Chapter 8: A Camping We Will Go

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Pulpatoon
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Re: Chapter 8: A Camping We Will Go

#121 Post by Pulpatoon »

Idonea & Ewat:

Ewat fires arrows at the silhouetted figures: Bow: [1d20+2] = 17+2 = 19 Damage: [1d6x2] = 4x2 = 8

Idonea does the same: Bow: [1d20] = 5 Damage: [1d6] = 1
To less effect.

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Re: Chapter 8: A Camping We Will Go

#122 Post by PyroArrow »

Dungeon Master:

Here is a Rough Map showing where the Orc Pyre is. The Adventurers are still off the map to the east:
Image

Now to piece together the first combat round here.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 8: A Camping We Will Go

#123 Post by Pulpatoon »

Shall we assume the flankers have circled the clump of trees behind the fire-watchers, to approach them from NW, while the rest of the party fires arrows from SE, across the Goblinwater? Perhaps from the cover of those rocks? Or farther back? Arrows should have a longer range than spears, right? And they'll be slowed by crossing the water to charge us, which should give us more time to shoot at them.

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Re: Chapter 8: A Camping We Will Go

#124 Post by Dizlexus »

Mr. Choe:

Choe sticks with Mr. Wex. They creep to the left and then launch a volley:

[1d20] = 6
[1d20] = 4
Choe is no Gus with his bow.
All GMs are evil.
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Re: Chapter 8: A Camping We Will Go

#125 Post by PyroArrow »

Dungeon Master:
Pulpatoon wrote:Shall we assume the flankers have circled the clump of trees behind the fire-watchers, to approach them from NW, while the rest of the party fires arrows from SE, across the Goblinwater? Perhaps from the cover of those rocks? Or farther back? Arrows should have a longer range than spears, right? And they'll be slowed by crossing the water to charge us, which should give us more time to shoot at them.

Ok, i could do it that way.

Mr. Choe & Wexley try to sneak around the clump of trees to flank the Orcs.

Keep in mind that if they do that, they will go past the line of site of the Orc's Cave.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 8: A Camping We Will Go

#126 Post by GreyWolfVT »

Mort has range and went my other two are melee only so shall I charge them in after melee and spells are done as that is what they would do?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 8: A Camping We Will Go

#127 Post by Baramoor »

Wexley:

Wexley will attempt to use the SE series of rocks to attack from, knowing he will loose site of the Orc cave and have to rely on the actions of the party to give him warning.
If it is not true, do not speak it. If it is not right, do not do it. Marcus Aurelius

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Re: Chapter 8: A Camping We Will Go

#128 Post by PyroArrow »

Dungeon Master:

Ok, now that i see Wexley will hang back & hide by the SE rocks, i take it that Mr. Choe will do the same.

So that now the party will let lose with missile weapons first, gauge the Orcs reactions & go from there.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 8: A Camping We Will Go

#129 Post by PyroArrow »

Orc Pyre Battle - Round 1 : Segment 1:

Wexley:
On North side of Creek:
Hide in Shadows/Camo [1d100] = 82

I will not count these 2 shots as tactics was changed.
Bow shot [1d20+1] = 6+1 = 7, damage [1d6] = 5
Bow shot [1d20+1] = 10+1 = 11, damage [1d6] = 5


1st shot (Segment 1) Bow shot [1d20+1] = 7+1 = 8, damage [1d6] = 6

2nd shot (Segment 3) Bow shot [1d20+1] = 7+1 = 8, damage [1d6] = 3

Maya:
Composite Bow: [1d20] = 11 Damage: S/M[1d6+3] = 1+3 = 4, L[1d6+3] = 3+3 = 6

Victor:
This will be used when everyone is in close combat:
Short Sword: [1d20] = 16 Damage: S/M[1d6] = 2, L[1d8] = 6

Mort:
Crossbow, Light Hit[1d20 +3] = 12+3 = 15 Dmg[1d4] = 3

Wolfram:
This will be used when party is in close combat:
Morning star to hit: [1d20+1] = 5+1 = 6, damage vs S/M opp: [2d4+2] = 3+2 = 5 / damage vs L opp: [1d6+3] = 4+3 = 7[/url]

Lutha Cee:
Stays behind Fr. Tenebaum

Ewat:
I am a little confused here, there is one roll To Hit for 19 then damage is multiplied by 2?
Bow: [1d20+2] = 17+2 = 19 Damage: [1d6x2] = 4x2 = 8

Idonea:
Bow: [1d20] = 5 Damage: [1d6] = 1
To less effect.

