2nd Scroll - Flight from Okitsu

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Re: 2nd Scroll - Flight from Okitsu

#41 Post by jemmus »

The Imagawa bushi break into a run and the horseman gallops his horse, leaping it over a bund. The dogs run along, lowing at the retreating bushi. They lead their horses up the steep slope of the mountain. The going is slow rough for the armored men and the horses. But the bushi know it will be just as hard for their pursuers.


Kentaro stands his ground. The ninyo Dainori canters his horse, jumps it over a bund, and stops 10 yards before the ronin. He looks the bushi over from the saddle, then dismounts and hangs his dai-kyu from the saddle. He draws his katana. Kentaro can see that its blade is as fine as the samurai's armor.


Since Kentaro is waiting on defense, and Dainori has a higher BAP, I'll go ahead and do his primary action for the next turn. Detailed time scale.
The bushi ninyo leans his head in its great kabuto forward and narrowed his eyes. Fellow bushi Kentaro knew that he was attempting to gather ki for the impending combat. The bushi then charges in a straight line for Kentaro, katana raised overhead.

Ki focus was in Turn 1. Kentaro has an action for that turn, if he wants one. The attack from the charge in Turn 2 will be in Action Phase 2.
Kentaro's and Hiroshi's actions, please.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: 2nd Scroll - Flight from Okitsu

#42 Post by Marullus »

jemmus wrote: Sun Mar 27, 2022 8:16 pm Since Kentaro is waiting on defense, and Dainori has a higher BAP, I'll go ahead and do his primary action for the next turn. Detailed time scale.
Ki focus was in Turn 1. Kentaro has an action for that turn, if he wants one. The attack from the charge in Turn 2 will be in Action Phase 2.
Kentaro's and Hiroshi's actions, please.
Turn 1
Kentaro stands, muscles taut, centering himself calmly for the coming fight.
Ki Roll - Defense Bonus [1d20]=17
His stomach roils at what is about to come at him.

Turn 2, Dainori's Phase
Charge
This Option allows only straight-line movement. The character
may move up to twice his Base Movement Allowance in yards. The
character may execute an attack at the end of his charge. This will be
resolved on Action Phase 2 of the countdown after all other actions
on that Action Phase are resolved. The Option is only available to
Unengaged characters. The character must cover at least 3 yards to
receive any BCS or Damage benefits due to Charge Movement.
The movement is resolved on his phase, the attack is resolved on Phase 2, intentionally allowing intervening actions.
jemmus wrote: Sun Mar 27, 2022 8:16 pmThe bushi ninyo leans his head in its great kabuto forward and narrowed his eyes. Fellow bushi Kentaro knew that he was attempting to gather ki for the impending combat. The bushi then charges in a straight line for Kentaro, katana raised overhead.
Turn 2, Phase 7
As the man barrels towards him, Kentaro sidesteps the charging man's path at the last moment and turns, bringing his own blade around in a heavy arc, powered mostly by the corded muscle of his long arms. (-9hp)
Close To Engage
This Option allows Unengaged characters to move up to one-half
their Base Movement Allowance in yards and execute an attack on
the same Action Phase.
His BMA is 5, so he has 3 yards of movement. He will step forward-right, then turn to face the charging man's flank, using the man's momentum and the fact that he's locked into straight-line movement to draw him our of position. This gives Kentaro +5 for side facing attacker and +2 for charging target. It will then give Dainori a -5 for side facing target and +1 for charging attacker.

