[004] A Call to Retribution
Re: [004] A Call to Retribution
Zenrin watches Daitaro's arching arrow fly true and sink into the fleeing yakuza. The man seems likely to escape to live to report what he has witnessed. So one of Zenrin's other reasons for killing these two helpless yakuza has been obviated. He says to the men in the water, We will show mercy and spare you.
But only if you swear in your heart to show mercy to the next person you have in a helpless situation. Do men of your occupation honor their oaths? I don't know.
But we know that if you break your oath, you will burden your soul with the dark, heavy weight of karma. You will not be responsible for honoring an oath to me, or even the Buddha. The responsibility will be to your soul. Say your promises if you wish, and then throw your weapons up on the bank.
If either yakuza does that, Zenrin will help the wounded one onto the bank first and send him toward Daitaro, Keiso, and Saizo. The other he'll let climb out on his own.
Saizo watches Daitaro's kyujutsu shot with interest. It's a skill he wish he had, but doesn't. When it hits, he thinks, "Magnificent. True in the bow's and arrow's alignments to the target. And also in the upward angle of the shot, against a running foe. The yakuza was foolish. If he'd run even a little to the right or left after the arrow had left the bow, it would have fallen harmlessly to the roadstead beside him. Even a master archer can't control the path of an arrow after it's launched."
The unrolls the letter and reads through it as quickly as possible. He burns the names and their significance and relationships to each other into his memory. "A paper can be lost or destroyed along the way. But the information lives in the clan member's mind as long as his body lives. When you've mastered that, you'll learn the much harder skill of how to memorize conversations..." He speaks to the struggling merchant, showing the face of a bluffing eta, but yet a ninja killer. Thank you, merchant-san. Very interesting. I will now ask that you read your letter aloud. It's a bill to someone for the goods on the wagon, isn't it? And what is on the wagon going under the river?
Saizo smiles to himself behind his facial cowl. Everyone is safe, and not too many unnecessary deaths so far. But he worries about the fleeing yakuza. He hopes the bushi Daitaro's next shot will fly true and drop the escaping informer.
Unlike the use of Monomane for disguise, the Ninja has no
inherent chance of being spotted as a fake. It requires a Wit ST even
to suspect a Ninja in one of his disguises. The Ninja’s Level isalways
subtracted from this Saving Throw. Only if this Saving Throw
succeeds may a character be motivated to watch the Ninja more
closely.
But only if you swear in your heart to show mercy to the next person you have in a helpless situation. Do men of your occupation honor their oaths? I don't know.
But we know that if you break your oath, you will burden your soul with the dark, heavy weight of karma. You will not be responsible for honoring an oath to me, or even the Buddha. The responsibility will be to your soul. Say your promises if you wish, and then throw your weapons up on the bank.
If either yakuza does that, Zenrin will help the wounded one onto the bank first and send him toward Daitaro, Keiso, and Saizo. The other he'll let climb out on his own.
Saizo watches Daitaro's kyujutsu shot with interest. It's a skill he wish he had, but doesn't. When it hits, he thinks, "Magnificent. True in the bow's and arrow's alignments to the target. And also in the upward angle of the shot, against a running foe. The yakuza was foolish. If he'd run even a little to the right or left after the arrow had left the bow, it would have fallen harmlessly to the roadstead beside him. Even a master archer can't control the path of an arrow after it's launched."
The unrolls the letter and reads through it as quickly as possible. He burns the names and their significance and relationships to each other into his memory. "A paper can be lost or destroyed along the way. But the information lives in the clan member's mind as long as his body lives. When you've mastered that, you'll learn the much harder skill of how to memorize conversations..." He speaks to the struggling merchant, showing the face of a bluffing eta, but yet a ninja killer. Thank you, merchant-san. Very interesting. I will now ask that you read your letter aloud. It's a bill to someone for the goods on the wagon, isn't it? And what is on the wagon going under the river?
