OOC Chatter

Eris
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Eris
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OOC Chatter

#1 Post by Eris »

Hello everyone, and welcome to the Silver Vale!

Pull up a chair and let's chat awhile.
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

Eris
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Campaign ID

#2 Post by Eris »

The Campaign ID for The Silver Vale is 1066...how about that! I wonder if the Normans will be invading?
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

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Rex
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Re: OOC Chatter

#3 Post by Rex »

LOL, I hope not. I will get a set of rolls done when I have a few minutes.

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shaidar
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Re: OOC Chatter

#4 Post by shaidar »

Hello everyone.

Maybe all our characters should be called Norman.

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Rex
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Re: OOC Chatter

#5 Post by Rex »

I just had a Norman die in Ale's DCC funnel game. You can't even make this stuff up, LOL.

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Rex
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Re: OOC Chatter

#6 Post by Rex »

[3d6]=12 [3d6]=15 [3d6]=7 [3d6]=9 [3d6]=10 [3d6]=11

I am thinking a Thief, probably a Halfling to get a better Dex plus I like playing Halflings.

Zennys Sunbelly the Stealthy

Female Lightfoot Halfling Folk-Hero Rogue 3
Neutral Good
Representing Rex

Strength 7 (-2)
Dexterity 17 (+3)
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 9 (-1)
Charisma 12 (+1)

Size: Small
Height: 2' 11"
Weight: 37 lb
Skin: Tan
Eyes: Blue
Hair: Black Wavy

Maximum Hit Points: 19

Speed: 25 feet

Inspiration:

Armor Class: 14 = 10 + 1 [leather] + 3 [dexterity]

Proficiency bonus: +2
Initiative modifier: + 3 = + 3 [dexterity]
Attack (handheld / thrown): + 1 = -2 [strength] + 2 [proficiency]
Attack (missile / finesse): + 5 = + 3 [dexterity] + 2 [proficiency]
Strength save: -2 = -2 [strength]
Dexterity save: + 5 = + 3 [dexterity] + 2 [proficiency]
Constitution save: + 1 = + 1 [constitution]
Intelligence save: + 2 = + 2 [proficiency]
Wisdom save: -1 = -1 [wisdom]
Charisma save: + 1 = + 1 [charisma]
Insight (passive): 9 (14 with advantage)
Investigation (passive): 10 (15 with advantage)
Perception (passive): 11 (16 with advantage)

Carry: 105 lb maximum

For groups using the optional encumberance rules:

If carrying more than 35 lb, encumbered -- -10 on speed

If carrying more than 70 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity

Languages: Common Halfling Thieves' Cant

Unarmed strike [+0 to hit; 1-2 bludgeoning]

2 Daggers [+5 to hit; 1d4+3 piercing, 1 lb, finesse, light, thrown (range 20/60)]

Sling [+5 to hit; 1d6+3 bludgeoning, 1 lb, ammunition (range 30/120)]

2 Short Swords [+5 to hit; 1d6+3 piercing, 2 lb, finesse, light]

Leather armor [light; + 1 AC; 5 lb.]

Feats:

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Trained?

Misc.
Modifier
Acrobatics Dex 5 =
+3
+ 2
Animal Handling Wis 1 =
-1
+ 2
Arcana Int 0 =
+0

Athletics Str -2 =
-2

Deception Cha 1 =
+1

History Int 0 =
+0

Insight Wis -1 =
-1

Intimidation Cha 1 =
+1

Investigation Int 0 =
+0

Medicine Wis -1 =
-1

Nature Int 0 =
+0

Perception Wis 1 =
-1
+ 2
Performance Cha 1 =
+1

Persuasion Cha 1 =
+1

Religion Int 0 =
+0

Sleight of Hand Dex 5 =
+3
+ 2
Stealth Dex 7 =
+3
+ 2 + 2 [expertise]
Survival Wis 1 =
-1
+ 2

Check any artisan tools with which Zennys Sunbelly is proficient:

Alchemist's supplies
Boyer / fletcher tools
Brewer's supplies
Calligrapher's supplies
Carpenter's tools
Cartographer's tools
Cobbler's tools
Cook's utensils
Glassblower's tools
Goldsmith / silversmith's tools
Jeweler's tools
Leatherworker's tools
Mason's tools
Painter's supplies
Potter's tools
Smith's tools
Tinker's tools
Weaver's tools
Woodcarver's tools




Check any instruments with which Zennys Sunbelly is proficient:

Bagpipes
Drum
Dulcimer
Flute
Lute
Lyre
Horn
Pan flute
Shawm
Viol


Check any games with which Zennys Sunbelly is proficient:

Dragon Chess
Three Dragon Ante
Board Game:
Card Game:
Dice game:



Check any other tools with which Zennys Sunbelly is proficient:

Climber's kit
Disguise kit
Drive a truck
Fly a plane
Forgery kit
Healer's kit
Herbalism kit
Navigator tools
Ride a mount
Sail a ship
Poisoner kit
Thieves' tools

Halfling

+ 2 dexterity (already included)

Lucky: Halflings can reroll a natural 1 on any attack roll, ability check or saving throw.

