Game Setting

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Game Setting

#1 Post by jemmus »


Image - Frederic Remington, "The Roundup"

Law of the Gun (Boot Hill 3rd Edition)

Texas, 1873. The Civil War ended six years. Former soldiers from the south returned home-- and found not much waiting for them there. Faced with no opportunities at home, many of them came west to the open lands of the frontier. Too many of them, maybe. They're all trained in using firearms, and they're toughened by years of hardship and violence. Some, not interested in the hard work of a sod busting farmer or a cattle-herding cowboy, have turned to banditry. And Texas has insufficient lawmen to police all of the lands of the vast prairie state. Governments have resorted to posting bounties, and citizens and enterprises have resorted to hiring hired guns.

The state is relatively settled in the east. Farms surround towns, roads and railroads connect settlements. Beyond the farms, cattlemen graze herds on the open prairie and drive them overland over a thousand miles to Kansas, for transport by train to the markets in the East. Grazing on the plentiful grass of the prairie is free, which makes cattle into cash dollars on the hoof. But at least one cowboy is needed for every 300 head of cattle, just to work the herd and protect it from predators, storms, and rustlers. Not to mention defending themselves from-- the Comanche. There just aren't enough hands available for all the herds. The cattlemen need cowboys now, and they're willing (and forced) to pay top dollar.

The Comanche. To the west, outside of the towns, they remain the lords of the prairie. They and their allies the Kiowas have driven out the other tribes and rule an empire. Throughout parts of Texas, Indian Territory [Oklahoma], Kansas Territory, New Mexico, and Colorado Territory, no bullet, arrow or lance touches a buffalo's hide unless it's Kiowa or Comanche.

The U.S. Army maintains forts to protect the cattlemen and settlers boldly-- perhaps recklessly and foolishly-- operating in the Comanches' territory. But they are too few, and the garrisons too small. The life of a Texas fort U.S. Army soldier is fairly miserable. Military discipline, poor pay, isolation from towns and nice things like whiskey and pretty girls, and the constant danger of getting cut off and slaughtered by Comanche or Kiowa. But for some veterans, it's a life that feels satisfying. The organized firepower, the smarts of tactical considerations and decisions, the honor of doing your best for your buddies. But most are just draftees trying to get by and survive until their enlistment period ends.

The rich railroad barons in Austin and the ports of Galveston and Houston fret about the money being lost every minute around the clock, every day. “If they could only connect their lines to the ones leading to Santa Fe and Denver...! But robbing a train moving between Texas towns is all too easy. Why won't the Governor do anything? What are the Texas Rangers and local sheriff's office paid for? And why won't Washington get rid of the Comanches once and for all? I'd pay a good dime on the dollar for someone who could make sure a routine train run would go through! For protecting a line expansion crew-- 25 cents on the dollar! Even 30 cents on the dollar!” He paces and reconsiders. “No, 28.5 cents on the dollar, and no meals or horse feed included. The ignorant louts can barely read and understand an envelope addressed to their own name, much less a legal contract.”

And to the south, on the other side of the Rio Grande, there is Mexico. Which looks exactly like the prairie on the other side. But it's a very different place. Land is privately owned. Elite rancheros own vast ranches and live in elegant haciendas, and subsidize private schools and churches on them. Their proud and silver-ornamented vaqueros are the equivalent of Texas cowboys-- and equally as tough. They deal with an fear the cunning Apaches, rather than the proud Comanches (their hated enemies). Sometimes the Texans do a rustling raid on the herds over the river, and sometimes the vaqueros do the same to the Texans. But always, there is the threat of the bandido gangs to all. Quick, mounted groups of heavily armed renegade campesinos [farm worker peasants], they strike hard and fast and try to quickly disappear.

Trying to deal with all of this are the Texas Rangers. They're not really a formal, organized group. The Governor has promised them a dollar a day wage, but it's rare that he can raise it from Congress. The rangers wear no uniform, follow no rules of discipline, and elect their own captains. All horsemen, and they tend to be the most heavily armed people at this time on the Lord's good Earth (a rifle for long range work, two loaded pistols for close work from horseback, and a Bowie knife.). They fight raiding Comanches, track down murderous outlaws and deliver them to trial or the undertaker, break up barroom fights, etc., etc.

