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NJWilliam
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Posts: 2054
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Character Sheets

#1 Post by NJWilliam »

GM: Looking good so far. I guess you changed your mind on the bear? The horse is a nice choice.
Wecelo

Height: 6'
Weight: 195 lbs.
Hair: Brown
Eyes: Blue
Handedness: Right
Religion: pagan/animalistic

Reputations: None

House: Bjornaer
Heartbeast: Horse

Intelligence: +3 (+3)
Perception: 0 (0)
Strength: +1 (+6)<---GM: The characteristic scores look right, but what are the numbers in the parenthesis?
Stamina: +1 (+4)- - - - - - - Those are my guesses at stats in horse form based on the Mystery Cults book, shapechanger info.
Presence: 0 (0)
Communication: -1 (-5)
Dexterity: 0 (0)
Quickness: 0 (-2)

Size: 0 (+2)

Horse Form: large hooved herbivore;
Brawl (dodge) 2; Survival (plains) 3; Awareness (predators) 3; Athletics (running) 4
Qualities: Imposing Appearance (presence 0), Fast Runner (+3 running rolls), Good Jumper (+3 jumping rolls), Tireless (+2 fatigue levels)
Virtues: Improved Characteristics (+6 points), Long Winded (+3 fatigue rolls), Enduring Constitution (+3 resist pain)
Flaws: Fear (loud noises)
Statistics: Base Large Hooved Herbivore (Size2, Per0, Str2, Sta2, Pre-4, Com-5, Dex0, Qi1, raise stamina to 4 (7), raise quickness to 3 (5); Adjust for size +4 str, -4 qi; Imposing Appearance raises Pre to zero; resulting Per0, Str6, Sta4, Pre0, Com-5, Dex0, Qi-2

Age: 25 (25)
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score: 1 (3)

Virtues: Hermetic Magus (free, social status), The Gift (free), Heartbeast (free), Subtle Magic (minor, hermetic), Unbound Tongue (minor, supernatural), Inoffensive to Animals (minor, hermetic), Animal Ken (minor, supernatural), Wilderness Sense (minor, supernatural), Skilled Parens (minor, hermetic)
[virtue points - 6]
Flaws: Study Requirement (major, hermetic), Optimistic (major, personality), Feral Upbringing (minor, general), Secretive (minor, personality), Magical Animal Companion (minor, story), Visions (minor, supernatural)
[flaw points - 10]

Personality Traits: Horse (+3), Loyal, Brave, Patient

Combat:
Soak:
Fatigue:
Wound Penalties:

First five years: 120 point in - (area) lore, animal handling, athletics, awareness, brawl, hunt, stealth, survival, and swim
Next Five Years: 15 points per year
Apprenticeship (15 years): 300 points and 150 points of spells (with Skilled Parens)

Abilities: - - - - - - - - - - - - - First 5 - - - - - Next 5 - - - - - - - Apprenticeship (179/300)

- Heartbeast 2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (10)
- Animal Ken (horses) 5 - - - - - -(25) - - - - - - - (20) - - - - - - - - - -(25)
- Area Lore (geography) 1 - - - - (5) - - - - - - -
- Artes Liberales 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -(5)
- Athletics (running) 1 - - - - - - -(5) - - - - - - -
- Awareness (alertness) 1 - - - - -(5) - - - - - - -
- Brawl (dodge) 2 - - - - - - - -(15) - - - - - - -
- Chirurgy 0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (1)
- Civil and Canon Law 0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - (1)
- Code of Hermes 0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -(1)
- Common Law 0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -(1)
- Concentration 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -(5)
- Dominion Lore 0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -(1)
- Faerie Lore (faerie forests) 1 - - - - - - - - - - - - - - - - - - - - - - - (5 arcane)
- Finesse 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (5 arcane)
- Hunt (tracking) 1 - - - - - - - - - (5) - - - - - - -
- Infernal Lore (undead) 1 - - - - - - - - - - - - - - - - - - - - - - - - - (5 arcane)
- Latin (hermetic usage) 4 - - - - - - - - - - - - - - - - - - - - - - - - - (50)
- Legerdemain 0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -(1)
- German (storytelling) 4 - - - - - - - - (50)
- Gothic 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - (5)
- Lore of House Bjornaer (legends) 1 - - - - - - - - - - - - - - - - - - - (5)
- Magic Lore (creatures) 1 - - - - - - - - - - - - - - - - - - - - - - - - -(5 arcane)
- Magic Theory (muto) 3 - - - - - - - - - - - - - - - - - - - - - - - - - - -(30 arcane)
- Medicine 0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -(1)
- Order of Hermes Lore (history) 1 - - - - - - - - - - - - - - - - - - - - - (5)
- Parma Magica 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -(5)
- Penetration (muto) 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - (5)
- Philosophiae 0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -(1)
- Profession (Scribe) 1 - - - - - - - - - - - - - - - - - - - - - - - - - - - -(5)
- Stealth (natural areas) 3 - - - -(30) - - - - - - -
- Survival (locale) 2 - - - - - - - (15) - - - - - - -
- Swim (diving) 2 - - - - - - - - - (15) - - - - - - -
- Theology 0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -(1)
- Wilderness Sense (hazards) 1 - - - - - - - - - - - - - - - - - - - - - - -()