Brave: Halflings have advantage on saves against being frightened.

Halfling Nimbleness: Halflings can move through the space of any larger creature.

Lightfoot Halfling (subrace)

Lightfoot Halflings receive +1 charisma (already included).

Lightfoot Halflings can attempt to hide even behind a creature one size larger.

Folk Hero

You can find a welcome and protection from ordinary people as long as you are decent.

You can probably operate ordinary land vehicles.

You are proficient with one set of artisan tools.

Rogue

Proficient in using thief tools.

Level 1: Expertise with four skills / tools gives double proficiency bonus on checks: Stealth; Thieves' tools; .

Level 1: Thieves cant

Level 1: Sneak attack deals extra 1d6

Level 2: Cunning action -- take a second action to dash, disengage or hide

Level 3: Sneak attack deals extra 2d6

Level 5: Sneak attack deals extra 3d6

Level 5: Evasion -- you can use your reaction to take only half damage from an enemy you can see

Level 5: Uncanny dodge -- no damage if a dexterity save is made, half damage if failed

Level 7: Sneak attack deals extra 4d6

Level 9: Sneak attack deals extra 5d6

Level 11: Reliable talent -- when using abilities with proficiencies, all d20 rolls are 10 or better

Level 11: Sneak attack deals extra 6d6

Level 13: Sneak attack deals extra 7d6

Level 14: Blindsense -- sense invisible if you can hear

Level 15: Slippery mind -- gain proficiency in wisdom saving throws

Level 15: Sneak attack deals extra 8d6

Level 17: Sneak attack deals extra 9d6

Level 18: Elusive -- if you can move, creatures cannot benefit from advantage in attacks against you

Level 19: Sneak attack deals extra 10d6

Level 20: Stroke of Luck -- once between short rests, turn a miss into a hit, or automatic success on a failed ability check

Thief (rogue archetype)

Level 3: Burglary / Second Story Work -- climb at full speed, add your dexterity modifier to distances jumped.

Level 3: Fast hands -- can use cunning action to make sleight of hands checks, use thief tools on a trap, open a lock or use something in the environment.

Level 9: Supreme sneak -- advantage to hide.

Level 13: Use magic device

Level 17: Thief reflexes. Take an extra turn at initiative - 10 on the first round of any battle.

Class HP rolled
Level 1: Rogue 8
Level 2: Rogue 5
Level 3: Rogue 3



Hit Dice For Healing
Regain half with each long rest. Use as needed during long or short rests.

Death Saving Throws:

Successes
Failures

Zennys Sunbelly's Equipment:

12 lb

10 lb

5 lb
2 lb


5 lb
3 lb
2 lb
2 lb
3 lb
10 lb
3 lb
10 lb
8 lb


1 lb

1 lb
1 lb
Weapons / Armor / Shield (from above)

Sling bullets (group of 10) x 2

Backpack
Ball bearings (bag of 1000)
Bell
Candles x 5
Crowbar
Hammer
Lantern (hooded)
Oil flasks x 2
Pitons (bag of 4) x 10
Pot, iron
Rations (1 day) x 5
Rope (50', hempen) x 1
Shovel / Spade
String, ten feet x1

Waterskins x 1

Climber's kit
Thieves' tools (proficient)
_____
78 lb
Total

Zennys Sunbelly's Personality Traits:

Zennys Sunbelly's Ideal(s):

Zennys Sunbelly's Bond(s):

Zennys Sunbelly's Flaw(s):

More about Zennys Sunbelly:

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Rex
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Re: OOC Chatter

#7 Post by Rex »

Obviously needs a bunch of work but started anyways.

Eris
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Re: OOC Chatter

#8 Post by Eris »

Rex wrote: Wed Apr 24, 2024 4:53 am Obviously needs a bunch of work but started anyways.
An example of a Unseen Servant character sheet I used in a 5e game a while back:
The Notes Tab should be where the Skills go, I'd think. I squeezed too much into the Notes section on PC Basics, I think. IAC, it does work pretty well for most any D&D game regardless of edition.
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

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Edeldhur
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Re: OOC Chatter

#9 Post by Edeldhur »

Hello everyone!
Thank you for the invite Eris - good to be here :)

Got some rolls with 4d6 keep the three highest:
[4d6k3]=13[4d6k3]=14[4d6k3]=6[4d6k3]=11[4d6k3]=15[4d6k3]=9

I think I will go with a Fighter.
Last edited by Edeldhur on Wed Apr 24, 2024 3:24 pm, edited 2 times in total.