Overall, Texas has many opportunities for a fellow skilled with a gun. Of course, a little drawback is that you're also a target for other fellows skilled with a gun.
Last edited by jemmus on Sun Jul 17, 2022 7:36 pm, edited 2 times in total.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Game Setting

#2 Post by jemmus »

This map makes Texas 1873 look like a pretty busy place. There are a lot of named counties, but most of them are sparsely populated. The Euro-descent and the bigger towns are mostly in the southeast of the state.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Game Setting

#3 Post by jemmus »

This is the area around Austin, where the PCs will start out.


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Last edited by jemmus on Sun Jul 16, 2023 10:07 pm, edited 2 times in total.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Game Setting

#4 Post by jemmus »

Texas 1873 Society, Culture, Government, Economy

Society - When Anglo-Americans started coming to Texas in the early 19th century, most were unmarried men. Most of them were fleeing from something in southeastern states such as Louisiana, Georgia, etc. Most commonly they had illegally killed someone in a duel, or they were running away from unpaid debt. So the state started out with settlers who tended not to be very upstanding citizens with a lot of respect for the law or social obligations. That tradition has continued to this day in 1873.

Education - Most people are literate, but they don't have an education beyond primary school. After that, they're too busy working on the family farm or ranch.

Economy - Farming in the wetter southeast part of the state funds part of the state's economy. But cattle is really what Texas is all about. The state pretty functions as a supplier of beef to the urban areas in the East. Cattle is where the money is. And where there's money but not much effective law enforcement, there's likely to be conflict.

Government - The state government in Austin has trouble collecting taxes from anyone outside of the cities such as Houston, San Antonio, Galveston and Dallas. As such, it lacks the funds to provide for law and order or much government services at all outside of the cities and bigger towns.

Courts - Local judges may or may not have an legal education. U.S. Federal judges do, but they have to travel from town to town and they certainly don't have law libraries to refer to. Most towns don't have a courthouse. Some have built courthouses, but people burned them down. They didn't like judges convicting their friends or family, or there was evidence in there that they didn't want to be seen. (True fact). It was common for judges to be run out of town, or just run away on their own.

Religion - Protestant or Catholic Christianity is kind of a big deal. Most families have a Bible in the house. Among Protestants, Baptists and Methodists are most common.
The two groups look on each other with some distrust. Catholics and Protestants view each other as deluded heretics. A Baptist may not let his daughter marry a Methodist, much less a Catholic.

Tejanos - These are Mexican-descent Texans, fluent in English and Spanish. Some are quite wealthy from owning and operating big ranches in the south of the state for many years. They get along well with the Anglo-American Texans, and fought along with them against the Mexican Army in the Texas revolution. But because of the divide between Catholics and Protestants prevent the two groups from fully integrating.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Game Setting

#5 Post by jemmus »

The PCs know that Texas is divided into counties, most of which are around 30 miles to a side. Some of the counties to the west exist only on paper, because the Comanches, Kiowas, buffalo, pronghorn antelopes, mule deer, jackrabbits and diamond back rattlesnakes control them. And none if sure don't pay any attention to county names or invisible county lines drawn up in Austin. But here in central, southern, and southeastern Texas, the county is the basic unit of organization and government. The counties mostly all around 30 miles to a side. There's a county seat town, which isn't always the biggest town in the county. It may have just been the first] town in the area. The first gathering and socializing spot for the Euro-Texan sod farmer-cow-hogs-and chickens men in the area.

Often, counties have been named after the owner of the first Euro-Texan general store owner (and/or postmaster) to have established a store in the area. "Well, I'll see you again at Leon's come the first of the month" became "It is officially adopted that [various latitude and longitude coordinates, provided by a precise and welcome German ship captain and surveror] shall be established as Leon County, as a county of the State of Texas." (BTW, there are many exceptions about naming place-naming conventions. The town of Slapout was named for the store owner's reply to inquiries about goods. "Mr. McDawbry, I have come here to buy sewing needles for me and my daughters, sisters, aunts, mother, and nieces." "Well, Mrs. Slocum, it's good to see you and your fine young daughters. Everything good on the ferm? I hate to tell you this, but we are slapout of sewing needles." The poor locals had no choice but to name named the town Slapout).

