Why we play: I thought I'd add this bit, just so I can make sure we're all on the same page. Why do play these sorts of games? The answer is simple: To have fun. This being the case, I have a few simple rules for anyone playing in my game-
1) Since this is supposed to be fun, there's no reason you should be bored. If you're bored, PM me and tell me why. I'll try and kick things up a notch and throw something your characters way to get you pumped about the game.
2) Since this is supposed to be fun, there's no reason you should be angry or frustrated. If you're angry or frustrated, PM me and tell me why. If the problem is another player, don't confront them on your own, come to me first so I can act as a mediator to work things out in a civilized manner. Since we're all here to have fun, this should never be a problem. Still- just saying.
3) I will always try to accommodate my players to insure that they have the most fun possible, provided that this does not ruin anyone elses fun. However, it's also important to me, that I have fun. As GM and moderator of the forum, I reserve the right to make changes in the game that are affecting my own ability to have fun. However, you have my promise that I will always attempt to do this without ruining your fun.
4) Though I will try my best to make sure that everyone is having fun during the course of the campaign, that fact is, I may not be able to satisfy some of you. In that event, I would like to respectfully ask you to withdraw from the game. If you are not able to enjoy the game, you will probably eventually ruin someone elses enjoyment of it.
Maps and Images: I intend to use maps and images fairly liberally throughout the campaign. I feel that they can add a lot to a game run in this sort of a venue. Some of them will be hand drawn maps and images, which I've scanned and loaded myself. Many will be various images that I've snagged during google image searches.
If I use another artists map or image, it is only for the purpose of running this game, not for profit. No challenge to the artists ownership of these images is intended or implied. The only one who will see them are the handful of people who play in my game. If the owners of these images have any objection to me using them in my game, please let me know immediately and I will remove them.
House Rules: I'll be using everything from Alpha Dawn Digitally Remastered http://starfrontiersman.com/downloads/remastered, including the following optional rules: Monoblades (pg. 143), Defensive armor (pg. 144) and Mentalist PSA (pg. 145)
Character Generation: Just follow the instructions and examples given on pages 28 to 31of Alpha Dawn. If you have any questions, feel free to PM me for help.
Races: I've carefully reviewed all the races, and here is what I'm prepared to allow at the present time-
Alpha Dawn: All four core races- Human, Dralasite, Vrusk, and Yazirian.
Zebulons Guide to the Frontier: Humma, Ifshnit, and Osakar. I feel the Mechanon are overpowered and therefore choose not to allow them.
Dragon Magazine #96: S'sessu
Dragon Magazine # 103: Saurians
Starfrontiersman #1: Nagana
Starfrontiersman #6: Sentient Robot (please note that all robot characters will be considered property of Pan-Galactic Corporation. You must be prepared to accept the in-game consequences of this.) and Arborean
Starfrontiersman #8: Eorna
Starfrontiersman #9: Scree
Equipment/Gear: Anything from Alpha Dawn Digitally Remastered can be chosen, provided you have the credits to pay for it. Other stuff- whether from Zebulons or an issue of Starfrontiersman- I will deal with on a case by case basis. Just let me know what you're wanting to get your grubby paws on (and the source), and I'll review it and let you know if it's available for purchase.
Dice Rolling Protocols: Here's the low down on how I intend to handle dice rolling in regard to both you- the players- and myself...
I will always tag and post any combat rolls, and almost all other rolls, that could affect your character. Likewise, I expect the players to tag/link all die rolls made in game. There are a few exceptions to this rule, however:
1) I'll sometimes roll for wandering monsters and other random encounters (freak weather, equipment breakdowns, etc.). These things will all be rolled behind the screen, so to speak. I'll be chucking real dice, on my coffee table at home, then posting the results. That way you aren't tipped off that something is about to happen. This is the only real way to maintain excitement and suspense.
2) Likewise, I will sometimes make rolls for your character, when allowing you to make the roll yourself could prematurely tip you off to an in-game event, or in cases where you wouldn't immediately know if you succeeded or failed. Here are a few examples:
Intuition rolls to notice a hidden object or detect an ambush.
Stamina rolls to resist disease after exposure, as a character may not realize they've been exposed to infection, until well after the physical symptoms begin to manifest.
