Chpt. 1 Background/Introduction
Re: Chpt. 1 Background/Introduction
Never Split the Party
Life is that thing that gets in the way when you're trying to live.
- GreyWolfVT
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Re: Chpt. 1 Background/Introduction
Trendt hearty dwarf that he is isn't surprised by the dumb kobolds attack "Ready to die yah dog-faced rats!" and he charges at the kobolds meeting them head on. Footman's Mace Hit[1d20+1] = 12+1 = 13 Damage[1d6+2] = 3+2 = 5
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- FronkyDondo
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Re: Chpt. 1 Background/Introduction
I'm sorry - I see "ruckus" and I keep thinking The Breakfast Club - 'Could you describe the ruckus sir?'Grognardsw wrote:Biblo, scribe
"What is that ruckus next door?" asks Biblo aloud. "Something is amiss."
He moves to look through the secret door, perhaps seeing Freddie.
- AleBelly
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Re: Chpt. 1 Background/Introduction
"Sounds like trouble…we'd better help them" observes Adel. He'll briefly look for a way to make the newly discovered trap door less obvious to unsuspecting kobolds, then head for the secret door with Biblo. He will quickly activate the lever to open the door and help his compatriots in the adjacent room.
Re: Chpt. 1 Background/Introduction
OOC: Just a point of clarification. I was under the impression that Sammy was returning to team Blue after the dead end was discovered.
Re: Chpt. 1 Background/Introduction
I'll pop you over there on the Blue Team.
Life is that thing that gets in the way when you're trying to live.
Re: Chpt. 1 Background/Introduction
Sammy roars at the pack of kobolds as he swings his massive sword at the pack.
[1d6] = 6 init [1d20+1] = 12+1 = 13 to hit [1d10+1] = 5+1 = 6 damage
[1d6] = 6 init [1d20+1] = 12+1 = 13 to hit [1d10+1] = 5+1 = 6 damage
Re: Chpt. 1 Background/Introduction
Merthyr
"Hey, The Kobold and The Beautiful, wait for me!" brushes off any remaning door splinters from his trusted blade, and joins Trent with this attack: Bastard sword to hit: [1d20+1] = 11+1 = 12, damage vs S/M opp: [2d4+2] = 6+2 = 8 / damage vs L opp: [2d8+2] = 10+2 = 12
"Hey, The Kobold and The Beautiful, wait for me!" brushes off any remaning door splinters from his trusted blade, and joins Trent with this attack: Bastard sword to hit: [1d20+1] = 11+1 = 12, damage vs S/M opp: [2d4+2] = 6+2 = 8 / damage vs L opp: [2d8+2] = 10+2 = 12
- FronkyDondo
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Re: Chpt. 1 Background/Introduction
Gwydion, Elf Ranger
Gwydion will attempt to follow the sounds of the ruckus, sword drawn. He fears the rest of the party may be under attack. He takes the most direct route.
Coppish
Still trying to get out from behind the mule
Gwydion will attempt to follow the sounds of the ruckus, sword drawn. He fears the rest of the party may be under attack. He takes the most direct route.
Coppish
Still trying to get out from behind the mule
Re: Chpt. 1 Background/Introduction
Time - 11:30am
Freddie runs out of the room with the secret door only to find 12 kobolds coming from the south. They've apparently come through some secret door in the southern room since it was an empty dead end only moments ago. They are 30' away, so he has a chance to continue running into the room where he left Trendt, Merthyr, Coppish and Sammy.
At the precise moment that Freddie begins to run out of the room, Gwennethel pulls the lever and gets the secret door open, seeing Freddie in his rush. Gwydion and Biblo are right behind her and see the same thing, hearing the charging kobolds coming up the hallway.
Adel and Llewellyn are still a little further back in the room with the secret door, but hear what Biblo calls a "raucous" as well. Adel quickly covers the trap door so that it continues to look undisturbed.
In the room where the kobolds have charged in to attack, Dakara has sprinted up on top of the table, preparing her sling. Corun lets go the mule and rushes to join in the battle with Rubesca, which Merthyr, Sammy and Trendt have already joined. They take up positions to keep the kobolds trapped inside the other room as they charge in, rushing at them quickly enough so that only a few can get through the door, and even less can attack.
Coppish, squished against the wall by a frightened mule, becomes desperate to get unstuck to help his friends and tries sneaking around it somehow, but he has the bitter knowledge that it will take him a moment to get around this beast.
