Crew Common Area: Post Your Character Here

Hvalreki
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Hvalreki
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Crew Common Area: Post Your Character Here

#1 Post by Hvalreki »

Create a post with your completed character(s) in this area.

Example

Image

Army Captain Zoe Popov 8B846A Age 22
1 term

Sills: Bayonet-1, Rifle-1, SMG-1


Credits: 10,000

Equipment:
SMG, 4 x 30 round mags, Cloth Armor, Respirator


Review of Character Creation Process
Characters - Traveller has a fun and famous Character Generation system. It is much less fun in PBP games and with 7 players would take forever.

Therefore, in the interest of Maximum Fun (TM), I would like all players to use the random generator with the verbose button checked and then copy paste the result into the completed character thread.

Traveller Generator (don't forget to check the verbose box!)
https://www.batintheattic.com/traveller/

Feel free to keep rolling until you get a character you want to play. If you've already rolled up a character you really want to use that's fine too.

Please stick to the base 6 classes of book 1 which are:
  • Navy Imperial forces serving aboard starships
  • Marines Imperial rapid assault forces and shipboard troops - Official motto: Obey! Unofficial motto: Endure!
  • Army The regular Army-O i.e. ground pounders, take and hold that planet soldier!
  • Scouts Long range explorers and couriers - some say spies...
  • Merchants Crew ships plying the trade lanes between planets
  • Other Usually (but not always) members of the less legal aspects of society
WTF is 8B846A?

The UPP (Universal Personality Profile) is a six digit string of numbers representing the players characteristics - initially from 2 to 12 (7 is considered average). As a result of various modifications, characteristic values may ultimately range from 1 to 15. To avoid confusion scores above 9 are listed alphabetically i.e. a Dexterity of 11 = B

Personal Characteristics in Traveller are:

(List in UPP Order)
Strength is both a general evaluation of the character's physical ability, and a specific measure of force which may be applied in combat situations.
Dexterity measures physical coordination.
Endurance measures physical stamina and determination.
Intelligence corresponds to IQ.
Education indicates the highest level of schooling attained (roughly 8 is High School, 9-12 College, 12-15 post grad)
Social Standing notes the social class and level of society from which the character (and his family) come.

Nobility: Social Standing A or higher is nobility. In the case of players not likely true Hereditary nobility, but more likely Honor or Ceremonial nobility granted by the Empire for fame or great service.

Noble Ranks:
A Noble gentry
B Knight
C Baron
D Marquis
E Count
F Duke

Eris
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Re: Crew Common Area: Post Your Character Here

#2 Post by Eris »

Scout Ivan "Jako" Jakowitz 974788 Age 30 3 terms
Personal Card: Cr 68,000
H&C Card: 0/10,000 <- bought Vacc Suit (see below)

Skills: Air/Raft-2, Electronics-1, Auto Pistol-1, Jack-o-T-1, Navigation-1, Pilot-1, Computer-1, Rifle-1

Improvement Year 1 [2d6]=9: Computer, Rifle

Equipment: Auto Pistol + 4 x 30 rnd mags; Cloth Armor; Combo Filter Mask + 4 filters; Hand Computer; Short Range Comm; TL12 Vacc Suit: 2kg Weight, Armor as Cloth, 6hrs Air Supply.


Service History:
Rolled attributes: 974588
Automatic Enlistment accepted.
Learned Pilot-1
[Like all Scouts, Jako learned to fly a Ship in basic training.]
--------------------------------------------
Term 1 age 22
Learned Air/Raft-1
Learned Electronics-1
Survival roll 8 + 0 vs 7
Reenlistment roll 5 vs 3
Voluntarily reenlisted for second term.
[Jako worked with an Exploratory team on the Frontier, evaluating new systems for the service. He took his turns flying the Air/Raft as the team explored and well as developing some skill working on the sensors, computer and other Electronic devices. There was some danger, but he was able to escape without injury during this term.]
--------------------------------------------
Term 2 age 26
Learned Auto Pistol-1
Learned Jack-O-T-1
Survival roll 9 + 0 vs 7
Reenlistment roll 8 vs 3
[Jako continued working with the Exploratory Arm of the Scout Service this term. His team was dropped into several dangerous situations and Jako made it a priority to become skilled with an Auto Pistol. Otherwise he spent a lot of time cross training and developed a bit of a knack at doing just about anything...a Jack-o-Trades as it were.]
--------------------------------------------
Term 3 age 30
Learned Navigation-1
Improved Air/Raft-2
Survival roll 12 + 0 vs 7
Reenlistment roll 10 vs 3
Chose not to reenlist after third term.
[Jako was transferred to courier duty this term. He flew a ship and developed skill with Navigation between systems. While on the surface he was the designated driver for the ship's Air/Raft and became quite good with it. This duty wasn't Jako's 'mug of beer' though, much too tame! He was becoming very restless by the end of his 3rd term. He was ready to go out on his own, so he decided to not reenlist when he was told his next duty would be admin work at a Scout Base.]
--------------------------------------------
Mustered Out
Int+2
20,000 credits
50,000 credits
Jakowitz.jpg
Jakowitz.jpg (24.98 KiB) Viewed 599 times