Demolition skill when setting a charge (you won't know if it's successful, until it's time for the charge to go off).
Stealth and Concealment rolls (you will always think you are being stealthy, unless you make an incredibly cludgy roll- in which case you would be aware you had compromised yourself.
Environmental analysis, Medical diagnosis and Communication (you may draw a wrong conclusion, without realizing it.)
Find Directions (You feel confident you are heading due north, when actually you are veering east/northeast).
Initiative and Combat: When combat ensues, any person in your group can roll for initiative (you can designate one person to do so, if you like). That person rolls for initiative, then adds the highest IM in the group to the result. That will determine initiative for the entire group for that round.
I will wait until everyone in the group has posted their actions for the round, before I post the results. If more than 24 hours passes and some of the party has still not posted their action, I will post an action for you, in order to keep the game moving forward. You may PM me a list of default actions, if you wish, for those times you won't be able to post.
Multiple attacks: Many ranged weapons are capable of multiple attacks, allowing up to two or three attacks in a round. When you take your turn, go ahead and roll for every attack you are making that round- don't do them one at a time. Also, post damage rolls with the attack rolls. If some of your attacks miss, they may not all apply, but it saves time that way. Consider making one Mega-Macro, such as this macro for firing a gyro-jet pistol three times in a round- [1d100] [1d100] [1d100] [2d10] [2d10] [2d10]
Which might give you a result like this: [1d100] = 73 [1d100] = 68 [1d100] = 86 [2d10] = 6 [2d10] = 11 [2d10] = 11
Character Generation and House Rules
Message
Author
-
- Ranger
- Posts: 507
- Joined: Sun Oct 07, 2012 2:46 am
-
- Ranger
- Posts: 507
- Joined: Sun Oct 07, 2012 2:46 am
Re: Character Generation and House Rules
#2 Post by Recklessfireball »
Using Telepathy to discern hostile mental influence on others: There may be times you suspect a team mate has come under telepathic influence of a hostile psionic or alien life form. If this occurs, anyone with the Telepathy sub-skill can attempt to discern whether or not this is the case. The formula for doing so, is the same as the Read Thoughts ability: 80% + skill level – target’s LOG
Edit: LOG is the LOG of the person or entity doing the controlling- not of the person being controlled. You must have spent at least a week with the person being scanned to use the ability. If you've spent more than a month spending time with the individual you get a +25% chance to succeed. If you are close friends with the individual, you get a +50% chance to succeed.
Edit: LOG is the LOG of the person or entity doing the controlling- not of the person being controlled. You must have spent at least a week with the person being scanned to use the ability. If you've spent more than a month spending time with the individual you get a +25% chance to succeed. If you are close friends with the individual, you get a +50% chance to succeed.
Return to “Recklessfireball's Star Frontiers Campaign”
Jump to
- News, Help, Introductions and LFP/LFG
- ↳ Donate to The Unseen Servant
- ↳ News and Announcements
- ↳ Help and Support
- ↳ Admin Requests
- ↳ Suggestions
- ↳ Introductions and welcomes
- ↳ Looking for players or games
- Play-by-post campaigns
- ↳ Scenario Simulator (All the Rules!)
