Crusader's Base and Equipment

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gurusql
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Crusader's Base and Equipment

#1 Post by gurusql »

Map to the house
If you follow this link and then navigate a little to the west, you will see where Hamilton goes into the Dan Ryan Woods.

Exterior Image
CrusadersEx.jpg
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Ground Floor
CrusadersBase1.jpg
CrusadersBase1.jpg (145.8 KiB) Viewed 449 times
Second Floor
CrusadersBase2.jpg
CrusadersBase2.jpg (62.16 KiB) Viewed 449 times
Bassement
CrusadersBaseB.jpg
CrusadersBaseB.jpg (87.07 KiB) Viewed 449 times

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gurusql
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Re: Crusader's Base and Equipment

#2 Post by gurusql »

Game Stats for House and Team Equipment Purchased

Non-Base Items - Total Cost 20
  • 20: 1 comm unit for Azir, Dos Seso, Eclipse, Wind Dragon - Advanced Concealed Tactical Radio: High Range Radio Perception (12 active points), Affected as Hearing as well as Radio (-1/4), Audio Only (-1/2), IIF (-1/4), No Direction (-1/2) Real Cost: 5 points each
Base Items - Total Cost 9
  • 15: Closed-Circuit TV Security System: Clairsentience (Sight and Hearing Groups), Multiple Perception Points (up to eight at once) (45 Active Points); OAF (-1), Fixed Perception Points (-1). (Normal sight and normal hearing only)
  • 4: Base Comms - Desktop Version: High Range Radio Perception (12 active points), Affected as Hearing as well as Radio (-1/4), Audio Only (-1/2), OAF (-1), No Direction (-1/2)
  • 23: CHiP (Crusader's Helpful Intelligence Program) - (INT 18, EGO 13, DEX 10, SPD 2) (Cost 14) Programs: DB access, Security & Comms Monitor (2 pts), Map Reading, Skills: Security Systems 13- (3 pts), KS: New Chicago 11- (2 pts)
  • 3: Wind Dragon's Physics Lab 13-
Points Given: 40
Points Spent: 29
Points Remaining: 11

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gurusql
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Re: Crusader's Base and Equipment

#3 Post by gurusql »

With the addition of two more players, I will be granting 20 more points, with 10 points being comms for the two new members and the other 10 points being added to the teams total.

Non-Base Items - Total Cost 30 (10 more)
30: 1 comm unit for Azir, Dos Seso, Eclipse, Wind Dragon, Oly and Knight Light - Advanced Concealed Tactical Radio: High Range Radio Perception (12 active points), Affected as Hearing as well as Radio (-1/4), Audio Only (-1/2), IIF (-1/4), No Direction (-1/2) Real Cost: 5 points each

Points Given: 60
Points Spent: 39
Points Remaining: 21

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gurusql
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Re: Crusader's Base and Equipment

#4 Post by gurusql »

Rooms from the top down:
  • Second Floor
    • Bed rm 11-8x13-0 is Oly's Bedroom
    • Bed rm 13-0x12-4 is Eclipse's Bedroom
    • Bonus Rm is the War Room and has the communication station to talk to CHiP
  • Ground Floor
    • Master bed rm 14-0x16-0 is Wind Dragon's lab (which will have no bedroom)
  • Basement
    • Bed rm 13-2x11-4 is Azir's bedroom
    • Family room is a "training room"
    • Unfinished Basement on the right can be for Knight Light or Dos Seso
    • Unfinished Basement on the left can be for Knight Light or Dos Seso
The two secret entrances would lead to the "Training Room"
  • 2 Entrances (Size 13) - Call it roughly a mile of tunnel on each - 6 base points
  • Each secret entrance has an armored door - 13 DEF, 7 BODY - (Normal door is 4 DEF, 3 BODY that you get for free. For each +1 DEF is 3 Base points and each +1 BODY is 1 point, but there is a -2 Limitation, so this would cost 27+4 = 31 / (2+1) = 10 Base Points)
  • Increase the number of Cameras to 16 - 5 more base points
  • Concealment or Disguise are +1 to the roll for 2 base points but you can get the same -2 limitation (that the enhanced concealment and disguise only applies to the doors) - So raising them both to 13- on the doors is (8+8)/(2+1) = 5 base points
  • Giving CHiP 5 more INT = 5 base points
  • Giving CHiP one more Security & Comms Monitor (so he can watch 3 camera at once) = 1 Base Point
This totals to 6+10+5+5+5+1 = 32 base points this will total 6 or 7 real points depending on the final rounding

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