Chapter 9: The Cave Exploring Continues

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PyroArrow
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Re: Chapter 9: The Cave Exploring Continues

#161 Post by PyroArrow »

Dungeon Master:

Ok, i just need Borum's Roll & i believe Ewat will just ready another arrow shot for Round 2 : Segment 2?
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 9: The Cave Exploring Continues

#162 Post by Pulpatoon »

Ewat:

Ewat readies an arrow, but would do just as well to sit down and play pinochle:
Short-range Bow: [1d20+3] = 3+3 = 6 Damage: [1d6x2] = 5x2 = 10

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Re: Chapter 9: The Cave Exploring Continues

#163 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 9: The Cave Exploring Continues

#164 Post by PyroArrow »

Dungeon Master:

Round 2 : Segment 2: [Finalized Post of Actions] [Updated 8/14/14 8:50pm]

Goblin #1: is dead
Goblin #2: is dead
Goblin #3: is dead
Goblin #4: is dead
Goblin #5: is dead
Goblin #6: Slipped when throwing spear & stunned for 4 rounds (1 of 4 so far)! - on the ground! - Still Alive!


Goblin #7: is dead
Goblin #8: is dead
Goblin #9: is dead
Goblin #10: is dead
Goblin #11: is dead
Goblin #12: is dead

Yark the Ogre: Swings his Big Spiked Club only to Miss badly! [1d20] = 1
Critical Miss Roll Result: [1d100] = 17 : Yark Slips & is stunned for [1d4] = 3 Rounds!

14 total Hit Points of damage on Yark so far! - Still Alive!

Players Actions so far:

Western Passage:
Kormak: Is unconscious on the ground [ 0 Hit Points currently]

Borum: Misses with his Lucern Hammer! Hammer[1d20] = 4 dmg [1d4 +1] = 4+1 = 5 lrg dmg[1d4] = 2

Karick: Is dead

Mort: Readies another Bolt to fire

Ewat: Readies another arrow to fire

Mr. Choe: Readies another arrow to fire

Eastern Passage:
Idonea: Idonea: Now feeling confident in Tenebaum's bonds, draws her sword and Misses Yark! Sword vs. large: [1d20+1] = 7+1 = 8 damage: [1d12] = 4+2


Wolfram: Misses Yark with his morningstar! Morning star to hit: [1d20+1] = 8+1 = 9, damage vs S/M opp: [2d4+2] = 5+2 = 7 / damage vs L opp: [1d6+3] = 5+3 = 8


Lutha: Ties up Fr. Tenebaum & watches him.

Maya: Lays unconscious on the ground

Victor: will attempt to strike behind the Ogre again, aiming for his legs but his swing goes wild!
Short Sword: [1d20] = 5 Damage: S/M[1d6] = 4, L[1d8] = 3

Sister Opal: Moves to attack Yark now, mad that maya is down.

Father Tenebaum: is getting tied-up.

Radac: is dead

South Passage:
Wexley: Awaits a clear shot at Yark with his bow.


Initialization [for Players/Yark the Ogre in melee]:
Players: [1d6] = 3
Yark: [1d6] = 6

Players get to hit first this Segment!

Actions for another segment:

Ewat: Would do just as well to sit down and play pinochle:
Short-range Bow: [1d20+3] = 3+3 = 6 Damage: [1d6x2] = 5x2 = 10

Idonea: Sword s/m: [1d20+1] = 5+1 = 6 damage [1d8+2] = 7+2 = 9 But she is apparently spending too much time giving Opal the skunk eye to see whether or not she is really fighting the goblins or just pretending, and so misses her target entirely.

Wolfram: Morning star to hit: [1d20+1] = 12+1 = 13, damage vs S/M opp: [2d4+2] = 3+2 = 5 / damage vs L opp: [1d6+3] = 1+3 = 4
then
Morning star to hit: [1d20+1] = 11+1 = 12, damage vs S/M opp: [2d4+2] = 4+2 = 6 / damage vs L opp: [1d6+3] = 2+3 = 5

Note: Sister Opal & Mort have 1 HP Each : Kormak lays unconscious with 0 HP : Maya lays unconscious with -7 HP

Finalized Actions for Round 2 : Segment 2!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 9: The Cave Exploring Continues

#165 Post by PyroArrow »

Dungeon Master:

The One Goblin & Yark are both stunned now from slipping from wildly using their weapons!!

Party Actions! Will the Goblin & Yark, be finished off or questioned?
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 9: The Cave Exploring Continues

#166 Post by GreyWolfVT »

Borum:

Hammer[1d20] = 20 dmg [1d4 +1] = 2+1 = 3 lrg dmg[1d4] = 4 attempting to finish off the ogre.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 9: The Cave Exploring Continues

#167 Post by PyroArrow »

Dungeon Master:
GreyWolfVT wrote:Borum Hammer[1d20] = 20 dmg [1d4 +1] = 2+1 = 3 lrg dmg[1d4] = 4 attempting to finish off the ogre.
Dungeon Master:

Ok, that's 8 more Hit Points off of Yark the Ogre!