"Call me Jako! Or call me Jakowitz, just be sure to call me when you're giving out the Beersies!"
Jako is a fun loving man who can always be found wearing colorful "Hawaiian style" shirts and cargo pants tucked into Spacer Boots. He joined the Scouts to "See the Universe!" and he did, traveling far and wide for the Scout Service. After 12 years, when he was told that he was being transferred to desk duty for a term, he decided to quit and go into the Scouting Business for himself. Jako wishes he had a ship to ramble about in, but even without one he figures he can hook up with somebody that does and continue to explore what lies beyond!
Last edited by Eris on Fri Apr 05, 2024 8:42 pm, edited 3 times in total.
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

Thumper
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Re: Crew Common Area: Post Your Character Here

#3 Post by Thumper »

Jeff "Ty" Spicoli:
6A9D65 44 yr old retired Scout
Retired Reserve custodian of retired Type S Scout Ship Registration #1977CT
Pension 6k cr/year

Admin-2, Electronics-2, Pilot-2, Gunnery-1, JOT-1, Mechanical-1, Streetwise-1, Vacc Suit-1, Vehicle (Tracked)-1, Air-Raft-0, Medic-0, Navigation-0, Vehicle-0

Gun Cbt (Auto Pistol)-2, Gun Cbt (Laser Carbine)-1

Credits: 54,140 (24,140 in Imp cash; 30k deposited in bank on planet Filentred), 900cr walking around cash (Amondiage). IOU for 29,500cr for ship impound fees]. 10,000 cr expense cash (5,300 used on Amondiage = 4,700 balance).


He was a nobody. Barely made it through secondary school…too much surfing to be done. Pressured by his parents to do … well something besides surfing. He figured joining the Army would allow him mobility to move around his home planet in search of new beaches. But they rejected him.

Then the draft notice…to the Scout Service. What the heck was that? He hated it…rules and pressures. Somehow he survived basic training…not sure how. Then he figured out he could pursue his home-planet passion across the Galaxy. Seeking the Galactic Endless Summer, he took to the career despite being locked out of advanced formal training opportunities by low educational pre-reas. The Scouts were his transportation to his passion. The Merchant Marines would have been a better fit for his free-wheeling slacker personality, but the Scouts would have to do. Even then, he had a rep as a slacker…who always seemed to scrape by.

26 years later, he’s washed up. His ship was the only Imperial Service ship in remote system on the fringe of the Imperium. The situation was bad for the Imperial authorities. Johnny on the spot...they responded. They day was saved, but half his crew was dead and he was severely wounded.

He was retired from service upon recovery. Then, this most unlikely of heroes was rewarded with a Scout ship that, like he, was recently retired and placed in the surplus reserve.

What to do with it now?

Self-Imprivement: Skill Increase (Admin and Streetwise)

Career
———
Original Rolls 7BBB65
Failed enlistment in Army
Drafted Scout Service (Pilot-1)

Term 1: Age 22
Survived
Vacc Suit-1
JOT- 1
Re-enlisted

Term 2: Age 26
Survived
Mechanic-1
Electronics-1
Re-enlisted

Term 3: Age 30
Survived
Gun Cbt (Auto Pistol-1)
Vehicle (Tracked-1)
Re-enlisted

Term 4: Age 34
Survived
JOT= Admin-1
Gun Combat (Auto-pistol)-2
Re-enlisted

Term 5: Age 38
Survived
Age Effects: -1 Str,
Str +1
Gunnery -1
Re-enlisted

Term 6: Age 42
Age effects: St-1/-1 Dex/-1 End
Survived
Electronics-2
JOT= Pilot-2
Re-enlisted