Kobold Init. [1d6] = 4
Party Init. [1d6] = 6 - Party wins!
Round 1 Begins!
Trendt the Dwarf Cleric swings his footman's mace at the head of a kobold and sends it flying against the wall, dead. Another kobold quickly takes its place to face him.
Sammy the Barbarian takes a swing at another kobold with his massive two-handed sword, slicing it completely in half with ease, yet another one pops up to take its place.
Merthyr the Half-Elf takes a swing at yet another kobold with his large bastard sword, chopping its head clean off. Another moves in position to face the Half-Elf.
Rubesca the red-haired Cleric takes slams another dead kobold into the west wall with her footman's flail. Another kobold steps up to take its place as they continue pouring into the room.
Corun the Ranger swings at the kobold facing him with his long sword, but completely misses as it jumps to the side.
Dakara, the raven-haired Cleric, uses her sling from the top of the table, dealing a critical amount of damage to a kobold in the back of the room coming through the door, but it still lives.
The last of the first wave of kobolds takes a swing at Corun. The party notices that these particular kobolds aren't using rusty daggers, but have short swords that look to be in pretty good shape. The kobold, however, misses Corun as he pulls the same maneuver the kobold had before, jumping out of the way of the blow.
None of the other kobolds who were attacking first survived, so the party gets ready for another attack as the new kobolds move up to challenge them.
Coppish has finally made his way under the mule, the animal seemingly calming down since its masters seem to have blocked the little monsters it senses evil from, having things well in hand. He is finally free of the mule and it seems to have no further intentions of using him as a pillow for comfort.
End of Round 1
Battle Map
Roll for initiative.
Freddie runs out of the room with the secret door only to find 12 kobolds coming from the south. They've apparently come through some secret door in the southern room since it was an empty dead end only moments ago. They are 30' away, so he has a chance to continue running into the room where he left Trendt, Merthyr, Coppish and Sammy.
At the precise moment that Freddie begins to run out of the room, Gwennethel pulls the lever and gets the secret door open, seeing Freddie in his rush. Gwydion and Biblo are right behind her and see the same thing, hearing the charging kobolds coming up the hallway.
Adel and Llewellyn are still a little further back in the room with the secret door, but hear what Biblo calls a "raucous" as well. Adel quickly covers the trap door so that it continues to look undisturbed.
In the room where the kobolds have charged in to attack, Dakara has sprinted up on top of the table, preparing her sling. Corun lets go the mule and rushes to join in the battle with Rubesca, which Merthyr, Sammy and Trendt have already joined. They take up positions to keep the kobolds trapped inside the other room as they charge in, rushing at them quickly enough so that only a few can get through the door, and even less can attack.
Coppish, squished against the wall by a frightened mule, becomes desperate to get unstuck to help his friends and tries sneaking around it somehow, but he has the bitter knowledge that it will take him a moment to get around this beast.
Kobold Init. [1d6] = 4
Party Init. [1d6] = 6 - Party wins!
Round 1 Begins!
Trendt the Dwarf Cleric swings his footman's mace at the head of a kobold and sends it flying against the wall, dead. Another kobold quickly takes its place to face him.
Coppish has finally made his way under the mule, the animal seemingly calming down since its masters seem to have blocked the little monsters it senses evil from, having things well in hand. He is finally free of the mule and it seems to have no further intentions of using him as a pillow for comfort.
End of Round 1
Battle Map
Roll for initiative.
Life is that thing that gets in the way when you're trying to live.
- GreyWolfVT
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Re: Chpt. 1 Background/Introduction
Trendt swings at another kobold working into a bit of a dwarven battle frenzy, bashing kobolds dead with his mace.
Initiative [1d6] = 3
Footman's Mace Hit[1d20+1] = 10+1 = 11 Damage[1d6+2] = 6+2 = 8
Initiative [1d6] = 3
Footman's Mace Hit[1d20+1] = 10+1 = 11 Damage[1d6+2] = 6+2 = 8
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- AleBelly
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- Joined: Wed May 28, 2014 4:46 am
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Re: Chpt. 1 Background/Introduction
Adel will rush over to Gwennethel and Biblo to find out what's going on. If he's able to tell the party's in peril he'll exit the room to join them.
Edit to include carrying his lantern with him...