Attack roll with his Katana: Base BCS 19 +2 sword quality +5 for facing +2 for charging target = BCS 28. The description doesn't say what type of o-yoroi he has, only that it is fresh and clean with yellow cords. If subtracting his AC makes the BCS 25+, then it is a critical hit on 1-3. If it lowers the BCS to 15-24, then it is a critical hit on 1-2.
Attack with Katana (BCS 28-AC) [1d20]=10 [1d6+8]=1+8=9 damage
Turn 2, Phase 3
Kentaro then pivots the blade, bringing it back up in a mighty upstroke into the ninyo's abdomen as Daitaro raises his arms for his own strike. (likely -11hp)

Code: Select all

1043.7b Zanshin
Zanshin is a difficult concept at first glance, and will not make
immediate sense until the Detailed Action rules are read (section
1114.0). It governs the kinds of action permitted to characters on
their available Action Phases during the Detailed Turn.
The term "Zanshin" in Japanese refers to a state of overwhelming
mental dominance in combat, the ability to control oneself, one's
opponent, and the situation in general by unbroken concentration
and control of reaction. In BUSHIDO, it determines how effectively
the character acts in multiple Action Phases, should he possess any.
Zanshin is derived by totalling the character's permanent Will,
Speed, and Deftness, and cross referencing the total with his Level
on the table below.

You will see from this that all characters have a Zanshin of at least 1
and it is to be noted that the Base Action Phase always receives the
effects of this first point of Zanshin. Additional points of Zanshin
apply to additional Actions of the MNA in turn. A character with
MNA=2 and Zanshin = 1 may choose a so-called "Primary Action" or
"Basic Action" only on his Base Action Phase. His other available
Action Phase allows the choice of only "Secondary Actions," and
even these are at a penalty. When he raises his Zanshin to 2, both
Action Phases will become Primary. Should he then gain a third
Action, by increasing his MNA to 3, it would be a Secondary Action
until he likewise increases his Zanshin to 3. Zanshin in excess of the
character's Maximum Number of Actions has no effect on play.

Code: Select all

Secondary Action Phases
These Action Phases are all Available Action Phases which exceed
the number of Primary Actions allowed by the character's Zanshin. All
of the character's Base BCS values are halved before applying
situation modifiers on a Secondary Action Phase.

Code: Select all

1115.3 SECONDARY OPTIONS
These Options are usable on any Available Action Phase. They
allow no movement unless otherwise specified.
Attack
This Option allows a character to make an attack using a Bugei or
his Brawling Capability.
So, Kentaro has a Zanshin of 1, and this defines that he must use a Secondary Action and not a Primary Action. A secondary action halves the BCS before situational modifiers. Then he makes a normal attack roll with the Attack action.

So... Kentaro has a secondary action on phase 3, still before the man attacks on phase 2.
[[Base BCS 19 - Dainori's AC]/2] +2 sword quality +5 for facing +2 for charging target = BCS 18 - 1/2 Dainori's AC rounded down.
Attack with Katana (BCS 18-1/2 AC) [1d20]=12 [1d6+8]=3+8=11 damage
Turn 2, Phase 2
Dainori's attack action resolves.
Dainori has -5 for side facing target and +1 for charging attacker. He has a -9 for Kentaro's AC. Total of -13 from his BCS. (
I think he gets a damage benefit from the charge if he hits, but I can't find that citation right now...)

Of course, Dainori will get to use a primary action immediately after and rectify his facing, but this hopefully is a strong showing first!

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Re: 2nd Scroll - Flight from Okitsu

#43 Post by jemmus »

-20 HP for Dainori. He's in heavy samurai armor, as is the other mounted bushi. The foot bushi are in partial heavy samurai. I think in Bushido charging just adds +1 to the BCS, with no bonus to damage. Which I always thought was a little odd.

A couple of points for rules discussion.
-I'm not sure that a character can freely sidestep a charge and achieve an attack from the side. The target is moving and he's watch the character and reacting, so it seems that some pretty good footwork and timing would be needed. A clever move by Kentaro, but in practical game play, no one would ever Charge and subject themselves to side attack, in exchange for a +1 BCS. Anyway, in this case, both attacks hit without the +5 side modifier. So just a point for discussion.

