Ironguard: Taverns and Hostelries thread.

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gurusql
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Re: Ironguard: Taverns and Hostelries thread.

#41 Post by gurusql »

Cadeweed

Cadeweed does not engage unless engaged and even then will try to pull back.

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Re: Ironguard: Taverns and Hostelries thread.

#42 Post by Karaunios »

Dougal

Hard Ability Check [4d6]=10 vs CON14

"See? That's why I daen't lake big taens!"

He just punches anyone getting to him with overly hostile intentions.

Punch [1d20]=9

See? That's why I don't like the dice roller.

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Re: Ironguard: Taverns and Hostelries thread.

#43 Post by Quonundrum »

Desert Orchid

Moriartus secludes himself at the inn on their third day in Ironguard to cast an Identify spell on his staff.

-1 100gp pearl

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Re: Ironguard: Taverns and Hostelries thread.

#44 Post by Spearmint »

Desert Orchid Hotel

Moriartus

Letting Two-Birds and presumably Dougal know you will be at your studies for a while, you cast the Identify spell to investigate any hidden traits in the staff. (see private forum).

The earliest you can commit a full day to this is June 2nd-3rd as your Constitution will flag after casting and it takes you a full days bed rest to recover.

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Re: Ironguard: Taverns and Hostelries thread.

#45 Post by Quonundrum »

Desert Orchid Hotel

Moriartus pays for an additional night for himself and Two-Birds. -4gp

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Re: Ironguard: Taverns and Hostelries thread.

#46 Post by Cwreando »

Durgo

Durgo slurs, "IIIIIII dddiiidnn't ssstarttt thissssss. Yaaa ddduumbb wwwench. Hiccup..."

Durgo swings to get some space.

[1d20]=12

Apply damage if it scores a hit with fist please.
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Re: Ironguard: Taverns and Hostelries thread.

#47 Post by Spearmint »

Riot in the Red Dragon

Durgo serves the tray wielding bouncer a 'Brightboon haymaker', his fist connecting with jaw that send the man rocketing backwards -4hp.

Fydmar goes for a combination, grabbing two tankards and crashing one around the ears of Vasilev -1hp. The beard trimming rogue is dazed further and swings a punch at the nearest opponent, which happens to be: Barbarian -1hp.

Dougal dodges and weaves, Orgoth uppercuts the raging barbarian -4hp who in return goes for a for a punch but misses.

Clint perceives the sand trickling through Sven's finger's. He tries to interrupt any pre-emptive spell casting but misses the mage and the wench in his lap. She suddenly jumps up, after having her rear goosed by an invisible hand.

Cadeweed is picking up by a couple of gamblers, irate he has crashed their table and sent coins scattering the floor and bodies diving on the rolling gold and silver pieces to add to the confusion. While one holds him, another jabs at the halfling despite his best efforts to stay out of it, catching a winding in the solar plexus for his trouble. Cadeweed -1hp

One of the wenches picks up a stool to raise it above her head to lash out but instead gets buffeted into the thrown gnome and they end in a heap by the bar. The barbarian grabs the gnome in his back. He hoists him above his shoulder and throws him to one side with causes him to land on the table of daggers and squash Fydmar -1hp underneath.

As the partisan fisticuffs escalates, more tankards, trays, stools, get thrown across the room. Everyone is targeted at least once. By chance, everyone gets clouted and each take a further -1hp and a temporary -1 to hit attack penalty this next round.
round 3: actions please.

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Re: Ironguard: Taverns and Hostelries thread.

#48 Post by Rex »

Orgoth

Orgoth takes another swing at the barbarian.

Punch [1d20+1]=16+1=17 to hit 4 damage

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Re: Ironguard: Taverns and Hostelries thread.

#49 Post by Karaunios »

Dougal keeps his defensive stance.

Punch [1d20]=11

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Re: Ironguard: Taverns and Hostelries thread.

#50 Post by OGRE MAGE »

Sven takes one last glance at the nice bottom before scurrying for the door, quickly loosing interest in an all out brawl.

If he can get to a safe zone, he monitors the situation with Cadeweed, putting his aggressors to sleep if necessary.

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Re: Ironguard: Taverns and Hostelries thread.

