Campaign ID 1009
Please use this thread to create and/or discuss your characters. Another sub forum will be set up later for finished characters.
Keep in mind any rolls before 1/1/2023 6:37 pm EST WILL NOT BE ALLOWED.
In the Starter set the adventures are set in the shire and pregens were all Hobbits (how cool it is to say that finally) however closely or distantly related to Bilbo and Frodo. If you are salivating to play all Hobbits if your own, tell me.
But I’ve a feeling someone wants to play a Ranger, Dwarf or Elf somewhere in Eriador and that’s equally cool as well. You guys decide amongst yourselves.
Also seeing how this is Tolkien’s Middle Earth, let’s respect that and observe those traditions with regard to names and culture.
And most importantly, LET’S HAVE FUN!
Character Generation
Re: Character Generation
Ranger/Treasure Hunter
Ranger Attributes [1d6]=3
Strength 6
Heart 5
Wits 3
Ranger Blessing, add 1 to any attribute, +1 to Wits
Strength 6
Heart 5
Wits 4
Endurance 26
Hope 11
Parry 18
Favored Skills: Awareness, Hunting, Lore, Scan, and Stealth
Combat proficiencies: Spear 3 and Bow 1
Distinctive Features: Burglary, Honorable, and Swift
Language: Westron
Previous experience: increase Spear to 3 (6 points), Scan to 2 (2 points), Craft to 1 (1 point), and Insight to 1 (1 point)
Weapons: Spear and Bow with quiver and 20 arrows
Armor: Close Fitting Leather Corslet
Traveling gear: Clothing etc
Useful Items: Hunting knife and salt (Hunting)
Valour 1
Wisdom 1
Reward: Close Fitting Leather Armor
Virtue: Mastery (Awareness and Lore)
I will get more details up when I get some more time.
Ranger Attributes [1d6]=3
Strength 6
Heart 5
Wits 3
Ranger Blessing, add 1 to any attribute, +1 to Wits
Strength 6
Heart 5
Wits 4
Endurance 26
Hope 11
Parry 18
Favored Skills: Awareness, Hunting, Lore, Scan, and Stealth
Combat proficiencies: Spear 3 and Bow 1
Distinctive Features: Burglary, Honorable, and Swift
Language: Westron
Previous experience: increase Spear to 3 (6 points), Scan to 2 (2 points), Craft to 1 (1 point), and Insight to 1 (1 point)
Weapons: Spear and Bow with quiver and 20 arrows
Armor: Close Fitting Leather Corslet
Traveling gear: Clothing etc
Useful Items: Hunting knife and salt (Hunting)
Valour 1
Wisdom 1
Reward: Close Fitting Leather Armor
Virtue: Mastery (Awareness and Lore)
I will get more details up when I get some more time.
Re: Character Generation
Celegon
Elf-Warden
Attribute Roll Attributes [1d6]=5
Strength: 5
Heart: 4
Wits: 5
Endurance: 25
Hope: 12
Parry: 17
Load: 8
Favored Skills: Song, Awareness, Healing
Skills: AWE 2 | ENHEARTEN 1 | PERSUADE 0 | ATHLETICS 2 | TRAVEL 1 | STEALTH 3 | AWARENESS 2 | INSIGHT 0 | SCAN 0 | HUNTING 0 | HEALING 2 | EXPLORE 0 | SONG 2 | COURTESY 0 | RIDDLE 0 | CRAFT 2 | BATTLE 2 | LORE 3
Combat proficiencies: Spears 2 | Bows 2
Language: Westron, Sindarin
Previous experience: Bows 1 -> 2, Healing 1 -> 2, Battle 0-> 2, Travel 0 -> 1
Weapons:
Great Spear | Damage: 5 | Injury: 16 | Load: 4 | Combat Proficiency: Spears | Notes: 2 Handed
Bow | Damage: 3 | Injury: 14 | Load: 2 | Combat Proficiency: Bows | Notes: Ranged weapon
Dagger | Damage: 2 | Injury: 14 | Load: 0 | Combat Proficiency: Brawling*
Armor:
Cunning Make - Leather Corslet | Protection: 2d | Load: 4 | Type: Leather armour
Traveling gear:
Useful Items:
Coil of Elvish Rope and Grapple Hook
Valour: 1
Wisdom: 1
Reward: Cunning Make (Leather Corset): -2 Load to item.
