Character Generation Discussions

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Demilich
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Re: Character Generation Discussions

#81 Post by Demilich »

How about We all served on the same Ship for our Term(s) in the Navy? and then, we all met again after accepting the same job offer? meeting in a*wretched hive of scum and villiany* ?

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Re: Character Generation Discussions

#82 Post by BackworldTraveller »

The main hitch with that theory is that the Clan Navy is based 180+ light years from the UFA Navy with a hostile state in the middle! Aslan Aslan (as opposed to Imperial Aslan) are really out of place in the UFA. And even Imperial Aslan are a long way away: About 100LY!

It's only in your term 4/5 that you have any chance of being in the same place.

The story I've sort of got is...
Denghez and Rradzoka seem to be childhood buddies.
Rradzoka and Yeelau have met somehow helping rescue Denghez and Sazqelimqariepr from joint incarceration - a rescue that has led to Rradzoka having to go into hiding.
Yeelau's Navy Experience and Rradzoka's have obviously played a part in the rescue
Yeelau has met Sazqelimqariepr at some posh bashes while travelling to this far corner of the Extents across multiple worlds and hit it off (for some reason)

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Re: Character Generation Discussions

#83 Post by Demilich »

Thats quite a story, but then we Adventurous types always do have crazy stories to tell, Dont we?

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Re: Character Generation Discussions

#84 Post by The Bindoner »

I almost want to play that as the prequel scene, like the James Bond opener :D

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Re: Character Generation Discussions

#85 Post by Demilich »

The Bindoner wrote: Thu Oct 06, 2022 7:10 pm I almost want to play that as the prequel scene, like the James Bond opener :D
That could be fun to work out :D

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Re: Character Generation Discussions

#86 Post by BackworldTraveller »

Demilich wrote: Thu Oct 06, 2022 7:34 pm
The Bindoner wrote: Thu Oct 06, 2022 7:10 pm I almost want to play that as the prequel scene, like the James Bond opener :D
That could be fun to work out :D
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Re: Character Generation Discussions

#87 Post by BackworldTraveller »

OK - Skills votes seem to be:-
  • Pilot(Any)+1 - Yeelau's Vote 2
  • Engineer(Life Support)+1 {Rradzoka option 3}
  • Engineer(Jump)+1 - Yeelau's Vote 1
  • Mechanic+1 {Rradzoka option 1}
  • Electronics(Any)+1 Denghez vote 1, Sazqelmiqariepr Vote 1
  • Gunner(Screens)+1 Sazqelmiqariepr Vote 2
  • Leader+1 or Tactics(Any)+1 Denghez Vote 2, {Rradzoka option 2 Tactics/Naval - if Deghez doesn't want either}
  • Vacc Suit+1
  • Athletics(Dex)+1
If you can't come to an amicable agreement, I'll allocate in the order (based on order of signing up to the game)...
Rradzoka
Sazqelimqariepr
Yeelau
Denghez
Just look out for the two at the end of the list as some can't take them at all.

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Re: Character Generation Discussions

#88 Post by BackworldTraveller »

Andy:
As the sniper rifle is a military weapon, I'd assume the power pack switch is a major action.

Similar to switching the magazine on an auto-rifle. More time, obviously, if the spare battery is locked in the bottom draw of a filing cabinet down a broken stairway in a locked, lightless room with a door marked "Beware of the Leopard".

Cleaning kit?
Battery Recharging cable?
Carrying Case?

You'll need a licence to have the weapons locked in a safe at your firing range (or while on a recognised hunt). This is available if you take up the "Marine Reserve" option that your pension comes with.
While on SURMAKU territory, you can carry the laser pistol as you have reason to do so...but again you can only do so legally if you get a permit from the Pack Enforcers.
Alternatively, you can stick the pistol in your kit bag under your socks and not tell anyone. The Rifle is harder to hide.

All those grenades definitely need to be hidden.

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Re: Character Generation Discussions

#89 Post by BackworldTraveller »

Andy
That sniper's rifle is not charged against your starting cash. Neither are any custom add-ons for it.

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Re: Character Generation Discussions

#90 Post by AndyS_66 »

Andy:
As the sniper rifle is a military weapon, I'd assume the power pack switch is a major action.

Yes, at the very least. It is described as “integrated” but the picture clearly shows it like a standard magazine. At least he doesn’t have to take the thing to reload.


Similar to switching the magazine on an auto-rifle. More time, obviously, if the spare battery is locked in the bottom draw of a filing cabinet down a broken stairway in a locked, lightless room with a door marked "Beware of the Leopard".

That’s why he’s bought spares. As for Beware of the Leopard, in this case should it Beware of the Dog?

Cleaning kit?
Battery Recharging cable?
Carrying Case?

Regarding the above, he would want all of these and maybe a spare cable. Are there costs listed anywhere?

You'll need a licence to have the weapons locked in a safe at your firing range (or while on a recognised hunt). This is available if you take up the "Marine Reserve" option that your pension comes with. This is good. :D

While on SURMAKU territory, you can carry the laser pistol as you have reason to do so...but again you can only do so legally if you get a permit from the Pack Enforcers. Yes, Denghez has purchased a laser pistol. Is it easy for him to get a permit?

Alternatively, you can stick the pistol in your kit bag under your socks and not tell anyone. The Rifle is harder to hide. I can’t imagine where he would hide a rifle like that. :shock: Permits would be preferable.

