2nd Scroll - Flight from Okitsu
Re: 2nd Scroll - Flight from Okitsu
The Imagawa bushi break into a run and the horseman gallops his horse, leaping it over a bund. The dogs run along, lowing at the retreating bushi. They lead their horses up the steep slope of the mountain. The going is slow rough for the armored men and the horses. But the bushi know it will be just as hard for their pursuers.
Kentaro stands his ground. The ninyo Dainori canters his horse, jumps it over a bund, and stops 10 yards before the ronin. He looks the bushi over from the saddle, then dismounts and hangs his dai-kyu from the saddle. He draws his katana. Kentaro can see that its blade is as fine as the samurai's armor.
Since Kentaro is waiting on defense, and Dainori has a higher BAP, I'll go ahead and do his primary action for the next turn. Detailed time scale.
The bushi ninyo leans his head in its great kabuto forward and narrowed his eyes. Fellow bushi Kentaro knew that he was attempting to gather ki for the impending combat. The bushi then charges in a straight line for Kentaro, katana raised overhead.
Ki focus was in Turn 1. Kentaro has an action for that turn, if he wants one. The attack from the charge in Turn 2 will be in Action Phase 2.
Kentaro's and Hiroshi's actions, please.
Kentaro stands his ground. The ninyo Dainori canters his horse, jumps it over a bund, and stops 10 yards before the ronin. He looks the bushi over from the saddle, then dismounts and hangs his dai-kyu from the saddle. He draws his katana. Kentaro can see that its blade is as fine as the samurai's armor.
Since Kentaro is waiting on defense, and Dainori has a higher BAP, I'll go ahead and do his primary action for the next turn. Detailed time scale.
The bushi ninyo leans his head in its great kabuto forward and narrowed his eyes. Fellow bushi Kentaro knew that he was attempting to gather ki for the impending combat. The bushi then charges in a straight line for Kentaro, katana raised overhead.
Ki focus was in Turn 1. Kentaro has an action for that turn, if he wants one. The attack from the charge in Turn 2 will be in Action Phase 2.
Kentaro's and Hiroshi's actions, please.
PCs
Re: 2nd Scroll - Flight from Okitsu
Turn 1jemmus wrote: ↑Sun Mar 27, 2022 8:16 pm Since Kentaro is waiting on defense, and Dainori has a higher BAP, I'll go ahead and do his primary action for the next turn. Detailed time scale.
Ki focus was in Turn 1. Kentaro has an action for that turn, if he wants one. The attack from the charge in Turn 2 will be in Action Phase 2.
Kentaro's and Hiroshi's actions, please.
Kentaro stands, muscles taut, centering himself calmly for the coming fight.
Ki Roll - Defense Bonus [1d20]=17
His stomach roils at what is about to come at him.
Turn 2, Dainori's Phase
Turn 2, Phase 7
As the man barrels towards him, Kentaro sidesteps the charging man's path at the last moment and turns, bringing his own blade around in a heavy arc, powered mostly by the corded muscle of his long arms. (-9hp)
Kentaro then pivots the blade, bringing it back up in a mighty upstroke into the ninyo's abdomen as Daitaro raises his arms for his own strike. (likely -11hp)
Dainori's attack action resolves.
Re: 2nd Scroll - Flight from Okitsu
-20 HP for Dainori. He's in heavy samurai armor, as is the other mounted bushi. The foot bushi are in partial heavy samurai. I think in Bushido charging just adds +1 to the BCS, with no bonus to damage. Which I always thought was a little odd.
A couple of points for rules discussion.
-I'm not sure that a character can freely sidestep a charge and achieve an attack from the side. The target is moving and he's watch the character and reacting, so it seems that some pretty good footwork and timing would be needed. A clever move by Kentaro, but in practical game play, no one would ever Charge and subject themselves to side attack, in exchange for a +1 BCS. Anyway, in this case, both attacks hit without the +5 side modifier. So just a point for discussion.
-Dainori ended with Kentaro to his side. He's in his primary action phase. (He missed and loses his secondary phase, which was in an earlier action phase). Can he change facing at this point? The way I read the rules, he probably can't. A charge is in a straight line forward, and ends with an attack. Close to Engage would allow changing facing and an attack, but it doesn't seem that Charge does. So a -5 to attack BCS, in exchange for a +1 Charge BCS. And quickly changing one's position on the map and closing with the opponent. Maybe worth, on fairly rare occasions. Thoughts?