-Dainori ended with Kentaro to his side. He's in his primary action phase. (He missed and loses his secondary phase, which was in an earlier action phase). Can he change facing at this point? The way I read the rules, he probably can't. A charge is in a straight line forward, and ends with an attack. Close to Engage would allow changing facing and an attack, but it doesn't seem that Charge does. So a -5 to attack BCS, in exchange for a +1 Charge BCS. And quickly changing one's position on the map and closing with the opponent. Maybe worth, on fairly rare occasions. Thoughts?


Kentaro's katana slices down, then quickly up again. The charging samurai's blood spurts from two rapid wounds. He slashes at the ronin to his side, Kentaro leans and the wild stroke cleaves air. The samurai makes no sound, other than the disciplined exhales of his breath. He drops a heel back and pivots to face the big ronin, using the twist of his body for additional power for a strike to the foe's side. The whistling blade of his katana hits, cuts only threads of the braids of Kentaro's armor.

The galloping Imagawa horseman and running naginata samurai turn their heads to observe the combat. They would dearly love to see how it plays out. But they are too disciplined, and they have foes of their own to pursue. The dogs stop and observe, ears up. They seem indecisive looking back and forth between the men of their village pursuing intruders and the one battling another intruder. A foot bushi looks back and whistles and the alpha dog seems to forget the fight. He and the other long distance runners sprint at full speed to catch up with the bushi.

Hiroshi, Yukinori and Ryusuke lead the horses and hurry up the mountain. At times they can go straight up the slope. More often, they have to traverse it laterally. They run into impassable dead ends, and have to turn back and look for other routes. The horses are a burden, as is their heavy o-yoroi armor. This is a place for a monkey with four limbs like a monkey, and also a wrapping tail. Not a place for a human standing on two legs. Much less a place for horses of the flatlands standing on four legs.

Kentaro is up for a primary action, the ninyo's secondary to follow. Hiroshi and the samurai have to decide about the horses, and their armor. They have no guide, and it's become obvious that finding connected pathways for horses can only be done one way-- by blindly going some direction, hitting a dead end, and making another decision about which way to go. The cumbersom armor is a problem also. And the group has no food.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: 2nd Scroll - Flight from Okitsu

#44 Post by Marullus »

Rules discussion:
jemmus wrote: Mon Mar 28, 2022 12:19 am -20 HP for Dainori. He's in heavy samurai armor, as is the other mounted bushi. The foot bushi are in partial heavy samurai. I think in Bushido charging just adds +1 to the BCS, with no bonus to damage. Which I always thought was a little odd.

A couple of points for rules discussion.
-I'm not sure that a character can freely sidestep a charge and achieve an attack from the side. The target is moving and he's watch the character and reacting, so it seems that some pretty good footwork and timing would be needed. A clever move by Kentaro, but in practical game play, no one would ever Charge and subject themselves to side attack, in exchange for a +1 BCS. Anyway, in this case, both attacks hit without the +5 side modifier. So just a point for discussion.

-Dainori ended with Kentaro to his side. He's in his primary action phase. (He missed and loses his secondary phase, which was in an earlier action phase). Can he change facing at this point? The way I read the rules, he probably can't. A charge is in a straight line forward, and ends with an attack. Close to Engage would allow changing facing and an attack, but it doesn't seem that Charge does. So a -5 to attack BCS, in exchange for a +1 Charge BCS. And quickly changing one's position on the map and closing with the opponent. Maybe worth, on fairly rare occasions. Thoughts?
I think it is well-designed to work exactly this way. The advantage of the charge is the double movement, and the disadvantages on the the attack itself are purposeful. The attacker gets a +1 BCS for charging, but the target gets a +2 BCS to hit him back because he's charging, to start. The "attack happens on phase 2" means that it skips his secondary actions and gives room to intercede. It is a tactical mistake to charge a foe who is waiting and ready for you in real life and this models it well - that's why I stated Kentaro was trying to goad him into it on purpose.