- ↳ 7th Sea (R&K)
- ↳ 2400 Legend
- ↳ Black Hack
- ↳ Burning Wheel
- ↳ Cairn
- ↳ Cold Iron
- ↳ D&D (1e)
- ↳ D&D (2e)
- ↳ D&D (5e)
- ↳ Fate
- ↳ Five Torches Deep
- ↳ Index Card RPG
- ↳ Knave
- ↳ Maze Rats
- ↳ Old School Hack
- ↳ RuneQuest
- ↳ Torchbearer
- ↳ Tunnel Goons
- ↳ Tunnels & Trolls
- ↳ Vagabonds of Dyfed
- ↳ VLC Fantasy
- ↳ Warhammer Fantasy Roleplay (4e)
- ↳ Zweihander
- ↳ WEG Star Wars 1st Edition d6
- ↳ WW2 Supers d6
- ↳ Completed Missions
- ↳ Big Shiny Island (1E Sandbox, with real sand)
- ↳ Completed Missions
- ↳ Wandering Windswept Wastelands (HYPERBOREA)
- ↳ Completed Missions
- ↳ Revisiting the Classics: Mod 1 “Return to Kendall Keep” (1e)
- ↳ Completed Missions
- ↳ Areas of the Keep
- ↳ GreyWolf's Mystara Adventures (2e)
- ↳ Archive
- ↳ Hedge's Greyhawk Adventures (2e)
- ↳ Previous Adventures
- ↳ Hedge's Adventures in the World of Golarion (Pathfinder 2e)
- ↳ Adventures in Baldur's Gate (5e)
- ↳ District 268 Year 1105 (CT/CE Traveller)
- ↳ Dooms of Evisath (2e)
- ↳ Tales From the Gam'A Zone (DCC/MCC)
- ↳ Archive
- ↳ Honor or Death (FGU Bushido)
- ↳ Law of the Gun (Boot Hill 3e)
- ↳ Barrowmaze (1e)
- ↳ Settlement: Bogtown
- ↳ Settlement: Crooked Yew
- ↳ Settlement: Helix
- ↳ Settlement: Ironguard Motte
- ↳ Settlement: Wrydwood
- ↳ Completed Expeditions
- ↳ United Earth (Champions 5th Edition (HERO))
- ↳ Earthquakes in the Jotens (1e)
- ↳ Nocturne (2e)
- ↳ Rex's HarnWorld Campaign (HarnMaster Sandbox)
- ↳ Scarik's Keep on the Borderlands (BX/Chainmail)
- ↳ Shadows in the Dark (Shadowdark)
- ↳ The Spinward Main (CT)
- ↳ Adventure 1: A Simple Pickup
- ↳ The Silver Vale (5e)
- ↳ Chronicles from the Vale (Basic Fantasy)
- ↳ The Redoubt of the Crocodile Kings (BX/OSE)
- ↳ The Would-Be Heroes of Clearwater (DCC)
- ↳ BACKWATER (Classic Traveller)
- ↳ Repo Men (Classic Traveller)
- ↳ The Verdant Springs (Ars Magica)
- ↳ Playtest: Untitled Project (1e)
- ↳ Edeldhur's Swords & Wizardry Incursion (S&W)
- ↳ The Lost City of Eternity (1e)
- ↳ A Small Time Job (Burning Wheel Gold Revised)
- ↳ Tales of Argosa (Tales of Argosa)
- ↳ Record of the Star Wars (OD&D)
- RPG discussion
- ↳ General RPG discussion
- ↳ Tips for the DM
- ↳ RPG theory
- ↳ House rules
- ↳ Tips for the Player
- ↳ Unseen Servant builds a town
- Completed, archived and abandoned games
- ↳ Completed Games
- ↳ Mortaya
- ↳ Characters
- ↳ Empire of the Dragon Throne [BECMI/RC]
- ↳ Adventures in Foxmoor
- ↳ Star Wars RPG: Star Fall
- ↳ Hedge's Forgotten Realms Adventures
- ↳ Slave Pits of the Undercity
- ↳ Mutant Future - The Wretched Regions
- ↳ Resurface (LL)
- ↳ Kingdoms and Dungeon Crawls
- ↳ War is Hell - Palace of the Silver Princess
- ↳ The Entrenched Necromancer
- ↳ In Search of Adventure
