Now we know why they call him Smokey.mb. wrote:F*cking hippies.Pulpatoon wrote:Man, you guys are crazy about the herbs. Half the party are herbalists!
Characters (Generation)
- KingOfCowards
- Ranger Lord
- Posts: 2317
- Joined: Tue Jun 05, 2012 6:30 pm
- Location: Western NY
Re: Characters
Re: Characters
+1KingOfCowards wrote:Now we know why they call him Smokey.mb. wrote:F*cking hippies.Pulpatoon wrote:Man, you guys are crazy about the herbs. Half the party are herbalists!
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33080
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Characters (Generation)
Eh Herbalism is fun
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Characters (Generation)
SMOKEY THE SINGING FORESTER ROGUE
Hey Simon, I found some herbs.
Hey Simon, I found some herbs.
All GMs are evil.
What foulness goads your laughter? (Pulpatoon, 03/26/14)
What foulness goads your laughter? (Pulpatoon, 03/26/14)
Re: Characters (Generation)
Okay, we're jut waiting for MonkeyWrench on Roll 6, so let's begin on Roll 7.
Re: Characters
On what did you carve your first rune?mb. wrote:Bürd CharGen Roll 7: [1d6] = 6
An ornate key to a lost hold.
+2 Wis, possession: a silver key
Re: Characters (Generation)
Which of the old gods is particularly fond of you?KingOfCowards wrote:Last roll
Simon Glennross, Devout Acolyte
Character Generation Roll 7: [1d6] = 4
A goddess of order, war, and conquest.
+2 Cha,
possession: a broad-bladed sword
Re: Characters
Pulpatoon wrote:On what did you carve your first rune?mb. wrote:Bürd CharGen Roll 7: [1d6] = 6
An ornate key to a lost hold.
+2 Wis, possession: a silver key
Re: Characters (Generation)
Pulpatoon wrote:Which of the old gods is particularly fond of you?KingOfCowards wrote:Last roll
Simon Glennross, Devout Acolyte
Character Generation Roll 7: [1d6] = 4
A goddess of order, war, and conquest.
+2 Cha,
possession: a broad-bladed sword
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33080
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Characters (Generation)
So um what did i miss we are on last roll? Is it a d6?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Characters (Generation)
Last autumn you visited the market at a nearby village and found an item that reminded you of your father’s stories. What was it?zebediah wrote:[1d6] = 5
The shield of one of your father’s former enemies.
+2 Con,
Possession: an ensorcelled shield (I'll get back to you with details on the shield)
Re: Characters (Generation)
Yup!GreyWolfVT wrote:So um what did i miss we are on last roll? Is it a d6?
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33080
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Characters (Generation)
Abel last roll[1d6] = 5
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Characters (Generation)
One of the witch’s beasts is now your constant companion (note: this counts as an Ally). Which strange animal is your new best friend?GreyWolfVT wrote:Abel last roll[1d6] = 5
A talking pig. (Oh, Jackpot! You got the best animal companion! A pig! That! Talks!)
+2 Cha,
Possessions: a talking pig
Re: Characters (Generation)
All GMs are evil.
What foulness goads your laughter? (Pulpatoon, 03/26/14)
What foulness goads your laughter? (Pulpatoon, 03/26/14)
Re: Characters (Generation)
What did you find in the woods that no one knows about?
Glittering in a lightning-cleft rowan tree, an abandoned, but alluring blade.
+2 Str,
Possession: a magic sword (I'll get back to you with details)
- zebediah
- Ranger Knight
- Posts: 1872
- Joined: Tue Jun 22, 2010 11:35 pm
- Location: Sao Paulo & Porto Alegre - Brazil
Re: Characters (Generation)
What age will our characters be? The humans have grown up together so I believe we should be more or less the same age. 18?
Pulp, I will be travelling through most of tomorrow so it's likely thatI will only manage to post the finished character on Tuesday.
Pulp, I will be travelling through most of tomorrow so it's likely thatI will only manage to post the finished character on Tuesday.
Re: Characters (Generation)
I hope it's a pleasurable trip!zebediah wrote:What age will our characters be? The humans have grown up together so I believe we should be more or less the same age. 18?
Pulp, I will be travelling through most of tomorrow so it's likely thatI will only manage to post the finished character on Tuesday.
I'll leave their final age up to party consensus. The game emulates the genre of young adventure. So, you could be as young as 12, with 16 probably being the median. If you want to be older, that's fine, but you should be at the beginning of your careers—you guys are talented, but inexperienced.
- KingOfCowards
- Ranger Lord
- Posts: 2317
- Joined: Tue Jun 05, 2012 6:30 pm
- Location: Western NY
Re: Characters (Generation)
After careful deliberation I would like to change out this roll:
For this roll:When you came of age, you began to hear the gods. What first caused them to
speak to you?
4: A band of templars came from the south and demanded succor from the villagers. Filled with
the spirit of the old gods, you sat with them all night, debating religion and converting several.
+2 Cha, +1 Str,
Skill: Religious Lore
When you came of age, you began to hear the gods. What first caused them to
speak to you?
3: When a mysterious disease struck down many in the village, a god came to you in a dream and
showed you how to heal the sick.
+2 Con, +1 Int,
Skill: Healing