ACKS and Character Creation

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NJWilliam
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Re: ACKS and Character Creation

#121 Post by NJWilliam »

thirdkingdom wrote:
NJWilliam wrote:I'd also like to spend 750 g.p. for 3 weeks work on potions he has formula for.

- He will try to make 4 potions of healing and 2 oil of slipperiness.

- As 1st level with formula, I believe each costs 250 g.p. and is successful on an 11.5 (not sure if that rounds up to 12).

He will also spend 1,000 g.p. for the 15% chance at two random magic items.


Gold spent: 10,000 magic items + 1,000 magic items + 750 potions + 500 familiar + 1,400 gear (estimated) = 13,650

2,350 g.p. remaining.
15% chance of two magic items: (1d100=89, 1d100=54)

Hmmm. NJW, I'm afraid that you are not going to be able to make the potions of healing.

From page 117.
An arcane spellcaster may never create magic items that are exclusive to divine spellcasters.
Now, there is a passage in the next paragraph that states a wizard can make an item if they don't know the spell, as long as they have the formula (or write a spell). However, I think the quoted text supersedes that.

Let me know what you want to do.
Okay, I wasn't certain if that meant items that could be used only by divine casters, and I figured that alchemists could make healing potions. How about a formula for Giant Strength, what level effect would that be?

Not much luck on the magic item rolls for Tychon.
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos

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Re: ACKS and Character Creation

#122 Post by Hrafn »

Hm. This makes me wonder two things, I have apparently glossed by accident.

Formulae, are they items you possess, like recipe cards? NJW's sheet makes me junk maybe instead, they are strictly knowledge, like an alchemical repertoire.

Item Creation, does not always require monster chunks? I was unable to find if lesser magical research such as potions and scrolls were possible without fifty ogre thumbs and twelve hearts of deer gathered each under a different moon or whatnot. If i can make potions without the fetch quest, I will sink some money into doing so.


If formulae are like items rather than knowledge, Kaa would pay well for it, and could have put effort into creation during downtime. What price would you ask?
Kaa, who devours (5th level shaman, ACKS)

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thirdkingdom
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Re: ACKS and Character Creation

#123 Post by thirdkingdom »

Let me figure this stuff out today. My gut feeling is that formulae are physical things; instruction manuals, if you will.

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Re: ACKS and Character Creation

#124 Post by NJWilliam »

Hrafn wrote:Item Creation, does not always require monster chunks? I was unable to find if lesser magical research such as potions and scrolls were possible without fifty ogre thumbs and twelve hearts of deer gathered each under a different moon or whatnot. If i can make potions without the fetch quest, I will sink some money into doing so.
I assumed, for character creation at least, that the cost of creation included the purchase of monster bits.
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos

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thirdkingdom
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Re: ACKS and Character Creation

#125 Post by thirdkingdom »

From page 58 of core:
Alchemy (G): The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+. If the character takes this proficiency twice, he can work as an apothecary or alchemical assistant. If the character takes this proficiency three times, he is an alchemist himself, as described under Hiring Specialists.
From hiring specialists, on page 52:
Alchemist (250gp/month): Alchemists are valuable specialists because they dedicate their expertise to creating potions and other concoctions. They may work as assistants to mages to help them create potions. They may also research new potions as if they were 5th level mages, but at twice the base time and cost. See Magic Research in Chapter 7.
So, in order to create potions using alchemy the proficiency would need to be selected three times.

From page 118:
Formulas and Samples
A formula is a magical “recipe” for the creation of an item. A spellcaster automatically has a formula for any magic item he has previously created. Formulas may also be found as treasure (emphasis mine). A sample is simply an existing magic item that is available to the spellcaster while he is working.
The fact that formulas may be found as treasure suggests they are physical things. At this point, I would like to assume it is written text giving directions, so formulae can also be lost or stolen. I am willing to allow PCs to trade potions they have right now for the formula needed to create the same type of potion I rolled for.

Also from page 118:
Special Components
Creating magic items requires special components for each spell effect in the item. Components are usually organs or blood from one or more monsters with a total XP value equal to the gp cost of the research. The cost of any special components is in addition to the base cost of the research.[emphasis mine] If a character does not have a formula when he begins creating the item, he will not learn the special components until the work is 50% complete. The Judge will determine the specific components required for each item. Different formulas for the same item may require different components. For instance, one formula for a wand of fireball might require the fangs of 20 hellhounds, while another formula for a wand of fireball might require the ichor of four efreeti.
Sorry guys, but this has just too much potential for adventure for me to pass up. Y'all are going to need special components to create magic items. I am willing to assume, for the purpose of speeding things along, that you will already have had any monster bits needed to pre-create items.