A charge makes sense when getting somewhere fast and uncautiously is a benefit.
  • When trying to reach a foe who is attacking a teammate (the foe is already occupied, and time is of the essence)
  • When chasing someone down (doubles speed just like Run, but allows an attack at the end of the turn as you do it, if they haven't sped away)
  • If trying to do a skilled running tackle (Charge gives specific benefit if using the Sumai skill)
Kentaro's katana slices down, then quickly up again. The charging samurai's blood spurts from two rapid wounds. He slashes at the ronin to his side, Kentaro leans and the wild stroke cleaves air. The samurai makes no sound, other than the disciplined exhales of his breath. He drops a heel back and pivots to face the big ronin, using the twist of his body for additional power for a strike to the foe's side. The whistling blade of his katana hits, cuts only threads of the braids of Kentaro's armor.

Kentaro presses foe, stepping in him and to the side once more to keep the man reacting to the heavy blows. He knows one misstep can spell his own doom and uses his girth to hammer down on the Ninyo. (-9hp)
Daitaro pivoted back to front facing and was able to make his primary action. Kentaro steps and pivots back to side facing for his primary action, and that position is maintained for both secondary actions. This presses the advantage of keeping a foe off their footing and in a reactionary mode.

Attack roll with his Katana: Base BCS 19 +2 sword quality +5 for Side Facing = BCS 26. The description doesn't say what type of o-yoroi he has, only that it is fresh and clean with yellow cords. If subtracting his AC makes the BCS 25+, then it is a critical hit on 1-3. If it lowers the BCS to 15-24, then it is a critical hit on 1-2. (You said he has AC 7, but not his level - if you reveal both I'll just incorporate it in.)
Attack with his Katana (BCS 26-AC) [1d20]=16 [1d6+8]=1+8=9

That probably hits?

His secondary action, then Kentaro's secondary action.

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Re: 2nd Scroll - Flight from Okitsu

#45 Post by ffilz »

Hiroshi will abandon the horse, he feels bad about Tafu, but as a ronin, he's used to giving up something to preserve the best options to survive and have a chance of regaining honor. Since he is unencumbered in his armor, he will not abandon his armor. He suggests the group scatter. He will watch behind, and if he's enough ahead and the pursuers seem to be gaining and there's an opening, he will stop to take a bow shot. Hopefully they will give up, though unfortunately they have the advantage of knowing the terrain better. Hiroshi will look for either a place to hide or a place he can defend himself easily should they catch up.

Now if all of that is actually cowardly, Hiroshi will just look for a good place to stand and defend. I envision Hiroshi as someone who has led a hard life as a ronin, skirting the line to barely avoid banditry, so he's used to wanting at times. Ultimately he hopes to come upon a wood cutter's shack and perhaps scavenge some supplies.
Dr. Samuel Linkletter 6AAB83, Age 30, Doctor, 3 Terms. Medical-3, Blade Cbt-1, Streetwise-1, Mechanical (Cloth)-1, Scholar-2, Mechanical (Metal)-0, Mechanical (Wood)-0, Mechanical (Stone)-0, Mechanical (Machinery)-0, Admin-0, Pistol-0
Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
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Re: 2nd Scroll - Flight from Okitsu

#46 Post by Marullus »

Referencing this post: I propose that Kentaro is actually stepping in on his foe, keeping his opponent off balance by stepping to a side facing, but having to do so by closing to short range. This costs Kentaro -1 BCS for short range, but applies the same to his foe.
3 pts (5-6 BMA): Attacker can reach a side facing AND rotate so you're front-facing, but have to enter short range. Net effect is both parties -1 for short range, attacker has +5 for being in oponent's side facing. Opponent has -5 to hit the attacker at his side-facing. Attacker +4, Opponent -6.

