Interlude: Amondiage to Acadie

Hvalreki
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Hvalreki
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Re: Interlude: Amondiage to Acadie

#21 Post by Hvalreki »

subaltari wrote: Mon Apr 01, 2024 4:23 pm Forgot to mention... During the jump voyage, along with spending his days combing the ship and trying to get some OJT hours on its basic systems, Gabe spends a few hours each day jogging around the hold and working out using whatever objects he can find as weights.

When its time to go, he joins in the farewells to the friend or two he made on the crew.
If Gabe, or anyone else is interested in "experience" Traveller style the rules for it are in the Game Mechanics section

Experience

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subaltari
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Re: Interlude: Amondiage to Acadie

#22 Post by subaltari »

Hvalreki wrote: Tue Apr 02, 2024 12:35 amIf Gabe, or anyone else is interested in "experience" Traveller style the rules for it are in the Game Mechanics section
Experience
Thanks for the mention ‒ unfortunately, Gabe already used his development round on skills that aren't marketable as shipboard roles. His next chance comes in 36 months (assuming our time spent in low passage counts? 8-)) So for now, his OJT time is essentially fluff...

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Re: Interlude: Amondiage to Acadie

#23 Post by Thumper »

Perhaps a connection rule to provide a development path to a couple zero-level shipboard skills…

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Re: Interlude: Amondiage to Acadie

#24 Post by Eris »

Re: Learning Skills. Are we, as a group, deficient in any skills that we are very likely to need going forward? If we are we should work out a way of getting them this way. A few non-combat skills (I'm using only Black Book CT skills here) that are likely to be important are: [nobody has * skills]
Admin
Bribery
Computer *
Electronics
Engineering *
Forgery *
Jack of Trades (how's it used here?)
Mechanical
Medic (only at 0, unless Becky is an NPC)
Navigation
Pilot
Ship's Boat (if it's used in this game) *
Steward
Streetwise

Oh, boy are we! Yeah, we're going to really, really, need Computer and Engineering if we have to (a) access work with those Cores and (b) repair and fly Perfect Stranger.


Jako calls a meeting as soon as Divine Intervention makes Jump to go over this, "Look, I'll dedicate myself to learning all about Computers using my Electronics skill to help me. I really think that if one of us has Mechanical skills they need to try to expand that to include Engineering as well. What does everyone think?"
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

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Re: Interlude: Amondiage to Acadie

#25 Post by Thumper »

It makes sense to think the Imperium would have recruited a balanced crew for the job of flying a ship with goo by computers onboard….which we really don’t have. I agree “balanced” would include an Engineer

and a Computer expert. We do lack gunners, too...though there are several JOTs that can do anything at a zero skill level. Ty and Piotr have training as Gunners, but ostensibly they will be busy piloting and navigating the ship when space combat occurs. Gabe, may be a good job for you aboard ship.

Perhaps Becky is a qualified engineer and computer specialist? Or, if Hvalreki allows, a couple people could retcon trade rolled skills for Engineer, Computer, Gunner?

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Re: Interlude: Amondiage to Acadie

#26 Post by Hvalreki »

All of you raise great points.

At the bottom this post below you'll find your answer (albeit perhaps not quite the one you're hoping for)


How to Play Traveller

The pertinent part for this discussion is here:
The PCs can’t do everything, of course. The character generation tables offer a limited set of skills, and PCs will only have a few of those per PC. But this means that if the PCs don’t have the skill set (or background) available they will have to come up with adventure-driven schemes and shenanigans to keep going: steal the part they need to fix their ship because they don’t know how to fabricate it; get to the professor of ancient languages held against his will on the estate of the noble to translate the alien tablet they found; sneak into the government building using a clever ruse because this group doesn’t have someone with Computer skills; and so on.
I'm sure you'll think of something, you're a clever bunch :D

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Re: Interlude: Amondiage to Acadie

#27 Post by subaltari »

<smug look> I already knew that was the answer. :mrgreen:


Image


Also, I don't see any problem with recruiting a willing NPC or two to "sub-contract" our missing roles. Folks easily forget that Henchmen and Hirelings are the OSR way!
(Hence I made that pitch to bring on the Vargr, IF he had useful skills and weren't a risk of bringing skip tracers on our heads.)

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