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Re: Character Generation Discussions

#91 Post by AndyS_66 »

Andy
That sniper's rifle is not charged against your starting cash. Neither are any custom add-ons for it.
That means he doesn’t have to pay for the gyro. Can that money be re-allocated to paying for permits?

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Re: Character Generation Discussions

#92 Post by BackworldTraveller »

AndyS_66 wrote: Fri Oct 07, 2022 7:02 pm While on SURMAKU territory, you can carry the laser pistol as you have reason to do so...but again you can only do so legally if you get a permit from the Pack Enforcers. Yes, Denghez has purchased a laser pistol. Is it easy for him to get a permit?

Alternatively, you can stick the pistol in your kit bag under your socks and not tell anyone. The Rifle is harder to hide. I can’t imagine where he would hide a rifle like that. :shock: Permits would be preferable.
If you have gone the permit route, this is a pre-game option. Please list those as "Equipment". They cost nothing either.
I've noted that you are in the Reserves

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Re: Character Generation Discussions

#93 Post by BackworldTraveller »

BackworldTraveller wrote: Wed Oct 05, 2022 11:05 pm Also you can each pick one of the below...each can be picked only once.
  • Contact(Dzarrgh Federate Navy)
  • Contact(Khouth Criminal Boss)
  • Contact(UFA Customs Official)
  • Advanced Probe Drone
  • Psi-Helmet
  • HUD/VR Contact lenses, Holo-Control Gloves, Computer-5, Software up to Cr100,000 - Yeelau's Vote
I'll update as we go.
Based on the choices made earlier in this thread and phone conversations, final allocations are: -
  • Rradzoka: Contact(UFA Customs Official)
  • Sazqelmiqariepr: Psi-Helmet
  • Yeelau: HUD/VR Contact lenses, Holo-Control Gloves, Computer-5, Software up to Cr100,000
  • Denghez: Contact(Khouth Criminal Boss)
This list is now closed. Character sheets have been updated to match

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Re: Character Generation Discussions

#94 Post by BackworldTraveller »

BackworldTraveller wrote: Fri Oct 07, 2022 3:50 pm OK - Skills votes seem to be:-
  • Pilot(Any)+1 - Yeelau's Vote 2
  • Engineer(Life Support)+1 {Rradzoka option 3}
  • Engineer(Jump)+1 - Yeelau's Vote 1
  • Mechanic+1 {Rradzoka option 1}
  • Electronics(Any)+1 Denghez vote 1, Sazqelmiqariepr Vote 1
  • Gunner(Screens)+1 Sazqelmiqariepr Vote 2
  • Leader+1 or Tactics(Any)+1 Denghez Vote 2, {Rradzoka option 2 Tactics/Naval - if Deghez doesn't want either}
  • Vacc Suit+1
  • Athletics(Dex)+1
If you can't come to an amicable agreement, I'll allocate in the order (based on order of signing up to the game)...
Rradzoka
Sazqelimqariepr
Yeelau
Denghez
Just look out for the two at the end of the list as some can't take them at all.
And after the first picks...
Rradzoka: Mechanic:+1
Sazqelimqariepr: Electronics(TBC):+1
Yeelau: Engineer(Jump):+1
Denghez: Tactics(Naval):+1
And so to round two. Options remaining:
  • Pilot(Any)+1 - Yeelau?
  • Engineer(Life Support)+1 - Rradzoka?
  • Gunner(Screens)+1 - Sazqelmiqariepr?
  • Vacc Suit+1
  • Athletics(Dex)+1
This leaves Denghez with no available option in round 2 and means round 3 would be (As the only allocation possibilities)...
  • Vacc Suit+1 - Sazqelmiqariepr?
  • Athletics(Dex)+1 - Yeelau?
which would yield totals Skill/Talent counts as
Rradzoka: 45 Skill Points
Sazqelimqariepr: 30 Skill/Talent Points
Yeelau: 36 Skill Points
Denghez: 37 Skill Points

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Re: Character Generation Discussions

#95 Post by cybersavant »

Sazqelmiqariepr Electronics ( Computer )
gaming since 1980
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- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Rorexsth; Wayfarers <Doctor Who>

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Re: Character Generation Discussions

#96 Post by BackworldTraveller »

Updated the character sheets with the package skill allocations

There are some items in Red in Rradzoka's sheet that need definition. I'll update on the sheet when I get these from you.

I'm back Saturday Week and will look at Images, Equipment, etc. at that point.

1st Story post: 23rd Oct 2022.

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Re: Character Generation Discussions

#97 Post by BackworldTraveller »

I realise none of your characters are Imperials and thus the "Call-Sign" custom is probably moot...but if anyone has a "Tag" that they feel is appropriate for one of the other characters, now may be the time to mention it!

Attempts to "Tag" your own character will (of course) be met with Derision!

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Re: Character Generation Discussions

#98 Post by Demilich »

Husky, Mutt and Stache :D

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Re: Character Generation Discussions

#99 Post by BackworldTraveller »

Demilich wrote: Thu Oct 13, 2022 9:11 pm Husky, Mutt and Stache :D
Miaow!

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Re: Character Generation Discussions

#100 Post by AndyS_66 »

Denghez‘s call sign of “Deg” which coincidentally I imagine is Aekhu for Dog.

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