Chapter 12: The Memory Web
Re: Chapter 12: The Memory Web
Mungo looks around. Where is he? What's going on? Oh yeah, he's being attacked by a web thing. Better attack back. How? He remembers his pride and joy, his nifty forge gloves.
Forge gloves of shocking grasp [1d20]=10 [1d8+4]=7+4=11
INT now at 4.
Revised: Sorry, I forgot the Strength roll. STR 14 [1d20]=1 Crit! But probably still a miss.
Forge gloves of shocking grasp [1d20]=10 [1d8+4]=7+4=11
INT now at 4.
Revised: Sorry, I forgot the Strength roll. STR 14 [1d20]=1 Crit! But probably still a miss.
Last edited by jemmus on Tue Mar 01, 2022 3:08 pm, edited 2 times in total.
PCs
Re: Chapter 12: The Memory Web
Finver's Torch attack on web [1d20]=3 is ineffective
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
- ChubbyPixie
- Rider of Rohan
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- Joined: Sat Dec 08, 2012 12:07 am
Re: Chapter 12: The Memory Web
Pain. Mad.
Fiefo feels only this, though no words come to his mind. Hissing and spitting, having forgotten the use of tools, he struggles to unstick himself and attack the webbing with claws and teeth:
Strength Check (16): [1d20]=13
Generic Frenzied Animal To Hit Roll: [1d20]=11
Fiefo feels only this, though no words come to his mind. Hissing and spitting, having forgotten the use of tools, he struggles to unstick himself and attack the webbing with claws and teeth:
Strength Check (16): [1d20]=13
Generic Frenzied Animal To Hit Roll: [1d20]=11
Re: Chapter 12: The Memory Web
Maskelyn
Maskelyn's face crumples as he forgets his spells. Is there anything more painful than remembering the existence of something, and knowing you've forgotten the thing itself?
ST:10 [1d20]=10
He gives up on his stuck dagger, and begins trying to struggle free. Hey, Doc! We love this particular prank, but enough is enough, huh? Mind letting us out?
Maskelyn's face crumples as he forgets his spells. Is there anything more painful than remembering the existence of something, and knowing you've forgotten the thing itself?
ST:10 [1d20]=10
He gives up on his stuck dagger, and begins trying to struggle free. Hey, Doc! We love this particular prank, but enough is enough, huh? Mind letting us out?
FA FO
Re: Chapter 12: The Memory Web
The Withered Forest, Island of Xygax the Wizard, Land of One Thousand Towers
Dusk. April 11th, 912 CY
Lost in mind and body, the victims of the Memory Web are losing their very identities to its eerie otherworldly hunger.
Finver and Mungo, constricted by the matrix of forgetting, cannot land a clean strike. Ko-Nan readies to pull his friends from the fire but the writhing mass evades Draupadi's torch with fear! Maskelyn struggles to no avail, and then his prayers are answered.
Fiefo bites the strange living prison, and Connak hacks it with his saber. These wounds, combined with those that went before, end the web's bizarre existence!
And then, in a psychic shock wave, all their memories return (and all their lost INT!) and with them, the undigested memories of the web's dead victims!
(+1 INT to all PCs!)
Instantly, all the adventurers know the victims were from a peaceful tribe of primitive humans!
A moon ago, near the Beach of the Towering Goddess, the tribe witnessed a mighty omen!
A star falling from the heavens!
At the behest of their wise shaman, the victims had set out to find it and recover its powerful magic!
Suddenly, the adventurers know more of the lay of the island (see map below), and that the starfall is to the southwest of here, perhaps a day or two away!
Soon they are free of the web, but not these weird remembrances. Strangely, the new memories feel as if they are the adventurers' own, and so too does this vital quest!
Actions?!
Map:
The white X marks the PCs' position.
Behind the DM Screen:
PC Status:
PC Magic:
Player Resources:
Dusk. April 11th, 912 CY
Lost in mind and body, the victims of the Memory Web are losing their very identities to its eerie otherworldly hunger.
Finver and Mungo, constricted by the matrix of forgetting, cannot land a clean strike. Ko-Nan readies to pull his friends from the fire but the writhing mass evades Draupadi's torch with fear! Maskelyn struggles to no avail, and then his prayers are answered.
Fiefo bites the strange living prison, and Connak hacks it with his saber. These wounds, combined with those that went before, end the web's bizarre existence!