Term 7: Age 44
Failed to survive- seriously wounded - retired (Altetnste Death Rule)

Mustering Out Benefits
+2 Int
Gun (Laser Carbine)
Scout Ship
50k cr
30k cr
Learned Gun (Laser Carbine-1)
Equipment (spent 1,860cr & 10kg)
Weapons:

Laser Carbine w/pack: 4d6 TL 8, 3500cr: 50 shots, Very Long Max Rg, 200cr recharge, Req Dex: 6 DM -3…Bonus Dex 10: +2. (8kg)

*Auto Pistol w/1x15 rd mags: 3d6 200 Ammo Cr: 10 Req Dex: 7 DM: -2 Dex Bonus: 10 +1 Max Range: Long (1 kg)

*Dagger: 10cr Req Str: 4 DM -2 Str Weakened DM -1

Armor:
*Mesh Jacket: 150cr (n/a)

Gear:
Medium Range Communicator TL10 50km (250cr) (.4kg)
Combination Mask/Filter/Respirator (150cr) (.15kg)
Wrist Watch (50cr)
Hand Computer TL12 (1,000cr) (.5kg)
Surfboard

Expense Account Items
Inertial Locator- 1200cr
Light intensifying Goggles- 500cr
IR Goggles- 500cr
Electric Torch- 10cr
Cold light Lantern- 20cr
Radiation Detector- 250cr
Shotgun Microphone-300cr
Electronics Toolkit- 2,000cr
Attachments
IMG_0878.jpeg
IMG_0878.jpeg (83.21 KiB) Viewed 595 times
Last edited by Thumper on Thu May 02, 2024 5:54 pm, edited 56 times in total.

Spearmint
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Re: Crew Common Area: Post Your Character Here

#4 Post by Spearmint »

Lt Colonel Aziz 'Easy' Schmidt

Stocky veteran with easy going manner, happy to brawl, carouse or go into 'Harms Way' in equal measures. Discharged after illustrious career.

Usually dressed in safari jacket, pistol belted by his waist and a pocket full of cigars for 'when a plan comes together'.

Army Colonel: Aziz 'Easy' Schmidt 889B86

Age 42. (6 terms) Cr32,000



Skills:

Brawling-2,
Foil-3,
Fwd Obsvr-1,
Mechanical-3,
Rifle-3,
SMG-1,
Wheeled Vehicle-1

Benefits: 6,000/yr
Retirement Pay, Middle Passage,
Rifle.


Equipment:

Cloth Armour AC +8 (TL 10) +500cr
Smart Fabric 'urban wear' Safari suit. (TL10) +1,000cr

Binoculars (TL3) +75cr
Personal Computer (TL9) +100cr
Bugs: Audio & Visual (TL7) +100cr

Lucille: Army Combat Rifle. (Mustering out benefit)

Mr T, sawn off double barrelled, Shotgun with 'pity' and 'fool' inscribed upon the sides. (TL4) +200cr, two spare shotgun ammo packs, +20cr

Cigars: dozen Cuban, +5cr.

not sure what else we need to begin with
Army Colonel: Aziz 'Easy' Schmidt 889B86 Age 42
6 terms Cr32,000

Skills: Brawling-2, Foil-3, Fwd Obsvr-1, Mechanical-3, Rifle-3, SMG-1, Wheeled Vehicle-1

