[001] Into the Blackmarsh
Re: [001] Into the Blackmarsh
Sorry for formatting, I won't do 6 [1d1000-1] rolls at once again...
Actually, going forward, let's just do [1d1000] rolls and if you roll a 1000, treat it as 000. That will make the rolls take less space and be less confusing.
Actually, going forward, let's just do [1d1000] rolls and if you roll a 1000, treat it as 000. That will make the rolls take less space and be less confusing.
Re: [001] Into the Blackmarsh
Poeninus
He goes with Barkskin III on himself.
Barkskin III [1d1000]=415
Then he moves up to Ylyndyr, if able to without any penalty he will draw his weapon.
He goes with Barkskin III on himself.
Barkskin III [1d1000]=415
Then he moves up to Ylyndyr, if able to without any penalty he will draw his weapon.
Re: [001] Into the Blackmarsh
Spell succeeds. He can move halfway up to Ylyndyr and draw his spear and shield.Rex wrote: ↑Tue May 02, 2023 4:57 am Poeninus
He goes with Barkskin III on himself.
Barkskin III [1d1000]=415
Then he moves up to Ylyndyr, if able to without any penalty he will draw his weapon.
Re: [001] Into the Blackmarsh
A few questions. Is Ylyndyr able to close and attack this round,or are they too far away? Also I assume that they currently have cover so that if they don't move out and engage then I will a penalty to hit them with both weapon and spell?
Re: [001] Into the Blackmarsh
The goblins are about a full move away Ylyndyr would not be able to reach them and attack this turn unless they also charge him. They are in cover but that would only affect missile spells. Casting a Fireball spell is most likely going to hit one of the bushes not your target (fireballs are +5 to hit, but that's also +5 to hit intervening obstacles like cover). Clumsiness is a spell you can cast in one turn which might be a good thing to do while you wait for them to engage you or your friends to catch up and then the whole party go crashing into the brush.
Re: [001] Into the Blackmarsh
Ylyndyr decides it's best to wait for the others and present a united front, so casts clumsiness (short) at one of the goblin foes.
Re: [001] Into the Blackmarsh
OK, this is what I think is happening turn 2:
Ylyndyr casts short clumsy on a goblin
Poeninus draws sword and shield and moves halfway to Ylyndyr
Marcus will move up to beside Ylyndyr
Ferdiand will move up to beside Ylyndyr (while he COULD charge and attack one, that would leave him to be surrounded by goblins)
The goblins, deciding their bows aren't all that effective, draw spear and shield and move halfway up to the PCs.
Ylyndyr, roll [1d1000] for casting Short Clumsiness.
Ylyndyr casts short clumsy on a goblin
Poeninus draws sword and shield and moves halfway to Ylyndyr
Marcus will move up to beside Ylyndyr
Ferdiand will move up to beside Ylyndyr (while he COULD charge and attack one, that would leave him to be surrounded by goblins)
The goblins, deciding their bows aren't all that effective, draw spear and shield and move halfway up to the PCs.
Ylyndyr, roll [1d1000] for casting Short Clumsiness.
Re: [001] Into the Blackmarsh
Sounds correct to me.
Re: [001] Into the Blackmarsh
That's a -7. Fortunately your success rate is INTadj (5) + Caster Level (4) - Spell Level (2) = 7 so you net a 0 for success.
The saving throw:
Not very good. The goblin is now clumsy.
Re: [001] Into the Blackmarsh
The next turn Poeninus joins the Ylyndyr and the others as the goblins close. I assume you form a defensive line. With 6 goblins, those at the end will wind up with two goblins on them. Who would you like at the ends of the line? Those who use a shield are in a better position to defend against two attacks. You also have the option of attacking an ally's goblin instead of your own (and the goblins can do the same). There is enough brush that you can anchor your line so that the goblins can't flank you (in which case 3 could attack one at the end with the 3rd only being able to be dodged).
For example, your line might be Poenenis, Ferdinand, Ylyndyr, Marcus (putting the shieldsmen at the ends).
For example, your line might be Poenenis, Ferdinand, Ylyndyr, Marcus (putting the shieldsmen at the ends).
Re: [001] Into the Blackmarsh
Poenenis
Poenenis will take an end.
Poenenis will take an end.
Re: [001] Into the Blackmarsh
I'm happy with the order in your example (Ylyndyr doesn't have a shield and so shouldn't go on an end, and we should alternate PC and NPC)
Re: [001] Into the Blackmarsh
Since you have the advantage of positioning and those at the end can't be flanked, you each only have to deal with two attacks. The goblin hit with the Clumsiness spell is in position 2, basically in front of Poeninus. Ferdinand can attack that one or the one more or less in front of him. Poeninus can attack either that one or the one at the end. A similar situation occurs at the other end.
So basically G1 and G2 can attack Poenius, G2 and G3 can attack Ferdinand, G4 and G5 can attack Ylyndyr, G5 and G6 can attack Marcus
Poeninus can attack G1 or G2, Ferdinand G2 or G3, Ylyndyr G4 or G5, Marcus G5 or G6.
Ferdinand is going to attack G2 in hopes that if you concentrate on goblins, they can be quickly dispatched. Marcus will attack G5 under the same thought.