And then, in a psychic shock wave, all their memories return (and all their lost INT!) and with them, the undigested memories of the web's dead victims!
(+1 INT to all PCs!)
Instantly, all the adventurers know the victims were from a peaceful tribe of primitive humans!
A moon ago, near the Beach of the Towering Goddess, the tribe witnessed a mighty omen!
A star falling from the heavens!
At the behest of their wise shaman, the victims had set out to find it and recover its powerful magic!
Suddenly, the adventurers know more of the lay of the island (see map below), and that the starfall is to the southwest of here, perhaps a day or two away!
Soon they are free of the web, but not these weird remembrances. Strangely, the new memories feel as if they are the adventurers' own, and so too does this vital quest!
Actions?!
Map:
The white X marks the PCs' position.
Behind the DM Screen:
PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 24/24, +1 to INT
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, Torch, +1 to INT
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29, +1 to INT
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 35/35, Torch, +1 to INT
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 51/51, +1 to INT
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 3/3 1st lvl, 2/2 2nd lvl, +1 to INT
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, +1 to INT
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, Torch, +1 to INT
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29, +1 to INT
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 35/35, Torch, +1 to INT
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 51/51, +1 to INT
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 3/3 1st lvl, 2/2 2nd lvl, +1 to INT
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, +1 to INT
PC Magic:
None currently.
Player Resources:
Re: Chapter 12: The Memory Web
Draupadi
Draupadi will recover her mace and clean it off. "Well that was the strangest thing I have ever encountered. I almost feel like someone else suddenly."
Draupadi will recover her mace and clean it off. "Well that was the strangest thing I have ever encountered. I almost feel like someone else suddenly."
Re: Chapter 12: The Memory Web
Maskelyn
Maskelyn shakes his head, making a cartoonish blu-lul-lul-lul sound as he does. He collects his dagger.
Thanks, Doc! We always love your pranks and jokes- but they're funnier when they happen to someone else.
Are there physical remains of the other victims? Or just their echoes in our heads? If there are physical remains, Maskelyn will go through their clothes for valuables.
Maskelyn shakes his head, making a cartoonish blu-lul-lul-lul sound as he does. He collects his dagger.
Thanks, Doc! We always love your pranks and jokes- but they're funnier when they happen to someone else.
Are there physical remains of the other victims? Or just their echoes in our heads? If there are physical remains, Maskelyn will go through their clothes for valuables.
FA FO
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Re: Chapter 12: The Memory Web
Ko-nan's eyes go wide as the memories of other lives shatter his perspective of the world. They subside and he is left with a new knowledge - or rather a new awareness - of the magical world around him. Acceptance of such cowardly taint is not yet within reach, but, perhaps with time, there may be a purpose to such arcane trickery that could serve his purposes...
He shakes his head and a more reasonable and practical Ko-nan returns. "Food! We must feast and make ready for the next battle! Meat is needed!" He grips the shaft of his bloodied axe and scans the landscape for his next kill.
He shakes his head and a more reasonable and practical Ko-nan returns. "Food! We must feast and make ready for the next battle! Meat is needed!" He grips the shaft of his bloodied axe and scans the landscape for his next kill.
- redwarrior
- Ranger Lord
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- Joined: Wed Mar 13, 2019 1:07 am
- Location: Sumner, WA
Re: Chapter 12: The Memory Web
Connak shakes the last bits of the creature out of his fur. I feel we need to complete our - no, their, mission and find out what is at the site where the star fell! Our tribe. Wait, their tribe, needs this information! Then we might explore the remains of the Castle Enterprise, to see if any of its wonders survived the explosion.
Re: Chapter 12: The Memory Web
Mungo's beady eyes behind their googles and eyeglasses of true sight go wide. Suddenly he remembers that he has a name. Mungo, first of his name. Then, that he is a cleric of The Professor, who appears in a gull-winged chariot 'De Lorean' to gift him with divine aid and spellcraft. And that The Professor's prophets and Wells and Verne. And that he has a lot of not very tasty Altrusian food in his backpack.
But there's something more. His thoughts move more quickly. He thinks that now he might finally be able to solve the wood blocks puzzle he has back at home. Also, he has the memories of a primitive, but attractive, female human. And those of other primitive humans. The mole-man's mind which moments before was mostly mole is back to mole-man, and now partly human. With his stronger (but still average) intelligence, the thinks, "Eureka! That's how I knew that the primitive female human was attractive to other humans! Instead of looking like just another mysteriously hairless human!" He has a memory of someone eating fried onions, and for the first time ever vegetables seem kind of appetizing.