Kentaro's katana slices down, then quickly up again. The charging samurai's blood spurts from two rapid wounds. He slashes at the ronin to his side, Kentaro leans and the wild stroke cleaves air. The samurai makes no sound, other than the disciplined exhales of his breath. He drops a heel back and pivots to face the big ronin, using the twist of his body for additional power for a strike to the foe's side. The whistling blade of his katana hits, cuts only threads of the braids of Kentaro's armor.
The galloping Imagawa horseman and running naginata samurai turn their heads to observe the combat. They would dearly love to see how it plays out. But they are too disciplined, and they have foes of their own to pursue. The dogs stop and observe, ears up. They seem indecisive looking back and forth between the men of their village pursuing intruders and the one battling another intruder. A foot bushi looks back and whistles and the alpha dog seems to forget the fight. He and the other long distance runners sprint at full speed to catch up with the bushi.
Hiroshi, Yukinori and Ryusuke lead the horses and hurry up the mountain. At times they can go straight up the slope. More often, they have to traverse it laterally. They run into impassable dead ends, and have to turn back and look for other routes. The horses are a burden, as is their heavy o-yoroi armor. This is a place for a monkey with four limbs like a monkey, and also a wrapping tail. Not a place for a human standing on two legs. Much less a place for horses of the flatlands standing on four legs.
Kentaro is up for a primary action, the ninyo's secondary to follow. Hiroshi and the samurai have to decide about the horses, and their armor. They have no guide, and it's become obvious that finding connected pathways for horses can only be done one way-- by blindly going some direction, hitting a dead end, and making another decision about which way to go. The cumbersom armor is a problem also. And the group has no food.
A couple of points for rules discussion.
-I'm not sure that a character can freely sidestep a charge and achieve an attack from the side. The target is moving and he's watch the character and reacting, so it seems that some pretty good footwork and timing would be needed. A clever move by Kentaro, but in practical game play, no one would ever Charge and subject themselves to side attack, in exchange for a +1 BCS. Anyway, in this case, both attacks hit without the +5 side modifier. So just a point for discussion.
-Dainori ended with Kentaro to his side. He's in his primary action phase. (He missed and loses his secondary phase, which was in an earlier action phase). Can he change facing at this point? The way I read the rules, he probably can't. A charge is in a straight line forward, and ends with an attack. Close to Engage would allow changing facing and an attack, but it doesn't seem that Charge does. So a -5 to attack BCS, in exchange for a +1 Charge BCS. And quickly changing one's position on the map and closing with the opponent. Maybe worth, on fairly rare occasions. Thoughts?
Kentaro's katana slices down, then quickly up again. The charging samurai's blood spurts from two rapid wounds. He slashes at the ronin to his side, Kentaro leans and the wild stroke cleaves air. The samurai makes no sound, other than the disciplined exhales of his breath. He drops a heel back and pivots to face the big ronin, using the twist of his body for additional power for a strike to the foe's side. The whistling blade of his katana hits, cuts only threads of the braids of Kentaro's armor.
The galloping Imagawa horseman and running naginata samurai turn their heads to observe the combat. They would dearly love to see how it plays out. But they are too disciplined, and they have foes of their own to pursue. The dogs stop and observe, ears up. They seem indecisive looking back and forth between the men of their village pursuing intruders and the one battling another intruder. A foot bushi looks back and whistles and the alpha dog seems to forget the fight. He and the other long distance runners sprint at full speed to catch up with the bushi.
Hiroshi, Yukinori and Ryusuke lead the horses and hurry up the mountain. At times they can go straight up the slope. More often, they have to traverse it laterally. They run into impassable dead ends, and have to turn back and look for other routes. The horses are a burden, as is their heavy o-yoroi armor. This is a place for a monkey with four limbs like a monkey, and also a wrapping tail. Not a place for a human standing on two legs. Much less a place for horses of the flatlands standing on four legs.