Arts: (64 spent)
Creo 1 - - - - - - - - 1
Intellego 1 - - - - - 1
Muto 10 - - - - - - 55
Perdo 3 - - - - - - - - 6
Rego 1 - - - - - - - 1

Forms:
Animal
Aquam
Auram
Corpus
Herbam
Ignem
Imaginem
Mentem
Terram
Vim


Twilight Scars:

Equipment:

Encumbrance:

Spells Known: (150)
Last edited by NJWilliam on Tue Apr 09, 2013 9:01 pm, edited 31 times in total.
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onlyme
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Re: Detailed Character Creation - Magi

#2 Post by onlyme »

This is what I have so far :D

Lord Everett Reynolds; Earl of Raleigh.
Basically, he will be a politician/court member, advisor, liason, modelled after Don Juan, Thomas More, Sir Walter Raleigh, etc

Reputations: None

House: none-companion

Intelligence:
Perception: 0
Strength: 0
Stamina:
Presence: 0
Communication:
Dexterity: 0
Quickness:

Size: 0
Age:
Decrepitude: 0
Warping Score: 0 (0)
Confidence Score:

Virtues:
Wealthy 3 general
Landed noble 3 social status
social contact 1 general
Priviledged upbringing 1 general
well-traveled 1 general

Flaws:
Oath of Fealty 3 story
Ambitious 3 personality
busybody 1 personality
lesser malediction 1 general (A minor version of curse of Venus, causing jealousy to damage negotiations, interactions amongst other male nobility.
Ability block 1 general (Something combat oriented. Not sure what, yet)

Personality Traits:

Traits:

Combat:
Soak:
Fatigue:
Wound Penalties:



Abilities:
-
-

Arts:

Twilight Scars:

Equipment:

Encumbrance:

Spells Known:
Last edited by onlyme on Wed Apr 10, 2013 11:55 am, edited 2 times in total.
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Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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Bhart
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Location: South Jersey

Re: Character Sheets

#3 Post by Bhart »

A Tremere Physician I've been working on. Feel free to steal ideas if you like him. He's kind of a mad Dr Frankenstein type... :)

Magus Name: Silanus
Birth Name: Klaus
Race/Nationality: Austrian
Place of Origin: Vienna
Religion: None
Title/Profession: Journeyman Magus
Confidence:1(3)
Current Year:1220
Year Born:1195
Age:25
Gender:Male
Size:0
Height:6
Weight:180
Hair:Brown
Eyes:Blue
Handedness:Right
House: Tremere
Covenant:
Parens: Scaeva
Covenant of Apprenticeship:Roznov

Sigil: Chilled air

Background:

Klaus was surrendered to a foundling home in Vienna by destitute parents that he never knew. For the first 7 years of his life he was raised by adoptive parents. However, he was returned to the home when his gift began to manifest early and he started seeing spirits.