So basically G1 and G2 can attack Poenius, G2 and G3 can attack Ferdinand, G4 and G5 can attack Ylyndyr, G5 and G6 can attack Marcus
Poeninus can attack G1 or G2, Ferdinand G2 or G3, Ylyndyr G4 or G5, Marcus G5 or G6.
Ferdinand is going to attack G2 in hopes that if you concentrate on goblins, they can be quickly dispatched. Marcus will attack G5 under the same thought.
Re: [001] Into the Blackmarsh
G1 attacks Poeninus
G2 and G3 attack Ferdinand
G4 and G5 attack Ylyndyr
G6 attacks Marcus
Poeninus 334 is a -3, 7 + 3 is 4, a miss
Ylyndyr 717 is a +3, 8+3 is an 11, a miss
That makes a 9989, a +20 for Ferdinand, 17+20 is 37, vs G2's clumsy 9 defense is 11x damage (37 - 9 - 2 [chain has 2 crit pro] is 26, looking on the multiple damage chart is 11x).
G2's chest is rent open and it collapses to the ground.
327 a -4 for Marcus, 14-4 is 10, since he is attacking G5 on the secondary, that's a hit
The goblin is wearing chain that absorbs 4 so 10 will get through (that is enough to stun the goblin, G5 will be -4 defense next round and can only stand back up)
6 goblins attack[1d1000]=643[1d1000]=176[1d1000]=995[1d1000]=759[1d1000]=742[1d1000]=414
G1 643 is +2, 7+2 is 9 which misses Poeninus's 10 defense with shield
G2 176 is -7, 7-3-7 (extra -3 for Clumsiness) is -3 which misses
G3 995 is +17 (technically one would roll an extra digit, but the breaks are 9946 and 9965 so no need here), 7+17 is 24 vs Ferdinand's secondary defense of 11 is (24 - 11 - 2 crit pro is 11, 4x damage on the multiple damage chart)
Ferdinand's Heavy Dragon Leather absorbs 4, 23 points get through, Ferdinand drops to the ground with 0 HP.
G4 759 is +4, 7+4 is 11 vs Ylyndyr's dodge of 4 (since it's better than his 9 - 6 secondary parry) is a double damage hit (crit pro doesn't come into play for double damage)
Ylyndyr's armor absorbs 4 +4 for Barkskin so 6 gets through, a notable wound
G5 742 is a +4, 7+4 is 11 vs Ylyndyr's 9 defense is a hit
Which barely scratches his armor.
G6 414 is -2, 7-2 is 5, a solid miss.
So at the end of the round, G2 is dying. Ferdinand is unconscious. G5 is stunned. Ylyndyr is wounded but not negatively impacted.
Declare next actions. Poeninus could try and make sure Ylyndyr doesn't get triple teamed by G3 stepping over Ferdinand, though with G5 being stunned, there is a one round reprieve and G5 could easily be taken out.
G2 and G3 attack Ferdinand
G4 and G5 attack Ylyndyr
G6 attacks Marcus
Poeninus 334 is a -3, 7 + 3 is 4, a miss
Ylyndyr 717 is a +3, 8+3 is an 11, a miss
That makes a 9989, a +20 for Ferdinand, 17+20 is 37, vs G2's clumsy 9 defense is 11x damage (37 - 9 - 2 [chain has 2 crit pro] is 26, looking on the multiple damage chart is 11x).
G2's chest is rent open and it collapses to the ground.
327 a -4 for Marcus, 14-4 is 10, since he is attacking G5 on the secondary, that's a hit
The goblin is wearing chain that absorbs 4 so 10 will get through (that is enough to stun the goblin, G5 will be -4 defense next round and can only stand back up)
6 goblins attack[1d1000]=643[1d1000]=176[1d1000]=995[1d1000]=759[1d1000]=742[1d1000]=414
G1 643 is +2, 7+2 is 9 which misses Poeninus's 10 defense with shield
G2 176 is -7, 7-3-7 (extra -3 for Clumsiness) is -3 which misses
G3 995 is +17 (technically one would roll an extra digit, but the breaks are 9946 and 9965 so no need here), 7+17 is 24 vs Ferdinand's secondary defense of 11 is (24 - 11 - 2 crit pro is 11, 4x damage on the multiple damage chart)
Ferdinand's Heavy Dragon Leather absorbs 4, 23 points get through, Ferdinand drops to the ground with 0 HP.
G4 759 is +4, 7+4 is 11 vs Ylyndyr's dodge of 4 (since it's better than his 9 - 6 secondary parry) is a double damage hit (crit pro doesn't come into play for double damage)
Ylyndyr's armor absorbs 4 +4 for Barkskin so 6 gets through, a notable wound
G5 742 is a +4, 7+4 is 11 vs Ylyndyr's 9 defense is a hit
Which barely scratches his armor.
G6 414 is -2, 7-2 is 5, a solid miss.
So at the end of the round, G2 is dying. Ferdinand is unconscious. G5 is stunned. Ylyndyr is wounded but not negatively impacted.
Declare next actions. Poeninus could try and make sure Ylyndyr doesn't get triple teamed by G3 stepping over Ferdinand, though with G5 being stunned, there is a one round reprieve and G5 could easily be taken out.
Re: [001] Into the Blackmarsh
Poeninus
Poeninus will attack G3.
I can't roll until later, could someone roll for me please.
Poeninus will attack G3.
I can't roll until later, could someone roll for me please.