Action Thread 10
Action Thread 10
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Day 2 – 6:45 a
.
Odo suggests heading towards a waterfall and everyone gets ready to move forward. Uncertain which way to go, the party pauses to reflect on where they’ve been.
You are at the red X near the bottom left of the overview map, right outside the Shambling Mounds cavern. The three arrows note passageways that you know are there, but have not been down yet. The torches and lamps burn on, the next step is up to the party… until the dice figure otherwise.
HPs: Varkos - 14/22; Ilhalevar - 8/8; Al'Zur- 7/7; SoT - 11/25; Wulfgard - 12/12; Zafalia - 11/11; Odo - 17/17; Rake - 6/6
WIH: Varkos: long sword; Ilhalevar: quarterstaff; Al'Zur: long sword; SoT: Spear, shield; Wulfgard: staff; Zafalia: spear, shield; Odo: short sword; Rake: long sword
MO (10’): Odo; Zafalia; Rake; Varkos; Ilhalevar; Al'Zur; SoT; Wulfgard
Consumables: Hooded lantern (Zafalia) - 4 hours left (off), 30' radius; Torch, 48 minutes OUT, 40' radius; Torch, 54 minutes (SoT), 40' radius; lamp 55 minutes (Wulfgard) 20’ radius; Torch, 54 minutes Zafalia, 40’ radius.
--------Spells: Ilhalevar: 1-2/2; Al'Zur: 1-1/1; Wulfgard: 1-3/4, 2-2/2; Zafalia: 1-4/4, 2-3/3
.
Day 2 – 6:45 a
.
Odo suggests heading towards a waterfall and everyone gets ready to move forward. Uncertain which way to go, the party pauses to reflect on where they’ve been.
You are at the red X near the bottom left of the overview map, right outside the Shambling Mounds cavern. The three arrows note passageways that you know are there, but have not been down yet. The torches and lamps burn on, the next step is up to the party… until the dice figure otherwise.
HPs: Varkos - 14/22; Ilhalevar - 8/8; Al'Zur- 7/7; SoT - 11/25; Wulfgard - 12/12; Zafalia - 11/11; Odo - 17/17; Rake - 6/6
WIH: Varkos: long sword; Ilhalevar: quarterstaff; Al'Zur: long sword; SoT: Spear, shield; Wulfgard: staff; Zafalia: spear, shield; Odo: short sword; Rake: long sword
MO (10’): Odo; Zafalia; Rake; Varkos; Ilhalevar; Al'Zur; SoT; Wulfgard
Consumables: Hooded lantern (Zafalia) - 4 hours left (off), 30' radius; Torch, 48 minutes OUT, 40' radius; Torch, 54 minutes (SoT), 40' radius; lamp 55 minutes (Wulfgard) 20’ radius; Torch, 54 minutes Zafalia, 40’ radius.
--------Spells: Ilhalevar: 1-2/2; Al'Zur: 1-1/1; Wulfgard: 1-3/4, 2-2/2; Zafalia: 1-4/4, 2-3/3
.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Action Thread 10
Then let's head up to the intersection by the second waterfall and turn right and go straight south from there.
I think that is where we were headed when we were leaving the shambling mound's cave in the first place.
I think that is where we were headed when we were leaving the shambling mound's cave in the first place.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Action Thread 10
Varkos leads off towards the second waterfall - intent on heading south, back past the pool:
"Odo - want me to lead or will you sneak ahead?"
"Odo - want me to lead or will you sneak ahead?"
Re: Action Thread 10
Al'Zur follows, taking his place in the marching order.
Re: Action Thread 10
The Ranger takes a moment to bind his wound, then sports ahead a few paces to check for sign.
Re: Action Thread 10
You mean like poop?tkrexx wrote:The Ranger takes a moment to bind his wound, then sports ahead a few paces to check for sign.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Action Thread 10
Do Scarecrows poop?
Re: Action Thread 10
*shrugs* Guess it depends on scared they get!tkrexx wrote:Do Scarecrows poop?
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
- Distorted Humor
- Ranger Knight
- Posts: 1260
- Joined: Wed May 23, 2012 1:23 pm
Re: Action Thread 10
I will scout ahead friends,
Odo cleans his sword and moves forward
Odo cleans his sword and moves forward
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Re: Action Thread 10
.
Day 2 – 6:55 a
.
Back in Marching Order the party heads back through the dark, damp caverns and eschewing the fish mincer they come to the intersection unchallenged. The ceiling of this cavern chamber is ragged with the spiky points of innumerable stalactites, and the floor is uneven and slippery. In the middle of the room, away from the river’s path, a pool in the cave floor glows with an eerie bluish light.