That's 22 Hit Points total Damage so far!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 9: The Cave Exploring Continues

#168 Post by Nordbo »

Wolfram:
Anyways, none of those rolls would hit!
Now that the ogre lies stunned, will that improve the chances of Wolfram's upcoming rolls to hit? Just a little bit ? ;)

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Re: Chapter 9: The Cave Exploring Continues

#169 Post by MonkeyWrench »

Victor:

HAHAHAHAH Of course I roll this once the enemy is stunned.

Victor has a dangerous gleam in his eye when the Ogre struck Maya down, He yells out to Borum and Opal, his voice now sounding gruff and authoritative, "HEAL MAYA!", He twists the blade in his hand and the words etched into the short sword almost seem to glow as it bites into the Ogres flesh.

Short Sword: [1d20] = 20 Damage: S/M[1d6] = 1, L[1d8] = 7
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.

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Re: Chapter 9: The Cave Exploring Continues

#170 Post by GreyWolfVT »

Borum:

Will cast his only healing on Kormak. i rolled way back for this or mort originally.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 9: The Cave Exploring Continues

#171 Post by MonkeyWrench »

Victor:

Victor seems to have forgotten that or wasn't paying attention then 8-) :lol:
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.

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Re: Chapter 9: The Cave Exploring Continues

#172 Post by PyroArrow »

Dungeon Master:

Yark the Ogre is very much dead now with -11 out of 25 HP.

Mort would have 3 Hit Points restored.

Sister Opal will restore [1d8] = 5 of Hit Points back to Maya.

Maya at -2 HP, Kormak at 0HP will need bandaged & heal 1 HP per day.

On that note if Borum heals the 3 HP to Kormak, instead, he could be up & moving with little help & only Maya will need carried. Mort would still have 1 HP.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 9: The Cave Exploring Continues

#173 Post by Pulpatoon »

Idonea & Ewat:

Idonea: "We have wounded who need attention, and the Keep should know that Tenebaum and his underlings were traitors. Should we head back? Or do we press on? We may have just cleared out the inhabitants of this cave."

Ewat heads over to the portcullis to see if he can be of any use opening it. He's not strong enough to attempt to lift it, so he inspects the mechanism and the surroundings, to see if he can find a release for it.

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Re: Chapter 9: The Cave Exploring Continues

#174 Post by GreyWolfVT »

Borum, Mort & Kormak:

Mort "You know to get Wexley out we can take a spike and some rope and have us pull on our end and potentially get that open for him."

Borum uses his only heal on Kormak so they don't have to carry him.

Kormak gets up and punches the ogre corpse.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 9: The Cave Exploring Continues

#175 Post by PyroArrow »

Dungeon Master:

Ewat does not see or find anything that would cause the rusty portcullis to go back up...oh & actually he does have a 1% chance to bend bars/lift gates!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 9: The Cave Exploring Continues

#176 Post by Pulpatoon »

Ewat:

Never one to be held back by logic, Ewat attempts to heave up the portcullis.
[1d100] = 100
Whoa! Was that roll high or low? Ewat either just pulled off a herculean miracle, or threw his back out!

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Re: Chapter 9: The Cave Exploring Continues

#177 Post by GreyWolfVT »

Kormak:

"Wait wait Ewat let me help you." [1d100] = 32
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 9: The Cave Exploring Continues

#178 Post by Nordbo »

Lutha Cee & Wolfram:

Lutha to anyone in command: "With all respect - I get the first go at Tenebaum. I must know my brother Luna Cee's fate".
Then leans over, grabs Tenebaum's scalp, makes a claw-like pose with the other hand, stares threateningly into T's eyes and says "You have just felt the mighty grip of Cee almost snuff you out of existence. With a mere flick of my wrist" (twitches his clawed hand menacingly) "the world loses another cleric. You have 10 seconds to start talking about what really happened to Luna Cee. OK?" (looking for a nod etc from Tenebaum)

Wolfram, in a flurry of post-battle-frenzy confusion, rushes over to Maya, blabbing "Maya - Maya! I killed the giant! Are you alive ? I killed him - for you! Come back, Maya! Wake up! Don't leave me" and throws himself over Maya, trying to figure out how to 'mend' her wounds, tying a scarf around her foot, stroking her helmet etc

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Re: Chapter 9: The Cave Exploring Continues

#179 Post by PyroArrow »

Dungeon Master:

Ok, so yea combining to try to lift the rusty portcullis may help! That way say if you all individually had a 7% chance to lift gates, & 4 of you tried together the chance for each increases to 28%.

Fr. Tenebaum, says to Lutha Cee, while coughing a bit & bleeding in places where the shrunk collar cut into his flesh.

"Ha, Ha, cough, cough, Ha ha, cough, cough, I would guess, cough, that Luna Cee, hath moved on, cough, to another form of life now, cough, among the undead, He, He, He, cough, cough."

Maya has a nasty head wound thanks to Yark.

I assume the stunned Goblin is also tied-up now? Anyone bothering to search the bodies for clues & loot???
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 9: The Cave Exploring Continues

#180 Post by Nordbo »

Lutha Cee:

Lutha, disgusted, drops Tenebaum un-gently to the ground, spits at him and says loudly to the whole group: "He's all yours. Do what you want. I hope what you want is...bad"
then retreats silently into brooding, inner thoughts

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