UE Issue #4 Prelude: Montage
Re: UE Issue #4 Prelude: Montage
I think I get it. Mostly offensive then. As KL is going to try to grapple with me I was wondering if Grimm could use it to escape the grapple but it sounds like no. he will just have to rely on his physical abilities in this case.
Re: UE Issue #4 Prelude: Montage
I think the process would be: KL try to grab, which is normal OCV/DCV stuff with CSLs applied. KL has a 30 TK Str, and would roll "body" for the grab. Grimm gets a 0 phase action with Casual Str (half his regular Str) to immediately break free. If Grimm has any form of "Martial Escape", that would help.
If still held, KL can Crush or Throw the target *in the same phase, with no extra attack roll required*. This is news to me, but good stuff. Each segment afterwards, KL needs to roll an attack to move Grimm, and Grimm can try to escape. If Grimm doubles the body to escape, he has a full round of action left.
As always, that's subject to fact check by gurusql. He knows the rules a lot better.
If still held, KL can Crush or Throw the target *in the same phase, with no extra attack roll required*. This is news to me, but good stuff. Each segment afterwards, KL needs to roll an attack to move Grimm, and Grimm can try to escape. If Grimm doubles the body to escape, he has a full round of action left.
As always, that's subject to fact check by gurusql. He knows the rules a lot better.
Re: UE Issue #4 Prelude: Montage
Those rules are correct, just with some clarifications. Grab comes with a -1 OCV / -2 DCV. The Casual STR is only straight STR (cannot use Martial Escape there). Also the grabbed opponent can spend and action to escape (this is where Martial Escape helps!). And if you "just escape" (less than twice the BODY) that is your action
Re: UE Issue #4 Prelude: Montage
OK, let me know when/what I need to roll.
Re: UE Issue #4 Prelude: Montage
Not wishing to overload Rex too much with rolling for two characters at once, so once KL and Grimm have finished then Azir and Umbra could have a go."
Re: UE Issue #4 Prelude: Montage
We don't have to roll as an interactive thing, more thinking through the process.
Re: UE Issue #4 Prelude: Montage
If we want to speed things up then not rolling is fine. Otherwise I prefer rolling so that I can see it better and it helps for me to get it down. I think I can handle both at once, I am starting to feel better.
Re: UE Issue #4 Prelude: Montage
Okay, here's a base roll of the grab.
Straight [_3d6]=(1+6+3)=10
KL has an OCV of 6. I'm not sure why a telekinetic grab takes a minus to the OCV and DCV, but it's -1 and -2 respectively.
STR of the Grab is average, 6 Body.
Grab STR [_6d6]=(6+4+1+5+6+1)=23
If Grimm was holding his action, IIUC, he can roll 1/2 of his STR and if he beats 6 then he's free and still has his full action. That's mostly to deal with super strong characters being grabbed by very weak characters. Grimm can probably then roll with his full STR, as a (half?) action.
Straight [_3d6]=(1+6+3)=10
KL has an OCV of 6. I'm not sure why a telekinetic grab takes a minus to the OCV and DCV, but it's -1 and -2 respectively.
STR of the Grab is average, 6 Body.
Grab STR [_6d6]=(6+4+1+5+6+1)=23
If Grimm was holding his action, IIUC, he can roll 1/2 of his STR and if he beats 6 then he's free and still has his full action. That's mostly to deal with super strong characters being grabbed by very weak characters. Grimm can probably then roll with his full STR, as a (half?) action.
Re: UE Issue #4 Prelude: Montage
For Grimm:
30 Str and 11 Body
Has a martial art (11-) with martial escape, grapple, and hip throw (those are just the ones I thought might be relevant, he has others).
Under combat notes it says he has a 45 Str vs Grab and minimum 40 Str to hold.
What do I roll?
30 Str and 11 Body
Has a martial art (11-) with martial escape, grapple, and hip throw (those are just the ones I thought might be relevant, he has others).
Under combat notes it says he has a 45 Str vs Grab and minimum 40 Str to hold.
What do I roll?