#51 Post by Cwreando »

Durgo

Durgo tries to get his bearings........
[1d6]=3

He continues to defend Fydmar and Flanks one of Fydmar's opponents and attempts to punch them. -2 penalty +2 flank?

[1d20]=14
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Re: Ironguard: Taverns and Hostelries thread.

#52 Post by gurusql »

Cadeweed

Cadeweed will squirm like a small child in the grasp of his parent, the difference being he has the strength of a normal man (11 STR)

4d6 Check against DEX (17) - [_4d6]=(6+1+5+5)=17

and if he just so happens to pick up a few of those gold pieces, so be it.

Pick Pockets (45%) [1d100]=58

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Re: Ironguard: Taverns and Hostelries thread.

#53 Post by scottjen »

Fydmar
If possible, will attempt to position himself with his back to Durgo (so he has a friend at his back). He will continue to use tankards (or bottles) at hand to inflict harm to the attacking rogues.
Throw tankard [1d20+2]=12+2=14
Throw tankard [1d20+2]=2+2=4

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Re: Ironguard: Taverns and Hostelries thread.

#54 Post by Spearmint »

Riot in the Red Dragon

The fisticuffs, headbutts, stools and tankards continue to trade as groups of patrons make for the door or buddy up back to back and become the victors in the spit and sawdust mosh pit.

Several patrons crawling, do so to dodge the hurled improvised weapons and to make good in a handful of spilled coins from the wagering table.

Cadeweed pockets a few gold though his triumph is short-lived as that pocket is immediately ransacked by another grasping hand. In the ruckus, he tries to reciprocate the gesture but just ends up 'tickling the rooster' as the common phrase goes for finding a deep pocket with a large hole. He is quick to withdraw his hand and quicker to crawl away before a fist slams into the back of his head. -1hp and minus all your silver and copper pieces.

Durgo and Fydmar team up, trading blows with Clint and Vasilev. The finger chopping, beard trimming rogue is finally brought down by an uppercut from one and a bottle that puts his lights out. He collapses amid the ruins of the 'fillet finger' table which still has a dagger embedded in it.

Sven gets to cast 'lights out' for a number of patrons who fall to join a giant slumber party by the bar. Dougal fights his shadow, boxing thin air until he suddenly feels 'woosie', yawning deeply as Clint targets him with a pouch of sprinkled sand and some whispered words. He falls into his chair, oblivious to the riot around him. He is about to rouse himself and stand when a tray wielding wench coshs him again and renders him out for the night. (anyone sleeping can be auto knocked out

Orgoth bullies the barbarian. A heavyweight blow that sends him into a corner, the barkeep throws a towel in over the man's head as a ten count scores a fourth round KO. A gnome goes through the front window, hurled by the scruff of his neck. He is quickly followed the other lands on top.

A final round of tankards and stools score more blooded noses and cauliflower ears before the whistling of red-capped city militia and their 'peacemaking' cudgels separate the squabbling patrons.

Order is restored but not before those are sternly warned as to their behaviour. One or two more riotous are carted off to spend a night in the Citadel brig, the more seriously wounded stretchered to the care of a local priest. As peace settles, damages are covered.

I won't drag on the hand to hand fisticuffs. You can volunteer a payment to cover drinks spilled and damages.

A fine first night in the Citadel.

any final actions?
The rest of your stay in the Citadel taverns is not so boisterous. You cover your stay here for the duration.

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Re: Ironguard: Taverns and Hostelries thread.

#55 Post by Spearmint »

At some point during his stay in Ironguard, (probably after the tavern fight) Sven takes his large friend Orgoth to The Sphinx and Naga, hoping to have a friendly chat with any willing dwarves there.
The Sphinx and Naga

This is a more unusual tavern. Sure the ales are fine, home brewed dwarven meads and barley hop ales or citrus infused ciders from local orchards. The fayre is regular, stews and pies.

However the dwarves themselves are austere and reserved. Some keep no facial hair, clean shaven altogether or just bearing large cheeks jowls and jawlines with overgrown sideburns. By the long bar stands a large earthenware lamp, lit at the top by a single flickering flame which dances in mesmerising patterns. The flame gives no heat but illuminates the saloon brightly as if a Light spell had been cast.

The floor is also intricately tiled though with abstract patterns of scarab beetles that fit together like a giant jigsaw to carpet the floor.