Benefits: 6,000/yr Retirement Pay, Middle Passage, Rifle

Service History:
Rolled attributes: 99AB65
Attempted to enlist in Army.
Enlistment roll 6 + 3 vs 5
Enlistment accepted.
Learned Rifle-1
--------------------------------------------
Term 1 age 22
Commission roll 5 + 0 vs 5
Learned SMG-1
Commissioned during first term of service as Lieutenant.
Promotion roll 12 + 0 vs 6
Promoted to Captain.
Learned Brawling-1
Learned Wheeled Vehicle-1
Increased endurance by 1 to B
Learned Mechanical-1
Survival roll 3 + 2 vs 5
Reenlistment roll 10 vs 7
Voluntarily reenlisted for second term. 99BB65
--------------------------------------------
Term 2 age 26
Promotion roll 4 + 0 vs 6
Improved Mechanical-2
Survival roll 6 + 2 vs 5
Reenlistment roll 9 vs 7
Voluntarily reenlisted for third term. 99BB65
--------------------------------------------
Term 3 age 30
Promotion roll 6 + 0 vs 6
Promoted to Major.
Learned Fwd Obsvr-1
Improved Mechanical-3
Survival roll 10 + 2 vs 5
Reenlistment roll 8 vs 7
Voluntarily reenlisted for fourth term. 99BB65
--------------------------------------------
Term 4 age 34
Promotion roll 5 + 0 vs 6
Learned Foil-1
Survival roll 5 + 2 vs 5
Aging strength throw 9 vs 8
Aging dexterity throw 8 vs 7
Aging endurance throw 6 vs 8
Decreased endurance by -1 to A
Reenlistment roll 9 vs 7
Voluntarily reenlisted for fifth term. 99AB65
--------------------------------------------
Term 5 age 38
Promotion roll 6 + 0 vs 6
Promoted to Lt Colonel.
Increased education by 1 to 7
Improved Foil-2
Survival roll 4 + 2 vs 5
Aging strength throw 6 vs 8
Decreased strength by -1 to 8
Aging dexterity throw 10 vs 7
Aging endurance throw 7 vs 8
Decreased endurance by -1 to 9
Reenlistment roll 11 vs 7
Voluntarily reenlisted for sixth term. 899B75
--------------------------------------------
Term 6 age 42
Promotion roll 8 + 0 vs 6
Promoted to Colonel.
Improved Brawling-2
Improved Foil-3
Survival roll 9 + 2 vs 5
Aging strength throw 8 vs 8
Aging dexterity throw 5 vs 7
Decreased dexterity by -1 to 8
Aging endurance throw 9 vs 8
Reenlistment roll 9 vs 7
Retired after sixth term. 889B75
--------------------------------------------
Mustered Out
2,000 credits
10,000 credits
20,000 credits
Increased education by 1 to 8
Increased social by 1 to 6
Rifle
Improved Rifle-2
Middle Passage
Increased social by 1 to 6
Improved Rifle-3. 889B86

Image
Attachments
Lt Colonel Aziz 'Easy' Schmidt
Lt Colonel Aziz 'Easy' Schmidt
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Last edited by Spearmint on Mon Feb 12, 2024 11:14 am, edited 6 times in total.

Spearmint
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Re: Crew Common Area: Post Your Character Here

#5 Post by Spearmint »

Edited
Last edited by Spearmint on Thu Feb 08, 2024 7:57 pm, edited 3 times in total.

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Hvalreki
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Re: Crew Common Area: Post Your Character Here

#6 Post by Hvalreki »

Spearmint wrote: Wed Feb 07, 2024 10:07 pm I am aware that my above character was generated via dice roller fates and based on a later edition than you other guys have used.

So I used the random generator and took this guy if you prefer me to moderate my character.

On first glance, it reminds me of Col Hannibal from the A-Team.

Let me know which you prefer.
Hi Spearmint, looking at the skills, fates are different than available in book 1 so would prefer everyone is on the same playing field (and easier for me to keep track). I do like the Army guy you rolled up (I love it when a plan comes together!) but if you want a different one feel free to bang out another in the generator until you get one you want. You can choose any of the six basic careers. Or throw a die and let fate decide then generate. If you check the verbose box before you generate the character you will get a term by term view of what happened almost like you rolled it up. Good for back story and to see how close you came to your survival roll, if you were drummed out, etc.

Spearmint
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Re: Crew Common Area: Post Your Character Here

#7 Post by Spearmint »

I will adopt Schmidt and edit up his profile above.

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TheMyth
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Re: Crew Common Area: Post Your Character Here

#8 Post by TheMyth »

Rebecca "Becky" Rogers UPP: 5637C7

Merchant 3rd Officer, 2 terms, Age 26

Cr29,000 cash (+equipment worth 2000cr)
+ Cr10,000 cash & Cr10,000 per month pay

Skills: Electronics-1, Medical-1, Navigation-1, Steward-1, Streetwise-1, VaccSuit-0

Equipment:

Ballistic cloth jacket (2kg)- 250cr
Cudgel (1kg)- 10cr
Dagger (.25kg)- 10cr
Automatic pistol & 4 15-shot clips (1.75kg)- 240cr

Combination mask (---)- 150cr
Binoculars (1kg)- 75cr
Light intensifier goggles (---)- 500cr
Electric torch (.5kg)- 10cr
5 Old-timey torches (1.25kg)- 5cr
Voice recorder & 5 tapes (.5kg)- 105cr
Lockpick set (---)- 10cr
Handcuffs (.3kg)- 25cr
Magnetic compass (---)- 10cr
Wristwatch (---)- 100cr

TL9 Long range communicator (1.2kg)- 500cr

Total: 2000cr & 9.75kg


Image

"You're a glorified sky waitress!" Becky's mom wailed through a stream of hysterical tears.