Kentaro is up for a primary action, the ninyo's secondary to follow. Hiroshi and the samurai have to decide about the horses, and their armor. They have no guide, and it's become obvious that finding connected pathways for horses can only be done one way-- by blindly going some direction, hitting a dead end, and making another decision about which way to go. The cumbersom armor is a problem also. And the group has no food.
PCs
Re: 2nd Scroll - Flight from Okitsu
Rules discussion:
Kentaro presses foe, stepping in him and to the side once more to keep the man reacting to the heavy blows. He knows one misstep can spell his own doom and uses his girth to hammer down on the Ninyo. (-9hp)
Kentaro's katana slices down, then quickly up again. The charging samurai's blood spurts from two rapid wounds. He slashes at the ronin to his side, Kentaro leans and the wild stroke cleaves air. The samurai makes no sound, other than the disciplined exhales of his breath. He drops a heel back and pivots to face the big ronin, using the twist of his body for additional power for a strike to the foe's side. The whistling blade of his katana hits, cuts only threads of the braids of Kentaro's armor.
Kentaro presses foe, stepping in him and to the side once more to keep the man reacting to the heavy blows. He knows one misstep can spell his own doom and uses his girth to hammer down on the Ninyo. (-9hp)
Re: 2nd Scroll - Flight from Okitsu
Hiroshi will abandon the horse, he feels bad about Tafu, but as a ronin, he's used to giving up something to preserve the best options to survive and have a chance of regaining honor. Since he is unencumbered in his armor, he will not abandon his armor. He suggests the group scatter. He will watch behind, and if he's enough ahead and the pursuers seem to be gaining and there's an opening, he will stop to take a bow shot. Hopefully they will give up, though unfortunately they have the advantage of knowing the terrain better. Hiroshi will look for either a place to hide or a place he can defend himself easily should they catch up.
Now if all of that is actually cowardly, Hiroshi will just look for a good place to stand and defend. I envision Hiroshi as someone who has led a hard life as a ronin, skirting the line to barely avoid banditry, so he's used to wanting at times. Ultimately he hopes to come upon a wood cutter's shack and perhaps scavenge some supplies.
Now if all of that is actually cowardly, Hiroshi will just look for a good place to stand and defend. I envision Hiroshi as someone who has led a hard life as a ronin, skirting the line to barely avoid banditry, so he's used to wanting at times. Ultimately he hopes to come upon a wood cutter's shack and perhaps scavenge some supplies.
Re: 2nd Scroll - Flight from Okitsu
Referencing this post: I propose that Kentaro is actually stepping in on his foe, keeping his opponent off balance by stepping to a side facing, but having to do so by closing to short range. This costs Kentaro -1 BCS for short range, but applies the same to his foe.
...I don't know Daitaro's BMA, but this also helps inform how he can maneuver in return as well. (Please let me know his BMA? )
3 pts (5-6 BMA): Attacker can reach a side facing AND rotate so you're front-facing, but have to enter short range. Net effect is both parties -1 for short range, attacker has +5 for being in oponent's side facing. Opponent has -5 to hit the attacker at his side-facing. Attacker +4, Opponent -6.
...I don't know Daitaro's BMA, but this also helps inform how he can maneuver in return as well. (Please let me know his BMA? )
Re: 2nd Scroll - Flight from Okitsu
First of all, thanks for the impressive analysis of BMA and movement in combat. I double-checked, and I think moving to the side or rear only works when the character is unengaged and can use Close to Engage. If engaged, the character has the move forward, sidestep, or step backward options. Kentaro is in Dainori's front facing, so he's engaged. Or am I missing something?Marullus wrote: ↑Mon Mar 28, 2022 11:30 am Rules discussion:Kentaro's katana slices down, then quickly up again. The charging samurai's blood spurts from two rapid wounds. He slashes at the ronin to his side, Kentaro leans and the wild stroke cleaves air. The samurai makes no sound, other than the disciplined exhales of his breath. He drops a heel back and pivots to face the big ronin, using the twist of his body for additional power for a strike to the foe's side. The whistling blade of his katana hits, cuts only threads of the braids of Kentaro's armor.
Kentaro presses foe, stepping in him and to the side once more to keep the man reacting to the heavy blows. He knows one misstep can spell his own doom and uses his girth to hammer down on the Ninyo. (-9hp)
Dainori has heavy samurai armor (full).