Re: UE Issue #4 Prelude: Montage
Okay two different concepts with the same terms. The character has Body and STR, as does the Force based Telekinetic Grab.
KL has an Attack "STR" of 30, so he rolls 6d6 (1d6 per 5 points). Just like a normal attack, I roll 6d6, but only count the Attack Body, the same 2 points for each 6 rolled, 1 point for each 2-5 rolled. In the Attack above, I rolled an Attack with 6 Body.
If Grimm has a 45 Str vs Grabs, then he rolls 9d6 (counting Body) as an ACTION. However, he can roll half that, for FREE, and if he beats my 6 Body Attack, he is out of the grab as a Zero Phase action. That means he still gets his full movement/attack. In this case, you should roll 4d6 counting Body, and I think 1d3, counting Body. This costs you nothing, and then you can decide what to do for your next action.
Make sense?
KL has an Attack "STR" of 30, so he rolls 6d6 (1d6 per 5 points). Just like a normal attack, I roll 6d6, but only count the Attack Body, the same 2 points for each 6 rolled, 1 point for each 2-5 rolled. In the Attack above, I rolled an Attack with 6 Body.
If Grimm has a 45 Str vs Grabs, then he rolls 9d6 (counting Body) as an ACTION. However, he can roll half that, for FREE, and if he beats my 6 Body Attack, he is out of the grab as a Zero Phase action. That means he still gets his full movement/attack. In this case, you should roll 4d6 counting Body, and I think 1d3, counting Body. This costs you nothing, and then you can decide what to do for your next action.
Make sense?
Re: UE Issue #4 Prelude: Montage
For the record here, Grimm does have a 30 STR and does have Martial Escape. The half strength change to break out is 3d6 (based on half of 30 STR => 15 STR) [This will almost NEVER work for you], but when using an attack action Grimm gets an effective 45 STR so he gets 9d6 since he can use the Martial Escape maneuver. That will be Grimms action unless with that 9d6. With that 9d6 if he rolls equal to or less than the Grabber then he is still being Grabbed. If Grimm rolls, more, but less than twice it uses an action to get free and if Grimm rolls twice or more of the Grabbers BODY then Grimm gets a full action.
Re: UE Issue #4 Prelude: Montage
once you guys have tried this out for a bit I'd like to try some grabbing between Umbra and Azir, plus some martial block rolls, if that's OK.
Re: UE Issue #4 Prelude: Montage
I'll try not to misconstrue that and laugh... Oops, rolled an 18.
Re: UE Issue #4 Prelude: Montage
<splutters> <mumble>Youth of today, mind the in the gutter</mumble>
Re: UE Issue #4 Prelude: Montage
LOL
She is not as skilled as Grimm, but a lot stronger and tougher.
She is not as skilled as Grimm, but a lot stronger and tougher.
Re: UE Issue #4 Prelude: Montage
If Grimm has an action, then he can still try to break free. IIUC, KL can "affect" Grimm without another roll, still as a part of KL's original action. In this case, the "affect" is to just move Grimm slightly, which KL does.
"Would you like me to keep going, so you can break out of it?" Knight Light said. "I assume you don't want me to squeeze."
Re: UE Issue #4 Prelude: Montage
Grimm
Grimm tries to escape using a full action.
I think this is 9d6 but let me know if I screwed it up.
Escape [_9d6]=(3+4+4+3+1+4+2+3+4)=28
Grimm tries to escape using a full action.
I think this is 9d6 but let me know if I screwed it up.
Escape [_9d6]=(3+4+4+3+1+4+2+3+4)=28
Re: UE Issue #4 Prelude: Montage
You got it right. That gives 8 BODY, which is more than the 6 of KL's attack. That's Grimm's action. If you had rolled 12 BODY, then you would still have a Full action left.Rex wrote: ↑Mon May 15, 2023 4:03 pm Grimm
Grimm tries to escape using a full action.
I think this is 9d6 but let me know if I screwed it up.
Escape [_9d6]=(3+4+4+3+1+4+2+3+4)=28
Re: UE Issue #4 Prelude: Montage
Thanks, so he managed to escape the grapple?