"Do you have to wear that ridiculous hat?" her dad snickered as he tossed aside the promo photos.

Becky had been proud to be chosen as the face of Transgalactic Spaceways for their new ad campaign. She thought her parents might be too, but all they could see was her education being wasted by her being assigned to steward duties.

Becky tried to tell them about her nav training. She tried to remind them she had med training, and had picked up a cert in electronics. None of it mattered.

The bloom was off the rose for Becky regarding serving in the Merchants. It was time to leave service and start pleasing herself, not her parents.

Random stats:
Merchant 3rd Officer Darpana Chen 5637C7 Age 26
2 terms Cr31,000

Skills: Electronics-1, Medical-1, Navigation-1, Steward-1, Streetwise-1

Service History:
Rolled attributes: 5637C7
Automatic Enlistment accepted.
--------------------------------------------
Term 1 age 22
Commission roll 4 + 1 vs 4
Commissioned during first term of service as 4th Officer.
Promotion roll 7 + 0 vs 10
Learned Streetwise-1
Learned Navigation-1
Learned Steward-1
Survival roll 3 + 2 vs 5
Reenlistment roll 5 vs 4
Voluntarily reenlisted for second term.
--------------------------------------------
Term 2 age 26
Promotion roll 10 + 0 vs 10
Promoted to 3rd Officer.
Learned Electronics-1
Learned Medical-1
Survival roll 9 + 2 vs 5
Reenlistment roll 4 vs 4
Chose not to reenlist after second term.
--------------------------------------------
Mustered Out
20,000 credits
1,000 credits
10,000 credits
Last edited by TheMyth on Sun Mar 17, 2024 7:04 pm, edited 8 times in total.

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AleBelly
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Re: Crew Common Area: Post Your Character Here

#9 Post by AleBelly »

Piotr Orlov.jpg
Piotr Orlov.jpg (16.68 KiB) Viewed 476 times
Navy Lieutenant Commander Piotr Orlov UPP: 4587C8 (with dedication benefit), Age 46
7 terms


Bookish, soft-spoken. Loves maps. Piotr was born to refugee parents that settled in their new home and did well for themselves. As such, Piotr grew up respecting those who used their power to protect the disadvantaged. He applied to be in the Navy to repay society for welcoming his family and giving them the chance to make a prosperous life. He was instilled with a "live each day as if it's your last" mentality from his parents...as a result money flows through his fingers like water. You can always count on Piotr to buy you a drink, especially if you're interesting company.

Skills: Blade-4 (dagger-4), Navigation-3, Gunnery-2, Pilot-1, Forward Observer-1

Credits: 11,710
Equipment: Traveler's Aid Society, Laser Carbine (8 kg), 4 daggers (laser etched with his name and Navy insignia), reflec body suit, cloth armor

Service history:

Term 1 - 5657A8. He successfully enlisted in the navy, but was denied commission...the Navy wanted him to build endurance for long space travel. Using his wits, he learned skills as a gunner, helping bring down several space pirate ships and underwent a rigorous calisthenics regimen. Gained: +1 Endurance, Gunnery-1

Term 2 - 5667A8. Denied commission again. A victim of his ship's success, there wasn't much to do so he continued his exercise regimen. Gained End +1

Term 3 - 5677A8. Denied commission yet again, but he got to kill space pirates. Re-enlisted as he believed in his mission. Gunnery-2

Term 4 - 5677A8. A great term for Piotr. He added weightlifing to his regimen, and a change in leadership brought him new opportunities. He was commissioned, given a chance as a navigator, and did so well he was promoted. Piotr discovered a true gift for using the starmaps to intercept pirate ships, and learned to fight with a dagger for when they did board the ships. Definitely re-enlisted. Strength +1, Strength -1 due to age, Blade (dagger)-1, Navigation-1.