Close To Engage
This Option allows Unengaged characters to move up to one-half
their Base Movement Allowance in yards and execute an attack on
the same Action Phase.
PCs
Re: 2nd Scroll - Flight from Okitsu
Not posting a map, because Kentaro and Dainori's combat isn't really affected by their spot on it, Hiroshi has exited it, and the Imagawa bushi will soon also exit it.
Ryusuke and Yukinori listen to Hiroshi's proposal about scattering. Hai, the gravely wounded Minamoto Yukinori says. Fight hard, Hiroshi-san. But the Matsumoto says, Wait, please. The Imagawa probably don't move more quickly on this mountain than us. But they have dogs. Village curs, but dogs with good ears and good noses, nonetheless. And we have these loud, smelly horses. This is a big mountain, and the dogs may find us, or not. I think they probably will. They're only 200 yards or so behind us. If we drive the horses away, perhaps the dogs will follow them, instead of us. But no one knows how a dog really thinks, neh?
If the dogs do come up, we already know they're good at yapping and causing an infernal ruckus. Then we shoot them with arrows until they're silent, and move along. If the Imagawa still find us, we fight them from above and they fight from below. If they don't find us, we sleep another winter night on a mountain. And in the morning, we move north along the mountain slope, out of sight of the Imagawa. Like forest animals, with no horses to impede us. Of course, we would have to survive the cold. And any encounters with beings on the mountain. Those are my thoughts on things. I am sorry to cause disagreement.
Hai, Yukinori says. He dismounts from his fine but exhausted warhorse. Whether dispersed, together, along the mountain... sadly, all of the horses must go.
Under the snowy rock
Three horses and three dogs meet.
The Moon stays the same.
Hiroshi-san, do as you think best. I hope to meet you again.
Ryusuke and Yukinori listen to Hiroshi's proposal about scattering. Hai, the gravely wounded Minamoto Yukinori says. Fight hard, Hiroshi-san. But the Matsumoto says, Wait, please. The Imagawa probably don't move more quickly on this mountain than us. But they have dogs. Village curs, but dogs with good ears and good noses, nonetheless. And we have these loud, smelly horses. This is a big mountain, and the dogs may find us, or not. I think they probably will. They're only 200 yards or so behind us. If we drive the horses away, perhaps the dogs will follow them, instead of us. But no one knows how a dog really thinks, neh?
If the dogs do come up, we already know they're good at yapping and causing an infernal ruckus. Then we shoot them with arrows until they're silent, and move along. If the Imagawa still find us, we fight them from above and they fight from below. If they don't find us, we sleep another winter night on a mountain. And in the morning, we move north along the mountain slope, out of sight of the Imagawa. Like forest animals, with no horses to impede us. Of course, we would have to survive the cold. And any encounters with beings on the mountain. Those are my thoughts on things. I am sorry to cause disagreement.
Hai, Yukinori says. He dismounts from his fine but exhausted warhorse. Whether dispersed, together, along the mountain... sadly, all of the horses must go.
Under the snowy rock
Three horses and three dogs meet.
The Moon stays the same.
Hiroshi-san, do as you think best. I hope to meet you again.
PCs
Re: 2nd Scroll - Flight from Okitsu
You speak wisely. Drive the horses somewhat towards the imegawa and the dogs and we will continue up, together for now, but be ready to scatter.
Re: 2nd Scroll - Flight from Okitsu
...that was a hell of a thing for me to not notice. You are totally right - can't close to engage when engaged.
After that, everything is "Combat Action" which allows one yard of movement, so no further circling to the side.
Re: 2nd Scroll - Flight from Okitsu
Kentaro's katana strikes the samurai's once splendid and pristine o-yoroi, which now drips crimson blood onto the earth and snow. But the blade fails to cut through. The ninyo snaps a slicing downward stroke at the mountain ronin's near arm. It's a perfect strike that lays a long section of flesh hanging, bone exposed to the winter afternoon sunlight. The big bushi's knees buckle and he drops to the ground.
- - -
[1d20]=1
[1d10]=10
10 Triple damage plus Special Effect.
General HP damage [1d6+4]=5+4=9 9 x 3 = 27
If the total Lethal damage suffered exceeds an amount equal to the
character’s Permanent Hit Points plus his Level, then he is dead.
