Chapter 7: Cave of the Macabre Heads

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Nordbo
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Re: Chapter 7: Cave of the Macabre Heads

#121 Post by Nordbo »

EDIT: Lutha has not yet thrown any spell towards anyone.
Last edited by Nordbo on Mon Jun 30, 2014 6:24 pm, edited 1 time in total.

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Re: Chapter 7: Cave of the Macabre Heads

#122 Post by Pulpatoon »

If Idonea sees Lutha strike first, she'll assume Lutha is the traitor and attack him. If Lutha waits until there is a sign that Tenebaum is the traitor, she'll gig the strangling cleric with her fork.

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Re: Chapter 7: Cave of the Macabre Heads

#123 Post by GreyWolfVT »

I'm unable to keep up with all of this ooc cluster.

Mort attempts to stand up or kneel to shoot at the first orc he sees with his crossbow Crossbow, Light Hit[1d20 +3] = 1+3 = 4 Dmg[1d4] = 3

already stated Borum guessing it is segment 3

Kormak will start fighting orcs with his big 2 handed sword Two-Handed Sword[1d20 +1] = 11+1 = 12 Dmg[1d10 +2] = 8+2 = 10 Lrg Dmg[3d6 +2] = 6+2 = 8
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
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Re: Chapter 7: Cave of the Macabre Heads

#124 Post by MonkeyWrench »

And here come the ballista! [1d20] = 13.. well that's not very good...

Maya will continue to confront the hopefully by now blinded orcs. Longsword: [1d20] = 13 Damage: S/M[1d8+1] = 1+1 = 2, L[1d12+1] = 6+1 = 7
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Re: Chapter 7: Cave of the Macabre Heads

#125 Post by PyroArrow »

Dungeon Master:

Lutha Cee has Not cast the shrink spell yet.

The info on the spell was just posted is all!

MonkeyWrench give me a roll for each ballista missile (3 more), though I do wonder if you can only cast 1 due to your level. Still the three Orcs will try to duck the one ballista & be prone for 1 round.
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Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

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Re: Chapter 7: Cave of the Macabre Heads

#126 Post by MonkeyWrench »

The spell indicates that you can cast whatever you want as long as it fits and the spell says 80 feet? so I just kind of went with it. probably should have made like a trap in the floor or something so they don't get a save to dodge but then again I didn't want them to be all "wait zorg! we live in dees places! We be knowin all bouts dese floors yerg?" at least they are prone for a round though, should help us.

Here's my three other rolls!
[1d20] = 3
[1d20] = 7
[1d20] = 5
Wow that is awful...
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Re: Chapter 7: Cave of the Macabre Heads

#127 Post by Baramoor »

Leaving a hint about the next illusion spellImage
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Re: Chapter 7: Cave of the Macabre Heads

#128 Post by PyroArrow »

Dungeon Master:

Update Macabre Heads Orc Cave Battle Map (6/30/2014 11:01pm):
Image
ROUND 1 : SEGMENT 4 Actions:

Orc #8 takes a stab with his spear at Maya as he moves up stabbing her: 'To Hit': [1d20] = 19
for [1d6] = 1 Hit Point of damage.

Ewat's 2nd arrow hits Orc #8 for the 4th segment, killing the Orc.

2 Orcs Now down.

Wexley's "Color Spray" spell affect up to [1d6] = 6 creatures in it's area of effect, which knocks out All 5 of the Orcs for [2d4] = 7 Rounds!

Victor's, "Phantasmal Force" spell causes the remaining 2 Orcs from the East Corridor to dive for cover, since they thought a ballista missile was coming at them & they are now

prone for 1 round.

Fr. Tenebaum halts casting his scroll spell.

Sister Opal, Karick, Mr. Choe, Wolfram, Kormak, Mort, Radac & Borum stay where they are.

Idonea & Lutha are still behind Fr. Tenebaum.

Ok, if everything looks right, you can start Posting any Actions for ROUND 1 : SEGMENT 5!

Note: Orcs #6, & #7 are only prone on the ground, the rest of the Orcs are either Unconscious or Dead.
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Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
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Re: Chapter 7: Cave of the Macabre Heads

#129 Post by Dizlexus »

Mr. Choe

Choe will take up a spot in the back and help anyone who gets overwhelmed.