- ↳ Assassin's Run (1e)
- ↳ WEG Star Wars 1st Edition d6 Old Threads
- ↳ A Flickering Light (Torchbearer)
- ↳ Terrible Trouble at Tragidore (2e)
- ↳ No Country for Deadbeat Adventurers (Torchbearer)
- ↳ Black Obsidian: D&D Next
- ↳ Rot World RPG
- ↳ [ACKS] The Wilderlands of Absalom
- ↳ UK5 Eye of the Serpent
- ↳ Nolenor (OD&D)
- ↳ Dave's Pathfinder Game
- ↳ At the Forest's Edge (Beyond the Wall and Other Adventures)
- ↳ Adventure 1: Death Comes to Herebury
- ↳ Dave's BX Game
- ↳ The Lair of the Black Druid - OSRIC
- ↳ Fabricator of Planes: a Rukellian Module
- ↳ Rebirth of Power: a 4c system game
- ↳ The Pits of Wob (1e AD&D)
- ↳ Into the Unknown (B/X D&D)
- ↳ Veranar (DnD 5e)
- ↳ Tomb of Horrors
- ↳ Party 1
- ↳ Party 2
- ↳ Dave's 2E Sandbox
- ↳ Crimson Skies (d6)
- ↳ Dark Clouds Gather AD&D 1E
- ↳ Can You Help A Brother Out? (1E)
- ↳ The Scouring of the Shire 1419 (1E)
- ↳ Ravenloft
- ↳ U1 The Sinister Secret of Saltmarsh (1e)
- ↳ Hedge's Adventures in the Realms (5e)
- ↳ Dwimmermount (ACKS)
- ↳ A Village With No Name [Sandbox] (2e AD&D)
- ↳ North Spine campaign (Labyrinth Lord)
- ↳ Under Streets of Splendor (2ed)
- ↳ Anything Goes: Vol. 1 (beta run)
- ↳ Silverymoon
- ↳ Price of Freedom
- ↳ Adventure on the Borderlands of Lamora (LL)
- ↳ Dave's Mega-Dungeon (LL)
- ↳ Minn's Mound (1e AD&D)
- ↳ The Great Underground Enterprise (T&T)
- ↳ Dave's 5e Urban Investigation
- ↳ Rebirth of Power (4e GURPS)
- ↳ Dark Eye of the East (OSRIC)
- ↳ HarnWorld Campaign (BlueHolme)
- ↳ Star Trek Adventure Gaming in the Final Frontier
- ↳ C3 The Lost Island... (1E Tournament)
- ↳ Revenge on the Borderlands Keep (1E)
- ↳ Arena of Thyatis & Legions of Thyatis (Ad&d 2e)
- ↳ Archive
- ↳ DCC RPG: 0-Level Funnel
- ↳ Archive (The Temple of Chaos)
- ↳ Lab Lord: The North Marches
- ↳ (IC) Settlement - Gaul
- ↳ (IC) Settlement - Idmi d’dum
- ↳ (IC) Settlement - Frogmorton Ford
- ↳ (IC) Settlement - Beith's Watch
- ↳ (IC) Settlement - The White Tower
- ↳ (IC) Settlement - Halls of the Dwarven-King
- ↳ (IC) Settlement - Town of Pinewood Vale
- ↳ (IC) Settlement - Bastion of Eruanna's Flame
- ↳ History - Completed Expeditions
- ↳ You are the Hunted (Barbarians of Lemuria)
- ↳ Throes of Thran (Barbarians of Lemuria)
- ↳ Skull Mountain (LL/AEC)
- ↳ Blood in the Dark (Torchbearer)
- ↳ Barrowmaze [LL AEC]
- ↳ Dismal Depths (OD&D)
- ↳ That Which Should Not Be (Call of Cthulhu)
- ↳ Wolfpack's Chat Game (1e)
- ↳ Adventures in Aberdeen (5e)
- ↳ Sauron Victorious (1e)
- ↳ The Unknown Darkness (1e)
- ↳ Ruins of Undermountain (2e)
- ↳ Traversing Tiny Dungeons (Tiny Dungeon)
- ↳ New Haven? (Fair Ones)
- ↳ Spies In The Sewer (Warlock!)
- ↳ Roleplaying in the Emerald Empire (L5R)
- ↳ City of Rumors and Favors (???)