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Marullus
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Re: OOC Chatter

#10 Post by Marullus »

Hello!

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ybn1197
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Re: OOC Chatter

#11 Post by ybn1197 »

Found my way over.

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ateno
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Re: OOC Chatter

#12 Post by ateno »

Hey, not ready to make a character yet, but looking at a 3rd level version of de Francesco. Eric, do I get one level of wizard and 2 of fighter, or want me to change my background a bit.

Eric

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Re: OOC Chatter

#13 Post by hedgeknight »

Dropping in to say howdy!
So far, two dwarves and two halflings > that should be fun! :D
Winter is coming...

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Edeldhur
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Re: OOC Chatter

#14 Post by Edeldhur »

hedgeknight wrote: Wed Apr 24, 2024 1:47 pm Dropping in to say howdy!
So far, two dwarves and two halflings > that should be fun! :D
Two Mountain Dwarf Fighters :/
I will think about making something different, maybe an Elven two-weapon Fighter.

Done!

Ellith the Two Weapon Fighter Elf
Ellith the Elf
Male High Elf Soldier Fighter 3
Chaotic Good
Representing Edeldhur

Strength 14 (+2)
Dexterity 17 (+3)
Constitution 13 (+1)
Intelligence 12 (+1)
Wisdom 9 (-1)
Charisma 6 (-2)
Size: Medium
Height: 5' 8"
Weight: 140 lb
Skin: Pale
Eyes: Hazel
Hair: Light Brown Wavy; Beardless
Maximum Hit Points: 25

Speed: 30 feet

Inspiration:

Armor Class: 16 = 10 + 1 [leather] + 2 [steel shield] + 3 [dexterity]

Proficiency bonus: +2
Initiative modifier: + 3 = + 3 [dexterity]
Attack (handheld / thrown): + 4 = + 2 [strength] + 2 [proficiency]
Attack (missile / finesse): + 5 = + 3 [dexterity] + 2 [proficiency]
Strength save: + 4 = + 2 [strength] + 2 [proficiency]
Dexterity save: + 3 = + 3 [dexterity]
Constitution save: + 3 = + 1 [constitution] + 2 [proficiency]
Intelligence save: + 1 = + 1 [intelligence]
Wisdom save: -1 = -1 [wisdom]
Charisma save: -2 = -2 [charisma]
Insight (passive): 9 (14 with advantage)
Investigation (passive): 11 (16 with advantage)
Perception (passive): 11 (16 with advantage)

Carry: 210 lb maximum

For groups using the optional encumberance rules:
If carrying more than 70 lb, encumbered -- -10 on speed
If carrying more than 140 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity

Languages: Common Elvish Sylvan

Unarmed strike [+4 to hit; 1+2 bludgeoning]

2 Daggers [+5 to hit; 1d4+3 piercing, 1 lb, finesse, light, thrown (range 20/60)]

Crossbow, light [+5 to hit; 1d8+3 piercing, 6 lb, ammunition (range 80/320), loading, two-handed]

Short Bow [+5 to hit; 1d6+3 piercing, 2 lb, ammunition (range 80, 320), two-handed]

Rapier [+5 to hit; 1d8+3 piercing, 2 lb, finesse]

2 Short Swords [+5 to hit; 1d6+3 piercing, 2 lb, finesse, light]

Longbow, heavy [+5 to hit; 1d8+3 piercing, 2 lb, ammunition (range 150/600), heavy, two-handed]

Leather armor [light; + 1 AC; 10 lb.]

Steel Shield [+2 AC; 6 lb.]