Saizo smiles to himself behind his facial cowl. Everyone is safe, and not too many unnecessary deaths so far. But he worries about the fleeing yakuza. He hopes the bushi Daitaro's next shot will fly true and drop the escaping informer.
Unlike the use of Monomane for disguise, the Ninja has no
inherent chance of being spotted as a fake. It requires a Wit ST even
to suspect a Ninja in one of his disguises. The Ninja’s Level isalways
subtracted from this Saving Throw. Only if this Saving Throw
succeeds may a character be motivated to watch the Ninja more
closely.
PCs
Re: [004] A Call to Retribution
Cool - need the arrow shot for Daitaro.
For Saizo, I need you to define the specific disguise he is using? (As you already revealed ninja skills, I will allow him the ST.)
For Saizo, I need you to define the specific disguise he is using? (As you already revealed ninja skills, I will allow him the ST.)
Re: [004] A Call to Retribution
I should have mentioned that Saizo is currently in his ninja suit. When he's in town his disguise is as a budoka on a bugei-mastery quest. He was trying to use hensu-jutsu acting ability to pretend to be an illiterate eta ninja.
PCs
- Samwell Turleton
- Ranger
- Posts: 855
- Joined: Sun May 17, 2020 5:41 pm
- Location: Maine
Re: [004] A Call to Retribution
Daitaro Amano
Daitaro lines up his next arrow and lets it soar.
Daitaro Arrow [1d20]=12
Willow Leaf Damage [1d6]=6
Willow Leaf Damage [1d6]=6
Daitaro lines up his next arrow and lets it soar.
Daitaro Arrow [1d20]=12
Willow Leaf Damage [1d6]=6
Willow Leaf Damage [1d6]=6
Re: [004] A Call to Retribution
Hit Points | Power | Turn Order |
---|---|---|
Satake Motoyuki 30 / 30 Satake no Taka 9 / 9 Daitaro no Amano 19 / 19 Kamine no Zenrin 15 / 15 Saizo 22 / 22 Keiso 15 / 15 |
Taka 38 / 38 Keiso 39 / 39 |
Turn 3, Phase 10
On the south side of the bridge, the other yakuza gasps for air, swimming clear of both the flailing horse and sinking wagon, but unable to find any handhhold to pull himself up on the steep muddy bank.
The rear guard continues to run as fast as he can, not even pausing to remove the arrow that has pierced him, hoping instead to outpace the archer who threatens his life and reach the cover ahead....
Zenrin extends his arm downward to the last guard in the river, the one on the south side of the bridge. The man has no weapons - his wakizashi lost in his struggle to swim already - and grasps in panic to the Bushi's limb. Zenrin lectures the yakuza on honor and promises as the man clings to him, finally pulling him up onto the shore. The body of the other guard washes buy on the surf, the second horse goes under as it continues to whinny in panic, now alone in the river, bound by its harness to the wagon and the other dead submerged horse.
Turn 3, Phase 7
Daitaro's arrow makes a graceful arc, hanging languidly at its zenith before arcing downward. Shooting the panicked, running man in the back proves easy for the skilled archer. The arrow plunges into the man to its fletchings (-12) and he collapses, dead on the road.
The last yakuza lies, soaking wet and with nothing left but his clothes, panting on the bank at Zanrin's feet. He has not yet mustered any speech, but seems resigned to the fact that he's currently at his rescuer's mercy.
Turn 4, Phase 12
Saizo holds the scroll and feigns ignorance, confronting the merchant. "Thank you, merchant-san. Very interesting. I will now ask that you read your letter aloud. It's a bill to someone for the goods on the wagon, isn't it? And what is on the wagon going under the river?"
The merchant scoffs, looking as proud as he can while trussed on the ground at the feet of the illiterate eta. "I shall take no commands from you, nor could I do so while bound." The eta can see the man's mind turning furiously, looking for advantage. "Unbind me first, then I shall tell you of it, as I have nothing to hide. My wagon is quite legal. It is fitting, that you bandits have lost my cargo as surely as I!"