- ↳ Oaths of the Void (Starforged)
- ↳ Adventures in Manor Hills (5e)
- ↳ Previous Adventures
- ↳ Adventures In Mystara (DCC)
- ↳ Change Agents (CRAWLERS)
- ↳ Casketlands (Apocalypse World)
- ↳ A Brave New World (OSE)
- ↳ Wild West Waterworld (Classic Traveller)
- ↳ Imperial Gambit [Traveller/Star Trek]
- ↳ The Legacy (Risus)
- ↳ Wake The Dead (CoC)
- ↳ Star Frontiers Alpha 1.0 (Advanced Rules)
- ↳ Tir tywyllwch - "Land of Darkness" (Blueholme)
- ↳ Oath of the Bolted Tomb (1e)
- ↳ The Old School Board Game Parlor
- ↳ Pawns of the North Wind (AS&SH 2e)
- ↳ 2112: The Prog-Rock RPG! (BRP)
- ↳ X Minus One (Gamma World 2e)
- ↳ Once and Future Earth (1e)
- ↳ The Absent Professor (Fate Core)
- ↳ The Horror at Briarsgate (1e)
- ↳ Koninkrijk - Adventures in a Pocket Empire (Mongoose Traveller)
- ↳ Ghostbusters RPG
- ↳ Mission Archive
- ↳ OOC Archive
- ↳ Lore Drop Library
- ↳ Game Rules
- ↳ On the Payroll (Character Sheets)
- ↳ Firehouse Utility Page.Maps, Containment Unit, Investors Etc
- ↳ L2 The Assassin’s Knot (1e)
- ↳ Gateway to the West (Worlds without Number)
- ↳ Top Secret New World Order (Top Secret)
- ↳ Freya's Tears (5e)
- ↳ Dust to Dust (SWN)
- ↳ Nentir Vale Adventures (SFA/TD Hack)
- ↳ Game Resources
- ↳ Lakeside & Beyond (Adventurers!)
- ↳ Game Resources
- ↳ Archived Games
- ↳ Suthdael Campaign
- ↳ The Reaches of Hanadel
- ↳ The Good, Bad & Ugly
- ↳ Y'raelstra AD&D
- ↳ Star Wars: Rebel Dawn
- ↳ Tomb of the Iron God
- ↳ Castle of the Mad Archmage
- ↳ Tavern Tales
- ↳ ToEE and Friends (1st Edition)
- ↳ The Elf Campaign
- ↳ T1 - Temple of Elemental Evil
- ↳ Gothmoor: City of Shadows
- ↳ Gothmoor: City of Shadows II
- ↳ Distorted Humor's Tunnels and Trolls
- ↳ C&C - A0: The Rising Knight
- ↳ mithrandir138's Call of Cthulhu Game
- ↳ AD&D 2e - First Quest Box
- ↳ B4 - The Lost City
- ↳ The Secrets of Anollia - AD&D 1E/2D Homebrew
- ↳ Recklessfireball's Star Frontiers Campaign
- ↳ Darker Dungeons of Thunder Rift
- ↳ DCC RPG Barrowmaze
- ↳ [ACKS Hexcrawl] Strangers in a Strange Land
- ↳ The Hidden Shrine of Tamoachan - 1ed
- ↳ Ars Magica - A New Covenant
- ↳ IM22 Earl Aubec and the Iron Galleon
- ↳ Adventures in the Barrowmaze
- ↳ Barrowmaze, Part Duex
- ↳ IM15 Round the Bend
- ↳ AQuebman's DCC Campaign
- ↳ The Allathurion Chronicle
- ↳ The Haunted keep-B/X or Labrynth Lord
- ↳ 1E Greyhawk: Strange Days in Ratik
- ↳ Ancient Kingdoms: The Mystery of Feyd
- ↳ Forgotten Realms: Moonshae Isles Adventures (Labyrinth Lord AEC)
- ↳ Wardens of the North Campaign [1E Homebrew]
- ↳ The Inn of the Unseen Servant - Greyhawk 2.5e
- ↳ The Morrow Project: MO-R-02
- ↳ Pod-Caverns Of The Sinister Shroom
- ↳ April 2031
- ↳ Tales From the Fallen Empire [DCC]
- ↳ Elphand Adventures (ACKS Wilderlands)
- ↳ Delving into Rappan Athuk
- ↳ Shadow over Rendhold Playtest
- ↳ Ancient Kingdoms: Journey in the Wildreach
- ↳ Humanspace Empires
- ↳ Torchbearer: Return to the Keep on the Borderlands
- ↳ Legacy of the Unknown - Pacesetter Games Playtest (OSRIC module)
- ↳ Incursion into Newiron - OSRIC
- ↳ X1 - The Isle of Dread (B/X)
- ↳ Enharza and the Southern Isles (LL sandbox)
- ↳ Eulalios' Iberian Campaign
- ↳ Of Course It Begins in a Tavern
- ↳ The Stink in Golonda - OSRIC
- ↳ The Balance Shifts... (Dungeon World)
- ↳ Monsterhearts: Against my better judgment
- ↳ Numenera: The Beale of Boregal
- ↳ Aroth
- ↳ Pantheons, Cabals & Divulgence (1ed)
- ↳ What if there is no tomorrow? (Aftermath!)