...I don't know Daitaro's BMA, but this also helps inform how he can maneuver in return as well. (Please let me know his BMA? :) )

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Re: 2nd Scroll - Flight from Okitsu

#47 Post by jemmus »

Marullus wrote: Mon Mar 28, 2022 11:30 am Rules discussion:
jemmus wrote: Mon Mar 28, 2022 12:19 am -20 HP for Dainori. He's in heavy samurai armor, as is the other mounted bushi. The foot bushi are in partial heavy samurai. I think in Bushido charging just adds +1 to the BCS, with no bonus to damage. Which I always thought was a little odd.

A couple of points for rules discussion.
-I'm not sure that a character can freely sidestep a charge and achieve an attack from the side. The target is moving and he's watch the character and reacting, so it seems that some pretty good footwork and timing would be needed. A clever move by Kentaro, but in practical game play, no one would ever Charge and subject themselves to side attack, in exchange for a +1 BCS. Anyway, in this case, both attacks hit without the +5 side modifier. So just a point for discussion.

-Dainori ended with Kentaro to his side. He's in his primary action phase. (He missed and loses his secondary phase, which was in an earlier action phase). Can he change facing at this point? The way I read the rules, he probably can't. A charge is in a straight line forward, and ends with an attack. Close to Engage would allow changing facing and an attack, but it doesn't seem that Charge does. So a -5 to attack BCS, in exchange for a +1 Charge BCS. And quickly changing one's position on the map and closing with the opponent. Maybe worth, on fairly rare occasions. Thoughts?
I think it is well-designed to work exactly this way. The advantage of the charge is the double movement, and the disadvantages on the the attack itself are purposeful. The attacker gets a +1 BCS for charging, but the target gets a +2 BCS to hit him back because he's charging, to start. The "attack happens on phase 2" means that it skips his secondary actions and gives room to intercede. It is a tactical mistake to charge a foe who is waiting and ready for you in real life and this models it well - that's why I stated Kentaro was trying to goad him into it on purpose.

A charge makes sense when getting somewhere fast and uncautiously is a benefit.
  • When trying to reach a foe who is attacking a teammate (the foe is already occupied, and time is of the essence)
  • When chasing someone down (doubles speed just like Run, but allows an attack at the end of the turn as you do it, if they haven't sped away)
  • If trying to do a skilled running tackle (Charge gives specific benefit if using the Sumai skill)
Kentaro's katana slices down, then quickly up again. The charging samurai's blood spurts from two rapid wounds. He slashes at the ronin to his side, Kentaro leans and the wild stroke cleaves air. The samurai makes no sound, other than the disciplined exhales of his breath. He drops a heel back and pivots to face the big ronin, using the twist of his body for additional power for a strike to the foe's side. The whistling blade of his katana hits, cuts only threads of the braids of Kentaro's armor.

Kentaro presses foe, stepping in him and to the side once more to keep the man reacting to the heavy blows. He knows one misstep can spell his own doom and uses his girth to hammer down on the Ninyo. (-9hp)
Daitaro pivoted back to front facing and was able to make his primary action. Kentaro steps and pivots back to side facing for his primary action, and that position is maintained for both secondary actions. This presses the advantage of keeping a foe off their footing and in a reactionary mode.

Attack roll with his Katana: Base BCS 19 +2 sword quality +5 for Side Facing = BCS 26. The description doesn't say what type of o-yoroi he has, only that it is fresh and clean with yellow cords. If subtracting his AC makes the BCS 25+, then it is a critical hit on 1-3. If it lowers the BCS to 15-24, then it is a critical hit on 1-2. (You said he has AC 7, but not his level - if you reveal both I'll just incorporate it in.)
Attack with his Katana (BCS 26-AC) [1d20]=16 [1d6+8]=1+8=9

That probably hits?

His secondary action, then Kentaro's secondary action.
First of all, thanks for the impressive analysis of BMA and movement in combat. I double-checked, and I think moving to the side or rear only works when the character is unengaged and can use Close to Engage. If engaged, the character has the move forward, sidestep, or step backward options. Kentaro is in Dainori's front facing, so he's engaged. Or am I missing something?

