Characters (Generation)

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KingOfCowards
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Re: Characters

#101 Post by KingOfCowards »

Pulpatoon wrote: When you were most in need, the gods aided you. When were you most desperate? Bürd Makelucky, Dwarven Rune Caster was there with you.

When one of the other children was bullying those smaller and weaker than himself, you commanded him to stop and the gods gave power to your voice.
+2 Wis
Spell: Commanding Word

Bürd helped you protect the other children, and gains +1 Wis.
As Simon became closer with the village boys, it didn't take them long to figure out his secret. Although they chose to ignore the signs of abuse while in Simon's company, Marcus decided it was time to give Simon's father a little payback. One winter morning Marcus recruited the two best pranksters he knew, Kane and Abel, to teach the blacksmith a lesson. The three boys snuck into the forge before the smith awoke, and poured his best moonshine into the slack bucket. Hidden, the boys watched as the blacksmith went about his work waiting patiently for their reward. When Hake plunged the red-hot metal into the bucket for the first time, the alcohol lit on fire. As the water boiled underneath it, the fire started to spread until the point he was able to kick sand on it, burning himself in the process.

The boys quietly exited, holding back their laughter until they were out in the street and blocks away. But their victory was short lived. To their horror, the enraged blacksmith appeared from around the corner holding his hammer with a sickening look in his eye. The boys scrambled and townspeople screamed for help, but it was the wanderer dwarf, Bürd Makelucky who was first to arrive, putting himself between the heavy man and the children. When it appeared that bloodshed was imminent, the blacksmith's quiet son appeared. Simon called upon the power of the old gods who had shown him favor, and ordered the blacksmith to "Stop" in a commanding tone. Hake Glennross stood dumb-founded for a minute, staring at his son while Bürd ushered the boys away. Afterwards he dropped his hammer, and went back inside as if he was recovering from yet another drunken evening. Simon never returned home after that day, and his father never spoke to him again. But from that day on he had no shortage of thankful families in the village, that were more than happy to show him all the hospitality he would ever need.

I took some creative license with the bully story, hope that's okay. My apologies if anybody does not want their characters mentioned in this story. I can adjust it if need be. Except for Bürd, you don't really get a choice.

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Pulpatoon
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Re: Characters

#102 Post by Pulpatoon »

Dizlexus wrote:Smokey is behind in his reading and writing!

Hope I catch up this weekend, ya'll are freaks! ;)

: [1d6] = 1
Smokey is becoming handsome and agile.
What is your hidden talent?

A soulful voice.
+2 Cha, Skill: Singing

Ever more handsome!

Please make another location for the village, and then roll another d6!

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GreyWolfVT
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Re: Characters

#103 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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zebediah
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Re: Characters

#104 Post by zebediah »

PbP Forum code: [1d6] = 5

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mb.
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Re: Characters

#105 Post by mb. »

I'm a little behind on some character story…

A ragged cat Abel was very fond of (it probably just liked his fishy hands) wandered off. Unable to find it, he enlisted Bürd's help, knowing that he could see better in the dark than anyone else in the village. After unloading the nets one evening, Abel and Bürd headed off into the woods to search.

Pretty quickly the cat was found, but refused to be caught, eventually streaking into a dark cave. Following it in, the two friends felt the hair on their bodies rise the further they went in. Bürd led Abel through the increasing dark until they both broke out in cold sweats. Just as they decided to give up and return to the village, an icy cold presence was felt behind them. "What is it?" stammered Abel. "I think I know!" said Bürd, and fumbled out a rune stone his uncle Gündr had given him. Holding it before him and chanting as he'd been taught, Bürd was as surprised as anyone when a warm golden light sprang from the rune and the presence was suddenly gone.

Drained, Bürd leaned on Abel as they walked home. The cat was never found, and although they searched, they never could find that cave again either.

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mb.
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Re: Characters

#106 Post by mb. »


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Pulpatoon
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Re: Characters

#107 Post by Pulpatoon »

GreyWolfVT wrote:Abel [1d6] = 5
One day, while wandering the woods with a friend, you saw something very strange. Marcus Gale, Village Hero was there when it happened.

The miller having a clandestine meeting with a strange thief. You followed the thief and saw him lift a merchant’s purse.
+2 Dex, Skill: Pickpocketing


Marcus sneaked through the village with you after the thief, and gains +1 Dex.

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Pulpatoon
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Re: Characters

#108 Post by Pulpatoon »

zebediah wrote:PbP Forum code: [1d6] = 5
Something finally pushed you to go make a name for yourself. What was it? Smokey, The Young Woodsman was there when it happened.

Someone or something connected to your father’s adventures came seeking revenge, and you had to fight it off.
+2 Str

Smokey helped you in the battle, and gains +1 Str.

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Pulpatoon
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Re: Characters

#109 Post by Pulpatoon »

Okay, almost done with the sixth roll. I still need a roll from Dizlexus and MonkeyWrench.

Then we'll move on to the seventh and final roll of chargen. Remember, if you want, you may ditch one roll and replace it.