- Does anyone jump in the river to save the horse?
- What do you do with the yakuza that Zanrin has left alive?
- What do you do now that you have Makoto?
- Who handles the two corpses left on land (and how)?
Re: [004] A Call to Retribution
Post slightly revised after posting a couple of hours ago. Saizo initially addressed Daitaro by his given name. An eta shouldn't do that with a samurai. He also marched the merchant to Daitaro. But I think he would have drag the entangled fellow.
Saizo watches Daitaro's second arrow fly true and find its mark. Fine archery indeed. The fleeing criminal will bear no witness on this Earth. He makes no reply to the merchant other than the pull the manrikigusuri chain a little tighter to make sure it is fast around the man's body. He quickly drags him over to Daitaro. Satake-san, please watch this rogue for a moment. He leaves the man trussed in his manrikigusari chain and hands the scroll to Daitaro. Then dashes to the river bank, sees Zenrin and the exhausted wet yakuza, and dives into the water to try to save the stuggling horse.
Swimming check required I think, since it's not calm water.
STs: Str 7 + Dft 10 + Hlth 7 = 24. Divided by 3 = 8. Ninja add +1 per level equals 10.
[1d20]=2
Any character may swim in water above his waist, and must swim
in water over his head. He may do so without checking his Swimming
capability if he is in calm water, Unencumbered, without any
disabled limbs, and if his current wounds are at worst Light, ie. he
has at least 75% of his full Hit Points left.
The Swimming Capability is equal to the average of the Saving
Throws in Strength, Deftness, and Health. Again, Saving Throws
based on the permanent Attribute scores are used. Members of the
Ninja Profession add their Level to this figure as a Bonus.
Saizo watches Daitaro's second arrow fly true and find its mark. Fine archery indeed. The fleeing criminal will bear no witness on this Earth. He makes no reply to the merchant other than the pull the manrikigusuri chain a little tighter to make sure it is fast around the man's body. He quickly drags him over to Daitaro. Satake-san, please watch this rogue for a moment. He leaves the man trussed in his manrikigusari chain and hands the scroll to Daitaro. Then dashes to the river bank, sees Zenrin and the exhausted wet yakuza, and dives into the water to try to save the stuggling horse.
Swimming check required I think, since it's not calm water.
STs: Str 7 + Dft 10 + Hlth 7 = 24. Divided by 3 = 8. Ninja add +1 per level equals 10.
[1d20]=2
Any character may swim in water above his waist, and must swim
in water over his head. He may do so without checking his Swimming
capability if he is in calm water, Unencumbered, without any
disabled limbs, and if his current wounds are at worst Light, ie. he
has at least 75% of his full Hit Points left.
The Swimming Capability is equal to the average of the Saving
Throws in Strength, Deftness, and Health. Again, Saving Throws
based on the permanent Attribute scores are used. Members of the
Ninja Profession add their Level to this figure as a Bonus.
Last edited by jemmus on Sun Oct 09, 2022 9:08 pm, edited 2 times in total.
PCs
Re: [004] A Call to Retribution
Zenrin watches Daitaro's arrow arc and drop the fleeing yakuza. A fine shot indeed. He looks at the soaked and exhausted yakuza lying at his feet. "Well, human being," he thinks, "your companion did not escape to report after all. Slaying you would have been of the most practical benefit for all. Yet for some reason, the way of dharma has let you live. And I suppose dharma-- partly through you own decisions-- will also in some way determine what we all decide to do with you." But he says no word to the prone gangster.
He watches Saizo dash to the bank and dive into the river. He stands guard over the yakuza, ready to assist the ninja however he can.
He watches Saizo dash to the bank and dive into the river. He stands guard over the yakuza, ready to assist the ninja however he can.
