Highway to hell

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wolfpack
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Highway to hell

#1 Post by wolfpack »

The heros have descended into the ancient catacombs.

The musty tunnels are roughly dug into the stone of the earth after a mere 30' the sides of the tunnels become catacombed with ancient burial plots. At only 10' wide and in udder darkness except for their torches a sense of the doom hangs thick in the air.
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Alethan
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Re: Highway to hell

#2 Post by Alethan »

Cautiously, Cilian peers into the first few openings he sees to see what they might contain.
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Re: Highway to hell

#3 Post by wolfpack »

The torchlight reflects off of something white 3' deep near the back of the cove.

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zebediah
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Re: Highway to hell

#4 Post by zebediah »

Serg keeps his spear raised and will continue advancing within formation.

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Re: Highway to hell

#5 Post by ravenn4544 »

Scy sticks his sword into the crypt and pokes at the white thing to see what it is - but he has a pretty good idea..

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Re: Highway to hell

#6 Post by Alethan »

Cilian points out the object.

"Er... think it's just bone? Or maybe something else? I'd rather not disturb any restless spirits down here, but..."

He looks in another couple of spaces to see if they, too, contain white "objects".

cross post with raven.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.

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Re: Highway to hell

#7 Post by wolfpack »

Poking the object you dislodge an ancient skull, looking I the other alcoves you find other traces of ancient bones now petrified

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Re: Highway to hell

#8 Post by Argennian »

Vik keeps his bow and a readied arrow to hand and continues to scan the passage up ahead for any Deathmongers that might appear and try to kill them whilst his mates investigate the apparent burial chambers.

He'll also be sure to ask his rangerly pal Scythius if he can determine if there are any tracks or visible signs of recent passage, or if it appears like they're the first ones to be down here in a long while...
Alethan wrote:Cilian points out the object.

"Er... think it's just bone? Or maybe something else? I'd rather not disturb any restless spirits down here, but..."

He looks in another couple of spaces to see if they, too, contain white "objects". ...
"Hmm, wonder if there's any petrified gold in there with them bones?" the young churl asks matter-of-factually.


OOC: Wolf: curious about how dusty & musty it is down here, compared to up above?
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)

DM: home-brew OSRIC "A New Hope to the West" campaign

Fireball... good!!

"What's it gonna take?"
"Everything."
tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!

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rredmond
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Re: Highway to hell

#9 Post by rredmond »

Alas poor Yorick, Tub murmurs. Tub checks for any secret or hidden things as we go along. More intensely whenever the party stops.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Re: Highway to hell

#10 Post by ravenn4544 »

Scy nods back and scans for tracks as he goes.. he'll stick to the left side of the passage to keep his sword arm free and provide a clear shot for Vik with his bow.

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Re: Highway to hell

#11 Post by Rhonon »

Osric follows the others, hands on his hammer, scanning for magic especially in the alcoves as long as the spell lasts.

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Re: Highway to hell

#12 Post by wolfpack »

more musty less dusty than above. The floor is hard stone (scy roll 1d20)

The party travels 150 ft north and the tunnel branches east and west

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Re: Highway to hell

#13 Post by Rhonon »

Osric takes a look in the east then in the west tunnel.

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Re: Highway to hell

#14 Post by rredmond »

Tub checks the floor and walls of the hallway going east (when Osric is looking east) and then west (when Osric looks that way) for traps and hidden things.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Re: Highway to hell

#15 Post by wolfpack »

long tunnels of darkness in both directions, still filled with the burial alcoves all along the walls.

suddenly out of the alcove on the west wall you hear a squeak.

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Re: Highway to hell

#16 Post by Argennian »

Vik almost jumps out of his skin at the squeak, and spins around to aim his readied arrow at the alcove on the west wall.

"You guys hear that?" he asks no one in particular, trying not to sound too nervous as he imagines a giant Deathmonger rat emerging to try and kill them.
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)

DM: home-brew OSRIC "A New Hope to the West" campaign

Fireball... good!!

"What's it gonna take?"
"Everything."
tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!

wolfpack
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Re: Highway to hell

#17 Post by wolfpack »

movement reveals a rat staring at you.

An eerie silence falls as you hear another squeak behind you, and another to the east side of you.

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rredmond
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Re: Highway to hell

#18 Post by rredmond »

Regular sized rat? :)
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Alethan
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Re: Highway to hell

#19 Post by Alethan »

Cilian readies some darts in case he's able to take a shot at one of them. From the middle ranks, though, that might not be possible.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.

wolfpack
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Re: Highway to hell

#20 Post by wolfpack »

soon you hear squeaks, hundreds of squeaks echoing from the darkness. Giant shadows scurry in the edge of your torch light.


rats you see in the alcoves are all normal sized

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