His gift was so disturbing to others that the nuns had to separate him from the other children for his safety. They were eager to be rid of the child, so when an old minstrel named Lubek came calling and offered to take the boy away Klaus was turned over with no questions asked.

Lubek was an associate of the tremere magi of Roznov and brought Klaus to the senior magus, Severicus. After evaluating the boy Severicus decided that Klaus would work in the covenant until he was old enough to start training. At the age of 10 he was deemed fit to start apprenticeship and was assigned to Scaeva the tremere physician.

Klaus had finally found a place where he was accepted and developed a fierce loyalty to his parens and his house. The next 15 years were occupied with hermetic study as well as the physical training typical of a Tremere apprenticeship.

During the 10th year of his apprenticeship Klaus was badly wounded while trying to defend a housemate and fellow apprentice from an angry crowd. The injuries he suffered during the attack left him disfigured. He is missing his left ear and the tip of his nose which causes his face to resemble a skull. Being very aware of how his appearance affects others, he wears a cloth mask over his nose and lower face.

The guilt he feels over the death of his housemate drives him to find a way to bypass the limit of the soul and permanantly restore life.

Reputations:None

Decrepitude:0

Warping:0(0)

Intelligence:+3
Perception:0
Strength:0
Stamina:0
Presence:0
Communication:0
Dexterity:0
Quickness:+1

Personality Traits:
Authoritarian +3
Honest +3
Brave +2

Virtues:
The Gift*
Hermetic Magus*
Minor Magical Focus(certamen)*
Life Linked Spontaneous Magic 3h
Greater Immunity to Poison 3Sn
Skilled Parens 1h
Enduring Constitution 1g
Affinity with Finesse 1g
Second Sight 1sn


Flaws:
Driven(Discover True Resurection) 3p
Blatant Gift 3h
Mentor 1s
Disfigured 1g
Missing Ear 1g
Susceptability to Divine Power 1h

Abilities:45/75/120xp
Artes Liberales(Ritual Magic) 1(5)
Athletics(Hiking) 2(15)
Awareness(Searching) 2(15)
Brawl(Dagger) 2(15)
Chirurgy(Binding wounds) 2(15)
Concentration(Spells) 2(15)
Finesse(Corpus) 1(8)
German(Slang) 5(75)
Great Weapon 1(5)
Latin(Hermetic use) 4(50)
Magic Theory(Inventing Spells) 3(30)
Medicine(physician) 2(15)
Parma Magica(Mentem) 1(5)
Penetration(Perdo) 1(5)
Second Sight(Ghosts) 3(30)
Swim(holding breath) 2(15)

Soak:0

Wounds:

Fatigue Levels:

Equipment:Tremere blue robes, Chirurgeon's instruments

Weapons:Dagger, Staff


Arts:120+60xp=180
CREO:8(36)
INTELLEGO:0
MUTO:0
PERDO:8(36)
REGO:8(36)

ANIMAL:
AQUAM:
AURAM:
CORPUS:8(36)
HERBAM:
IGNEM:
IMAGINEM:
MENTEM:8(36)
TERRAM:
VIM:
------------------------------

Grimoire:120+30 levels

Panic of the Trembling Heart (CrMe 15)
Rising Ire (CrMe 15)
Lay to Rest the Haunting Spirit(PeMe 15)
Loss of But a Moments Memory(PeMe 15)
The Call to Slumber(ReMe 10)
Bind Wound (CrCo 10)
Chirurgeon's Healing Touch (CrCo20)
Gentle Touch of the Purified Body(CrCo 20)
The Wound that Weeps(PeCo 15)
Lifting the Dangling Puppet(ReCo 15)

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ChubbyPixie
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Re: Character Sheets

#4 Post by ChubbyPixie »

DONE!! ...mostly. One thing I'm not clear on is how one arrives at the plusses following the spells (like in the example characters).