Feats:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Trained?
Misc.
Modifier
Acrobatics Dex 5 =
+3
+ 2
Animal Handling Wis 1 =
-1
+ 2
Arcana Int 1 =
+1
Athletics Str 4 =
+2
+ 2
Deception Cha -2 =
-2
History Int 1 =
+1
Insight Wis -1 =
-1
Intimidation Cha -2 =
-2
Investigation Int 1 =
+1
Medicine Wis -1 =
-1
Nature Int 1 =
+1
Perception Wis 1 =
-1
+ 2
Performance Cha -2 =
-2
Persuasion Cha -2 =
-2
Religion Int 1 =
+1
Sleight of Hand Dex 3 =
+3
Stealth Dex 3 =
+3
Survival Wis 1 =
-1
+ 2
Mark Ellith's High Elf Cantrip here:

Acid Splash
Blade Ward
Chill Touch
Dancing Lights
Fire Bolt
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Shocking Grasp
True Strike




Check any artisan tools with which Ellith is proficient:

Alchemist's supplies
Boyer / fletcher tools
Brewer's supplies
Calligrapher's supplies
Carpenter's tools
Cartographer's tools
Cobbler's tools
Cook's utensils
Glassblower's tools
Goldsmith / silversmith's tools
Jeweler's tools
Leatherworker's tools
Mason's tools
Painter's supplies
Potter's tools
Smith's tools
Tinker's tools
Weaver's tools
Woodcarver's tools




Check any instruments with which Ellith is proficient:

Bagpipes
Drum
Dulcimer
Flute
Lute
Lyre
Horn
Pan flute
Shawm
Viol



Ellith is proficient with at least 1 game(s). Check any games with which Ellith is proficient:

Dragon Chess
Three Dragon Ante
Board Game:
Card Game:
Dice game:




Check any other tools with which Ellith is proficient:

Climber's kit
Disguise kit
Drive a truck
Fly a plane
Forgery kit
Healer's kit
Herbalism kit
Navigator tools
Ride a mount
Sail a ship
Poisoner kit
Thieves' tools

Elf

Elves receive +2 dexterity (already included).

Darkvision (see 60 feet black-and-white in pitch-dark)

Advantage on saving throws against being charmed; immune to magical sleep

All elves have a bonus proficiency in perception

Trance: Instead of sleeping, spend four hours in a sleep-like state but remain fully aware of surroundings.

High Elf (subrace)

High Elves receive +1 intelligence (already included).

High elves learn a single wizard cantrip, with intelligence as the ability.

High elves are proficient with longsword, short sword, longbow & shortbow.

High elves learn an extra language of their choice.

Soldier

Other military folks will defer to your rank.

You know how to ride a horse.

You are proficient with at least one kind of gaming set, mounts and land vehicles.

Fighter

Most fighters are proficient in riding a mount.

This fighter selected the two-weapon fighting style, and can add the ability modifier to the damage of the second attack.

Second Wind: As an action, regain hit points equal to 1d10 + your fighter level. Once per period between short rests.

Level 2: Action surge -- use it to take an extra action on a turn. Must take a short rest before using again.

Level 5: Extra attack on any round that includes an attack.

Level 9: Indomitable -- once between long rests, can reroll a failed saving throw.

Level 11: Two extra attacks per round.

Level 13: Indomitable -- twice between long rests, can reroll a failed saving throw.

Level 17: Two action surges between rests, but not on the same turn.

Level 17: Indomitable -- three times between long rests, can reroll a failed saving throw.

Level 20: Three extra attacks per round.

Champion Fighter (martial archetype)

Level 3: Improved critical -- score in 19 or 20.

Level 7: Remarkable athlete -- add half your proficiency bonus, rounded UP, to any strength, dexterity, or constitution check that does not already use your proficiency bonus. Running long jump adds your strength modifier number of feet to distance. If applicable, these show as ability modifiers.

Level 10: You will choose an additional fighting style.
Level 15: Superior critical -- 18-20.

Level 18: Survivor -- at start of each turn, if at half hit points or below, regain 5 + constitution modifier hit points.

Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 6
Level 3: Fighter 6

Hit Dice For Healing
Regain half with each long rest. Use as needed during long or short rests.


Death Saving Throws:

Successes
Failures
Ellith's Equipment:

34 lb

1 lb
2 lb

5 lb
7 lb
5 lb


3 lb
3 lb
20 lb
10 lb
1 lb
10 lb

5 lb

Weapons / Armor / Shield (from above)

Arrows (quiver of 20) x 1
Crossbow bolts (quiver of 20) x 1

Backpack
Bedroll
Crowbar
Gaming set (cards) (proficient)
Gaming set (dice) (proficient)
Hammer
Pitons (bag of 4) x 10
Rations (1 day) x 10
Rope (50', hempen) x 1
Tinderbox
Torches x 10

Waterskins x 1

_____
106 lb
Total

Ellith's Personality Traits:
Ellith's Ideal(s):

Ellith's Bond(s):

Ellith's Flaw(s):

More about Ellith:
Last edited by Edeldhur on Wed Apr 24, 2024 3:23 pm, edited 7 times in total.