- ↳ On the Knife's Edge (Classic Traveller)
- ↳ A People Divided (1e)
- ↳ Shadowrun, 3rd-E, Home Grown
- ↳ Dark Horsemen - 1ed AD&D
- ↳ Castle of the Mad Archmage (S&W)
- ↳ The Vanguard - Comic Book Campaign
- ↳ Two Fronts (Only War & Dark Heresy)
- ↳ Mud, Blood and Pain
- ↳ Ars Magica 5th Edition Saga
- ↳ Game of Thrones: Against the Band of Nine
- ↳ Collision Course - Metamorphosis Alpha
- ↳ Against the Giants (OSRIC)
- ↳ Deviation Street (Unknown Armies 2e)
- ↳ The Walking Dead - BRP
- ↳ House of Bone and Amber (Spears of the Dawn)
- ↳ [Dungeon World] Forced Conversion
- ↳ Let the Gods Sort 'em Out (Burning Wheel)
- ↳ The Caves of Chaos (LL)
- ↳ White Plume Mountain (LL/AEC)
- ↳ Gurps SAO: Genius swordsman0351's Arc
- ↳ Character Creation
- ↳ Steading of the Hill Giant Chief (1e)
- ↳ Valnwall: The Barrowmaze (LL)
- ↳ Keep of Shadows (S&W Core)
- ↳ The Rim of the Sky (ACKS)
- ↳ Against the Giants (1e)
- ↳ The Possible Highway (GURPS)
- ↳ Distant Peaks (Black Hack)
- ↳ Tomb of the Witch King Amun Thoth (Crypts & Things 2nd)
- ↳ The Torchbearers of Kroyia (Torchbearer)
- ↳ The Keep on the Borderlands
- ↳ The Hidden Shrine of Tamoachan (1e)
- ↳ The Monastery at Dimwater (1ed)
- ↳ Shadows of Yog-Sothoth and beyond - Call of Cthulhu 5E
- ↳ BATTLETECH 3025 (d6)
- ↳ The Isle of Dread (Labyrinth Lord)
- ↳ The Great Thirst (ACKS)
- ↳ [Mechwarrior 2] 3028 campaign
- ↳ Brave New World - 3.5ed
- ↳ Candles Against the Night (Traveller)
- ↳ Adventures in Valnwall (LL AEC)
- ↳ A New Hope to the West
- ↳ Calm before the Storm (Traveller)
- ↳ GARGANTUA - Into the Odd
- ↳ Dave's Skype Game (LL)
- ↳ dmw71
- ↳ The Forbidden Caverns of Archaia (LL AEC)
- ↳ Into the Unknown (1ed/2ed)
- ↳ Across the Known World (B/X retro)
- ↳ Island of The Forgotten Gods (AS&SH 2e)
- ↳ Barrowmaze (Blueholme)
- ↳ The Midlands [LFG]
- ↳ The Pod-Caverns of the Sinister Shroom (OSRIC)
- ↳ Paths of the Damned (Zweihander)
- ↳ sonofotho’s Sandbox (Sharp Swords & Sinister Spells)
- ↳ The Rise of Smaug (Burning Wheel)
- ↳ 2015 Archive
- ↳ ACKS Campaigns
- ↳ DrPete's Lankhmar Game (DCC)
- ↳ The Charred Isle: A Funhouse (1e)
- ↳ The Reverse Dungeon (AD&D 2e)
- ↳ Archive
- ↳ Go Heeled [Boot Hill 2nd Edition]
- ↳ Enter the World of Greyhawk (LL/AEC)
- ↳ Pavis the City of Plunder Sandbox (Runequest Glorantha)
- ↳ Torchbearer: Scoundrels
- ↳ The Mines of Khunmar (LL)
- ↳ Into the Unknown (Stars Without Numbers)
- ↳ Space Rats Campaign (1st Ed Mongoose Traveller)
- ↳ Tales From the Yawning Portal (5e)
- ↳ Tyranny of Dragons - Group 1 (5e)
- ↳ Tyranny of Dragons - Group 2 (5e)
- ↳ Tomb of the Hero's Light (5e)
- ↳ Frank's RuneQuest 1
- ↳ Character Generation