Otherwise, even if the Hit Points are reduced below 0, he is only
unconscious.
Kentaro: 26 permanent HP, level 2 = 28. Current HP were 21, so unconscious, but not dead.
Crit special effect [1d20]=15
Target’s arm or forelimb Disabled’ Roll 1D6: on 1 to 3 it is the
right and on 4 to 6 it is the left. The limb will take 2D10 of
Critical Damage. This damage is in addition to the damage
taken in the attack. The limb is useless until the Critical
Damage is healed (section 1095.la). A Disabled arm reduces
the character’s Deftness by 50%
[1d6]=4
Left arm, 2d10 Critical Damage.
[2d10]=18
27 + 18 critical damage = 45. Dead.
Optional Ru1e:Critical damage done is the percent chance of the
limb being severed, if an edged weapon is used, or broken, if a blunt
weapon is used.
[1d100]=77 Not severed (not that it matters).
I was rooting for Kentaro. He got off on an excellent tactical start, and was a great character. But the dice had their say with a string of hard rolls. As we've said before about Bushido: "Bloody." In this situation, I don't see how we can use the house rule to allow Kentaro to spend Ki to survive. The NPC is shamed and lost On for the Imagawa being late for the battle in their own province. He needs a trophy to show to his daimyo, who can in turn report it to the Taira. And there's no friendly characters around to resuscitate Kentaro.
Per point of Ki +1
Died in combat +1
Committed Seppuku to preserve Honor +5
Committed Seppuku to restore lost Honor +1
For every full 100 points of On +1
Died for noble cause (eg. to save Lord’s life) +1 to 5
Kentaro would get On for his actions and this fight, but not enough to take his 40 or so to past 100. Died in combat: 1. Died for a noble cause (to buy time for his companions): 3. Died in a duel to the death: 2. (The rules mention this bonus, but it seems they forgot to put the figure on the chart. Let's say 2). Total 6. New char starts at Level 2, as in Marullus's game.
Feel free to RP Kentaro's last thoughts. Or move on to the chargen. RIP Kentaro, he was a great character.
- - -
[1d20]=1
[1d10]=10
10 Triple damage plus Special Effect.
General HP damage [1d6+4]=5+4=9 9 x 3 = 27
If the total Lethal damage suffered exceeds an amount equal to the
character’s Permanent Hit Points plus his Level, then he is dead.
Otherwise, even if the Hit Points are reduced below 0, he is only
unconscious.
Kentaro: 26 permanent HP, level 2 = 28. Current HP were 21, so unconscious, but not dead.
Crit special effect [1d20]=15
Target’s arm or forelimb Disabled’ Roll 1D6: on 1 to 3 it is the
right and on 4 to 6 it is the left. The limb will take 2D10 of
Critical Damage. This damage is in addition to the damage
taken in the attack. The limb is useless until the Critical
Damage is healed (section 1095.la). A Disabled arm reduces
the character’s Deftness by 50%
[1d6]=4
Left arm, 2d10 Critical Damage.
[2d10]=18
27 + 18 critical damage = 45. Dead.
Optional Ru1e:Critical damage done is the percent chance of the
limb being severed, if an edged weapon is used, or broken, if a blunt
weapon is used.
[1d100]=77 Not severed (not that it matters).
I was rooting for Kentaro. He got off on an excellent tactical start, and was a great character. But the dice had their say with a string of hard rolls. As we've said before about Bushido: "Bloody." In this situation, I don't see how we can use the house rule to allow Kentaro to spend Ki to survive. The NPC is shamed and lost On for the Imagawa being late for the battle in their own province. He needs a trophy to show to his daimyo, who can in turn report it to the Taira. And there's no friendly characters around to resuscitate Kentaro.
Per point of Ki +1
Died in combat +1
Committed Seppuku to preserve Honor +5
Committed Seppuku to restore lost Honor +1
For every full 100 points of On +1
Died for noble cause (eg. to save Lord’s life) +1 to 5
Kentaro would get On for his actions and this fight, but not enough to take his 40 or so to past 100. Died in combat: 1. Died for a noble cause (to buy time for his companions): 3. Died in a duel to the death: 2. (The rules mention this bonus, but it seems they forgot to put the figure on the chart. Let's say 2). Total 6. New char starts at Level 2, as in Marullus's game.