Dainori has heavy samurai armor (full).

Close To Engage
This Option allows Unengaged characters to move up to one-half
their Base Movement Allowance in yards and execute an attack on
the same Action Phase.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: 2nd Scroll - Flight from Okitsu

#48 Post by jemmus »

Not posting a map, because Kentaro and Dainori's combat isn't really affected by their spot on it, Hiroshi has exited it, and the Imagawa bushi will soon also exit it.

Ryusuke and Yukinori listen to Hiroshi's proposal about scattering. Hai, the gravely wounded Minamoto Yukinori says. Fight hard, Hiroshi-san. But the Matsumoto says, Wait, please. The Imagawa probably don't move more quickly on this mountain than us. But they have dogs. Village curs, but dogs with good ears and good noses, nonetheless. And we have these loud, smelly horses. This is a big mountain, and the dogs may find us, or not. I think they probably will. They're only 200 yards or so behind us. If we drive the horses away, perhaps the dogs will follow them, instead of us. But no one knows how a dog really thinks, neh?

If the dogs do come up, we already know they're good at yapping and causing an infernal ruckus. Then we shoot them with arrows until they're silent, and move along. If the Imagawa still find us, we fight them from above and they fight from below. If they don't find us, we sleep another winter night on a mountain. And in the morning, we move north along the mountain slope, out of sight of the Imagawa. Like forest animals, with no horses to impede us. Of course, we would have to survive the cold. And any encounters with beings on the mountain. Those are my thoughts on things. I am sorry to cause disagreement.


Hai, Yukinori says. He dismounts from his fine but exhausted warhorse. Whether dispersed, together, along the mountain... sadly, all of the horses must go.
Under the snowy rock
Three horses and three dogs meet.
The Moon stays the same.

Hiroshi-san, do as you think best. I hope to meet you again.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: 2nd Scroll - Flight from Okitsu

#49 Post by ffilz »

You speak wisely. Drive the horses somewhat towards the imegawa and the dogs and we will continue up, together for now, but be ready to scatter.
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Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
Calligraphy (Per) 1, Defense (Agil) 1, Herbalism (Int) 1, Horsemanship (Awar/Agil) 1, Hunting (Per) 1, Meditation (Void) 1, Kenjitsu (Agil) 1
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Re: 2nd Scroll - Flight from Okitsu

#50 Post by Marullus »

:shock: :o
...that was a hell of a thing for me to not notice. You are totally right - can't close to engage when engaged.
:cry:
After that, everything is "Combat Action" which allows one yard of movement, so no further circling to the side.

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Re: 2nd Scroll - Flight from Okitsu

#51 Post by jemmus »

Kentaro's katana strikes the samurai's once splendid and pristine o-yoroi, which now drips crimson blood onto the earth and snow. But the blade fails to cut through. The ninyo snaps a slicing downward stroke at the mountain ronin's near arm. It's a perfect strike that lays a long section of flesh hanging, bone exposed to the winter afternoon sunlight. The big bushi's knees buckle and he drops to the ground.

- - -

[1d20]=1
:shock:
[1d10]=10
10 Triple damage plus Special Effect.
General HP damage [1d6+4]=5+4=9 9 x 3 = 27
If the total Lethal damage suffered exceeds an amount equal to the
character’s Permanent Hit Points plus his Level, then he is dead.
Otherwise, even if the Hit Points are reduced below 0, he is only
unconscious.

Kentaro: 26 permanent HP, level 2 = 28. Current HP were 21, so unconscious, but not dead.

Crit special effect [1d20]=15
Target’s arm or forelimb Disabled’ Roll 1D6: on 1 to 3 it is the
right and on 4 to 6 it is the left. The limb will take 2D10 of
Critical Damage. This damage is in addition to the damage
taken in the attack. The limb is useless until the Critical
Damage is healed (section 1095.la). A Disabled arm reduces
the character’s Deftness by 50%

[1d6]=4
Left arm, 2d10 Critical Damage.