- ↳ Frank's Yoon Suin (OD&D|BX)
- ↳ Heroes of the Oldhammer Age (Warhammer 1ed)
- ↳ Out of the Abyss (5e)
- ↳ Lucky's Number Seven (CT/CE/MgT(1st))
- ↳ Deadly Delves: Reign of Ruin (5e)
- ↳ Archive
- ↳ The Umbrage Saga (Castles & Crusades)
- ↳ In Dank Darkness Below (S&W)
- ↳ Ravenloft (2e)
- ↳ Pirates: Cannons and Dragons (1ed homebrew)
- ↳ Master of the Desert Nomads (Labyrinth Lord)
- ↳ Cat's Cradle (SWN)
- ↳ Adventures in the Known World (BX)
- ↳ Zhym's Hack-'n-Slash Random Dungeon Crawl (BX)
- ↳ The Other Party (2d6 OGL Homebrew)
- ↳ The Forgotten (Kult: Divinity Lost)
- ↳ Into The Darkenfold (C&C)
- ↳ Dave's Solo Play (5e)
- ↳ Dave's 2e Campaign (2e)
- ↳ Athens has Fallen (AFG)
- ↳ A Lost and Overgrown Path (There and Back Again)
- ↳ Al-Qadim: One Dozen and One Adventures (Ad&d 2e)
- ↳ Archive
- ↳ Times of Antiquity Campaign (1e)
- ↳ Adventure in Antiquity (1e)
- ↳ Broken Valley (S&W Complete Hexcrawl)
- ↳ Wolfpack's Solo Game (1e)
- ↳ 1E World of Greyhawk Campaign (1e)
- ↳ Beyond the Black Spire (S&W)
- ↳ Wine Dark Rift (Classic Traveller)
- ↳ Adventures in the Old World (WFRP, 1e)
- ↳ Tales of the Troll Company (Tunnels & Trolls, 5th)
- ↳ The Ruined Tower of Zenopus (Holmes Basic)
- ↳ World of Xoth (5e)
- ↳ The Fires of Wrath (DCC)
- ↳ Level 7 Solo for Samwell (5e)
- ↳ The Rescuers (Tiny Frontiers)
- ↳ A Paladin in Hell (AD&D 1e)
- ↳ Chaos Halls (1e)
- ↳ A Candle in the Darkness (1e)
- ↳ Insurrection (Into the Odd)
- ↳ Deadlands Reloaded (Savage Worlds)
- ↳ Antiquities Timeline (1e)
- ↳ Valley of Nuromen (Blueholme)
- ↳ Into the Emptiness (1e)
- ↳ Sigma Chronos (SWN:Revised)
- ↳ Old School Dungeon Crawls (OD&D)
- ↳ In Dark Recesses (Pulp Cthulhu (CoC 7th ed.))
- ↳ Neon Shadows (PbtA: The Sprawl)
- ↳ The Octagon (D&D)
- ↳ Tales of the Falcon (SF: KH)
- ↳ Tour of Duty (Revised Recon RPG)
- ↳ GreyWolfVT's GreyHawk Adventure (2e)
- ↳ The Haunted Tower (2e)
- ↳ Archive
- ↳ Between The Cracks (Mongoose Traveller)
- ↳ The Halls of Arden Vul (1e)
- ↳ Dungeon of the Mad Mage (5e)
- ↳ Dave's OSE Adventures (OSE)
- ↳ Baltimore by Night (Vampire: The Masquerade (V20))
- ↳ Adventures in Pavis (RQII)
- ↳ An Honorable Foix (CE Traveller)
- ↳ Research Station Gamma (Classic Traveller)
- ↳ Dreading the Kalduhr Forest (Trophy Dark)
- ↳ Sargolis
- ↳ A Fistful of Crypto (24MBB)
- ↳ Broken World (1e)
- ↳ Cyberpunk:2050 (HERO 5th Edition)
- ↳ Forgotten Realms: Adventures in the North (1e)
- ↳ In the Marches (Traveller)
- ↳ Akus Moby (Traveller)
- ↳ Silverband (C&C)
- ↳ Exploring the North Lands (5e)
- ↳ Highfell: The Drifting Dungeon (LL)
- ↳ Would Be Legends (Tal 4e)
- ↳ Space 1977 (Classic Traveller)