Virtue: Nimbleness : +1 Parry (Already Adjusted)
Standard of Living: Frugal
Cultural Blessing: Elven Skill - If you are not Miserable, you can spend 1 point of Hope to achive a Magical Success on a skill roll.
The Long Defeat: When it is time to remove accumulated Shadow during the Fellowship Phase, you can only remove a maximum of 1 point.
Distinctive Feature: Shadow-lore - You have recognised that there is a hidden thread unifying most of what is dark, malicious, and terrifying in Middle-earth and that thread is thickening year after year. A quality shared by the wise of the land, the truth behind this knowledge is becoming clearer as time passes.
Shadow Path: Path of dispair - Self doubt is often the way that the shadow chooses to reach the heart of those that oppose it. For they know that the enemy is strong and terrible and that those they protect are too weak and naive to fend for themselves. Every day they ask themselves: will my strength be enough to prevail, or will I drag down the innocent in my defeat?
Elf-Warden
Attribute Roll Attributes [1d6]=5
Strength: 5
Heart: 4
Wits: 5
Endurance: 25
Hope: 12
Parry: 17
Load: 8
Favored Skills: Song, Awareness, Healing
Skills: AWE 2 | ENHEARTEN 1 | PERSUADE 0 | ATHLETICS 2 | TRAVEL 1 | STEALTH 3 | AWARENESS 2 | INSIGHT 0 | SCAN 0 | HUNTING 0 | HEALING 2 | EXPLORE 0 | SONG 2 | COURTESY 0 | RIDDLE 0 | CRAFT 2 | BATTLE 2 | LORE 3
Combat proficiencies: Spears 2 | Bows 2
Language: Westron, Sindarin
Previous experience: Bows 1 -> 2, Healing 1 -> 2, Battle 0-> 2, Travel 0 -> 1
Weapons:
Great Spear | Damage: 5 | Injury: 16 | Load: 4 | Combat Proficiency: Spears | Notes: 2 Handed
Bow | Damage: 3 | Injury: 14 | Load: 2 | Combat Proficiency: Bows | Notes: Ranged weapon
Dagger | Damage: 2 | Injury: 14 | Load: 0 | Combat Proficiency: Brawling*
Armor:
Cunning Make - Leather Corslet | Protection: 2d | Load: 4 | Type: Leather armour
Traveling gear:
Useful Items:
Coil of Elvish Rope and Grapple Hook
Valour: 1
Wisdom: 1
Reward: Cunning Make (Leather Corset): -2 Load to item.
Virtue: Nimbleness : +1 Parry (Already Adjusted)
Standard of Living: Frugal
Cultural Blessing: Elven Skill - If you are not Miserable, you can spend 1 point of Hope to achive a Magical Success on a skill roll.
The Long Defeat: When it is time to remove accumulated Shadow during the Fellowship Phase, you can only remove a maximum of 1 point.
Distinctive Feature: Shadow-lore - You have recognised that there is a hidden thread unifying most of what is dark, malicious, and terrifying in Middle-earth and that thread is thickening year after year. A quality shared by the wise of the land, the truth behind this knowledge is becoming clearer as time passes.
Shadow Path: Path of dispair - Self doubt is often the way that the shadow chooses to reach the heart of those that oppose it. For they know that the enemy is strong and terrible and that those they protect are too weak and naive to fend for themselves. Every day they ask themselves: will my strength be enough to prevail, or will I drag down the innocent in my defeat?
Last edited by Hadarai on Tue Jan 03, 2023 8:35 pm, edited 4 times in total.
