- Starting XP: 10,000 (This will put thieves at 5th, elves at 3rd, and every other class at 4th)
- For abilities, roll 4d6 and drop the lowest. Arrange as desired.
- Adjustment of your prime requisite score is allowed per rules (can only raise prime req., cannot lower con or chr).
- Lawful or neutral characters only (If you really want to play a chaotic, let's chat)
- Regarding hit points: since we'll start at higher than level 1, your PC gets a full die for the first level, then roll for the remainder.
- No NPCs or hirelings. It's hard enough to keep track of seven players. If each also had a henchman or linkboy, it would get out of control.
- Starting gold doesn't apply since we'll be starting at a higher level. Just equip your PC with whatever you feel necessary and he/she can carry.
- Roll 1d6 and multiply by 10 for 'walking around' gold. This doesn't have to be spent on equipment.
- Keep track of your encumbrance in coins (cn) per B/X rules.
- No horses or pack animals. Bring what you can carry yourselves
- Magic-users get the usual spells for their level, and also get 'Read Magic' as a free spell.
- In the same vein, clerics get 'Light' for free too!
** Edit added 9/17/14 ** - Per B/X rules, magic users can only wield a dagger as a weapon. I'll add that they can also use a staff.
Character creation rules and discussion
Character creation rules and discussion
Character creation rules:
Re: Character creation rules and discussion
Tonixx, I have a BECMI character generator. Any chance of using it for this?
Re: Character creation rules and discussion
I had checked out your char generator a few days ago, and I would HIGHLY recommend you all use it if you want. Some people enjoy the char gen process. I personally find it a little tedious. So it is your choice.barna10 wrote:Tonixx, I have a BECMI character generator. Any chance of using it for this?
The only thing I do ask is that if you use barna10's generator (or any other), that you then transfer the PC info to the Unseen Servant pc sheet or the template that I'll update very soon. I just want all PC information on one place.
"Sir, our research shows that the bird is equal to or greater than the word."
Re: Character creation rules and discussion
Do'h! I knew I was forgetting something! I've added it to the first post.barna10 wrote:Starting level or XP?
"Sir, our research shows that the bird is equal to or greater than the word."
- FronkyDondo
- Pathfinder
- Posts: 368
- Joined: Mon Aug 18, 2014 8:27 pm
- Location: Florida
- Contact:
Re: Character creation rules and discussion
So... one of the sections of the character sheet is Medical History. What about HIPAA? Yuk yuk yuk.
Re: Character creation rules and discussion
Any alternate rules (such as Bonus spells, thief ability bonuses for high DEX, etc. from LL, or General Skills and Weapon Mastery)?
- AleBelly
- Rider of Rohan
- Posts: 9090
- Joined: Wed May 28, 2014 4:46 am
- Location: Research Triangle Park, NC
Re: Character creation rules and discussion
I laughed a bit too much at this one.FronkyDondo wrote:So... one of the sections of the character sheet is Medical History. What about HIPAA? Yuk yuk yuk.
Re: Character creation rules and discussion
I am leaning towards Cleric, Thief, or M-U. I'll pick whichever one the group needs most.
Re: Character creation rules and discussion
I had no plans on house ruling anything like this, or taking anything from other rulesets. I'd like to keep it B/X true. But if there are such alternate rules in the books, point them out and I'll consider them. I'll admit I'm still brushing up on the B/X rules.barna10 wrote:Any alternate rules (such as Bonus spells, thief ability bonuses for high DEX, etc. from LL, or General Skills and Weapon Mastery)?
"Sir, our research shows that the bird is equal to or greater than the word."
- FronkyDondo
- Pathfinder
- Posts: 368
- Joined: Mon Aug 18, 2014 8:27 pm
- Location: Florida
- Contact:
Re: Character creation rules and discussion
Yeah - part of their charm is their simplicity.ToniXX wrote:I had no plans on house ruling anything like this, or taking anything from other rulesets. I'd like to keep it B/X true. But if there are such alternate rules in the books, point them out and I'll consider them. I'll admit I'm still brushing up on the B/X rules.barna10 wrote:Any alternate rules (such as Bonus spells, thief ability bonuses for high DEX, etc. from LL, or General Skills and Weapon Mastery)?
Re: Character creation rules and discussion
I definitely prefer the later Mentzer rules; especially for Magic Users; but that's more a matter of taste than anything else. I also think the Cleric Spell progression makes more sense in Mentzer as opposed to B/X; but one thing in both editions that's important to remember is that both have a very looooonnnnnngggg character progression arc as opposed to AD&D. By which I mean that mid-level AD&D characters (say levels 4-8 or so) are MUCH more capable than Basic characters of the same level (mostly I'm talking about amount of spells that can be cast a day here) and I think this is because Basic characters are supposed to progress thru the teen and 20-something levels as 'par for the course'.
This is of course just my take on it; you mileage may vary!
This is of course just my take on it; you mileage may vary!
Re: Character creation rules and discussion
I see what you're saying about Cleric spell progression. It is different, and the Mentzer version carried through to the RC, which I would assume. I would be happy to entertain the Mentzer/RC variations if anyone would like that. But, I figure at 4th level, it doesn't matter as much.max_vale wrote:I definitely prefer the later Mentzer rules; especially for Magic Users; but that's more a matter of taste than anything else. I also think the Cleric Spell progression makes more sense in Mentzer as opposed to B/X; but one thing in both editions that's important to remember is that both have a very looooonnnnnngggg character progression arc as opposed to AD&D. By which I mean that mid-level AD&D characters (say levels 4-8 or so) are MUCH more capable than Basic characters of the same level (mostly I'm talking about amount of spells that can be cast a day here) and I think this is because Basic characters are supposed to progress thru the teen and 20-something levels as 'par for the course'.