You note that there is a slow drip from above, which seems to hit near the center of the glowing pool. At this point, staying on the southern side of the stream, Odo heads off into the semi-darkness as he leaves the blue glow of the pool behind him. PM sent, and I’ll put you all at the pool for now, let me know if you want to explore while Odo is away.
[/b]HPs: Varkos - 14/22; Ilhalevar - 8/8; Al'Zur- 7/7; SoT - 11/25; Wulfgard - 12/12; Zafalia - 11/11; Odo - 17/17; Rake - 6/6
WIH: Varkos: long sword; Ilhalevar: quarterstaff; Al'Zur: long sword; SoT: Spear, shield; Wulfgard: staff; Zafalia: spear, shield; Odo: short sword; Rake: long sword
MO (10’): Odo; Zafalia; Rake; Varkos; Ilhalevar; Al'Zur; SoT; Wulfgard
Consumables: Hooded lantern (Zafalia) - 4 hours left (off), 30' radius; Torch, 48 minutes OUT, 40' radius; Torch, 44 minutes (SoT), 40' radius; lamp 45 minutes (Wulfgard) 20’ radius; Torch, 44 minutes Zafalia, 40’ radius.
--------Spells: Ilhalevar: 1-2/2; Al'Zur: 1-1/1; Wulfgard: 1-3/4, 2-2/2; Zafalia: 1-4/4, 2-3/3
.
Day 2 – 6:55 a
.
Back in Marching Order the party heads back through the dark, damp caverns and eschewing the fish mincer they come to the intersection unchallenged. The ceiling of this cavern chamber is ragged with the spiky points of innumerable stalactites, and the floor is uneven and slippery. In the middle of the room, away from the river’s path, a pool in the cave floor glows with an eerie bluish light.
You note that there is a slow drip from above, which seems to hit near the center of the glowing pool. At this point, staying on the southern side of the stream, Odo heads off into the semi-darkness as he leaves the blue glow of the pool behind him. PM sent, and I’ll put you all at the pool for now, let me know if you want to explore while Odo is away.
[/b]HPs: Varkos - 14/22; Ilhalevar - 8/8; Al'Zur- 7/7; SoT - 11/25; Wulfgard - 12/12; Zafalia - 11/11; Odo - 17/17; Rake - 6/6
WIH: Varkos: long sword; Ilhalevar: quarterstaff; Al'Zur: long sword; SoT: Spear, shield; Wulfgard: staff; Zafalia: spear, shield; Odo: short sword; Rake: long sword
MO (10’): Odo; Zafalia; Rake; Varkos; Ilhalevar; Al'Zur; SoT; Wulfgard
Consumables: Hooded lantern (Zafalia) - 4 hours left (off), 30' radius; Torch, 48 minutes OUT, 40' radius; Torch, 44 minutes (SoT), 40' radius; lamp 45 minutes (Wulfgard) 20’ radius; Torch, 44 minutes Zafalia, 40’ radius.
--------Spells: Ilhalevar: 1-2/2; Al'Zur: 1-1/1; Wulfgard: 1-3/4, 2-2/2; Zafalia: 1-4/4, 2-3/3
.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Action Thread 10
Ilhalevar slowly approaches the pool, taking note of anything on the ground that might indicate tracks or detritus of eaten animals or creatures or... whatever. She also looks up, to make sure nothing is hiding within the stalactites.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
- Distorted Humor
- Ranger Knight
- Posts: 1260
- Joined: Wed May 23, 2012 1:23 pm
Re: Action Thread 10
Odo comes back in, and looks shaken.
"There is some trees ahead, and something unnatural about it. Almost as as unnatural as..." Odo pauses "Almost as Unnatural as a Dwarf who hate to be below the ground."
He deeply shivers.
"There is some trees ahead, and something unnatural about it. Almost as as unnatural as..." Odo pauses "Almost as Unnatural as a Dwarf who hate to be below the ground."
He deeply shivers.
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Re: Action Thread 10
Wulfgard speaks up for the first time in what seems like ages. "Trees, you say? And they look unnatural aside from the fact that they're trees in a cave?"
- Distorted Humor
- Ranger Knight
- Posts: 1260
- Joined: Wed May 23, 2012 1:23 pm
Re: Action Thread 10
Zhym wrote:Wulfgard speaks up for the first time in what seems like ages. "Trees, you say? And they look unnatural aside from the fact that they're trees in a cave?"