Magus Name: Vlricus
Birth Name: Klein
Race/Nationality: Bavarian
Place of Origin:
Religion: None
Title/Profession: ?
Confidence:1(3)
Current Year:1220
Year Born:1193
Age:23
Gender:Male
Size:0
Height:5’7”
Weight:150
Hair:Dark brown
Eyes:Pale blue-green
Handedness:Left
House: Merinatus
Covenant:
Parens: Heinricus
Covenant of Apprenticeship:

Sigil: Dampness / Puddles

Background:

Vlricus' mother, Elfreide, drowned as a young child - or so her parents thought. Several villagers saw her sink into a forest pool. Attempts to save her proved futile – she never resurfaced and her body was never located. Naturally, she was assumed dead. So it came as a great shock to her parents and the rest of the villagers when, fifteen years later, she came wandering back into the village dripping wet, a young woman with a distant look in her eyes. She was holding a baby.

Elfriede and her baby, Vlricus, were shunned by the villagers. Even her parents would have nothing to do with them. They were afraid, believing she must have been replaced with a faerie dopplegänger. And her baby – Vlricus, though normal in other respects, had fish fins where his ears should have been. Clearly he was cursed. They were presently cast out and forbidden to enter the village. Though seemingly without means, Elfreide was unconcerned – indeed, she hardly noticed. Wandering near the banks of the pool where she had disappeared so many years before, she found a tiny hut, immaculately furnished yet abandoned. It was just right for her and Vlricus, almost as if it had been made for them.

They lived there throughout Vlricus’ early childhood. His memories of the time are half-remembered dreams – as he dozed off in in the twilit hut to a rushing and gurgling followed by a dark, indiscernible, man-like silhouette in the door frame. Other times his mother would disappear for days at a time, which soon became weeks, leaving him alone. During these stretches he was cared for mysteriously by some unseen agent. Food would be laid out at mealtimes, clothing appeared folded on the back of his tiny chair every morning, the house was kept clean and tidy. With no frame of reference, all this seemed perfectly normal to Vlricus. He spent his days playing near the pool and the stream that trickled into it. The wildlife seemed friendly towards him, especially the fish in the pool, who would flock to him as he waded in the shallow water, tickling his feet. On more than one occasion they prevented him from drowning as a toddler by grouping together and pushing him bodily into shallow water.

Eventually his mother disappeared, never to return. His last memory of her was an image of her wading deeper and deeper into the pool, of her turning and smiling at him just before sinking below the surface. Soon afterwards Chauncey appeared.

Playing in some reeds one day, Vlricus heard a voice. Turning around he noticed a catfish with his head poking out of the water. All the other tiny fish around his ankles were pointing attentively in the catfish’s direction. The voice came again, small yet oddly gruff, the catfish was speaking to him. It said its name was Chauncey and that henceforth, they were to be companions – the River had decreed it. Decree or no, they soon became fast friends. Raised as he was, when Chauncey swam right up out of the water and into the air to follow him home, Vlricus was was not surprised at all.

Some years later, when Vlricus was eight, an elderly magus, Heinricus, wandered near the pool, having become lost while exploring the area, which seemed to exude a strong Faerie aura. When he saw Vlricus and his talking fish companion, he knew he was special. He invited him to return with him to his covenant to be his apprentice. Vlricus turned to Chauncey, who nodded, yes. “The River decreed it,” he said.

On their way out of the area they passed near the banks of another, larger pool, more of a small lake, really. This seemed to be the cause of the elderly magus’ confusion. Looking at his maps, he could have sworn there had been a small village here just a few odd years ago. The small lake wasn’t documented at all...


Reputations:None

Decrepitude:0

Warping:0(0)

Intelligence:+3
Perception:0
Strength:+1
Stamina:+2
Presence:+1
Communication:-3
Dexterity:0
Quickness:+1

Personality Traits:

Virtues:
The Gift*
Hermetic Magus*
Faerie Magic*
Strong Faerie Blood (Undine) - 3sup
(natural longevity - aging rolls begin at fifty, See normally in darkness/semi-darkness, ears shaped like fish fins, +2 bonus to any action taken underwater)
Second Sight *
Major Magical Focus (Aquatic Creatures) – 3h
Puissant Aquam – 1h
Animal Ken – 1sup
Inoffensive to Animals – 1g

