Part 3: Ill met at first light

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mb.
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Re: Part 3: Ill met at first light

#421 Post by mb. »

I think you meant Jonas?

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Re: Part 3: Ill met at first light

#422 Post by Pulpatoon »

Right. Jonas!

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zebediah
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Re: Part 3: Ill met at first light

#423 Post by zebediah »

PbP Forum code: [1d20] = 6

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Re: Part 3: Ill met at first light

#424 Post by Pulpatoon »

Gizzy and Simon haul rocks back and forth, retreating further down the tunnel before the swaddled Bürd and Jonas heave them into the rooms. It takes awhile, because you need to wait for each puff-burst to settle down before continuing. Many of the ancient weapons that litter the floor crack and smash into little more than powder as the rocks tumble.

Okay, you're not able to clear the whole room, but you do manage to clear an area. What sort of area do you want to clear? A path across the chamber? A path to the hearth stone in the middle of the space? To the clay slab behind the stone? Something else?

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mb.
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Re: Part 3: Ill met at first light

#425 Post by mb. »

I think we all want to get across the chamber to the exit, so we'd definitely want to clear a path for that, and that'd automatically pass by the hearth, right? That's good enough for me.

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Re: Part 3: Ill met at first light

#426 Post by PyroArrow »

Tokioso 'Gizzy' Gizmoebius [AC: 12 HP: 2/5]:

Yea, that sounds good!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
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Re: Part 3: Ill met at first light

#427 Post by Pulpatoon »

You have a sufficiently clear path across the chamber.

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Re: Part 3: Ill met at first light

#428 Post by KingOfCowards »

Simon trails after the others slowly, motioning to their unconscious comrade "Should we just leave Marcus here?"

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mb.
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Re: Part 3: Ill met at first light

#429 Post by mb. »

Bürd shrugs at Simon, "we kinnae carry 'im lad. An it's jes us here an all, he'll keep I'm thinkin'. If'n this tunnel is what it seems, it'll circle t'th'other where the fire were, an' we'll be back in short time."

Bürd leads into the chamber, taking his time. He'll stop at the large stone and check it over, brushing ash off the top and looking for anything interesting, before continuing through to the exit.

Here's an INT roll if needed: [1d20+1] = 10+1 = 11

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Re: Part 3: Ill met at first light

#430 Post by Pulpatoon »

The stone hearth is heaped with dust and ash. Three particularly large lumps reveal themselves on even cursory inspection to be small ceramic pieces.

Also, High time for a new chapter thread! See you over there!

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Re: Part 3: Ill met at first light

#431 Post by mb. »

Ceramic pieces, as in pieces of something broken? Do they look like they could be put together, or are they distinct objects themselves?

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