But there's something more. His thoughts move more quickly. He thinks that now he might finally be able to solve the wood blocks puzzle he has back at home. Also, he has the memories of a primitive, but attractive, female human. And those of other primitive humans. The mole-man's mind which moments before was mostly mole is back to mole-man, and now partly human. With his stronger (but still average) intelligence, the thinks, "Eureka! That's how I knew that the primitive female human was attractive to other humans! Instead of looking like just another mysteriously hairless human!" He has a memory of someone eating fried onions, and for the first time ever vegetables seem kind of appetizing.
PCs
Re: Chapter 12: The Memory Web
"Mungo," Finver whispers politely as he jabs his mole-man friend with an elbow as a notification, "...yer droolin' like ya were when ya ate those worms..."
He steps away from Mungo and continues addressing the party, "Ya, I agree with Connak, where tha star fell is where we gotta go. I never thought much of fallin stars or anyone fool enough ta chase after 'em, but I gotta admit I feel like this one's special.
He observes the south eastern skies, trying to align his new memories with the paths before them. He scans the horizon to determine what terrain or obstacles lie due south, due east, and due south east as options for travel.
Any possibility he can try to use navigational skills to track our location as we traverse the landscape?
He steps away from Mungo and continues addressing the party, "Ya, I agree with Connak, where tha star fell is where we gotta go. I never thought much of fallin stars or anyone fool enough ta chase after 'em, but I gotta admit I feel like this one's special.
He observes the south eastern skies, trying to align his new memories with the paths before them. He scans the horizon to determine what terrain or obstacles lie due south, due east, and due south east as options for travel.
Any possibility he can try to use navigational skills to track our location as we traverse the landscape?
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
- ChubbyPixie
- Rider of Rohan
- Posts: 6109
- Joined: Sat Dec 08, 2012 12:07 am
Re: Chapter 12: The Memory Web
"I... I feel pretty," says Fiefo.
He gathers up his weapons so recently abandoned in an animal frenzy, a state which feels like it was experienced by someone else. Now, with the intelligence of a slightly above middling average being, he feels unstoppable. Except with his new intellect, he also realizes his fork, Enard' is kind of a dumb weapon. Hmmmmm.
"Let's go find that star," he says.
He gathers up his weapons so recently abandoned in an animal frenzy, a state which feels like it was experienced by someone else. Now, with the intelligence of a slightly above middling average being, he feels unstoppable. Except with his new intellect, he also realizes his fork, Enard' is kind of a dumb weapon. Hmmmmm.
"Let's go find that star," he says.
Re: Chapter 12: The Memory Web
The Withered Forest, Island of Xygax the Wizard, Land of One Thousand Towers
Dusk. April 11th, 912 CY
The shadows darken in the misty, withered forest.
The adventurers' heads swim in memories not their own as they struggle to separate their past from that of the dead primitives.
Maskelyn searches the Memory Web's victims and finds they were prepared for a journey where they would not be able to live off the land. Among them, the deceased carry ten days rations of fresh water, dried fruit and dried meat, deer perhaps. They wear little more than animal skins, and carry stone axes, flint headed spears, paint, and tools for making fire.
Meanwhile, Finver searches his new memories. He finds vague recollections of a friendly tribe of primitives somewhere ahead. None of the dead had been here before, but had word of this other tribe's existence near the star fall. Finver tries to scan the horizon, but the trees and mist of the withered forest limit his view. The dwarf finds his sense of direction, while keen underground, has left him here beneath the burgeoning sky.
Ko-Nan scans the area for game, but the clamor of the battle must have driven them off.
The gloom of twilight descends. Having survived the attack of the memory web, Connak, Finver and Fiefo are eager to resume their urgent quest to find the fallen star!
Actions?!
Map:
The white X marks the PCs' position.
PC Status:
PC Magic:
Player Resources:
Dusk. April 11th, 912 CY
The shadows darken in the misty, withered forest.
The adventurers' heads swim in memories not their own as they struggle to separate their past from that of the dead primitives.
