Piety will be rewarded as follows:
Algrim and Turnip will get 2 PP each on each 10 day.
Arngeir and Idril will 5 PP each on each 10 day.
Special rewards for Piety are possible based on play. This will cover daily prayer, meditation, etc.
Play started on the 7th of Kelen.
Rex wrote: ↑Sun Jun 05, 2022 6:42 am Advancement / Skill Development
Unlike other RPGs HM does not have levels, HP or special powers based on levels.
A Skill development roll is a 1d100+the Skills SB (1d100+SB)
If the result of the roll is greater then the current Skill ML the Skill ML increases by 1.
A Skill Maintenance Points = SMP
10 SMP can be spent to attempt improve any Physical, Communication, Craft/Lore Skill or a Combat Skill lower then the higher of SBx5 or ML 70. One Skill Development roll is granted per 10 SMP spent
15 SMP can be spent to attempt improve any Magic, Psionic, or Ritual Skill lower then the higher of SBx5 or ML 70.
Skills get better through 4 different ways.
1. Holy/Magic Tome, this is the rarest method.
2. Practice/Study
A character receives Will SMP per week (a Harnic week is 10 days), they must be spent within a month.
3. Employment and Instruction
A character receives 1 SMP per 4 hours of employment by a Master with a higher ML, they must be spent within a month.
A character receives 1 SMP per 1 hour of instruction by a Teacher (ML at least 20 points higher then the student), they must be spent within a month.
Stressful/Bonus Experience
4. A character is awarded a Skill development roll any time they obtain a CS or CF result with a Skill test under a stressful situation (DM is the call on what a stressful situation is).
The DM may award multiple Skill Development rolls for extraordinary feats.
Note that Stressful/Bonus Experience and Magic are the only ways that Combat, Magic, Psionic, and Ritual Skills can be improved past the higher of ML 70 or SBx5.
Max Skill ML is 100+SB for all Skills except Combat Skills
For Combat Skills Max ML is the lower of 100+SB or Initiative+SB
New Skills can be opened per each individual Skills description. Certain Skills automatically open at OML under specific conditions (drowning opens Swimming at OML and all Combat Skills open in real Combat at OML for example).
Any Veteran (ML of 80+ in Initiative) opens Combat Skills at OML+1.
Dormant Psionic Talents can gain Skill Development Rolls and thus become Active from certain triggering events.
Spells must be researched, learned from a Mentor, or found in a Spell Book, Sanctum Wall etc.
Ritual Invocations must be Learned from a Mentor, Holy Text, or Divine Inspiration
Holy Items, Magic items, Power, Psionic Items, and Wealth can all be accumulated and/or spent to better yourself.