Flaws:
Necessary Condition (some part of body must be wet/damp) – 3h
Compassionate – 3pers
Faerie Friend (Talking Catfish) – 1sto
Faerie Upbringing – 1pers
Lesser Malediction (Bound to water - Must be submerged at least once per day or else must roll an extra botch die when casting spells) – 1sup

Abilities:
Artes Liberales 3
Athletics 1 (grace)
Animal Handling 2 (fish)
Animal Ken 3 (fish)
Awareness 1 (smell of water nearby)
Concentration 1 (spell concentration)
Etiquette 2 (faeries)
Faerie Lore 3 (water faeries)
Finesse 2 (Terram)
Latin 4 (Hermetic terms)
Native Language 5 (faeries)
Magic Lore 1 (magical aquatic creatures)
Magic Theory 3 (Aquam)
Parma Magica 2 (Terram)
Penetration 2 (Aquam)
Swimming 3 (underwater)
Second Sight* 1

Soak:0

Wounds:

Fatigue Levels:

Equipment: Stage armor, cloak

Weapons: Trident


Arts:
CREO:5
INTELLEGO:1
MUTO:5
PERDO:0
REGO:0

ANIMAL:3
AQUAM:7 (+3)
AURAM:0
CORPUS:1
HERBAM:0
IGNEM:1
IMAGINEM:0
MENTEM:0
TERRAM:2
VIM:0
------------------------------

Grimoire: ?

Spells:
Beast of Outlandish Size (MuAn 15)
Wielding the Invisible Sling (ReTe 10)
Unseen Arm (ReTe 5)
Mighty Torrent of Water (CrAq 20)
Footsteps of Slippery Oil (CrAq 5)
Lungs of the Fish (MuAq 20)
Touch of the Pearls (InAq 5)
The Crystal Dart (MuTe 10)
Push of the Gentle Wave (ReAq 15)
Doublet of Impenetrable Silk (MuAn 15)
Last edited by ChubbyPixie on Sat Jun 01, 2013 1:05 pm, edited 8 times in total.

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Rodriguez
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Re: Character Sheets

#5 Post by Rodriguez »

Character Concept: My character is a mixture between herbal crone, old midwife and a cat lady.
At first I also wanted to go towards healing magic but herbs are just cooler and get the job done quite well.
I didnt use any "After Apprentice XP" so she probably learned the art pretty late or in smaller batches over time. Not sure if thats allowed by the rules though it at least lessens the power gap towards the younger Mages and makes her less "warped" compared to other Mages of her age.
To stick with the odd "Chaotic Magic" theme (I really dont like the selection of the major Hermetic flaws...) I decided to randomly roll the combinations of Form and Technique for my spells and choose a spell from that list.
That worked really well though I rolled up a lot of Ignem spells for whatever reason. I guess she really likes fire...


Magus Name:Rue (Pronounced "Roo") after the Herb and her lost daughter.
Birth Name: Mirl (Annamaria)
Race/Nationality: Bavarian
Place of Origin: Bavarian Forest
Religion:Pagan
Title/Profession:
Confidence:1(3)
Current Year:1220
Year Born:1177
Age:43
Gender:Female
Size:-2
Height:
Weight:
Hair:Blonde/Grey
Eyes:Ice-Grey
Handedness:Right
House: Ex Miscellanea
Covenant:
Parens:
Covenant of Apprenticeship: The Hirschberg Coven of the White Stag

Sigil: Small plant parts (roots, flower stems, leaves) somewhere near her twist slightly.

Background: Born and raised in the Bavarian Forest

Reputations:
Order of Hermes: 3 (Hedge Wizard who cant even read!)

Decrepitude:0

Warping:

Intelligence:4 (great attribute)
Perception:2
Strength:-4 (Dwarf)
Stamina:0 (Dwarf)
Presence:2
Communication:2
Dexterity:-2
Quickness:0

Personality Traits:

Virtues:
The Gift (special)*
Hermetic Magus (free social status)*
Mythic Herbalism (major supernatural) *House bonus
Skilled Parens (minor hermetic) *House bonus

Ways of the forest (major general) 3
Inoffensive to animals (minor general and hermetic) 1
Gossip (minor general)1
Great Intelligence (minor general)1
Animal Ken(minor supernatural) 1
Skinchanger(minor supernatural) 1
Wilderness Sense (Minor Supernatural)1
Affinity Mythical Herbalism (Minor General) 1

