A place to keep the current events updated such as what manner of NPCs are in town and what you know about them.
Every month in game this will update as NPCs interact and events resolve. (All events are random as are all hirable NPCs)
Locations
Borderton: The last true settlement before the borderlands spread out to the west. With no more than 500 residents its barely a town at all but more people arrive every week when the passes open. Most are heading further west, but some stay. Because of this influx it has amenities that belie its small population with many skilled artisans and plenty of eager-eyed youth looking for adventure.
Vizkeep: The Margrave's fort overlooking Borderton. It is still mainly constructed of wood with a single stone tower.
Raven's Well: A day's hard march west from Borderton. A wooden tower kept by Ravenfolk with a covered well offers a bit of shade and respite for a farthing per man or a penny per ox.
Springkeep: A pilgrimage site for the Church a week northwest of Raven's Well. A simple tower stands above the pools for now but a motte-and-bailey is beginning to take shape. Those who tithe a month's wages (in cash or kind) are permitted to bathe in the healing waters. Some say a glowing pool lies within a cave beneath the tower that has more powerful effects.
The Lost Watchfort:After defeating the Ogres this ruined keep along the Old Road is now free to be explored.
Notable People and Groups
The Margrave (Vizkeep): His Lordship, Sir Kelemer Vizmark, Margrave of the Westmarch and Keeper of the Pass. Sir Kelemer is the master of Vizkeep and Lord Mayor of Borderton.
The Abbot (Springkeep): Reverend Elder Tomas St. Virtas is the highest ranking Churchman in the Borderlands and serves as Abbot of Springkeep.
The Wizard: Tobran Vizmark is the Margrave's uncle. He resides in a tower in the mountains south of Vizkeep and keep to himself though he is often in town on market day looking to strange plants and such for his studies.
Kuon the Southron: A curious fellow from far away Zahar who buys and sells exotic beasts, save for an ugly, ornery creature twice the size of a warhorse he calls Kamal. He says he's had the beast since it was no bigger than a fawn.
The Order of the Blue Lily: An ostensibly chivalric order of knighthood consisting of the the spares of noble clans. Sir Tylar is the current captain and he commands a dozen knights. His adjutants are Sir Schad the Stout and Sir Kyl the Pious.
Gurav Graka: A dwarven Thane. His people call themselves the Dawigar. He is in town with three of his close kin on a mission to the east but he needs assistance.
Rumors and Leads
The Marquessa comes from a family that claims elvish descent. It is widely known as such is represented in their heraldry. What is less known is how recent that bloodline is. Some say she is a half-elf herself. Others reckon it was her mother (or mother's mother, etc). A scant few suggest a male elf, but as that would affect patrilineage it is dismissed by most.
Dragon sighting in the northern mountains. Woodsmen claim to occasionally see a great beast soaring over the northern peaks and that it shines like a mirror in the sun.
Plot Hooks, Events and NPCs
scarik
Message
Author
Re: Plot Hooks, Events and NPCs
I've got a hand drawn map but it doesn't photo well so I've been playing with some hex mapping tools. This is made with HexTML.
Borderton itself is on the right edge, two thirds down. The road is largely just a track worn in by feet with very little prepared or maintained surface. You can see Raven's Well along the road and then further northwest is Springkeep. At the western edge of this map level with Borderton is a somewhat lonely mountain. Hopefully the icons all make sense. The largest amount are the straw colored grasslands (the ones with the graphic) while the bare straw color is more clear due to the grazing animals along the road.
These are ostensibly 6 mile hexes.
Rough Legend:
Brown hex with Black Triangle: Mountain. The NE ones with hollow triangles are snowy/more forbidding.
Green hex with triable and doodle: forested mountain. the darker sort are more coniferous
Tan hex, round bumps: Hills
Green Hex, round bumps and a doodle: You guessed it, forested hills.
Brown hex with an M shape: Badlands. Rough, broken terrain.
Brown Line: road
Blue line: river
Borderton itself is on the right edge, two thirds down. The road is largely just a track worn in by feet with very little prepared or maintained surface. You can see Raven's Well along the road and then further northwest is Springkeep. At the western edge of this map level with Borderton is a somewhat lonely mountain. Hopefully the icons all make sense. The largest amount are the straw colored grasslands (the ones with the graphic) while the bare straw color is more clear due to the grazing animals along the road.
These are ostensibly 6 mile hexes.
- Borderlands near Borderton.jpg (273.62 KiB) Viewed 436 times
Brown hex with Black Triangle: Mountain. The NE ones with hollow triangles are snowy/more forbidding.
Green hex with triable and doodle: forested mountain. the darker sort are more coniferous
Tan hex, round bumps: Hills
Green Hex, round bumps and a doodle: You guessed it, forested hills.
Brown hex with an M shape: Badlands. Rough, broken terrain.
Brown Line: road
Blue line: river
Re: Plot Hooks, Events and NPCs
The Party has agreed to aid Gurav Graka.