Term 5 - 5677A8. His only near-death experience in the service, he charted a path directly into an asteroid field. This mishap denied him a promotion. Piotr felt this was deserved and hit the books harder. Navigation-2.

Term 6 - 4577A8. Spending so much time poring over maps has left Piotr prone to aged-based stiffness and weakness (-1 str and -1 dex), but it paid off with a promotion to Lieutenant Commander. Forward Observer - 1, Navigation - 3. Re-enlisted to progress his career.

Term 7 - 3477A8. Piotr was forced into being a pilot thanks to a shortage in the Navy. He saw almost immediately the toll it took on his health (-1 str, -1 dex), and had mentally checked out just a year into his term. Obviously not promoted, and Piotr retired to preserve his health, availing of the Navy's post-graduate education benefits. Blade (dagger) - 2.

Mustering out. 3 cash rolls (11,000 Cr) - yuck. Retirement benefits: 6,000 Cr/year. Muster benefits: +2 education, Blade - 2 (dagger), Traveller's aid society membership.
Looking over the weapons table, I saw that Piotr is too weak to even handle a dagger. :lol:

Dedication roll [2d6]=9

Will use this to increase Str, Dex, End. Will also change my blade credits to all dagger so I can actually use them.
Last edited by AleBelly on Thu Feb 29, 2024 6:10 am, edited 1 time in total.

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Hvalreki
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Re: Crew Common Area: Post Your Character Here

#10 Post by Hvalreki »

AleBelly wrote: Fri Feb 09, 2024 2:01 am Piotr Orlov.jpg

Navy Lieutenant Commander Piotr Orlov UPP: 4587C8 (with dedication benefit), Age 46
7 terms


Bookish, soft-spoken. Loves maps. Piotr was born to refugee parents that settled in their new home and did well for themselves. As such, Piotr grew up respecting those who used their power to protect the disadvantaged. He applied to be in the Navy to repay society for welcoming his family and giving them the chance to make a prosperous life. He was instilled with a "live each day as if it's your last" mentality from his parents...as a result money flows through his fingers like water. You can always count on Piotr to buy you a drink, especially if you're interesting company.

Skills: Blade-4 (dagger-4), Navigation-3, Gunnery-2, Pilot-1, Forward Observer-1

Credits: 17,000
Equipment: Traveler's Aid Society

Service history:

Term 1 - 5657A8. He successfully enlisted in the navy, but was denied commission...the Navy wanted him to build endurance for long space travel. Using his wits, he learned skills as a gunner, helping bring down several space pirate ships and underwent a rigorous calisthenics regimen. Gained: +1 Endurance, Gunnery-1

Term 2 - 5667A8. Denied commission again. A victim of his ship's success, there wasn't much to do so he continued his exercise regimen. Gained End +1

Term 3 - 5677A8. Denied commission yet again, but he got to kill space pirates. Re-enlisted as he believed in his mission. Gunnery-2

Term 4 - 5677A8. A great term for Piotr. He added weightlifing to his regimen, and a change in leadership brought him new opportunities. He was commissioned, given a chance as a navigator, and did so well he was promoted. Piotr discovered a true gift for using the starmaps to intercept pirate ships, and learned to fight with a dagger for when they did board the ships. Definitely re-enlisted. Strength +1, Strength -1 due to age, Blade (dagger)-1, Navigation-1.

Term 5 - 5677A8. His only near-death experience in the service, he charted a path directly into an asteroid field. This mishap denied him a promotion. Piotr felt this was deserved and hit the books harder. Navigation-2.

Term 6 - 4577A8. Spending so much time poring over maps has left Piotr prone to aged-based stiffness and weakness (-1 str and -1 dex), but it paid off with a promotion to Lieutenant Commander. Forward Observer - 1, Navigation - 3. Re-enlisted to progress his career.

Term 7 - 3477A8. Piotr was forced into being a pilot thanks to a shortage in the Navy. He saw almost immediately the toll it took on his health (-1 str, -1 dex), and had mentally checked out just a year into his term. Obviously not promoted, and Piotr retired to preserve his health, availing of the Navy's post-graduate education benefits. Blade (dagger) - 2.