Flaws:
Chaotic Magic (mayor Hermetic)*House flaw

Hedge Wizard (minor hermetic)
Difficult Underlings (major story) 3 //Made sude that she can already have Apprentices of her own, looking forward to see the effects of this one in play
Dwarf (major general) 3
Poor Hearing (minor general) 1
No sense of direction (minor general) 1 //Another one of my favorites! Ars Magica has some really cool flaws.
Busybody(minor personal) 1

Abilities:
Area: Bavarian Woods Lore (Legends) 1
Animal Handling(cats) 3
Animal Ken(Cats) 4
Apothecary(finding ingredients) 3/7 ingredients in woods
Awareness (searching) 1/4 in woods
Charm (Being Witty) 1
Chirurgy(diagnosis) 2
Concentration(lab work) 1
Folk Ken(peasants) 2
Intruige (Gossip) 1
Language: German(Bavarian Dialect) 5
Magic Theory(Enchanting Items) 3
Mythical Herbalism(Healing) 10
Parma Magica(Corpus) 1
Profession Midwife (Childbirth) 2
Teaching(Daughters of the Coven)2
Survival (Woods) 2/6 in woods
Stealth(natural areas) 1/5 in woods
Wilderness Sense(Dangers) 3/6 in woods


Soak:0

Wounds:

Fatigue Levels:

Equipment:

Weapons:

Grimoire: 120+30
Parching Wind (PeAq) 20
Dust to Dust (PeCo) 15
Aegis of the Hearth (ReVi) 20
Show of the Flames and Smoke (MuIg) 10
Vision of Heats Light (InIg) 20
Soothe the Raging Flames (PeIg) 20
Light Shaft of the Night (ReIg) 20
Preternatural Growth or Shrinking (MuCo) 15
Recollection of Memories Never Quite Lived (MuMe) 4
Demons Eternal Oblivion(PeVi) 6

------------------------------


CHARGEN & XP

Youth XP: 45
German (frei)
Awareness (5)
Charm (5)
Stealth (5)
Survival (15)
Folk Ken (15)

Apprentice XP:240+60

Arts: xp=(15*15)=225
CREO:5
INTELLEGO:5
MUTO:5
PERDO:5
REGO:5

ANIMAL:5
AQUAM:5
AURAM:5
CORPUS:5
HERBAM:5
IGNEM:5
IMAGINEM:5
MENTEM:5
TERRAM:5
VIM:5

Magic Theory 30
Concentration 5
Bavarian Forest Lore 5
Chirurgy 15
Teaching 15
Parma Magica 5


Later Life XP: 43-20 = 22*15=345
Mythic Herbalism 10 (185-*1.5 Affinity)
Intruige5
Animal Ken 50
240
Apothecary 30
Animal handling 30
300
Profession15
Wildernes Sense30



After Apprentice XP: 0
Last edited by Rodriguez on Tue Apr 16, 2013 7:05 am, edited 2 times in total.

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onlyme
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Re: Character Sheets

#6 Post by onlyme »

Work in Progress... ...

Magus Name: Hansavlad

Race/Nationality:
Place of Origin:
Religion:
Title/Profession:
Confidence:
Current Year:
Year Born:
Age:
Gender:Male
Size:0
Height:5’9”
Weight:150
Hair: black
Eyes:gray
Handedness:Left
House: Guernicus
Covenant:
Parens:
Covenant of Apprenticeship:


Background:
Hansavlad grew up mean. He was quick with a book, and just as quick with his temper.