"Put a silver in the lamp and give it a rub. Perhaps you can wake the Djinni inside." says a barkeep as he sees you both studying the interior features. A silver coin is tossed in and one of you can tempt fate ...

Sphinx & Naga 'Djinni lamp' [1d1000000]=581806

"No luck today. Now what can I serve you Sirs?"

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Re: Ironguard: Taverns and Hostelries thread.

#56 Post by Rex »

Orgoth

Orgoth will pay the barkeep 10gp for damages, "Sorry."

Sheet updated.

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Re: Ironguard: Taverns and Hostelries thread.

#57 Post by gurusql »

Cadeweed

Is not liking his choice of taverns.

I have marked of the 10 sp and 4 cp from the pick pocket and will also pay another 10 gp to ignore the trouble.

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Re: Ironguard: Taverns and Hostelries thread.

#58 Post by OGRE MAGE »

Spearmint wrote: Wed Jun 01, 2022 2:10 am
At some point during his stay in Ironguard, (probably after the tavern fight) Sven takes his large friend Orgoth to The Sphinx and Naga, hoping to have a friendly chat with any willing dwarves there.
The Sphinx and Naga

This is a more unusual tavern. Sure the ales are fine, home brewed dwarven meads and barley hop ales or citrus infused ciders from local orchards. The fayre is regular, stews and pies.

However the dwarves themselves are austere and reserved. Some keep no facial hair, clean shaven altogether or just bearing large cheeks jowls and jawlines with overgrown sideburns. By the long bar stands a large earthenware lamp, lit at the top by a single flickering flame which dances in mesmerising patterns. The flame gives no heat but illuminates the saloon brightly as if a Light spell had been cast.

The floor is also intricately tiled though with abstract patterns of scarab beetles that fit together like a giant jigsaw to carpet the floor.

"Put a silver in the lamp and give it a rub. Perhaps you can wake the Djinni inside." says a barkeep as he sees you both studying the interior features. A silver coin is tossed in and one of you can tempt fate ...

Sphinx & Naga 'Djinni lamp' [1d1000000]=581806

"No luck today. Now what can I serve you Sirs?"
It's been so long I forgot the reason I wanted to come here. :lol:

Sven takes in all the new surroundings with awe, never seeing beardless dwarves before. He buys a few rounds for the house and tries to pry for any information the dwarves might know abut their nearby kin or about the stolen egg they heard about back in Helix. (10gp deducted for food/drinks to lubricate tongues)

I really don't want to drag this out any longer than it has already gone, as I am certain other players would like to move on to bigger and better things. (like a new adventure, maybe?)

So hopefully you can paraphrase this bit with minimal back and forth action so we can move things along again. Please.
:D

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Re: Ironguard: Taverns and Hostelries thread.

#59 Post by scottjen »

Fydmar
Will pay up 15gp to the barkeep at the Red Dragon. Sorry about the mess.
Then more quietly to Durgo: How about we check out The Sphinx and Naga? I hear the place is run by dwarves. Drinks are on me.

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Re: Ironguard: Taverns and Hostelries thread.

#60 Post by Spearmint »

The Sphinx and Naga Tavern

Sven & Orgoth chat amicably. The dwarves show no animosity or intolerance towards the half-orc. The Citadel is very cosmopolitan though the Moon Peak Hammerhand clans are much more belligerent.

Fresh from conversations at the Helix Manse, Sven is aware that the dwarves have various factions that contend over political ideologies. As far as Helix goes, the forge is run in typical fashion. A priest serving as forge-master and religious elder and most follow customary rituals such as casting a hammer, fire walking over hot coals, holding to certain dates.

However these dwarves are drawn to a more primitive expression of faith that exalts the creationist virtues of the elements. They do not engage in any deep theology with you though.

As far as any stolen dragon egg is concerned, they consider such a fable and 'elf-tail'. (as in 'a tale told by elves to gullible people').

each give me a 1d6 please.

Durgo & Fydmar and anyone else, hit the bar some time later. Showing a few bruises from the Red Dragon riot but loaded with extra coins from the various sales of trove.

You too are challenged to put a coin in the everburning amphora lamp and rub it in hope you summon up the supposedly sleeping Djinni inside.
There is no 'Five Finger Fillet' table inside but there is an arm wrestling podium.

You can take your drinks and sit at a suitable table and chat with various patrons.

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