[2d10]=18
27 + 18 critical damage = 45. Dead.

Optional Ru1e:Critical damage done is the percent chance of the
limb being severed, if an edged weapon is used, or broken, if a blunt
weapon is used.

[1d100]=77 Not severed (not that it matters).

I was rooting for Kentaro. He got off on an excellent tactical start, and was a great character. But the dice had their say with a string of hard rolls. As we've said before about Bushido: "Bloody." In this situation, I don't see how we can use the house rule to allow Kentaro to spend Ki to survive. The NPC is shamed and lost On for the Imagawa being late for the battle in their own province. He needs a trophy to show to his daimyo, who can in turn report it to the Taira. And there's no friendly characters around to resuscitate Kentaro.
Per point of Ki +1
Died in combat +1
Committed Seppuku to preserve Honor +5
Committed Seppuku to restore lost Honor +1
For every full 100 points of On +1
Died for noble cause (eg. to save Lord’s life) +1 to 5

Kentaro would get On for his actions and this fight, but not enough to take his 40 or so to past 100. Died in combat: 1. Died for a noble cause (to buy time for his companions): 3. Died in a duel to the death: 2. (The rules mention this bonus, but it seems they forgot to put the figure on the chart. Let's say 2). Total 6. New char starts at Level 2, as in Marullus's game.

Feel free to RP Kentaro's last thoughts. Or move on to the chargen. RIP Kentaro, he was a great character.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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jemmus
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Re: 2nd Scroll - Flight from Okitsu

#52 Post by jemmus »

The bushi get behind the horses. The tired samurai seem a little sentimental even before slapping the equines rumps and sending them on. The horses look confused for a moment until the strongest of this little herd just takes off in a northerly, downhill direction of its choosing, The others follow, snorting steam in the cold, dry mountain air. The lowing of three village dogs and the voices of the samurai can be heard from below. They stop and discuss dismounting or riding and which way to proceed. Perhaps only 150or so yards below, at an angle toward the left. The bushi listen. But they know there is no straight line or perfect path up this mountainside. Not unless the dogs alert and guide the bushi by sound and voice.

The Matsumoto samurai looks at Hiroshi and seems to want to say something to Hiroshi in response. But it seems he doesn't dare. He crouches behind a rock, listening intently. All of the bushi hear the running of hooves and the voices of the wealthy village samurai bushi. Hiroshi wonders, "How many were there? Four? Three? Yes, four. The two mounted ones, including the one Kentaro challenged. So the one mounted one in full o-yoroi, and the three in partial o-yoroi on foot. But armed with vicious naginata. Very deadly in a field, but less wieldy in tight spaces. But they all have dai-sho as well."

The dogs are silent, for now. It seems the may be running around snuffling things. The bushi crouched behind the rock look each other in the eye, with meaning. But they are silent and barely breathe a cold breath.
Last edited by jemmus on Wed Mar 30, 2022 11:21 pm, edited 1 time in total.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Marullus
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Re: 2nd Scroll - Flight from Okitsu

#53 Post by Marullus »

Wow! 45hp in one blow is a hell of a crit! Good luck guys. :)

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jemmus
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Re: 2nd Scroll - Flight from Okitsu

#54 Post by jemmus »

I really didn't want that to happen. Killing Kentaro was kind of like killing off Ned Stark in Game of Thrones.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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ffilz
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Re: 2nd Scroll - Flight from Okitsu

#55 Post by ffilz »