(decided to create a lovable magus after Hans Landa, the persuasive "detective" from Inglourious Bastards.
Reputations:None

Decrepitude:0

Warping:0(0)

Intelligence:+1
Perception:+2
Strength:+2
Stamina:+1
Presence:+2
Communication:-3
Dexterity:+1
Quickness:+1

Personality Traits:

Virtues:
The Gift*
Hermetic Magus*
Hermetic Prestige*
Flawless Magic 3h
Piercing Gaze 1g
Strongwilled 1g
Apt Student 1g
Subtle magic 1h


Flaws:
Infamous master -1h
Major hatred -3p
Fury -3s
if hatred and fury are too closely linked, I can switch one to something else.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


User avatar
Rodriguez
Pathfinder
Pathfinder
Posts: 352
Joined: Tue Mar 19, 2013 6:52 am

Re: Character Sheets

#7 Post by Rodriguez »

Heinrich, the Grog of Rue

Character Concept: Rues Grog is a young and rather mean bully. He picked on the wrong people once and was severly beaten and thrown into a river where he nearly drowned. Rue witnessed the whole fight and following ordeal from the sides (wearing her magical cat-skin) without interfearing. She was quite impressed by how much beating he survived and how well he did despite the odds so she decided to pull him out of the water...




Birth Name: Name:Heinrich
Race/Nationality:
Place of Origin:
Religion:Christian
Confidence:
Current Year:1220
Year Born:
Age:15
Gender:Male
Size:0
Height:1.65 m
Weight: 70 kg
Hair:Blonde
Eyes:Brown
Handedness:Right
Covenant:
Parens:

Background:

Reputations:

Decrepitude:0

Warping:

Intelligence:-2
Perception:0
Strength:2
Stamina:2
Presence:1
Communication:-2
Dexterity:2
Quickness:2

Personality Traits:

Virtues:
Peasant (free social)
Enduring Constitution(min gen)
Tough (min gen)
Affinity Brawl (min gen)

Flaws:
Compulsion: Picking on weaker people (min pers)
Social Handicap: Bully(min gen)
Poor Student (min gen)

Abilities:
Area Lore (personalities) 3
Awareness (alertness)
Athletics (running) 2
Brawl(Dodge) 7
Carouse(games of chance)1
Guile(lying to bigger people)2
Language: German(Slang) 5
Leadership (Intimidation) 2

Initiative: 2Quick+0Weap-0Enc= 2+
Attack: 2Dex+7Brawl+1Knife= 10+
Defense: 2Quick+8Brawl+0Knife= 10+
Damage: 2Str+2Knife= Attack+4
Soak:2Stam+3Tough+0Arm= 5

Wounds (-1 Penalty):

Fatigue Levels (-1 Penalty):

Equipment:

Armor: Simple shirt and linen tunic

Weapons: Knife


------------------------------


CHARGEN & XP

Youth XP: 45
German (frei)
Area Lore(15)
Brawl (15*1.5)
Athletics (15)



Later Life XP: 150
Brawl(80*1.5)
Carouse(5)
Area Lore(20)
Awareness(15)
Guile(15)
Leadership (15)

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Bhart
Ranger
Ranger
Posts: 931
Joined: Thu Oct 04, 2012 12:08 am
Location: South Jersey

Re: Character Sheets

#8 Post by Bhart »

Grogs for Hire

Sarge Ermey

Int: 0
Per: 0
Pre: -1
Com: -1
Str: 0
Sta: +1
Dex: +2
Qik: +2

Size: 0

Virtues: Covenfolk, warrior
Flaws: Weakness (talking back to magi)

Fatigue Levels:
OK
0
-1
-3
-5
Unconscious

Wound Penalties:
-1 (1-5) light
-3 (6-10) medium
-5 (11-15) heavy
Incapacitated (16-20)

Abilities:
Awareness 5 (combat)
Bows 5 (longbow)
Brawl 3 (kicking)
Great Weapon 5 (pole axe)
Leadership 3 (combat)
Single Weapon 8 (heater shield)
Thrown Weapon 4 (knife)

Encumbrance: 4

Equipment:
Axe: Init +1; Atk +4; Dfn 0; Dam +6; Str 0; Load 1
Heater Shield: Init 0; Atk 0; Dfn +3; Dam 0; Str 0; Load 2
Full Metal Scale Armor: Prot 7; Load 7

Combat totals for Axe and heater shield
Initiative: -1 (2+1-4)
Attack: +15 (2+9+4)
Defense: +14 (2+9+3)
Damage: +6 (0+6)
Soak: +8 (1+7)