Feel free to RP Kentaro's last thoughts. Or move on to the chargen. RIP Kentaro, he was a great character.
PCs
Re: 2nd Scroll - Flight from Okitsu
The bushi get behind the horses. The tired samurai seem a little sentimental even before slapping the equines rumps and sending them on. The horses look confused for a moment until the strongest of this little herd just takes off in a northerly, downhill direction of its choosing, The others follow, snorting steam in the cold, dry mountain air. The lowing of three village dogs and the voices of the samurai can be heard from below. They stop and discuss dismounting or riding and which way to proceed. Perhaps only 150or so yards below, at an angle toward the left. The bushi listen. But they know there is no straight line or perfect path up this mountainside. Not unless the dogs alert and guide the bushi by sound and voice.
The Matsumoto samurai looks at Hiroshi and seems to want to say something to Hiroshi in response. But it seems he doesn't dare. He crouches behind a rock, listening intently. All of the bushi hear the running of hooves and the voices of the wealthy village samurai bushi. Hiroshi wonders, "How many were there? Four? Three? Yes, four. The two mounted ones, including the one Kentaro challenged. So the one mounted one in full o-yoroi, and the three in partial o-yoroi on foot. But armed with vicious naginata. Very deadly in a field, but less wieldy in tight spaces. But they all have dai-sho as well."
The dogs are silent, for now. It seems the may be running around snuffling things. The bushi crouched behind the rock look each other in the eye, with meaning. But they are silent and barely breathe a cold breath.
The Matsumoto samurai looks at Hiroshi and seems to want to say something to Hiroshi in response. But it seems he doesn't dare. He crouches behind a rock, listening intently. All of the bushi hear the running of hooves and the voices of the wealthy village samurai bushi. Hiroshi wonders, "How many were there? Four? Three? Yes, four. The two mounted ones, including the one Kentaro challenged. So the one mounted one in full o-yoroi, and the three in partial o-yoroi on foot. But armed with vicious naginata. Very deadly in a field, but less wieldy in tight spaces. But they all have dai-sho as well."
The dogs are silent, for now. It seems the may be running around snuffling things. The bushi crouched behind the rock look each other in the eye, with meaning. But they are silent and barely breathe a cold breath.
Last edited by jemmus on Wed Mar 30, 2022 11:21 pm, edited 1 time in total.
PCs
Re: 2nd Scroll - Flight from Okitsu
Wow! 45hp in one blow is a hell of a crit! Good luck guys.
Re: 2nd Scroll - Flight from Okitsu
I really didn't want that to happen. Killing Kentaro was kind of like killing off Ned Stark in Game of Thrones.
PCs
Re: 2nd Scroll - Flight from Okitsu
We will continue our plan of hoping the horses distract the village bushi long enough for us to make a clean get away.
Re: 2nd Scroll - Flight from Okitsu
The bushi hear moving barking off in the distance, as if the dogs are lowing while running. There's a sharp yelp. A dog caught a hoof, I suppose, Matsumoto no Ryusuke says. Shall we move on?
PCs
Re: 2nd Scroll - Flight from Okitsu
Yes, if we try and be quiet, the dogs and bushi's attention may be on the horses for a moment, long enough for us to make some distance and maybe they will give up the chase.
Re: 2nd Scroll - Flight from Okitsu
Which direction are you going? East up the mountain or some other direction?
PCs
Re: 2nd Scroll - Flight from Okitsu
Heading up initially, once we have eluded them, we will start moving laterally.
Re: 2nd Scroll - Flight from Okitsu
The sound of barking grows more and more distant. The is no sign of the Imagawa bushi on the forest. The bushi move as quietly as the can up the steep mountain slope. The reach a rock cliff 18 feet high. It extends south as far as they can see. To the north is a steep ravine 20 feet deep and 20 feet wide.
Crossing the cliff or ravine will require Steep Climb STs (DFT/2). 1044.2a, p.6.
Crossing the cliff or ravine will require Steep Climb STs (DFT/2). 1044.2a, p.6.
PCs