Gerdal: [1d100]=75 [1d20]=1
Amos cannot see into the Darkness but Gerdal can using her Witchsight spell and link to Harkazz. He speaks anyway, questioning the Dark Knight to reveal his intents. Instead he silently gestures a 'come hither' somatic to Gerdal who finds no resistance to follow the impulse to step into the tunnel.Amos looks at the undead looking guardian of the dark passage.
"Excuse me friend. Can we be of some service to you. How did you get in here and what is your purpose, if I may ask?"
"Stay here." she says to her comrades and gathering her gear and wits, plus heart in mouth trepidation and Familiar upon her shoulder, she steps into the tunnel being immediately swallowed by the Dark. You hear her footsteps recede; no scream for help, no voiced incantations, no clash of steel upon stone.
Isvand bleeps into the other Guild exploration. In reply you receive note from Sigrid they have encountered a large chapel like crypt with zombies wandering inside and several corridors branching in each cardinal direction. Her words whispered lest she attracts attention.
Sir Dewey stands with Amos by the pit, staring after the sorceress. The Paladin's shield does not illuminate, which usually triggers in the presence of undead. After both wait a moment, Gideon invokes a Light spell to counter the dark, calling upon St Ygg to shine his radiance and blessing around. You find the passage has a Continual Darkness or enhanced permanence in place so the summoned Light acts very much like a torch, radiating an orb of brightness but not cancelling out the greater magics. Still you can see the passage interior, extending thirty feet in length with an alcove crypt to the west that has been excavated out, rubble strewn across the floor. Of Knight abd Witch there are no signs. Gideon can enter cautiously, but despite careful investigation, he cannot trace Gerdal. There are no signs of recent conflict or bloody marks and each wall in the passage appears soundly constructed and not veiling any secret exits.
Cosmo can brave the breached wall being one of the smaller characters, entering the area to the north. Behind him the miners.
actionsPeering through before any brave person takes the plunge, you can see a dry by fetid passage extending sixty feet at least northwards with three crypts set at regular intervals on the left hand side (west). There are no lights or sounds emanating from the passage but several bleached white and well gnawed bones do litter the floor which gives that slight warning that all may not be so favourable ahead.