Maskelyn searches the Memory Web's victims and finds they were prepared for a journey where they would not be able to live off the land. Among them, the deceased carry ten days rations of fresh water, dried fruit and dried meat, deer perhaps. They wear little more than animal skins, and carry stone axes, flint headed spears, paint, and tools for making fire.
Meanwhile, Finver searches his new memories. He finds vague recollections of a friendly tribe of primitives somewhere ahead. None of the dead had been here before, but had word of this other tribe's existence near the star fall. Finver tries to scan the horizon, but the trees and mist of the withered forest limit his view. The dwarf finds his sense of direction, while keen underground, has left him here beneath the burgeoning sky.
Ko-Nan scans the area for game, but the clamor of the battle must have driven them off.
The gloom of twilight descends. Having survived the attack of the memory web, Connak, Finver and Fiefo are eager to resume their urgent quest to find the fallen star!
Actions?!
Map:
The white X marks the PCs' position.
PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 24/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, Torch
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 35/35, Torch
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 51/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 3/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl, Torch
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 35/35, Torch
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 51/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 3/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
PC Magic:
None currently.
Player Resources:
Re: Chapter 12: The Memory Web
Masklyn
I hate ta bring dis up, but what if that thing we just killed came from that falling star?
I hate ta bring dis up, but what if that thing we just killed came from that falling star?
FA FO
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Re: Chapter 12: The Memory Web
Ko-Nan shrugs, "Then it is already dead." He gathers the food and any useful items from those not strong enough to survive. With darkness falling, he will gather what tinder and wood he can before all sight is lost to night. He welcomes the warmth after the cold and damp caverns of the lizard people.
- redwarrior
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Re: Chapter 12: The Memory Web
Connak nods at Ko-Nan's words, grabs enough food to replace his lost rations, and gets ready for the trek. I can take the lead for a while if you like!
Re: Chapter 12: The Memory Web
Draupadi
"That is what it is. We should get moving for sure."
She takes 2 days worth of the rations.
Sheet updated.
"That is what it is. We should get moving for sure."
She takes 2 days worth of the rations.
Sheet updated.
Re: Chapter 12: The Memory Web
Thanks, Finver, Mungo says. I was thinking about some weird human food and it made me hungry. It was like, cucumbers in a jar of some really smelly sour liquid. He takes rations to replace the one day of Altrusian rations he ate. Ready to go when you all are.
PCs
Re: Chapter 12: The Memory Web
"Ya, ya, Mungo, gimme a moment ta grab whatever left overs and be right with ya all..." Finver replies, gathering the remaining rations (but I'm unclear exactly how many remain. Please let me know the remaining quantity and I'll update the character sheet accordingly.)
His eyes widen. "Hmm? What's this?" He also takes the paint with a satisfying smile. He quickly applies the paint to his shield, war hammer, and face carefully with a stubby finger.
When finished, Finver stowes the paint and rations in his backpack and hurries to follow aside Connack in the party's marching order. He holds the lit torch in one hand and his painted shield in front of him in the other hand.
Finver quietly to Connak: "Keep yer ears open fer any activity, Cat-man. As I reckon, there's someplace up ahead just a bit more comfy than makin' camp outdoors under these shriveled sticks. Anyways, it's all better than being guests of tha Sleestaks during Mystery Hours, eh?"
Finver will be actively listening for any unusual or unexpected sounds revealing orhers nearby
His eyes widen. "Hmm? What's this?" He also takes the paint with a satisfying smile. He quickly applies the paint to his shield, war hammer, and face carefully with a stubby finger.
When finished, Finver stowes the paint and rations in his backpack and hurries to follow aside Connack in the party's marching order. He holds the lit torch in one hand and his painted shield in front of him in the other hand.
Finver quietly to Connak: "Keep yer ears open fer any activity, Cat-man. As I reckon, there's someplace up ahead just a bit more comfy than makin' camp outdoors under these shriveled sticks. Anyways, it's all better than being guests of tha Sleestaks during Mystery Hours, eh?"
Finver will be actively listening for any unusual or unexpected sounds revealing orhers nearby
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
Re: Chapter 12: The Memory Web
Maskelyn
Maskelyn admires the results on Finver's face. He assumes a high, fluty voice. Oh, faaaabulous, dahling! Then he gets ready to move out.
Maskelyn admires the results on Finver's face. He assumes a high, fluty voice. Oh, faaaabulous, dahling! Then he gets ready to move out.
FA FO