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Re: ACKS and Character Creation

#127 Post by Hrafn »

thirdkingdom wrote:I assumed, for character creation at least, that the cost of creation included the purchase of monster bits.
Too many punitive DMs in my time. This didn't even occur to me.
Sorry guys, but this has just too much potential for adventure for me to pass up. Y'all are going to need special components to create magic items. I am willing to assume, for the purpose of speeding things along, that you will already have had any monster bits needed to pre-create items.
Okie doke. I'll find out about that formula then. I'll be spending time and money on healing potions regardless, but the formula affects my initial chance of success and cost.
Kaa, who devours (5th level shaman, ACKS)

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thirdkingdom
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Re: ACKS and Character Creation

#128 Post by thirdkingdom »

I will be adding formula to the treasure list, but keep in mind that if you guys want anything -- be it formula, or a specific magic item or whatever -- I will gladly provide chances to find such a thing. Such odds are greatly increased by spreading money around liberally; you will get much better hooks by dropping 200 gold on bribes than simply asking around.

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Re: ACKS and Character Creation

#129 Post by NJWilliam »

Just wanted to double-check that available spells and repertoire for Tychon was okay to start.

Here's what he'd like to start, if he should have more or less available, please let me know and I'll adjust.

1st: - 2 - detect magic, sleep, magic missile, (read languages)
2nd: - 2 - invisibility, knock, web, (locate object)
3rd: - 1 - chimerical force, fly, (fireball)

Spells in parenthesis are available but not in current repertoire.
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos

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Re: ACKS and Character Creation

#130 Post by NJWilliam »

FYI - Waiting to see how potions turn out for final decision on xp for explorer henchman. I may allocate 2,000 for him to be second level.

Are any potions available for purchase as starting equipment? Am I correct that healing and other first level effect potions would be 1,000 g.p. each?
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos

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drpete
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Re: ACKS and Character Creation

#131 Post by drpete »

NJWilliam wrote:Just wanted to double-check that available spells and repertoire for Tychon was okay to start.

Here's what he'd like to start, if he should have more or less available, please let me know and I'll adjust.

1st: - 2 - detect magic, sleep, magic missile, (read languages)
2nd: - 2 - invisibility, knock, web, (locate object)
3rd: - 1 - chimerical force, fly, (fireball)

Spells in parenthesis are available but not in current repertoire.
I think spells are determined randomly by the dm for this level of character creation... Btb, anyways.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8

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drpete
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Re: ACKS and Character Creation

#132 Post by drpete »

Out of curiosity (I know it's late in the process) of I went chaotic, does that primarily serve as a plot hook (the gods are interested in using me for dark purposes) or does it suggest that I've actively aligned myself with those inscrutable gods? I might like the former, sort of "caught up i'm a dark destiny" vibe. Monkey seems sort of anarchic to me, but not actively "evil" though drawing the attention of dark forces sounds kind of interesting (Elric rather than Sauron, is what i'm thinking, if that makes sense)

It's not critical, and he can be moderately wicked while being neutral, too... Just got thinking about the possibilities.
GM: Dwimmermount (ACKS)

Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8

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thirdkingdom
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Re: ACKS and Character Creation

#133 Post by thirdkingdom »

NJWilliam wrote:FYI - Waiting to see how potions turn out for final decision on xp for explorer henchman. I may allocate 2,000 for him to be second level.

Are any potions available for purchase as starting equipment? Am I correct that healing and other first level effect potions would be 1,000 g.p. each?

Shoot, I dropped the ball on that one. I thought I had given you your magic items already. Here you go. Rerolling potion/scroll results for the first four.

First four magic items, then potion, then scroll: (1d100=39, 1d100=50, 1d100=58, 1d100=13, 1d100=14, 1d100=97)

Scroll. treasure map to three magic items, one potion.
First item: Rod, stave or wand. 1d100=32 Staff of the Serpent. I will reroll the 39, 50, 13 and 14 (since the last indicates a potion of delusion).
First roll is for the potion: (1d100=5, 1d100=79, 1d100=54, 1d100=77, 1d100=1, 1d100=6)

Potion of Clairaudience
Sword. 1d100=62. +1/+3 vs. regenerating monsters.
Sword.1d100=44 +1/+2 vs. lycanthropes.
The next two are a scroll and potion. Would you like me to roll for these, or do you want chances at other stuff>