- ↳ Dragon Keepers of the Fallow (FAE)
- ↳ Reikland Adventures (WFRP 4e)
- ↳ Adventures In Eriador (The One Ring 2e)
- ↳ Prax (RQ2)
- ↳ How to find a Million (Mongoose Traveller, 1137)
- ↳ A new Heaven? A new Earth (Traveller)
- ↳ Free Starspiel (FKR/Star Frontiers)
- ↳ The Valley of Karaccia (C&C)
- ↳ Light of Lost Souls (BX)
- ↳ Basilisk Hills Breakdown (OSE)
- ↳ Marullus' Bushido (FGU)
- ↳ Blackmarsh Adventures (Cold Iron)
- ↳ Samurai Adventures (Cold Iron)
- ↳ Greyhawk Campaign: Sandbox (1e)
- ↳ Into the Shadowdark (Shadowdark)
- ↳ Spire: The Resistance (Spire: The City Must Fall)
- ↳ Bowman (Traveller MgT2)
- ↳ Out of Oghma (MgT1)
- ↳ Aftermath (5e)
- ↳ The Forbidden Caverns of Archaia (Dragonslayer RPG)
- ↳ TheMyth's OSE Adventures in Tegel County (OSE)
- ↳ TheMyth's Wayfarers (Dr.Who RPG/Vortex)
- ↳ The Lone City in the Wildlands (OSRIC)
- ↳ The Völsunga Chronicles (BECMI)
- ↳ Dragons Belch: A New Beginning
- ↳ HeliXSwitch Initiative (Outbreak: Undead 2E)
- ↳ Ying Huo Chóng – The Way of Things (Cortex Plus - Firefly)
- ↳ The Midland War
- ↳ Carcosa (LotFP and S&W)
- ↳ Paths of War (Pathfinder 1e)
- ↳ The Heritance of Taloran Accords (Unity)
- ↳ Colonial Marines, Torchbearer (USCMC Supplement)
- ↳ A Return to Form (SWN:Revised)
- ↳ The Haunted Mines of Gomor - 1ed AD&D
- ↳ Vaults & Wastelands - Fallout PnP
- ↳ A Company of Corpses (B/X)
- ↳ Labyrinth Lord West Marches Sandbox
- ↳ History - Completed Expeditions
- ↳ Settlement - Vaul
- ↳ Settlement - Tower of Wendall
- ↳ In the House of the Ten Veils (Burning Wheel)
- ↳ Lost Horizon - Stars Without Number
- ↳ Exploring Erillion (LL)
- ↳ Dungeonesque (LL AEC)
- ↳ RANDUNSAN! 5E Pulp Sandbox
- ↳ Dragon Age - Clash of Steel, Age of Magic
- ↳ Odin's 1E Greyhawk Campaign
- ↳ Villains & Vigilantes Campaign
- ↳ Forgotten Tales of Arda: the Treachery of Rhudaur (TABA)
- ↳ Operation Unfathomable (Knave)
- ↳ B2/B5 Guido Wiedig's Keep on the Borderland & the Hills of Horror & Chaos
- ↳ 1A: The Inheritance - 1ed AD&D
- ↳ Time of the Dragon (5e)
- ↳ Bloodlines: D&D 5th Ed
- ↳ Monumentstaden (Svärd & Svartkonst)
- ↳ In the Halls of Geryon (QF)
- ↳ Orlando by Night (Vampire: The Masquerade (V20))
- ↳ A Graveyard Vigil - AD&D 2e
- ↳ Castle Amber (1st Ed D&D)
- ↳ The Forgotten Temple of Thurizdun (1e)
- ↳ Viking Sand Box Adventure (1e)
- ↳ Under the Vaults of Vaarn (UtVoV)
- ↳ Numenera (Fail States RPG)
- ↳ Dolmenwood Halloween Adventure (BX - Old-School Essentials)
- ↳ Treasure Hunt (2e)
- ↳ The Harper's Tale (2e)
- ↳ Go Fer Yer Gun campaign: Clear Water Guns
- ↳ The Lost City (Crypts & Things)
- ↳ & Magazine Section
- ↳ Ideas for Articles
- ↳ General Discussion