Mr. Choe:
Sneak with Wexley, when on south side of creek:
[1d100] = 57fail


Segment 1: [1d20] = 6
Segment 3: [1d20] = 4

=========================================================================

Round 1 : Segment 1 [Clarified]:

With the Exception of Wexley & Mr. Choe everyone else is approximately 100 feet away from the Orcs.

Wexley:

1st arrow shot (Segment 1) is a Miss: Bow shot [1d20+1] = 7+1 = 8, damage [1d6] = 6

Maya:

1st arrow shot (Segment 1) is a Miss: Composite Bow: [1d20] = 11 Damage: S/M[1d6+3] = 1+3 = 4, L[1d6+3] = 3+3 = 6

Mort:
Medium Range is 120:
1st Bolt shot is a Hit on Orc #3: Crossbow, Light Hit[1d20 +3] = 12+3 = 15 Dmg[1d4] = 3

Ewat:
Medium Range is 140 (Long Bow?)
1st Arrow shot is a Hit! Bow: [1d20+2] = 17+2 = 19 Damage: [1d6x2] = 4x2 = 8
I think this should only be for 4 H.P! [Orc #2 falls to the ground]

Idonea:
1st Arrow shot is a Miss: Bow: [1d20] = 5 Damage: [1d6] = 1
To less effect.

Mr. Choe:
In spite of making noise is not heard by Orcs.
1st Arrow shot is a Miss! Segment 1: [1d20] = 6

Remaining 4 Orcs Reaction:

They are confused at first & can not see anyone so they will move to take cover in the trees behind them.

Party Actions!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 8: A Camping We Will Go

#130 Post by Baramoor »

Since the Orcs do not retreat and attempt to take cover, simply continue to press the attack with bows until the others engage them at close range, then take the action of sniping at any reinforcements or Orcs attempting to make a break. Let me know if you need rolls.
If it is not true, do not speak it. If it is not right, do not do it. Marcus Aurelius

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Re: Chapter 8: A Camping We Will Go

#131 Post by PyroArrow »

Dungeon Master:
Baramoor wrote:Since the Orcs do not retreat and attempt to take cover, simply continue to press the attack with bows until the others engage them at close range, then take the action of sniping at any reinforcements or Orcs attempting to make a break. Let me know if you need rolls.
Now that looks like a plan! The Orcs will be harder to see now that they backed away from the pyre!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 8: A Camping We Will Go

#132 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 8: A Camping We Will Go

#133 Post by Pulpatoon »

PyroArrow wrote: Ewat:
I am a little confused here, there is one roll To Hit for 19 then damage is multiplied by 2?
Bow: [1d20+2] = 17+2 = 19 Damage: [1d6x2] = 4x2 = 8
Point blank range is from 6’ to 30’. The character is + 2 “to hit” and on damage rolls against targets within this range, and furthermore any successful hit deals out double damage (a total of 6-16 points for a non-magical arrow) to the victim, plus bonuses for strength or magic if applicable.
So, yeah, yer right. I forgot those bonuses were for point-blank stuff.

Weird that bow and arrow are most dangerous in melee. I would think you'd want to make them less desirable to use close up.

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Re: Chapter 8: A Camping We Will Go

#134 Post by GreyWolfVT »

Borum & Mort:

Borum hangs back in the event he has to heal someone.

