20: 1 comm unit for Azir, Dos Seso, Eclipse, Wind Dragon - Advanced Concealed Tactical Radio: High Range Radio Perception (12 active points), Affected as Hearing as well as Radio (-1/4), Audio Only (-1/2), IIF (-1/4), No Direction (-1/2) Real Cost: 5 points each
Base Items - Total Cost 9
15: Closed-Circuit TV Security System: Clairsentience (Sight and Hearing Groups), Multiple Perception Points (up to eight at once) (45 Active Points); OAF (-1), Fixed Perception Points (-1). (Normal sight and normal hearing only)
4: Base Comms - Desktop Version: High Range Radio Perception (12 active points), Affected as Hearing as well as Radio (-1/4), Audio Only (-1/2), OAF (-1), No Direction (-1/2)
23: CHiP (Crusader's Helpful Intelligence Program) - (INT 18, EGO 13, DEX 10, SPD 2) (Cost 14) Programs: DB access, Security & Comms Monitor (2 pts), Map Reading, Skills: Security Systems 13- (3 pts), KS: New Chicago 11- (2 pts)
With the addition of two more players, I will be granting 20 more points, with 10 points being comms for the two new members and the other 10 points being added to the teams total.
Non-Base Items - Total Cost 30 (10 more)
30: 1 comm unit for Azir, Dos Seso, Eclipse, Wind Dragon, Oly and Knight Light - Advanced Concealed Tactical Radio: High Range Radio Perception (12 active points), Affected as Hearing as well as Radio (-1/4), Audio Only (-1/2), IIF (-1/4), No Direction (-1/2) Real Cost: 5 points each
Bonus Rm is the War Room and has the communication station to talk to CHiP
Ground Floor
Master bed rm 14-0x16-0 is Wind Dragon's lab (which will have no bedroom)
Basement
Bed rm 13-2x11-4 is Azir's bedroom
Family room is a "training room"
Unfinished Basement on the right can be for Knight Light or Dos Seso
Unfinished Basement on the left can be for Knight Light or Dos Seso
The two secret entrances would lead to the "Training Room"
2 Entrances (Size 13) - Call it roughly a mile of tunnel on each - 6 base points
Each secret entrance has an armored door - 13 DEF, 7 BODY - (Normal door is 4 DEF, 3 BODY that you get for free. For each +1 DEF is 3 Base points and each +1 BODY is 1 point, but there is a -2 Limitation, so this would cost 27+4 = 31 / (2+1) = 10 Base Points)
Increase the number of Cameras to 16 - 5 more base points
Concealment or Disguise are +1 to the roll for 2 base points but you can get the same -2 limitation (that the enhanced concealment and disguise only applies to the doors) - So raising them both to 13- on the doors is (8+8)/(2+1) = 5 base points
Giving CHiP 5 more INT = 5 base points
Giving CHiP one more Security & Comms Monitor (so he can watch 3 camera at once) = 1 Base Point
This totals to 6+10+5+5+5+1 = 32 base points this will total 6 or 7 real points depending on the final rounding