PCs
Re: [004] A Call to Retribution
Just putting these rules out there.
Re: [004] A Call to Retribution
I think I need some cultural guidance for how Keiso might react in this situation. I don't think it makes sense for him to jump in to help the horse, he isn't that great a swimmer and is not very strong. Taking care of the bodies probably makes sense.
- Samwell Turleton
- Ranger
- Posts: 855
- Joined: Sun May 17, 2020 5:41 pm
- Location: Maine
Re: [004] A Call to Retribution
I think that it is worth a try to use Satake's skill in extracting the truth. From what I understand ooc, torture and questioning under duress only results in getting false confessions and the information that you are demanding, not that that might be fully known in the time of the game setting. What are the important bits of information that we are looking for anyways?
Contents of the Wagon
Their purpose in delivering it to the mentor in the mountains
Incriminating information about the Daimyo
Information about the bandit hideout in the mountains
Contents of the Wagon
Their purpose in delivering it to the mentor in the mountains
Incriminating information about the Daimyo
Information about the bandit hideout in the mountains
Re: [004] A Call to Retribution
Nice framing of the objectives, thanks.
Yes, and torture isn't really Saizo's style. Ninja have to use every possible tool to get the job done efficiently, of course, they can't be squeamish. But Torture was an elective he avoided in ninja school.
Yes, and torture isn't really Saizo's style. Ninja have to use every possible tool to get the job done efficiently, of course, they can't be squeamish. But Torture was an elective he avoided in ninja school.
PCs
Re: [004] A Call to Retribution
You know how successful your art is, but not whether they pass their save. If they pass the save they may lie, if they do not they must tell the truth. (I originally built Taka specifically around getting this spell.)Samwell Turleton wrote: ↑Mon Oct 10, 2022 4:24 pm I think that it is worth a try to use Satake's skill in extracting the truth. From what I understand ooc, torture and questioning under duress only results in getting false confessions and the information that you are demanding, not that that might be fully known in the time of the game setting.
The spell is interesting in that it compels answers the same as torture, but specifies "without damaging the victim." It will be up to you to describe what that means within your spellcraft. It is in the School of Wood, so affects the life force of the person. Is this a charm effect, or is it still compelling with fear/pain (just not actual harm)? Is it a physical, mental, or spiritual compulsion? What does it look like to bystanders? You as a player have descriptive rights.
Zenrin hauls the drenched thug up to the road, where he lies, resigned, next to his employer. Makoto is bound by the long chain, handed off to Daitaro. The merchant seethes openly, staring at Daitaro as if to memorize his features. Saizo runs to the riverbank and dives into the water. He swims expertly, and in a few moments has cut the harness from the flailing horse. The horse churns the water, emerging next to Saizo on the riverbank, still wide-eyed with panic at his circumstances. The wagon and its still-attached dead horse dissappear beneath the water's surface for the last time, but a healthy horse is probably worth at least as much as a cartful of simple goods.
Keiso considers the situation. It is good that his companions came through unharmed, though he and Zanrin both know the sin which now weighs the sohei warrior's soul. He looks with regret on the two corpses, one slain in surprise, the other shot in the back as he fled, neither act honorable, carrying both bodies over near the shrine. If only they had been subdued.
- Regrettably, they are beyond healing, and he does not have the mastery of Raja-Yoga to give them a second chance at this life.
- He can perform the Segaki Rite upon the two bodies, taking 30 minutes each to purify their corpses and ensure their souls move on to reincarnation and do not return as vengeful spirits. He would then need to burn the bodies in cremation (requiring a lot of wood and 12 hours to burn). Alternatively, he can send them home with Makoto to their families, or bury them here (where the chance of vengeful spirits is then delayed up to a year instead of eliminated).
- As a Gakusho, he can hear the sins of Zanrin and (with a full day of ritual cleansings) purify him of the sin of murder. Daitaro may also seek this absolution but is not pious enough for it to include a mechanical effect for him.