For now, he waits for things to unfold.
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Re: Chapter 7: Cave of the Macabre Heads

#130 Post by PyroArrow »

Dungeon Master:

Opps! I forgot to add Mr. Choe to the map, he is there now!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 7: Cave of the Macabre Heads

#131 Post by Baramoor »

Ewat, we need to dispatch these orcs swiftly before the others wake up. Wexley draws his bow and begins to offer fire support to Maya and the others. Shooting only when he is sure the shot is clear.

Should Ewat or another party member take action to slay the 5 orcs that are now unconscious, Wexley will shift to cover them as they do. Also, since he will be shooting intermittently at the 2 orcs being engaged by Maya and the others, he will ensure nothing is sneaking up on them down the halls by keeping an eye out and use his infravision when he can

In case you need them, a couple bow shots (wow, these suck)
Bow shot [1d20+1] = 2+1 = 3, damage [1d6] = 2
Bow shot [1d20+1] = 3+1 = 4, damage [1d6] = 4
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Re: Chapter 7: Cave of the Macabre Heads

#132 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 7: Cave of the Macabre Heads

#133 Post by Pulpatoon »

Ewat notches an arrow and moves to stand above the prone orcs, ready to fire into exposed flesh. "Who speaks orc? Tell 'em t' surrender!"

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Re: Chapter 7: Cave of the Macabre Heads

#134 Post by MonkeyWrench »

Maya engages the orc that hit her with the spear, "Orcs don't surrender, keel them all!"
Longsword: [1d20] = 7 Damage: S/M[1d8+1] = 5+1 = 6, L[1d12+1] = 10+1 = 11

With the Illusion done Victor moves up, slicing down into the other prone orc.
Short Sword: [1d20] = 3 Damage: S/M[1d6] = 5, L[1d8] = 5
Hopefully with the creature being prone the "to hit" doesn't matter so much, because I have been rolling terribly all across the board on my characters :cry:
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Re: Chapter 7: Cave of the Macabre Heads

#135 Post by Pulpatoon »

Idonea calls out: "We need at least one to interrogate!"

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Re: Chapter 7: Cave of the Macabre Heads

#136 Post by Baramoor »

Hearing Ewat's call for a survivor, Wexley frowns. then speaks Orcs surrender and help only if it will benefit them. Slay them all immediately and let's be done with this. Once more Wexley looks back down the passages expecting trouble from either side. And someone knife these 5...they are NOT dead, but unconscious.
If it is not true, do not speak it. If it is not right, do not do it. Marcus Aurelius

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Re: Chapter 7: Cave of the Macabre Heads

#137 Post by Nordbo »

Lutha speaks Orc but is a) otherwise occupied b) anyway too far back to shout up front efficiently
Last edited by Nordbo on Tue Jul 01, 2014 10:14 pm, edited 1 time in total.

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Re: Chapter 7: Cave of the Macabre Heads

#138 Post by Nordbo »

Wolfram whirls a throwing axe at the nearest standing/alive orc, but grossly misjudged the fluid drag force that acts on any moving object in a freestream flow: Axe, throwing, to hit: [1d20+1] = 1+1 = 2, damage vs S/M opp: [1d6+2] = 1+2 = 3 / damage vs L opp: [1d4+2] = 3+2 = 5

To GM: Are throwing axes recoverable under this game's rules ?

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Re: Chapter 7: Cave of the Macabre Heads

#139 Post by PyroArrow »

Dungeon Master:

Mort being surrounded by other adventurers plus the fact the other adventurers incapacitated the Orcs during the segment is why Kormak & Mort didn't get to do anything that segment is all.

However now you get to all gang up on 2 Orcs.

Wolfram: Yes you can recover the hand axes here of course, it's not like your victim fell over a 100 ft cliff or the axe landed in green slime or gray ooze here!

Maya: No longer needs to engage the Orc that stabbed her with his spear thanks to Ewat nailing him with 2 arrows so she goes after one of prone Orcs (#6 i believe).
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 7: Cave of the Macabre Heads

#140 Post by GreyWolfVT »

Kormak will go after the ones not incapacitated good luck stopping him he has some deep seated daddy issues.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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