This is of course just my take on it; you mileage may vary!
"Sir, our research shows that the bird is equal to or greater than the word."
Re: Character creation rules and discussion
No love lost here if we go "by the book", just wondering.ToniXX wrote:I had no plans on house ruling anything like this, or taking anything from other rulesets. I'd like to keep it B/X true. But if there are such alternate rules in the books, point them out and I'll consider them. I'll admit I'm still brushing up on the B/X rules.barna10 wrote:Any alternate rules (such as Bonus spells, thief ability bonuses for high DEX, etc. from LL, or General Skills and Weapon Mastery)?
I say we use BECMI books (Menzter) or Rules Compendium, they flow a bit better than Moldvay, IMO.
The only "alternate rules" I would argue for would be Thief Ability bonuses (basically add 5% per DEX bonus to certain skills), and bonus spells for Clerics and Magic-Users. These are both from Labyrinth Lord. I like them because it provides some individualization to characters instead of all of them having cookie-cutter stats (ie every 2nd level thief being the same as every other). I can send you the numbers in a PM if you don't have Labyrinth Lord and would like to consider them. If not, no problem.
edit: Faulty memory. LL has bonus spells for Clerics only, and the Thief skill bonuses apply to all Thief skills except Hear Noise, and the bonus is +5% for 16-17, and +10% for 18 (and penalties for low DEX)
- thirdkingdom
- Rider of Rohan
- Posts: 7942
- Joined: Tue Oct 30, 2012 4:23 pm
Re: Character creation rules and discussion
STR 7, DEX 15, CON 15, INT 17, WIS 14, CHA 15
I typically prefer to do stats in order. So I'll go magic-user. I'm perfectly happy using the straight B/X ruleset.
I typically prefer to do stats in order. So I'll go magic-user. I'm perfectly happy using the straight B/X ruleset.
- FronkyDondo
- Pathfinder
- Posts: 368
- Joined: Mon Aug 18, 2014 8:27 pm
- Location: Florida
- Contact:
Re: Character creation rules and discussion
Me too - I like the rules as they are - especially the Moldvay version. But Holmes is cool too.thirdkingdom wrote: I'm perfectly happy using the straight B/X ruleset.
- OGRE MAGE
- First Gentleman
- Posts: 37582
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: Character creation rules and discussion
I'm thinking Dwarf but I will change that if the party needs something else. I should have him up before the morrow.
Is there some reference material out there somewhere? Maybe one of you nice gents could post a nice link for the computer illiterate of the bunch? (me)
Is there some reference material out there somewhere? Maybe one of you nice gents could post a nice link for the computer illiterate of the bunch? (me)
- FronkyDondo
- Pathfinder
- Posts: 368
- Joined: Mon Aug 18, 2014 8:27 pm
- Location: Florida
- Contact:
Re: Character creation rules and discussion
Here you go (but wait for further input from Tonixx):OGRE MAGE wrote:I'm thinking Dwarf but I will change that if the party needs something else. I should have him up before the morrow.
Is there some reference material out there somewhere? Maybe one of you nice gents could post a nice link for the computer illiterate of the bunch? (me)
http://www.rpgnow.com/browse.php?filter ... 28_44499_0
- AleBelly
- Rider of Rohan
- Posts: 9090
- Joined: Wed May 28, 2014 4:46 am
- Location: Research Triangle Park, NC
Re: Character creation rules and discussion
Nice roll...I am going with a straight -up fighter .
Stats: CON:18, CHR:9, STR:16, WIS:12, INT:11, DEX:14
Stats: CON:18, CHR:9, STR:16, WIS:12, INT:11, DEX:14
Re: Character creation rules and discussion
Thanks for the input, but for the most part, I'd like to keep this BTB with Moldvay/Cook. It seems that for 98% of the rules are the same from Moldvay/Cook to Mentzer/RC, so you can feel free to use whatever you want. I do like the fact that with Mentzer, magic users also get 'Read Magic'. I do that in my FtF 1ed games and I'll apply that here. (I'll adjust the first post).barna10 wrote:No love lost here if we go "by the book", just wondering.
I say we use BECMI books (Menzter) or Rules Compendium, they flow a bit better than Moldvay, IMO.
The only "alternate rules" I would argue for would be Thief Ability bonuses (basically add 5% per DEX bonus to certain skills), and bonus spells for Clerics and Magic-Users. These are both from Labyrinth Lord. I like them because it provides some individualization to characters instead of all of them having cookie-cutter stats (ie every 2nd level thief being the same as every other). I can send you the numbers in a PM if you don't have Labyrinth Lord and would like to consider them. If not, no problem.
edit: Faulty memory. LL has bonus spells for Clerics only, and the Thief skill bonuses apply to all Thief skills except Hear Noise, and the bonus is +5% for 16-17, and +10% for 18 (and penalties for low DEX)
Here's a good post on the differences: http://rpg.stackexchange.com/questions/ ... mentzer-dd
FWIW, Mentzer weighs in on this thread, which is pretty cool (He's known as 'ExTSR' on a lot of forums)
"Sir, our research shows that the bird is equal to or greater than the word."