Mustering out. 3 cash rolls (11,000 Cr) - yuck. Retirement benefits: 6,000 Cr/year. Muster benefits: +2 education, Blade - 2 (dagger), Traveller's aid society membership.
Looking over the weapons table, I saw that Piotr is too weak to even handle a dagger. :lol:

Dedication roll [2d6]=9

Will use this to increase Str, Dex, End. Will also change my blade credits to all dagger so I can actually use them.
Brilliant! Piotr takes up yoga! Make sure you update his stats. If 4 game years pass the change is permanent, but, you have to roll to avoid aging effects again. :D Getting old ain't for sissies!

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AleBelly
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Re: Crew Common Area: Post Your Character Here

#11 Post by AleBelly »

Great! And yes, getting old ain’t great. Let’s just say there are facets of his character that I don’t need much imagination to play.

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Re: Crew Common Area: Post Your Character Here

#12 Post by subaltari »

First edit (Day 1): I have changed THREE things from the generator output: a) last name; b) Gun Cbt skill (from laser carbine to automatic rifle), c) added Tactics-0 and Vacc-0 per referee, both now improved to level 1.

Gabe Garcia, RMCR
Ruffalo as Gabe Garcia-60.png
Ruffalo as Gabe Garcia-60.png (170.67 KiB) Viewed 275 times
Name: Gabriel Ernesto Garcia
Origin [TBF]: a 'Hellworld' in the Focaline system (Aramis/Spinward Marches 2607)
Affiliation: Regina Subsector Marine Corps, Inactive Reserve (mustered out after one term)
Final rank: Lance Corporal (E-3)
Current status: Arrived on Amondiage (Old Islands/Reft 2325), under contract for Hortalez et Cie

UPP: L/Cpl Gabe Garcia 7A8772 Age 22 (1 term Marines)
Autorifle-1, Cutlass-2, Tactics-1, Vacc-1. Cr 3,600 cash


Experience: Improve Tactics-0 and Vacc Suit-0. Dedication for training [2d6] = 10 vs. 8+ Next program in 48 Months.

Equipment in Amondiage Downport locker: Cloth armour (250), Cutlass & scabbard (110), 10mm Revolver (150), Silencer (200), shoulder holster, ammo pouch, ×2 speedloaders (45), ×36 rds 10mm ammo (30). Package weight 5.5 kg.
Equipment on hand: Rucksack (–), Multitool (20), Binoculars (75), Lantern (20), Lockpick set (10), MR comm (250), Calculator/wristwatch (110), Respirator (100), ×3 Filter masks (30), and HetC spacer kit [carryall, company field jacket, company field cap, sunglasses, work gloves, field boots, 5× sets civilian clothes, 2× pair felt-soled shipsocks, and toiletries; neg. wt.] Carried weight 2.0 kg. Cr1400 spent.

Description: An unassuming young veteran from a world few have heard of.

Living under the surface of a hot planet only 0.4 AU from Focaline's primary, one of the few options to get offworld was to join the lottery for interstellar service. Gabe won a spot in the Marines and a low passage to Regina. After recruit and basic infantry training, he spent the next two years as an embarked marine aboard various system patrol ships. His final year was in a Light Cruiser's troop detachment; but during this time the politics of the Marches shifted as they often do, making his company redundant. Gabe has been transferred to inactive status, technically a reservist now; but rather than hold his breath waiting to get called back up, he decided to become a "contractor." After working a few months for a security firm on Regina, Gabe heard from the navigator of his final ship, one Ltcdr. Orlov, about a walk-on job for Hortalez et Cie and he decided to see what it was about.

He has met the new crew and takes a naturally subservient role, given his relative youth and inexperience. He is very formal with Mr. Orlov, more chummy with Ted and the scouts, in awe of Easy, and also in awe of Becky (but for slightly different reasons) :D

Marine G. Garcia 7A8772 1 term.png
Last edited by subaltari on Mon Feb 12, 2024 8:14 pm, edited 1 time in total.
Hvalreki's Repo Men (CT): Gabe Garcia, 7A8772 age 22 (1 term Marines); Autorifle-1, Cutlass-2, Tactics-1, Vacc-1.
OM's Wandering Windswept Wastelands (Hyperborea 3e): Magda thugatêr Erebos, 2nd level Ixian Witch
Spearmint's Barrowmaze (1e): Elbart, 1st level human 'riverman'

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Gorethirster
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Posts: 338
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Re: Crew Common Area: Post Your Character Here

#13 Post by Gorethirster »

Merchant 3rd Officer Theodore Kelly 897767 Age 46
7 terms Cr60,000

Skills: Dagger-3, Bribery-1, Jack-o-T-1, Ground Car-1, Mechanical-1, Steward-2, Streetwise-1

Benefits: 8,000/yr Retirement Pay, Dagger, Low Passage, Low Passage, Low Passage

I know I'm a bit late to the ball, so just a quick backstory for now. I edited a couple skills, but kept their ranks. The originals are visible in the long history.

