Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#261 Post by PyroArrow »

Dungeon Master:

The goblin responds to the party in ways they do not expect.

Instead of a frightened, cowering creature, this one gives them all mean bloodthirsty looks, while trying to burst out of his binds.

The Goblin says,

"Marmor be our home, sent we were, for food & supplies to trade, Chief Fonok send us, eh, uhmm try a dragon's lair perhaps?

Above Translated by Jenks of course.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#262 Post by saalaria »

Jenks Jenkins:

"Well knock me down with a feather I do believe he has answered all the questions..."
Jenks relays the information (am assuming Gobbo spoke in Goblin)
"...never known one do that before at first time of asking. I think it speaks the truth."

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#263 Post by Zhym »

The Doctor:

"Now that's a friendly goblin chap!" says the Doctor, grinning.

"Well, then," he says to the others. "Time for a good night's rest?"

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#264 Post by PyroArrow »

Dungeon Master:

Oddgar says,

"Good Nights Rest?! (Having looked up at the stars before entering stables), It's like 3am!"

"We should look for some wood boards & help Mugg board up the broken window!"


Two Guardsmen walks into the stables,

"Mugg had said you had something for us here. So it is true, you have captured one of the cretins!"

"We shall relieve you of him & take him to the Fort."
, says one of the Guardsmen.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#265 Post by Zhym »

The Doctor:

"A good early morning's rest it is, then!" answers the Doctor.

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#266 Post by MonkeyWrench »

Elusev Coldharbor:

After having helped the guards secure the perimeter and dispose of the goblin bodies he will head back to the inn with the others,

not going back to bed but resting against a wall for the remainder of few hours they will wait before heading off to the quarry.

He will remain fully armored in case anymore creatures show up.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#267 Post by Mondego »

Teladrin:

Checks the perimeter of the Inn for goblin tracks.

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#268 Post by PyroArrow »

Dungeon Master:

After helping the Fort Guardsmen, Elusev mentions that they counted 18 Goblin & 4 Worg bodies.

Teladrin with a torch in hand tries to follow goblin tracks around the fort & sees that they basically all go back into the shrubbery that surrounds the Fort, staying off the main roads.

Others help seal the broken Inn window, inside & out & clean up any blood best they can for now, then prepare to get underway for the travel to Marmor Quarry.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#269 Post by Mondego »

Teladrin:

Returns to the Inn to join his companions and report his findings.

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#270 Post by PyroArrow »

Dungeon Master:

The Adventurers start their journey northward towards Marmor Quarry outside the Foamy Mugg Inn.

Captain Arleas Colwyn is there to see the party off & wishes them good luck & success on their mission.

Mugg Grimhammer, though he thought himself retired, wished to see firsthand himself into the goings on with the goblins,

as he did not wish to sit idly by, as vile creatures yet again, pushed aside those, that settled lands peaceably.

Tewahutes, showing an eagerness to get underway & finally the journey northward begins.

As Before i will use this for the group's travels:

We travel for 3 hours, break .5 hour, travel 2.5 hour, break 1 hour (lunch), travel 3 hours, break .5 hour, travel 2.5 hours.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#271 Post by PyroArrow »

Dungeon Master:

The first 3 hours was uneventful as the party paused for it's first 1/2 hour break.

The next 2.5 hours, also pleasant.

It is during the Adventurers' next hour long break when a couple of wolves are spotted but they do not come close to the camp probably sensing the party's numbers.

The next 3 hours of travel go along smoothly.

Then the party breaks for half an hour.

Then travel the final 2.5 hours without incident & set up camp for the night.

This brings you 4 miles into the Hex (using average speed of 3 miles per hour), on the Player's Map just below the Hex that Marmor Quarry is located in, thus you are in the wastelands.

Party's watch order from before, will this stay the same?

Watches:
1st: Tuireann & Arn
2nd: Elusev, Procyon (Procyon added here)
3rd: Hemlocks, Jenks
4th: Cayley
5th: The Doctor
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#272 Post by NeoPlasmaVice »

Procyon:

Will volunteer for watch this time.
How many times must a man look up
Before he can see the sky?
Yes, ’n’ how many ears must one man have
Before he can hear people cry?
Yes, ’n’ how many deaths will it take till he knows
That too many people have died?
The answer, my friend, is blowin’ in the wind
The answer is blowin’ in the wind

Procyon, level 1 Bard, 1A: The Inheritance

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#273 Post by PyroArrow »

Dungeon Master:

Ok, it would be about 5 pm when the Adventurers start to set up camp.

The watches start at 6 pm with 2 hour shifts.

[1d6] Wandering Monster Rolls:
1st watch: Nothing happens
2nd watch: Nothing happens
3rd watch: Nothing happens
4th watch: Nothing happens
5th watch: Nothing happens

Party wakes for breakfast around 4am & leaves camp by 6am.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#274 Post by Starbeard »

Arn the Congealer:

After performing his morning stretches, observing his morning prayers, and ostentatiously grooming his moustache,

pockets his small container of moustache wax and sits for breakfast, eager to move on to the quarry.

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#275 Post by DadsAngry »

Tuireann:

When finished with morning meal Tuireann will attend to Tewahutes. Afterwards he will meditate and pray until the party is ready to head out.

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#276 Post by PyroArrow »

Dungeon Master:

Ok, let's say it is about 13 miles more to Marmor Quarry, according to Mugg Grimhammer.

The Party sets off at 6am on December 14th, with 9 full days to find & deliver the Dragon Egg back to Galversharn.

It's about 7 miles in, when you encounter a group of weasels among some boulders.

Finally the party reaches the Marmor Quarry area!

You have come to a fork in the road & see 2 bridges in the distance the farther one on the left path appears to be broken.

Off the right path you notice a Monolith (statue on color map) & a 'L'-shaped building (square building on color map), 100 feet from the monolith, you also can spot an old watchtower & Marmor Keep.

It is about 10:30am.

[Player Actions!]
marmor_quarry_color-South_Part_01.JPG
marmor_quarry_color-South_Part_01.JPG (826.49 KiB) Viewed 1212 times
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#277 Post by MrHemlocks »

Hemlocks:

Staining his mind while searching for some lost memories, Hemlocks tries to recall any lore or gossip about the statue.

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#278 Post by PyroArrow »

Dungeon Master:

As you move closer to the Stone Monolith:

You are approaching the ruins of The Marmor Quarry.

Being warned of danger nearby you are fully alert with all of your senses straining against the sounds of the wilderness.

Ahead you see the quarry pit. A lone bridge makes its way across the pit.

To the right of the bridge is a stone monolith covered with strange carvings.

Three ruined buildings and another ruined bridge surround the quarry pit.

The entire area is littered with rocks and debris.

No trees grow inside the compound; instead they form a concentric ring around the place as if nature itself has rejected this waste.

As you move closer you begin to smell the filth that usually accompanies a goblin infestation.

You are now also able to discern the carvings on the stone.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#279 Post by PyroArrow »

Picture of Marmor Keep, Watch Tower & Ruined Bridge:
scan0003.jpg
scan0003.jpg (559.79 KiB) Viewed 1198 times
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 3: Arrival in Gaer Anobaith & the Foamy Mugg Inn

#280 Post by MrHemlocks »

Hemlocks:

Pointing at the ruined bridge Hemlocks speaks up. "If goblins are about and stay within the Marmor Keep, than surely they do not cross that way."

He scans to the right and left of the pit to see if there is another way to reach the manor.
Looking at the picture, I guess we can travel to the right and left of the pit to reach the manor and not need to cross the bridge/pit to get there?

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