Mort reloads and will shoot at one of the uninjured orcs. Crossbow, Light Hit[1d20 +3] = 3+3 = 6 Dmg[1d4] = 1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 8: A Camping We Will Go

#135 Post by MonkeyWrench »

Maya:

Seeing that the Orcs continue to hang back and not engage in melee Maya will loose another arrow,

Composite Bow: [1d20] = 18 Damage: S/M[1d6+3] = 5+3 = 8, L[1d6+3] = 1+3 = 4
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Re: Chapter 8: A Camping We Will Go

#136 Post by Dizlexus »

Mr. Choe:

Choe aims more carefully and fires again.
[1d20] = 8
[1d20] = 15
damage [1d6] = 5
All GMs are evil.
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Re: Chapter 8: A Camping We Will Go

#138 Post by PyroArrow »

Orc Pyre Battle - Round 1 : Segment 2:

So Far we have:

Wexley:

Readying his bow & arrow for another shot this segment.

This will probably be at -2 To Hit since you will be firing into the dark:
2nd shot during (Segment 3) Bow shot [1d20+1] = 7+1 = 8, damage [1d6] = 3

Victor:
This will be used when everyone is in close combat:
Short Sword: [1d20] = 16 Damage: S/M[1d6] = 2, L[1d8] = 6

Wolfram:
This will be used when party is in close combat:
Morning star to hit: [1d20+1] = 5+1 = 6, damage vs S/M opp: [2d4+2] = 3+2 = 5 / damage vs L opp: [1d6+3] = 4+3 = 7

Lutha Cee:
Stays behind Fr. Tenebaum

Mr. Choe:

Readying his bow & arrow for another shot this segment.
(2nd shot) during Segment 3: [1d20] = 4

Kormak:

Charges in at the Orc Mort shot at for segment 2.

Perhaps during segment 3 he reaches Orc: Two-Handed Sword[1d20 +1] = 19+1 = 20 Dmg[1d10 +2] = 1+2 = 3 Lrg Dmg[3d6 +2] = 10+2 = 12

Borum: stays back.

Mort:

Reloads and will shoot at one of the uninjured Orcs: Crossbow, Light Hit[1d20 +3] = 3+3 = 6 Dmg[1d4] = 1

Maya:
Seeing that the Orcs continue to hang back and not engage in melee Maya will loose another arrow.

This shot Occurs during segment 3:
Composite Bow: [1d20] = 18 Damage: S/M[1d6+3] = 5+3 = 8, L[1d6+3] = 1+3 = 4

Idonea:

Will nock & aim arrow this segment 2.

Then this is for segment 3: Bow: [1d20] = 8 Damage: [1d6] = 6

Ewat:

Will also nock & aim an arrow this segment 2.

The this is for segment 3: Bow: [1d20+1] = 17+1 = 18 Damage: [1d6] = 3

Sister Opal, Fr. Tenebaum, Karick, Radac:

All hang back for the time being.

=============================

Actions for other segments:

Mr. Choe:
Choe aims more carefully and fires again:

This occurs segment 5: [1d20] = 8

This one happens segment 7: [1d20] = 15
Damage (for the segment 7 shot): [1d6] = 5

======================================================================

Note: Ok, you can see if you have a move for segment 2, then post it & i will add it here.

Also, all missile shots will be at -2 now since they moved into the darkness of the trees, however you still try to aim in the general direction they went.

The Adventurers can pursue the Orcs into the trees if you wish, remember they have spears (30 feet range).

So far it is just Kormak & Victor that will pursue once everyone is finished with missile weapons.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 8: A Camping We Will Go

#139 Post by Pulpatoon »

Idonea & Ewat:

If Victor and Kormak charge, Idonea will join them, with her fork.

Ewat will hang back and continue to use his bow.

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Re: Chapter 8: A Camping We Will Go

#140 Post by GreyWolfVT »

Mort:

Mort like an archer in an army of crossbow men reloads while marching slowly towards where the orcs were waiting for an orc to aim and fire at if one is seen in the shadows of the night and does not look from the shadow of it to be Victor or Kormak he will fire at it.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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