Gurav Graka
Dwarf Fighter 1 (HD 2, hp 2, SD 0, sp 0). Lawful
A&AC: W(l)/W(s), Enc: Moderate
Ability Scores: Strength +1, Constitution +1, Dexterity -1
Feats: Dwarven Racial Abilities
Skills: Thane (dwarf)
Weapons: bearded axe, short sword, hand axe, dagger, large round shield
Armor: hauberk with bracers, coif and sallet
Gear: adventuring pack (heavy), traveling clothes, gold pendant
Silver: plenty
Borav Kograk,
Dwarf Cleric 1 (HD 1, hp 1, SD 1, sp 1). Lawful
A&AC: W(l)/W(s), Enc: Moderate
Ability Scores: Constitution +1, Wisdom +1, Dexterity -1
Feats: Dwarven Racial Abilities
Skills: Runepriest (dwarf)
Runes: Command Word, Cure Wounds, Protection from Evil
Weapons: warhammer, throwing hammer, dagger, large round shield
Armor: hauberk with bracers, coif and sallet
Gear: adventuring pack (heavy), traveling clothes, silver holy symbol
Hodlar Morrgrak
Dwarf Rogue 1 (HD 2, hp 2, SD 0, sp 0). Lawful
A&AC: D(h)/D(s), Enc: Moderate
Ability Scores: Constitution +1, Intelligence +1, Charisma -1
Feats: Dwarven Racial Abilities
Skills: Laborer, Machinist (dwarf)
Weapons: heavy crossbow with winch, short sword, dagger
Armor: hauberk and cap
Gear: adventuring pack (heavy), traveling clothes, bronze pendant, quiver (12 bolts)
Korev Grakar
Dwarf Fighter 1 (HD 2, hp 2, SD 0, sp 0). Lawful
A&AC: H(l)/W(-), Enc: Moderate
Ability Scores: Strength+2, Constitution +1, Dexterity -1, Charisma -1
Feats: Dwarven Racial Abilities
Skills: Soldier (dwarf)
Weapons: long axe, short sword, 2 hand axe, dagger
Armor: hauberk with bracers, coif and sallet
Gear: adventuring pack (heavy), traveling clothes, silver pendant
Dwarf Fighter 1 (HD 2, hp 2, SD 0, sp 0). Lawful
A&AC: W(l)/W(s), Enc: Moderate
Ability Scores: Strength +1, Constitution +1, Dexterity -1
Feats: Dwarven Racial Abilities
Skills: Thane (dwarf)
Weapons: bearded axe, short sword, hand axe, dagger, large round shield
Armor: hauberk with bracers, coif and sallet
Gear: adventuring pack (heavy), traveling clothes, gold pendant
Silver: plenty
Borav Kograk,
Dwarf Cleric 1 (HD 1, hp 1, SD 1, sp 1). Lawful
A&AC: W(l)/W(s), Enc: Moderate
Ability Scores: Constitution +1, Wisdom +1, Dexterity -1
Feats: Dwarven Racial Abilities
Skills: Runepriest (dwarf)
Runes: Command Word, Cure Wounds, Protection from Evil
Weapons: warhammer, throwing hammer, dagger, large round shield
Armor: hauberk with bracers, coif and sallet
Gear: adventuring pack (heavy), traveling clothes, silver holy symbol
Hodlar Morrgrak
Dwarf Rogue 1 (HD 2, hp 2, SD 0, sp 0). Lawful
A&AC: D(h)/D(s), Enc: Moderate
Ability Scores: Constitution +1, Intelligence +1, Charisma -1
Feats: Dwarven Racial Abilities
Skills: Laborer, Machinist (dwarf)
Weapons: heavy crossbow with winch, short sword, dagger
Armor: hauberk and cap
Gear: adventuring pack (heavy), traveling clothes, bronze pendant, quiver (12 bolts)
Korev Grakar
Dwarf Fighter 1 (HD 2, hp 2, SD 0, sp 0). Lawful
A&AC: H(l)/W(-), Enc: Moderate
Ability Scores: Strength+2, Constitution +1, Dexterity -1, Charisma -1
Feats: Dwarven Racial Abilities
Skills: Soldier (dwarf)
Weapons: long axe, short sword, 2 hand axe, dagger
Armor: hauberk with bracers, coif and sallet
Gear: adventuring pack (heavy), traveling clothes, silver pendant
Re: Plot Hooks, Events and NPCs
This is the newest OOC map. Its based on things you have learned in character but you don;t actually have a physical map because that requires a cartographer.
- Late Spring 668 Map.jpg (678.46 KiB) Viewed 290 times
Re: Plot Hooks, Events and NPCs
Strongholds and Domains
Eventually this will be more relevant but for now I figure I can add the basics of the domains you have encountered so you can see the rules.
Vizmark (Net Income: £15s19p6)
Stronghold: Vizkeep (Stone Tower) @ (50,19): £750 invested (upkeep £3s15)
Settlement: Borderton (Village) @(50,19): 100/125 Families, £50 invested (upkeep £4s1)
Domain Type: Borderlands
Hexes controlled: 8 (50,19; 49,19-20; 48,18-20; 47,19-20)
Average Hex Land Value: 6p/family
Population: 810 Families
Militia: 91/182 conscripts
Min Garrison:£2s3p3 (543p) per month
Eventually this will be more relevant but for now I figure I can add the basics of the domains you have encountered so you can see the rules.
Vizmark (Net Income: £15s19p6)
Stronghold: Vizkeep (Stone Tower) @ (50,19): £750 invested (upkeep £3s15)
Settlement: Borderton (Village) @(50,19): 100/125 Families, £50 invested (upkeep £4s1)
Domain Type: Borderlands
Hexes controlled: 8 (50,19; 49,19-20; 48,18-20; 47,19-20)
Average Hex Land Value: 6p/family
Population: 810 Families
Militia: 91/182 conscripts
Min Garrison:£2s3p3 (543p) per month
- 30 light infantry
13 heavy infantry
11 archers
6 crossbowmen
- Attachments
-
- Vizmark Domain.jpg (50.72 KiB) Viewed 274 times
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