Character Packages

TheMyth
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TheMyth
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Character Packages

#1 Post by TheMyth »

These are the starting packages to use as templates for the game. Some of them differ slightly from the official rules.

Time Lord (Cost: 2 Character Points & 4 Story Points)
Ingenuity +2 (+2)
Regeneration (+5cp & 4sp)
Feel the Turn of the Universe (+1)
Vortex (+1)
Major Gadget (free but stores no Story Points)
Code of Conduct: Laws of Time (-1)
Last of My Kind (-1)
Adversaries: many (-2)
Obligation: Fix Temporal Anomalies (-1)
Amnesia: Pre-Time War (-2)

******

Time Agent (Cost: 2 Character Points & 2 Story Points)
Vortex (1cp)
Time Traveller - 51st Century +1 other (1cp)
Major Gadget: Vortex Manipulator (2 Story Points)
Brave (+1)
Amnesia, minor - Most missions mind-wiped (-1)

*****

Tharil (Cost: 6 Character Points)
Ingenuity +1 (+1)
Presence +1 (+1)
Resolve +1 (+1)
Strength +2 (+2)
Alien (+2)
Alien Appearance (-2)
Environmental – Time Vortex (+1)
Feel the Turn of the Universe (+1)
Keen Senses (+2)
Precognition (+1)
Psychic Training & Read Minds (+2)
Vortex (+1)
Amnesia -- Remembers little before captivity (-2)
Adversary -- Hunted for skill at Astrogation & Precognition (-2)
Obligation -- Must free fellow Tharils from captivity (-1)
Dark Secret -- Ancient Tharil Empire was corrupt (-2)

*****

Catkind (Cost: 5 Character Points)
Coordination +1 (+1)
Alien (+2)
Alien Appearance - Humanoid cat. (-2)
Natural Weapons – Claws: Catkind have very sharp claws that add +2 to their Strength when used in close combat. (+1)
Keen Senses (+2)
Nightvision (+1)

*****

Movellan (Cost: 6 Character Points)
Ingenuity +1 (+1)
Robot - human-appearing (+4)
Armour, Minor -- reduce damage by 5 (+1)
Environmental, Major -- immune to most hostile environments (+2)
Weakness, Major -- shuts down if battery pack removed* (-2)
Tough, Minor -- reduce total damage by 2. (+1)
Adversary, Major -- enemy of the Daleks. (-2)
Attractive (+1)
Fast Healer (+2)
By the Book (-1)
Outcast (-1)
* can buy off weakness & potentially add Gadgets to robotic form

*****

Trees of Cheem (Cost: 3 points)
Awareness +1 (+1)
Resolve +1 (+1)
Alien (+2)
Alien Appearance, Major - The Trees of Cheem are humanoid trees, with bark-like skin and fronds and flowers growing from their heads. (-2)
Armour, minor - The bark-skin of the Tree is particularly hard (reduce damage by 5 levels) (+1)
Special: Liana - Concealed within the arms of
the Trees are vines that can strike out like whips to a range of six metres. (+1)
Special: Plant - Trees can photosynthesise and create oxygen from carbon dioxide. (+1)
Weakness, Major: Extreme Heat -- Trees are vulnerable to heat and they are easily flammable. In an excessively hot environment they will take 4 levels of damage to Strength and Resolve. When both are reduced to zero, the Tree will burst into flames and perish. (-2)

From All the Strange, Strange Creatures:

TREES OF CHEEM
The great diversity of Trees in the Forest of Cheem means that many have special abilities. These tend to be passed down along family lines, and are usually concealed from outsiders, and even from other Trees. The Tree described below has the Liana as a Special Trait, but many others are possible. Here are some examples:
1. Armour: The bark-skin of the Tree is particularly hard (reduce damage by 5 levels)
2. Alien Senses (Fronds): a collection of sensitive fronds on the Tree’s head sense vibrations in the air, providing a highly-sensitive 360 degree motion sensor.
3. Fear Factor (1): The Tree is a huge, scratch-limbed, gnarled beast that gives nightmares to children and unnerves adults.
4. Hypnosis: The Tree’s flowers can all open at once in a dazzling display that combines with their enchanting scent to hypnotise the target.
5. Natural Weapon – Thorns: The Tree can fire a barrage of thorns (2/5/7 levels of damage).
6. Special – Fruit: The Tree grows small, bright berries on itself. When consumed by an animal-evolved being, they provide an intense psychic connection with the Tree.

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TheMyth
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Re: Character Packagez

#2 Post by TheMyth »

Some profession-type packages:

UNIT Soldier (Cost: 4 Character Points)
Authority, minor: UNIT (+1)
Brave (+1)
Friends, Major: UNIT (+2)
Quick Reflexes, minor (+1)
Tough, minor (+1)
Voice of Authourity (+1)
Code of Conduct, Minor: Military Code (-1)
Obligation, Major: UNIT (-2)

Torchwood Operative
Technically Adept (+1)
Indominable (+2)

Psychic
Psychic Training & Read Minds (+2)
Enlightened/ Feel the Turn (+1)
Telekinesis
Hypnosis, minor (+1)

Genius Inventor
Boffin (+2)
Technically Adept (+1)
Super-Amalgamated (+1)
Insatiable Curiosity (-1)

Thief
Breaking & Entering (+2)
Charming (+1)

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