The Ruins of Zug

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Khaboom
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Re: The Ruins of Zug

#21 Post by Khaboom »

What's this guy Bob is talking with like and who else is around?

Good luck with the interview to job part!

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Re: The Ruins of Zug

#22 Post by Khaboom »

Sandy Bob turns conspiratorially towards his correspondent and says 'Keep it to yourself, lad, but me and me mates are the Special Force, the Death Squad. Now, tell me what I need to know - I missed the briefing because of all the secret training.'

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Re: The Ruins of Zug

#23 Post by Distorted Humor »

Khaboom wrote:What's this guy Bob is talking with like and who else is around?

Good luck with the interview to job part!

It is the troll leader.


Roll a level 2 Charisma save to pull off your bluff for now. Please role and post it on the fourms like some others have, if you don't know how, I can show you or roll for you.

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Re: The Ruins of Zug

#24 Post by Khaboom »

Input: [1d6] [1d6]
Output: [1d6] = 2 [1d6] = 2
Input: [1d6] [1d6]
Output: [1d6] = 3 [1d6] = 6

CHR 8 and so a mighty effort to get to L1...

Sandy Bob, despite his unimpressive charisma, always reckons to rely on a good slice of luck in such matters...

GM thoughts?

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Ranger Knight
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Re: The Ruins of Zug

#25 Post by Distorted Humor »

Khaboom wrote:Input: [1d6] [1d6]
Output: [1d6] = 2 [1d6] = 2
Input: [1d6] [1d6]
Output: [1d6] = 3 [1d6] = 6

CHR 8 and so a mighty effort to get to L1...

Sandy Bob, despite his unimpressive charisma, always reckons to rely on a good slice of luck in such matters...

GM thoughts?

your supposed to roll it where we can see, do you know how do to that?

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