Good morning, folks!
I don't appreciate you guys beating up on my poor, defenseless, giantess
But thanks to some great dice rolls, we have a critical hit; something I haven't addressed in the rules. And actually, I don't recall them being addressed at all in the 1E DMG. Depending upon the edition, critical hits can mean just a good hit, lop off hands and arms, do an extra die of damage, or automatic double damage, or roll for another dice of damage, or....well, you know what I'm saying.
Unless there is outright mutiny, I would like to go forward with critical hits doing full damage of the weapon used. For example, Moan rolled a natural "20" and hit with his longsword; which, on a giant would be full damage, i.e. 12 pts (plus any modifiers). That way there are no extra die rolling to hold up the game. Are we cool we this?
Thoughts?