We will continue our plan of hoping the horses distract the village bushi long enough for us to make a clean get away.
Dr. Samuel Linkletter 6AAB83, Age 30, Doctor, 3 Terms. Medical-3, Blade Cbt-1, Streetwise-1, Mechanical (Cloth)-1, Scholar-2, Mechanical (Metal)-0, Mechanical (Wood)-0, Mechanical (Stone)-0, Mechanical (Machinery)-0, Admin-0, Pistol-0
Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
Calligraphy (Per) 1, Defense (Agil) 1, Herbalism (Int) 1, Horsemanship (Awar/Agil) 1, Hunting (Per) 1, Meditation (Void) 1, Kenjitsu (Agil) 1
Giotto Lombardi 856994 Age 26 (2 Terms) Electonics-1, Vacc Suit-0, Computer-1, Bribery-1, Shotgun-0, Cr 1000, Shotgun

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jemmus
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Re: 2nd Scroll - Flight from Okitsu

#56 Post by jemmus »

The bushi hear moving barking off in the distance, as if the dogs are lowing while running. There's a sharp yelp. A dog caught a hoof, I suppose, Matsumoto no Ryusuke says. Shall we move on?
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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ffilz
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Re: 2nd Scroll - Flight from Okitsu

#57 Post by ffilz »

jemmus wrote: Wed Mar 30, 2022 11:24 pm The bushi hear moving barking off in the distance, as if the dogs are lowing while running. There's a sharp yelp. A dog caught a hoof, I suppose, Matsumoto no Ryusuke says. Shall we move on?
Yes, if we try and be quiet, the dogs and bushi's attention may be on the horses for a moment, long enough for us to make some distance and maybe they will give up the chase.
Dr. Samuel Linkletter 6AAB83, Age 30, Doctor, 3 Terms. Medical-3, Blade Cbt-1, Streetwise-1, Mechanical (Cloth)-1, Scholar-2, Mechanical (Metal)-0, Mechanical (Wood)-0, Mechanical (Stone)-0, Mechanical (Machinery)-0, Admin-0, Pistol-0
Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
Calligraphy (Per) 1, Defense (Agil) 1, Herbalism (Int) 1, Horsemanship (Awar/Agil) 1, Hunting (Per) 1, Meditation (Void) 1, Kenjitsu (Agil) 1
Giotto Lombardi 856994 Age 26 (2 Terms) Electonics-1, Vacc Suit-0, Computer-1, Bribery-1, Shotgun-0, Cr 1000, Shotgun

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jemmus
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Re: 2nd Scroll - Flight from Okitsu

#58 Post by jemmus »

Which direction are you going? East up the mountain or some other direction?
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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ffilz
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Re: 2nd Scroll - Flight from Okitsu

#59 Post by ffilz »

jemmus wrote: Thu Mar 31, 2022 4:30 pm Which direction are you going? East up the mountain or some other direction?
Heading up initially, once we have eluded them, we will start moving laterally.
Dr. Samuel Linkletter 6AAB83, Age 30, Doctor, 3 Terms. Medical-3, Blade Cbt-1, Streetwise-1, Mechanical (Cloth)-1, Scholar-2, Mechanical (Metal)-0, Mechanical (Wood)-0, Mechanical (Stone)-0, Mechanical (Machinery)-0, Admin-0, Pistol-0
Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
Calligraphy (Per) 1, Defense (Agil) 1, Herbalism (Int) 1, Horsemanship (Awar/Agil) 1, Hunting (Per) 1, Meditation (Void) 1, Kenjitsu (Agil) 1
Giotto Lombardi 856994 Age 26 (2 Terms) Electonics-1, Vacc Suit-0, Computer-1, Bribery-1, Shotgun-0, Cr 1000, Shotgun

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jemmus
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Re: 2nd Scroll - Flight from Okitsu

#60 Post by jemmus »

The sound of barking grows more and more distant. The is no sign of the Imagawa bushi on the forest. The bushi move as quietly as the can up the steep mountain slope. The reach a rock cliff 18 feet high. It extends south as far as they can see. To the north is a steep ravine 20 feet deep and 20 feet wide.

Crossing the cliff or ravine will require Steep Climb STs (DFT/2). 1044.2a, p.6.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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