Odo looks at Wulfgard and says "yes, it even more odd to hear you speak!"
"There was some humming, or speech, and it seemed odd. you know, makes the hair on your feet stand up on end..."
(OOC: Odo is a failed comedian.)
Odo Quackenbush 3rd level Halfling Thief - Pod-Caverns Of The Sinister Shroom
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Elwita - Slave Pits
GM - Rappan Athuck - Labyrinth Lord
Re: Action Thread 10
OOC: if it has fruit on it, whatever you do, don't eat the fruit...
http://odd74.proboards.com/post/77105/thread
http://odd74.proboards.com/post/77105/thread
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Action Thread 10
Varkos accompanies the Elf - looking out for any threat near the pool
Re: Action Thread 10
The Ranger takes in Odo's story, curious about the subterranean trees, but keeps watch on Ilhalevar and Varkos as they check the glowing water.
Re: Action Thread 10
.
Day 2 – 7:00 a
.
While Odo is away the Illhalevar, Son of Thunder, and Zafalia check out the pool of water. It is thicker than water, essentially a pool of phosphorescent goo. It does seem to be fed by a slow drip from the ceiling, unless there's something underground feeding it. It isn't connected to the stream at all, but sits there glowing blue without a sound but the occasional drip and ripple around it's center.
Then Odo comes back breaking the silence. Talking about a cavern with trees, strange noises and an "unnatural" feel.
.
HPs: Varkos - 14/22; Ilhalevar - 8/8; Al'Zur- 7/7; SoT - 11/25; Wulfgard - 12/12; Zafalia - 11/11; Odo - 17/17; Rake - 6/6
WIH: Varkos: long sword; Ilhalevar: quarterstaff; Al'Zur: long sword; SoT: Spear, shield; Wulfgard: staff; Zafalia: spear, shield; Odo: short sword; Rake: long sword
MO (10’): Odo; Zafalia; Rake; Varkos; Ilhalevar; Al'Zur; SoT; Wulfgard
Consumables: Hooded lantern (Zafalia) - 4 hours left (off), 30' radius; Torch, 48 minutes OUT, 40' radius; Torch, 39 minutes (SoT), 40' radius; lamp 40 minutes (Wulfgard) 20’ radius; Torch, 39 minutes Zafalia, 40’ radius.
--------Spells: Ilhalevar: 1-2/2; Al'Zur: 1-1/1; Wulfgard: 1-3/4, 2-2/2; Zafalia: 1-4/4, 2-3/3
.
Day 2 – 7:00 a
.
While Odo is away the Illhalevar, Son of Thunder, and Zafalia check out the pool of water. It is thicker than water, essentially a pool of phosphorescent goo. It does seem to be fed by a slow drip from the ceiling, unless there's something underground feeding it. It isn't connected to the stream at all, but sits there glowing blue without a sound but the occasional drip and ripple around it's center.
Then Odo comes back breaking the silence. Talking about a cavern with trees, strange noises and an "unnatural" feel.
.
HPs: Varkos - 14/22; Ilhalevar - 8/8; Al'Zur- 7/7; SoT - 11/25; Wulfgard - 12/12; Zafalia - 11/11; Odo - 17/17; Rake - 6/6
WIH: Varkos: long sword; Ilhalevar: quarterstaff; Al'Zur: long sword; SoT: Spear, shield; Wulfgard: staff; Zafalia: spear, shield; Odo: short sword; Rake: long sword
MO (10’): Odo; Zafalia; Rake; Varkos; Ilhalevar; Al'Zur; SoT; Wulfgard
Consumables: Hooded lantern (Zafalia) - 4 hours left (off), 30' radius; Torch, 48 minutes OUT, 40' radius; Torch, 39 minutes (SoT), 40' radius; lamp 40 minutes (Wulfgard) 20’ radius; Torch, 39 minutes Zafalia, 40’ radius.
--------Spells: Ilhalevar: 1-2/2; Al'Zur: 1-1/1; Wulfgard: 1-3/4, 2-2/2; Zafalia: 1-4/4, 2-3/3
.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Action Thread 10
"Speaking of unnatural..." the Illhalevar replies, still staring at the pool of goo. "Maybe we should leave this be for now, go check out the tree."
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: Action Thread 10
The Ranger nods. Whatever this ... pool... is, it doesn't seem to be going anywhere. He will quickly scan the area for sign to try to determine what, if anything, would visit such a puddle."Speaking of unnatural..." the Illhalevar replies, still staring at the pool of goo. "Maybe we should leave this be for now, go check out the tree."