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zebediah
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Re: Characters

#110 Post by zebediah »

Pulpatoon wrote:Okay, almost done with the sixth roll. I still need a roll from Dizlexus and MonkeyWrench.

Then we'll move on to the seventh and final roll of chargen. Remember, if you want, you may ditch one roll and replace it.
If we replace a roll do we need to roll again or can we choose another option from the same table?

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Pulpatoon
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Re: Characters

#111 Post by Pulpatoon »

zebediah wrote:
Pulpatoon wrote:Okay, almost done with the sixth roll. I still need a roll from Dizlexus and MonkeyWrench.

Then we'll move on to the seventh and final roll of chargen. Remember, if you want, you may ditch one roll and replace it.
If we replace a roll do we need to roll again or can we choose another option from the same table?
The rule is that you can choose your own option. Since a few people now have their character's playbook, feel free to just select the option you would like to replace your roll.

If you don't have the rulebook, let me know which roll you want to replace, and I'll copy and paste the options for you, so you can choose.

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zebediah
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Re: Characters

#112 Post by zebediah »

So I'll swap the "How did your father teach you to fight?" roll from #5 for #2:
The two of you would spar long into the night. Your Weapon Specialization class ability is with the Longsword.
+2 Con

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zebediah
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Re: Characters

#113 Post by zebediah »

Pulp, the Warrior-Rogue is a class on its own independent from Warrior and Rogue, correct? Are there any class abilities to be gained beyond 1st level (like the Warrior Knacks or Rogue's additional skills)?

About Fortune Points: are those recoverable or once used they're gone?

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Re: Characters

#114 Post by Pulpatoon »

zebediah wrote:Pulp, the Warrior-Rogue is a class on its own independent from Warrior and Rogue, correct? Are there any class abilities to be gained beyond 1st level (like the Warrior Knacks or Rogue's additional skills)?

About Fortune Points: are those recoverable or once used they're gone?
Fortune points are renewed between adventures.

Heir to Legend is a multi-class character. Here's the breakdown:

Hit Dice: d10
Initiative Bonus: +1
Armor: The Heir to a Legend may wear any armor.

Fortune’s Favor: The Heir to a Legend has luck beyond that of other men and receives five Fortune Points instead of the normal three.
Weapon Specialization: All warriors have a favored weapon with which they are particularly skilled. Your Playbook tells you your favored weapon. Your character receives a +1 to hit and +2 to damage while wielding that weapon.

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KingOfCowards
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Re: Characters (Generation)

#115 Post by KingOfCowards »

Last roll
Simon Glennross, Devout Acolyte
Character Generation Roll 7: [1d6] = 4

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Dizlexus
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Re: Characters

#116 Post by Dizlexus »

Pulpatoon wrote:Okay, almost done with the sixth roll. I still need a roll from Dizlexus and MonkeyWrench.

Then we'll move on to the seventh and final roll of chargen. Remember, if you want, you may ditch one roll and replace it.
[1d6] = 1
All GMs are evil.
What foulness goads your laughter? (Pulpatoon, 03/26/14)

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Re: Characters (Generation)

#117 Post by Dizlexus »

Smokey
Smokey became familiar with Jonas and Marcus because those 2 frequented the woods seeking herbs. Simon and Smokey liked to score some herb too and all four became familiar. Burd and Able he met on the river. Smokey helped defend Jonas against a barbarian one day and they have been friends since.

Smokey visits Hag Sal more than anyone. She uses his help to acquire things she needs from the woods. She cured Smokey of a childhood fever and the grateful woodsman makes sure she always has firewood. She never has to raise an axe.

Smokey loves to sing and often visits The Temple of The Old Gods at night. He likes to sing by fire light there, the acoustics being lovely and unique.

Smokey has been seen in town recently, in the evenings, serenading one of the Miller girls.
Last edited by Dizlexus on Sun May 18, 2014 7:09 pm, edited 1 time in total.
All GMs are evil.
What foulness goads your laughter? (Pulpatoon, 03/26/14)

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Re: Characters

#118 Post by Pulpatoon »

Dizlexus wrote:
Pulpatoon wrote:Okay, almost done with the sixth roll. I still need a roll from Dizlexus and MonkeyWrench.

Then we'll move on to the seventh and final roll of chargen. Remember, if you want, you may ditch one roll and replace it.
[1d6] = 1
How do you make yourself uesful to the village?
Simon Glennross often helps you.

You make long treks in the wilderness collecting herbs.
+2 Con, Skill: Herbalism

Simon with you, and gains +1 Con.

Man, you guys are crazy about the herbs. Half the party are herbalists!

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Re: Characters

#119 Post by mb. »

Pulpatoon wrote:Man, you guys are crazy about the herbs. Half the party are herbalists!
F*cking hippies. ;)

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Pulpatoon
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Re: Characters

#120 Post by Pulpatoon »

mb. wrote:
Pulpatoon wrote:Man, you guys are crazy about the herbs. Half the party are herbalists!
F*cking hippies. ;)

*notes your sig file*

When did you start a gaming blog?

Oh, about two hours ago.

Welcome to the neighborhood, kid.

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