Re: Character Generation
Harry Pickthorne
Man of Bree/Scholar
Attribute Roll Attributes [1d6]=1
Strength: 2
Heart: 5
Wits: 7
Endurance: 22
Hope: 15
Parry: 17
Favored Skills: Craft, Riddle, Insight, Persuade, Courtesy
Skills: AWE 0 | ENHEARTEN 2 | PERSUADE 3 | ATHLETICS 1 | TRAVEL 1 | STEALTH 1 | AWARENESS 1 | INSIGHT 3 | SCAN 1 | HUNTING 1 | HEALING 1 | EXPLORE 1 | SONG 1 | COURTESY 3 | RIDDLE 3 | CRAFT 2 | BATTLE 0 | LORE 0
Combat Proficiencies: Axes 2 | Bows 1
Language: Westron
Previous Experience: Increase Persuade to 3, Increase Insight to 3, Increase Healing to 1, Increase Riddle to 3
Weapons: Axe | Damage: 5 | Injury: 18 | Load: 2 | Combat Proficiency: Axes
Bow | Damage: 3 | Injury: 14 | Load: 2 | Combat Proficiency: Bows | Notes: Ranged weapon
20 Arrows and Quiver
Armor: Close Fitting Leather Corslet| Protection: 2d+2 | Load: 6 | Type: Leather armour
Traveling gear:
Useful Items:
Jeweler's tools (Craft), Tea Set (Courtesy)
Valour: 1
Wisdom: 1
Reward: Close Fitting (Leather Corset): +2 to protection roll
Virtue: Mastery - Make Persuade and Courtesy Favored
Standard of Living: Common
Distinctive Features: Cunning, Inquisitive
Cultural Blessing: Bree Blood - Each Man of Bree in the Company increases the Fellowship Rating by 1 point.
Distinctive Feature: Rhymes of Lore - Rhymes of Lore are short verses created by many Cultures to help them remember significant facts from ancient history which might otherwise be lost. Scholars of Middle-earth credit much of their ancient knowledge to such rhymes.
Shadow Path: Lure of Secrets - Inquisitiveness and curiosity are desirable virtues in an individual, but knowledge can be put to malicious use, and learned individuals can look down on others as ignorant fools. Secrets are dangerous, as the very desire of uncovering them may corrupt the heart.
Man of Bree/Scholar
Attribute Roll Attributes [1d6]=1
Strength: 2
Heart: 5
Wits: 7
Endurance: 22
Hope: 15
Parry: 17
Favored Skills: Craft, Riddle, Insight, Persuade, Courtesy
Skills: AWE 0 | ENHEARTEN 2 | PERSUADE 3 | ATHLETICS 1 | TRAVEL 1 | STEALTH 1 | AWARENESS 1 | INSIGHT 3 | SCAN 1 | HUNTING 1 | HEALING 1 | EXPLORE 1 | SONG 1 | COURTESY 3 | RIDDLE 3 | CRAFT 2 | BATTLE 0 | LORE 0
Combat Proficiencies: Axes 2 | Bows 1
Language: Westron
Previous Experience: Increase Persuade to 3, Increase Insight to 3, Increase Healing to 1, Increase Riddle to 3
Weapons: Axe | Damage: 5 | Injury: 18 | Load: 2 | Combat Proficiency: Axes
Bow | Damage: 3 | Injury: 14 | Load: 2 | Combat Proficiency: Bows | Notes: Ranged weapon
20 Arrows and Quiver
Armor: Close Fitting Leather Corslet| Protection: 2d+2 | Load: 6 | Type: Leather armour
Traveling gear:
Useful Items:
Jeweler's tools (Craft), Tea Set (Courtesy)
Valour: 1
Wisdom: 1
Reward: Close Fitting (Leather Corset): +2 to protection roll
Virtue: Mastery - Make Persuade and Courtesy Favored
Standard of Living: Common
Distinctive Features: Cunning, Inquisitive
Cultural Blessing: Bree Blood - Each Man of Bree in the Company increases the Fellowship Rating by 1 point.
Distinctive Feature: Rhymes of Lore - Rhymes of Lore are short verses created by many Cultures to help them remember significant facts from ancient history which might otherwise be lost. Scholars of Middle-earth credit much of their ancient knowledge to such rhymes.
Shadow Path: Lure of Secrets - Inquisitiveness and curiosity are desirable virtues in an individual, but knowledge can be put to malicious use, and learned individuals can look down on others as ignorant fools. Secrets are dangerous, as the very desire of uncovering them may corrupt the heart.