Edit to include carrying his lantern with him...
Last edited by AleBelly on Sat Sep 06, 2014 1:13 am, edited 1 time in total.
Re: Chpt. 1 Background/Introduction
Llewellyn also rushes to join the others. "Sounds like some more are coming from the south," he says. "Maybe we should set up near the south entry here to form another point of defense?"
Re: Chpt. 1 Background/Introduction
Freddie Screams
Kobalds to the south! He runs 60 feet out of the cave, turns and fires an arrow at any thing chasing. If nothing chases, he fires at one in the cave. (1/2 move 1/2 attack).
To Hit [1d20+4] = 8+4 = 12 Damage [1d6] = 4
Kobalds to the south! He runs 60 feet out of the cave, turns and fires an arrow at any thing chasing. If nothing chases, he fires at one in the cave. (1/2 move 1/2 attack).
To Hit [1d20+4] = 8+4 = 12 Damage [1d6] = 4
All GMs are evil.
What foulness goads your laughter? (Pulpatoon, 03/26/14)
What foulness goads your laughter? (Pulpatoon, 03/26/14)
- FronkyDondo
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Re: Chpt. 1 Background/Introduction
Gwydion rushes to the side of Gwennethel, sword drawn, ready to attack/defend.
He silently prays to Corellon for succor...
He silently prays to Corellon for succor...
- FronkyDondo
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Re: Chpt. 1 Background/Introduction
Coppish, Elf F/T
Coppish goes back to the West wall, drops his sword, draws his bow and fires [this round?]
Coppish goes back to the West wall, drops his sword, draws his bow and fires [this round?]
Re: Chpt. 1 Background/Introduction
Yep, Coppish can finally act.
Life is that thing that gets in the way when you're trying to live.
Re: Chpt. 1 Background/Introduction
Gwennethel, Elf Druid
As Gwennethel is running up to where Gwydion is, she sees Freddie run screaming out of the cave, she hears the sounds of the grunting kobolds just south of their position in the hallway. She readies her bow as she yells to the skunks just outside the cave in woodland animal language to get ready to do their worst. She figures Freddie has run far enough that he is just beyond the skunks and she wants to attack the kobolds from behind. She says to the others still in the room: "quickly, let's pick them all off as they follow Freddie out of the cave".
As Gwennethel is running up to where Gwydion is, she sees Freddie run screaming out of the cave, she hears the sounds of the grunting kobolds just south of their position in the hallway. She readies her bow as she yells to the skunks just outside the cave in woodland animal language to get ready to do their worst. She figures Freddie has run far enough that he is just beyond the skunks and she wants to attack the kobolds from behind. She says to the others still in the room: "quickly, let's pick them all off as they follow Freddie out of the cave".
People who think they know everything are a great annoyance to those of us who do. (Isaac Asimov)
Never meddle in the affairs of dragons, for you are crunchy, and taste good with Ketchup. (Derivation of Tolkien and Sherrilyn Kenyon)
The scientific theory I like best is that the rings of Saturn are composed entirely of lost airline luggage. (Mark Russell)
Never meddle in the affairs of dragons, for you are crunchy, and taste good with Ketchup. (Derivation of Tolkien and Sherrilyn Kenyon)
The scientific theory I like best is that the rings of Saturn are composed entirely of lost airline luggage. (Mark Russell)
Re: Chpt. 1 Background/Introduction
Sammy, Barbarian
Sammy swings again....
[1d6] = 6 init [1d20+1] = 11+1 = 12 to hit [1d10+1] = 7+1 = 8 damage
Sammy swings again....
[1d6] = 6 init [1d20+1] = 11+1 = 12 to hit [1d10+1] = 7+1 = 8 damage
Re: Chpt. 1 Background/Introduction
Merthyr
"it don't mean a thing, if it ain't got that swing...." Bastard sword to hit: [1d20+1] = 7+1 = 8, damage vs S/M opp: [2d4+2] = 5+2 = 7 / damage vs L opp: [2d8+2] = 11+2 = 13
thinks "ach, I just gotta stop singing while fighting"
"it don't mean a thing, if it ain't got that swing...." Bastard sword to hit: [1d20+1] = 7+1 = 8, damage vs S/M opp: [2d4+2] = 5+2 = 7 / damage vs L opp: [2d8+2] = 11+2 = 13
thinks "ach, I just gotta stop singing while fighting"