Theodore spent a long time in the merchants, but never took it too seriously. Instead, he used the constant relocation as a preface for all sorts of smuggling and petty crime. As a merchant officer he earned his pay in engineering as mechanical support and occasionally placating passengers, but his real skills he learned groundside. As soon as he could vanish from the ship, he'd take his stash of contraband and be off to wheel and deal. Unfortunately for him, a sharp tongue and a short temper often ended "negotiations" prematurely and violently. Eventually he decided that he needed more, and retired from the merchant service to seek a real fortune, not just the rich pocket change of a shipbound vagrant.

Service History:
Rolled attributes: 8AA767
Automatic Enlistment accepted.
--------------------------------------------
Term 1 age 22
Commission roll 7 + 1 vs 4
Commissioned during first term of service as 4th Officer.
Promotion roll 4 + 0 vs 10
Increased strength by 1 to 9
Learned Mechanical-1
Learned Steward-1
Survival roll 7 + 2 vs 5
Reenlistment roll 7 vs 4
Voluntarily reenlisted for second term.
--------------------------------------------
Term 2 age 26
Promotion roll 6 + 0 vs 10
Learned Bayonet-1
Survival roll 7 + 2 vs 5
Reenlistment roll 8 vs 4
Voluntarily reenlisted for third term.
--------------------------------------------
Term 3 age 30
Promotion roll 7 + 0 vs 10
Learned Jack-o-T-1
Survival roll 6 + 2 vs 5
Reenlistment roll 5 vs 4
Voluntarily reenlisted for fourth term.
--------------------------------------------
Term 4 age 34
Promotion roll 5 + 0 vs 10
Learned Large Watercraft-1
Survival roll 7 + 2 vs 5
Aging strength throw 6 vs 8
Decreased strength by -1 to 8
Aging dexterity throw 4 vs 7
Decreased dexterity by -1 to 9
Aging endurance throw 5 vs 8
Decreased endurance by -1 to 9
Reenlistment roll 4 vs 4
Voluntarily reenlisted for fifth term.
--------------------------------------------
Term 5 age 38
Promotion roll 11 + 0 vs 10
Promoted to 3rd Officer.
Improved Steward-2
Learned Streetwise-1
Survival roll 8 + 2 vs 5
Aging strength throw 8 vs 8
Aging dexterity throw 7 vs 7
Aging endurance throw 8 vs 8
Reenlistment roll 6 vs 4
Voluntarily reenlisted for sixth term.
--------------------------------------------
Term 6 age 42
Promotion roll 5 + 0 vs 10
Learned Bribery-1
Survival roll 9 + 2 vs 5
Aging strength throw 8 vs 8
Aging dexterity throw 7 vs 7
Aging endurance throw 5 vs 8
Decreased endurance by -1 to 8
Reenlistment roll 8 vs 4
Voluntarily reenlisted for seventh term.
--------------------------------------------
Term 7 age 46
Promotion roll 9 + 0 vs 10
Increased strength by 1 to 9
Survival roll 6 + 2 vs 5
Aging strength throw 7 vs 8
Decreased strength by -1 to 8
Aging dexterity throw 10 vs 7
Aging endurance throw 6 vs 8
Decreased endurance by -1 to 7
Reenlistment roll 10 vs 4
Mandatory retirement after seventh term.
--------------------------------------------
Mustered Out
20,000 credits
20,000 credits
20,000 credits
Bayonet
Improved Bayonet-2
Low Passage
Improved Bayonet-3
Low Passage
Low Passage

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Hvalreki
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Re: Crew Common Area: Post Your Character Here

#14 Post by Hvalreki »

Hi all, the Myth (Becky) is dropping out of the game, wish him the best and hope to game again someday. Let me know the general consensus on Becky. Since it's early I could imagineer her out or keep her on as an NPC moving along with the group but not "dramatis personae" and more in the background.

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