The group is along the main road between the city and the wizard's village, and is feeling rather exposed. Some pretense or relocation should be considered, particularly regarding blood stains and corpses.
Re: [004] A Call to Retribution
Keiso will counsel the others on the proper rites for the deceased. I think it all depends on the disposition of Makoto. All this violence is most regrettable, but such is the way of the bushi. All a devout Biddhist can do is clean up the aftermath, yet practicality suggests that a lone Buddhist priest seeing to the cremation of bodies among a bloody battle scene that clearly looks like an ambush is not the wisest place to be. It would be better for a local priest to see to the resting of souls if we do not send them home with Makoto.
Re: [004] A Call to Retribution
SaizoChuckles to himself and shakes his head at his pitiful performance. But when he approaches the group, he's somber. I apologize for my failure.
He disentangles his manrikigusari from the merchant. Then takes a 20 foot hemp rope from his furoshiki a knee of each the merchant together. Then runs the length behind them to bind each man's wrists behind their backs. There's enough rope length left for a line to hold and lead the men.
Not too uncomfortable, eh? You can walk togetheron three legs, but running would be difficult. To the group he says, For until we decide what to do with them.
Don't know if I need a roll for that.
He disentangles his manrikigusari from the merchant. Then takes a 20 foot hemp rope from his furoshiki a knee of each the merchant together. Then runs the length behind them to bind each man's wrists behind their backs. There's enough rope length left for a line to hold and lead the men.
Not too uncomfortable, eh? You can walk togetheron three legs, but running would be difficult. To the group he says, For until we decide what to do with them.
Don't know if I need a roll for that.
PCs
Re: [004] A Call to Retribution
So, tying them up securely falls under Hojojutsu. No roll is required if they're unconscious, but you've kept both of them awake - there is apparently some risk involved in untwining the entangling weapon and switching to ropes. Go ahead and look over those sections and make a roll(s). His Deftness ST to resist will be BCS 5; you can roll both to compare the contested results until you succeed, he escapes, or you quit. It may be important later, depending how the scene goes.
Re: [004] A Call to Retribution
Zenrin watches the disentangling and tying operation, naginata ready. He makes sure that both the merchant and the yakuza note that.
Saizo says, Binding you would be more easily done if you were unconscious, merchant-san and gambler-san. The can be made to happen, if you resist. You are not in a position to fight armored bushi. Or my humble self.
Saizo does have the hojojutsu skill, so I suppose his BCS is 1 (1051.0)
Merchant [1d20]=20
Yakuza [1d20]=16
Saizo says, Binding you would be more easily done if you were unconscious, merchant-san and gambler-san. The can be made to happen, if you resist. You are not in a position to fight armored bushi. Or my humble self.
Saizo does have the hojojutsu skill, so I suppose his BCS is 1 (1051.0)
Merchant [1d20]=20
Yakuza [1d20]=16
PCs
Re: [004] A Call to Retribution
...both appear to be effectively bound.
Shoshen Kogataro, merchant son of the Oyabun, scoffs at you with distain. "Worst excuses for robbers. You lost everything in the cart! Release us now, before the charges against you grow worse." The last guard next to him remains silent as their limbs are bound to one another, his eyes never leaving Zenrin as the sohei cleans the blood off the blade of his naginata.
...so, now that the dog has caught the car, what are you going to do?
Shoshen Kogataro, merchant son of the Oyabun, scoffs at you with distain. "Worst excuses for robbers. You lost everything in the cart! Release us now, before the charges against you grow worse." The last guard next to him remains silent as their limbs are bound to one another, his eyes never leaving Zenrin as the sohei cleans the blood off the blade of his naginata.
...so, now that the dog has caught the car, what are you going to do?
Re: [004] A Call to Retribution
Could you remind us about the merchant's destination? The adviser, or the military camp?
PCs