The PCs also know that every county has a sheriff, who is elected by the general population. And most of then have a judge, who usually doesn't have a fixed courthouse. Often judges just bang on a barrelhead with a pistol when they want to say everything that the whole court can hear. Most judges can hang a printed diploma saying they have a college degree from New Orleans, Nashville, Raleigh, or somewhere else farther the East. One fellow claimed to have studied law itself all the way up in Chicago. But he wrote a letter and run scared before a trial a member of the local Wiley family. Farmer-ranchers of right here in Hays County. His body was found shot dead on the upper end of the San Marcos River, just before it descends on down to San Marcos and gets fed by the col underground springs.

Nobody knows who done it. The sheriff and deputies investigated, but by then it was just a body lying by the by the river shot full of holes. The judge was probably riding a horse when he run out of town after dark. But nobody has seen it anywhere around San Marcos. Might have been taken north to Austin, might have been taken as far south as San Antone. But the truth is, somebody and not the judge is riding or leading that horse right now.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Game Setting

#6 Post by jemmus »

I have Time-Life Old West series book The Gunfighters published the 80s. Really great. Anyway, cowboys coming into town, getting drunk, shooting guns in the air, and otherwise causing trouble was a problem everywhere, all of the time. Unlike in our game, usually they did it after they got cleaned up, had been out on the town to the dance hall or bordello (or both), played some cards, and had plenty of drinks. Here's quick story from the book.

At the end of a spree in Tombstone, AZ, three cowboys left to head back to the herd at around 3:00 AM. One the boys thought the town ought to acknowledge their departure through a little celebratory gunfire. They started shooting their guns in the air. Everybody in the nearby hotel-saloon-dance hall-gambling venue dropped flat on the floor, which was the standard procedure when gunfire is heard. That included a famous Back East comedian who was doing his show and Wyatt Earp and Doc Holliday, who had been playing cards. Wyatt's brother Virgil (who was also a lawman) and a deputy came out and started exchanging fire with the cowboys. Somebody on the second floor of the hotel opened a window and started firing-- at whom was and is unclear. The cowboys rode off, but as they were crossing the bridge out of town, either Virgil or the deputy winged one of them.

The comedian in the room found that his new $11 suit in his room had three bullet holes in it. One of which had a ring of burnt cloth still smoldering.

Everybody in town thought that the winged cowboy got what was coming to him, for shooting around and disturbing things for no reason. But sadly, two weeks later, he died. His cowboy buddies all came and stayed by him, and gave him a grand funeral and burial.

There are a lot of years worth of homebrew material in that old Time-Life book. That story is one of the milder ones. And it's all fact, not fiction. The Old West was even crazier and more lawless than what we see in movies and TV.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Game Setting

#7 Post by Grognardsw »

This is all very interesting. I think if we had no law around today, it would be even worse then back then. :(

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Re: Game Setting

#8 Post by jemmus »

Yeah, I kind of hate to think what that would be like. I've read quite a few post-apocalypse fiction books, ones where the author tried to imagine what a lawless country would really be like. The ideas all over the board, but generally not too pleasant. :(
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Game Setting

#9 Post by jemmus »

Frontier towns had a local law enforcement officers called a marshal and police. Usually the marshal was a local prominent businessmen, and often they owned the saloon (or part of it). The sheriff and deputy sheriff(s) were county-level law enforcement, so higher-ranked than marshals and police. They were responsible for law enforcement throughout the whole county, which in this part of Texas are around 700 square miles, around 26 by 26 miles.

Marshals were usually appointed by the town mayor and in Texas, sheriffs were elected. There was a lot of politics and maneuvering involved in selecting either office, especially for sheriffs.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Game Setting

#10 Post by jemmus »

Some things I've learned from reading the already-menioned Time-Life book from the 80s. Things were worse from TX to AZ to MTthan even the movies portray.:
-There were about 7 men to 1 woman all across the area of the Old West.
-The men all had guns. And little care for the lives of other men. For example, some guy in Texas shot a bald guy in the head, just to see if the bullet would ricochet. This is a highly bad place.
-Most gunfights happened in the dead of night. Because of cards, drink, or disputes about beautiful women. And money.
-Lawmen are few and far between. Vigilantes with ropes are far more common.
-A variety of pocket guns and boot guns were very popular for sales to the frontier. It seems that people liked murderous vest- or boot-draw mini-pistols quite a lot.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Game Setting

#11 Post by jemmus »

Employment Offers
Putting this here so we can find it later, if needed.