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Re: OOC Chatter

#15 Post by terrymixon »

Howdy all,
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 1,000 Cr, Auto Pistol, Explorer's Society (or TAS) membership.

Into the Marches: Emily Green, 566997, 34, LCDR Imperial Navy, 4 terms.
Foil-1, Engineering-2, Gunnery-1, JOAT-1, Mechanical-1, SMG-1, Ships Boat-1, Vacc Suit-1
16,000 cr, Travellers' Aid Society, MCG medal (good for free beers in many bars), Letter of Introduction

Silverband: Des Karst, 3rd Level Fighter, Two-Handed Axe, 6' 6", long red hair in a warrior's braid.

Akus Moby: Lily Stone, 897CB3, 42, Marine Gunnery Sergeant, 6 terms.
Skills: Gambling-6, Streetwise-4, Brawling-3, Combat Rifleman-3, Pistol-3, Battledress-1, Dagger-1, Grav Vehicle-1 (Air/Raft group), Survival-1
14,000 cr, 1 High Passage

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Rex
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Re: OOC Chatter

#16 Post by Rex »

Hi Everyone!

I love groups of short demihumans, always extra fun. Elves don't count.

Eris
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Re: OOC Chatter

#17 Post by Eris »

ateno wrote: Wed Apr 24, 2024 1:40 pm Hey, not ready to make a character yet, but looking at a 3rd level version of de Francesco. Eric, do I get one level of wizard and 2 of fighter, or want me to change my background a bit.

Eric
Good to see you here Eric! Just a polite correction, I'm Eris, not Eric...Eric. :) That's the most common mistake with my name, Iris is the next most common, Eros is the third. However, it really is EriS. It's an old family name and I come from a long like of Eris', all males too. I've got a great uncle, great great grandfather, several degrees of cousins, etc. named Eris as well as several I know of who are off the main line but related to me...of the top of my head I can think of 8, I'm sure there are more. :) Oh, and it is generally pronounced ear-ris in my family as opposed to heiress with a silent h by others.

Everyone, de Francesco is an existing character who had a character concept of a fighter who turned to magic. I'm going to make an exception on multi-classing for him and allow Eric to do fighter/fighter/wizard...but he'll need to continue with just wizard from here on out.

Eric, I'll recreate de Francesco for you if you want? I'm doing that for Terry's Linder character, as well.

Darthe, was playing a Bard like character so I'll need to make an exception for Vesper as well. Darthe are you going to stay with Vesper and do you want me to regen the character or do you want to do it?

I think all the other existing players are either going to make new characters or were already single classed: Fighter, Thief and Cleric if IIRC.
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

Eris
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Re: OOC Chatter

#18 Post by Eris »

Marullus wrote: Wed Apr 24, 2024 10:13 amHello!
Hi! Glad you made it over.
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

Eris
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Re: OOC Chatter

#19 Post by Eris »

Marullus wrote: Wed Apr 24, 2024 10:13 amHello!
Hi! Glad you made it over.
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In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

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ateno
Ranger Lord
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Re: OOC Chatter

#20 Post by ateno »

Eris, sorry, not 100% i said my name, not yours. I am fine with a f2/w1 going to wizard. and yes please make him the the spirit I have been playing him.

Thanks so much!!

Eirc
Eris wrote: Wed Apr 24, 2024 9:01 pm
ateno wrote: Wed Apr 24, 2024 1:40 pm Hey, not ready to make a character yet, but looking at a 3rd level version of de Francesco. Eric, do I get one level of wizard and 2 of fighter, or want me to change my background a bit.

Eric
Good to see you here Eric! Just a polite correction, I'm Eris, not Eric...Eric. :) That's the most common mistake with my name, Iris is the next most common, Eros is the third. However, it really is EriS. It's an old family name and I come from a long like of Eris', all males too. I've got a great uncle, great great grandfather, several degrees of cousins, etc. named Eris as well as several I know of who are off the main line but related to me...of the top of my head I can think of 8, I'm sure there are more. :) Oh, and it is generally pronounced ear-ris in my family as opposed to heiress with a silent h by others.

Everyone, de Francesco is an existing character who had a character concept of a fighter who turned to magic. I'm going to make an exception on multi-classing for him and allow Eric to do fighter/fighter/wizard...but he'll need to continue with just wizard from here on out.

Eric, I'll recreate de Francesco for you if you want? I'm doing that for Terry's Linder character, as well.

Darthe, was playing a Bard like character so I'll need to make an exception for Vesper as well. Darthe are you going to stay with Vesper and do you want me to regen the character or do you want to do it?

I think all the other existing players are either going to make new characters or were already single classed: Fighter, Thief and Cleric if IIRC.

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