-------------------------------------
Angus the Berserker

-2 Intelligence
-1 Perception
-1 Presence
-1 Communication
+3 Strength
+2 Stamina
+2 Dexterity
+1 Quickness

Size:+1
Age:15
Virtues:Covenfolk, Berserk,Large
Flaws:Short Attention Span, Wrathful

Combat Totals
Pole Axe
+2 Initiative
+13 Attack
+7 Defense
+14 Damage

Fist
+1 Initiative
+5 Attack
+5 Defense
+3 Damage

Kick
+0 Initiative
+6 Attack
+4 Defense
+6 Damage

Soak:+9(Stamina, metal full scale)

Fatigue Levels:5 (OK, -1, -3, -5, Unconscious)

Wound Penalties:
-1 (dmg 1-6)
-3 (dmg 7-12)
-5 (dmg 13-18)
Incapacitated (dmg 19-24)

Wounds:None

Abilities:
1 Area Lore (streams)
2 Athletics (running)
3 Awareness (attackers)
3 Brawl (kicking)
1 Guile (apologizing)
5 Great Weapons (pole axe)
5 Native Language (insults)
1 Single Weapon (Heater Sheild)
3 Survival (hills)

Equipment:
Pole axe
full scale armor, metal

Encumbrance:0(3)

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ChubbyPixie
Rider of Rohan
Rider of Rohan
Posts: 6112
Joined: Sat Dec 08, 2012 12:07 am

Re: Character Sheets

#9 Post by ChubbyPixie »

Well, here his is, my grog, Rudolfus the Blacksmith's Assistant. I think all I need to do now is calculate his Initiative, Attack, Defense, Damage and Soak. Otherwise, unless I've screwed something up, he's ready to get kilt by some bandits...


Character Concept: Rudolfus is a Blacksmith's assistant. He has some small potential at the craft, but is generally handicapped by his drinking problem, his somewhat quick temper, his missing eye (blacksmithing accident) and his inability to fully grasp the more advanced blacksmithing techniques. As a result, he is not as far advanced as he might be for his age. He has a rather commanding physical presence, being large and not unattractive. People tend to either immediately like him or be intimidated by his powerful physical presence. He is not a good communicator, though, when it comes to imparting useful information. And his drunken stories make no sense at all. This has not impeded his success at social drinking, his favorite pastime.


Name: Rudolfus
Birth Name: Boese
Race/Nationality: Bavarian / German
Place of Origin:
Religion:Christian
Confidence: 1 (3) (Do grogs get this?)GM: No they do not get confidence or story flaws.
Current Year:1220
Year Born: 1201
Age:19
Gender: Male
Size:0
Height: 6'0"
Weight: 250 lbs
Hair: Brown
Eyes:Brown
Handedness:Right
Covenant:

Background: When about 15 Rudolfus was inducted into an informal local "militia" to deal with a recurrent bandit problem around his village. He proved to be much better at this than at blacksmithing. The only weapon his master would allow him to use was a spare hammer, at which Rudolfus is now rather adept. He certainly doesn't mind hitting people with it.

Reputations: None

Decrepitude: 0

Warping: 0

Intelligence: -2
Perception: -1
Strength: +3
Stamina: +2
Presence: +2
Communication: -2
Dexterity: +2
Quickness: -1

Personality Traits:
Loyal +1
Brave +3
Tolerant -1

Virtues:
Covenfolk
Warrior
Puissant Single Weapon (hammer)
Reserves of Strength

Flaws:
Weakness (drinking)
Missing Eye (left)
Motion Sickness

Abilities:
Area Lore: 4 (around covenant)
Bargain: 2 (weapons)
Brawl: 3 (punches)
Brawl: 3 (grapples)
Carouse: 5 (with strangers)
Craft: 1 (blacksmithing)
Folk Ken: 4 (townsfolk)
Native Language: German 5
Single Weapon: 4 +2 (hammer)

Initiative:
Attack:
Defense:
Damage:
Soak: +4

Wounds:

Fatigue Levels:

Equipment: clothes, blacksmithing apron

Armor: hard leather

Weapons: hammer

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