The Hays County Cattlemen's Association is hiring herd guards. $90/month. Must provide own mount and firearms and be willing to ride night herd.
Wells Fargo Stage Passenger Delivery Company requires drivers and guards. $110$120/month, starting salary. Inquiries to Wells Fargo, Abilene, KS & Austin, Tx.
The U.S. Army is Recruiting Volunteers! Good Pay and 3 Square Meals Per Day!
The Waco & Northwest Railroad needs security officers. $120 Per Month.
Last edited by jemmus on Thu Apr 06, 2023 11:57 pm, edited 1 time in total.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Game Setting

#12 Post by jemmus »

Prices
Stabling a horse - Generally 30 cents per night.
Telegrams - 55 cents and up, depending on the length of the message and the distance. Example: This message from Temple, TX to Houston: GRAIN PRICES IN TEMPLE 60% OF AVERAGE CATTLE 140% AVERAGE NEED INSTRUCTIONS A fairly short message, going around 220 miles, and needing eight station-to-station relays. $2.50.
Blanket -75 cents
Custom made oiled holster or longarm sheath - $10. It provides +1 to a Fast Draw d20 roll (p.35). But it's made for one particular type of weapon (lever-action rifle, lever-action carbine, single-action revolver, double-action revolver, etc.) and can't be used with any other type.
Last edited by jemmus on Wed Nov 08, 2023 12:54 am, edited 2 times in total.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Game Setting

#13 Post by jemmus »

Tejanos
Tejano - A native Texan of Mexican descent. The Tejanos were settled in Texas many years before the Stephen F. Austin arranged with the Mexican government to bring Anglo-Gaelic-Celtic-French ("Anglo") descent settlers from the American states to the east. Many Tejanos fought in the war with Mexico for Texas independence in the 1830s and 1840s. Tejano and second and later generation Anglo Texans get along well as friends. But, sadly, many recent arrivals don't understand the difference between a native Tejano Texan and a bandido, desperado, or cattle thief from across the border. Not that Texas doesn't send plenty of Anglos of the same general type and disposition the other way.

Probably the biggest confusion is linguistic-- Spanish-speaking vs. English-speaking. The Tejanos speak fluent English, but they're proud of the refined Spanish language, and they speak it at home and among each other. And many Anglo Texans are bilingual (or at least conversant) in Spanish and comfortable conversing in it as well. But in wide-open Texas of 1873, there all kinds of kinds of parts freely moving around. And not many civilizing parts affixed down to create stability. That's probably the whole reason for the attraction to the state. That, and the quick money or slower big money to be made. If you play your cards right.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Game Setting

#14 Post by jemmus »

Horse Coat Colors
This might come up pretty often. For example, "He was last seen riding a chestnut with a blaze." Pinto horses are common in Texas 1873, because the pinto mustang base stock. They're also called "paint" horses. White horses are called "gray."

PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Game Setting

#15 Post by jemmus »

Horse Brands
Here's what the research shows.

-Horse owners branded their horses with their own unique brand. In more settled areas, individual brands were registered with the county.

-Brands were often on the lower hip or lower shoulder, but sometimes on the neck.

-When selling a horse, the seller would put a second brand of his own brand on the same side. The second brand confirmed relinquishing ownership. The buyer put his brand on the other side. It was an old practice from Spain.

-Rustlers would alter brands. For example, make an L into an E.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Game Setting

#16 Post by jemmus »

Here's a map of the current area. Austin to San Marcos (shown on the map as "San Marco") is around 50 miles. West of San Marcos, Stringtown, and Comaltown is less-settled territory. There are scattered Anglo and Tejano fenced ranches for 15-20 miles or so, but after that, it's open range.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Game Setting

#17 Post by jemmus »

Tonkawa
The Tonkawa were originally buffalo hunters on the prairies of Texas, much like the Comanches and Kiowas. Initially they were allied with the Comanche against the Apache, but over time the relationships reversed-- they allied with the Apache against the Comanche. The reasons are unknown, but possibly it was because the Comanches were becoming an overwhelming force among the tribes of the southern plains. In the 1830s they drove the Tonkawa off of the buffalo lands and into central Texas, almost exterminating them in the process. With no access to buffalo, they became a poor tribe living on deer and small animals what edible plants, fruits and nuts they could gather. Their situation only got worse as English-speaking Americans started settling in central Texas. They considered the Tonkawa not only dangerous savages, but also livestock thieves.