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thirdkingdom
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Re: ACKS and Character Creation

#134 Post by thirdkingdom »

Yeah, pete's right. I'm not trying to be a dick, but I am trying to play as by the book as possible. Tychon's repertoire is three first, three second and two third. I will reroll any duplicates:
1st level: (1d12=9, 1d12=10, 1d12=5)Light, Read Languages, Shield
2nd level: (1d12=2, 1d12=7, 1d12=6)Detect Evil, Knock, Levitate
3rd level: (1d12=4, 1d12=3)Fireball, Fly

As to alignment, Law and Chaos will be much more Elric-ian then absolute. The gods are inscrutable and hard to fathom by mortal man. Essentially, I'm not going to tell you what or when it will come into play.

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Re: ACKS and Character Creation

#135 Post by NJWilliam »

No problems here with the random spell repertoire.

"Purchase merchandise at its base price, as described in Chapter 5"
Does this include potions and scrolls at base price? (chapter 5 is about spells so I think that is a typo).

I meant I was waiting on the ruling on making potions from formula during the three weeks in the workshop you allowed. You did roll for magic items when I had the explorer, if you're rerolling with the change in class, I'm cool with that though.
First four magic items, then potion, then scroll: (1d100=39, 1d100=50, 1d100=58, 1d100=13, 1d100=14, 1d100=97)

Scroll. treasure map to three magic items, one potion.
First item: Rod, stave or wand. 1d100=32 Staff of the Serpent. I will reroll the 39, 50, 13 and 14 (since the last indicates a potion of delusion).
First roll is for the potion: (1d100=5, 1d100=79, 1d100=54, 1d100=77, 1d100=1, 1d100=6)

Potion of Clairaudience
Sword. 1d100=62. +1/+3 vs. regenerating monsters.
Sword.1d100=44 +1/+2 vs. lycanthropes.The next two are a scroll and potion. Would you like me to roll for these, or do you want chances at other stuff>
I didn't follow which items are the ones the map leads to and which items he would have now. Go ahead and roll for the scroll and potion, sorry for drawing things out.
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos


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thirdkingdom
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Re: ACKS and Character Creation

#137 Post by thirdkingdom »

Okay, not quite sure what I was thinking. I'm quite confused. The second set of rolls I posted was supposed to be for the chance to have the items, not the actual items themselves. Above are the original rolls I made. Please ignore the second treasure map, the staff of the serpent, etc.

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thirdkingdom
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Re: ACKS and Character Creation

#138 Post by thirdkingdom »

NJWilliam wrote:No problems here with the random spell repertoire.

"Purchase merchandise at its base price, as described in Chapter 5"
Does this include potions and scrolls at base price? (chapter 5 is about spells so I think that is a typo).
I'm not a huge fan of buying magic items, but in this case I will allow you to buy potions and scrolls only! Please note that I don't want all of you scrambling to change shit so you can buy stuff. I will still be starting tomorrow morning and will be reviewing characters this evening.

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thirdkingdom
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Re: ACKS and Character Creation

#139 Post by thirdkingdom »

NJWilliam wrote: I meant I was waiting on the ruling on making potions from formula during the three weeks in the workshop you allowed. You did roll for magic items when I had the explorer, if you're rerolling with the change in class, I'm cool with that though.

Again, from page 117:
In order to create a magic item, the spellcaster must know the spell(s) that replicate the magic item’s effect, or must find
a sample or formula of the item. If a magic item’s effect does not compare to any existing spell, the spellcaster must either research a new spell that will produce the desired effect, or he must find a sample or formula of the item.
So, you can try and create a potion or scroll using a spell you know (but don't have a formula for) or you can turn the potion of clairaudience into a formula of clairaudience and make more of those potions. I'm also going to say the formula is for the specific type of magic item. So, for instance, you can only use the potion formula to make potions, not scrolls.

So, as per the rules, the only way for you to make a potion of giant strength, or something similar, is to either research a spell that duplicates it effects or find/create a formula to do so. And, quite honestly, that might be more complicated than I want to get into at this point.

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Re: ACKS and Character Creation

#140 Post by NJWilliam »

Tychon will trade in the clairaudience potion for a clairaudience formula.
If he also gets a second formula pursuant to your first post in this thread, great.

("Characters capable of magic research may substitute magic item formulas for actual magic items at a 2:1 ratio. For instance, 1d4 random potions could be traded in for 2d4 potion formulas.")

If your ruling has changed on that, I understand.
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos

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