In June 1873 (the current time of our game setting), the Tonkawa are still poor (so poor that they eat opossums, racoons, stray dogs and cats, etc.) They gather wild pecans and crabapples to barter for Texan goods. But the Texans consider them a tolerable tribe. The men often serve as scouts for local U.S. Army units and for the Texas Rangers. Which doesn't make them any more popular with the Comanche and Kiowa.

The Tonkawa language is distinct from the neighboring Comanche, Kiowa and Apache languages. Linguists consider it in its own family. In game terms, unless a PC speaks Tonkawa, he can only communicate with them in English (or maybe Spanish).

Tonkawa in their best finery for a photo
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Game Setting

#18 Post by jemmus »

In the 19th century, horses provide transportation and personal mobility. As well as power for tilling for agriculture and driving simpler or more remote mechanical devices. (In the more technologically advanced cities and and industries, steam has been replacing animal power for around four decades by 1872). But even the factory, railroad, banking, or newspaper magnate gets to his office in the city based on horse power.

So, every child of every background in North America grows up with horses. So everybody knows that a horse is a herd animal. outside of the advanced and capital-intensiv factories and the railroads,Everyone is around them all they time, and everyone knows that horses are herd animals. Social animals, and intelligent ones. Each with it's own nature and personality. A horse's nature is to join other horses, especially horses that they're already familiar with. Newcomers face some jostling (wild running around biting and biting and being bit) to find the fluid and changing pecking order of the pack.

They also know that a horse a human rider can form a trusting friendship. The best riders, stagecoach drivers or plowmen maybe aren't so much athletically skilled as teamed up with mutual understanding with their horse(s). The saddle-broken horse can only rely on the rider for the tasks, the food, and even water, at the end of the day and time to rest.

Maybe that's why the old Lakota (Sioux) riders used to advise the young ones: "Tell your horse all of your secrets. Tell it about every secret thing of your heart. Then you be a good horseman."
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Game Setting

#19 Post by jemmus »

The PCs have heard of a place and a person mentioned in the letter found in the dead rustler's saddleback.

Lawrence, Kansas
"Bloody Kansas" was a terrible place before and during the Civil War. Pro-North sympathizers ("Jayhawkers") and pro-South sympathizers ("Bushwhackers") beat, lynched, terrorized, and fought all-out war with each other. The city of Lawrence had an especially bad history. In the 1850s, a pro-South man built a hotel there that was a hardly-disguised military fortress. A Federal marshal raised a posse of pro-North men and moved in to arrest some antagonists, including the hotel owner. The posse got out of control and started looting and burning Southern sympathizers' homes and businesses. Twenty thousand people were left homeless and/or without a means of earning an income.
Image

Then during the Civil War in the 1860s, Lawrence became seen as a Jayhawker bastion. William Quantrill's Bushwhacker guerilla cavalry raiders ("Quantrill's Raiders") attacked it, massacred 150 armed men and boys, and burned most of the businesses. Only two were left standing. Jesse and Frank James, their gang member Cole Younger, and "Bloody Bill" Anderson were members of Quantrill's Raiders.
Image

William "Bloody Bill" Anderson
Anderson began as a teenage horse trader. At the age of 14 or 15, he killed a Bushwhacker-turned-Jayhawker judge who had shot and killed his father. He soon found that stealing and selling horses was more profitable than buying and trading them. When the war came, he joined Quantrill's Raiders, but after a while split off to lead his own troop of guerillas. They robbed and killed isolated U.S. Army units. In own raid they captured a train and killed 28 unarmed Union army soldiers, and later that day set an ambush that killed over 100 local Union militiamen. He was killed in a skirmish not long after.
Image

The "Louis" who wrote the letter is connected to both Lawrence and the late Bloody Bill Anderson, of course. He writes to his mother at a Lawrence address, and mentions he and his brother serving with Anderson.

(Source: An old Time-Life Books series, like the one I've mentioned a couple of times before).
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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jemmus
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Re: Game Setting

#20 Post by jemmus »

Map of the Austin-San Antonio-Fredericksburg-Waco area.
Image
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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