Table #9: Dungeon! (TSR, 1981)

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Re: Table #9: Dungeon! (TSR, 1981)

#161 Post by gurusql »

Gurusql Turn 25: Beryl Rudy exits the Armory heading northwest to the end of the hall uses his ESP on the door and hears the thoughts of an Ogre.

Level 3 Monster: [1d11]=7 (Ogre)
Attack: [_2d6]=(5+6)=11
Level 3 Treasure: [1d16]=6

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Re: Table #9: Dungeon! (TSR, 1981)

#162 Post by Grognardsw »

Turn 25

Turn Order / Player / Adventurer / Color / Treasure

#1 / Guru / Superhero - Beryl Ruby / Red / 2,500 gp
#2 / Grog / Superhero - Erekose / Red knight mini / 16,000 gp
#3 / DadsAngry / Wizard - Evok / White / 5,500 gp
#4 / Rex / Hero - Rex / Blue / 0 gp

Beryl Ruby slays another ogre and finds a Monocle of Seeing (aka Secret Door Card (Enables bearer to move through any secret doors on any level.)

Erekose moves five spaces east out of the room.

Evok casts a lightning bolt at the giant, who withstands the spell. The wizard is safe outside the door.

Rex enters the room to find a giant lizard. It dodges the hero’s sword and...Lizard attack on Rex [2d6]=9... claws Rex. Retreat two spaces, drop one treasure (Secret Door card), lose next turn.

The board at end of Turn 25:
Note that the rooms where a player has dropped treasure, or yet to win a treasure (which is face-down), have those cards on/next to the respective room.
Image

Monster and Treasure Cards:
Image

The first level cards have been drawn through, so the deck will be reset.
1st Level: Giant Lizard (L2, F2, W5, S2, H4, E5)
1st Level: Giant Rats, [x2] (L7, F2, W6, S3, H4, E5)
1st Level: Goblins [x2] (L6, F2, W5, S2, H4, E3)
1st Level: Hobgoblins (L3, F3, W6, S3, H5, E4)
1st Level: Skeleton (L2, F2, W6, S3, H4, E5)

Whole Board Close Ups with Secret Doors and Level Banners:
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)

Image

Image

Image

Image

Turn 26

Declare movement and, if necessary, rolls!

Rex is resting for Turn 26.

Treasure Count:
As of end of Turn 25:
Greywolf - Moes Killed.
Guru - (dropped L1 250 in L4 green slime chamber), (dropped L4 5,000 in in L4 green slime chamber), L3 ESP Medallion (500 gp), L3 silver cup (2,000), L3 Secret Door card (0) = 2,500 / 20,000 gp
Grog - L4 silver ring (2,000), L5 gold ring (3,000), L6 magic sword +2 (2,000), L5 silver coffer (4,000), L6 emerald (5,000) = 16,000 / 20,000
DadsAngry - L4 2,000, L4 2,500, L4 1,000 = 5,500 / 30,000
Rex - (dropped L1 500 in L3 mummy room), (dropped L1 Magic Sword (500) in L3 mummy room), (dropped L1 750 in L3 mummy room), (dropped L2 1,000 in L3 mummy room), (dropped L1 secret door card (0 gp))= 0 / 10,000

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Re: Table #9: Dungeon! (TSR, 1981)

#163 Post by Rex »

Rex

Resting.

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Re: Table #9: Dungeon! (TSR, 1981)

#164 Post by DadsAngry »

Stephen

"This isn't over! I'll be back!"
Evok licks his wounds and heads west back to start.
5 spaces west then south.

Current Spells: (2) teleport, (0) fireball, (0) lightning bolts.

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Re: Table #9: Dungeon! (TSR, 1981)

#165 Post by gurusql »

Gurusql Turn 26: Beryl Ruby exits the Ogre room heading northeast to the door across the hall and uses his ESP on the door. After reading the thoughts of the creature he then opens the door to encounter a Werewolf which he attacks.

Level 3 Monster: [1d11]=10
Attack: [_2d6]=(2+6)=8
Level 3 Treasure: [1d16]=5

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Re: Table #9: Dungeon! (TSR, 1981)

#166 Post by Grognardsw »

Sorry for the delay. I hope to post by the weekend.

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Re: Table #9: Dungeon! (TSR, 1981)

#167 Post by Grognardsw »

Turn 26

Turn Order / Player / Adventurer / Color / Treasure

#1 / Guru / Superhero - Beryl Ruby / Red / 3,500 gp
#2 / Grog / Superhero - Erekose / Red knight mini / 16,000 gp
#3 / DadsAngry / Wizard - Evok / White / 5,500 gp
#4 / Rex / Hero - Rex / Blue / 0 gp

Beryl Ruby battles a werewolf and kills the lycanthrope, gaining a sack of 1,000 gp.

Erekose moves into the ruined chamber of the Queen's Treasure Gallery. There he comes upon... T26 Grog L5 monster [1d14]=13... a black pudding. Erekose vs black pudding [2d6+2]=8+2=10 The superhero thinks he slays it, but isn't sure.

There appears to be a discrepency in Black Pudding cards. This monster is on 5th and 6th levels but has a different number for Superheroes. The 6th level Black Pudding needs a 10, the 5th level needs a 12.
Image

I believe the 5th level is a misprint for the following reasons:
- On the L5 card, the Hero needs a 12 also. The Superhero always has a better chance than the Hero, which is always the case except here.
- Having the same monster on different levels is not uncommon (e.g. vampire, giant, green slime, purple worm, mummy, giant lizard, giant spider, etc. al. See spoilered Monster List below.) and they always have the same numbers. For the Superhero (the strongest fighter), the toughest monster is Red Dragon, Evil Wizard and Purple Worm which need an 11. The L6 Black Pudding at 10 makes sense. A L5 Black Pudding at 12 seems odd and wrong in context.

An online search on the topic yielded nothing. While I believe it a misprint, I've leave it up to a player vote.


Monster Card List
61 Monster Cards (1st Level x7, 2nd Level x8, 3rd Level x11, 4th Level x12, 5th Level x14, and 6th Level x9). Each card has a rating for Lightning, Fire Ball, Wizard, Superhero, Hero, and Elf, represented as L, F, W, S, H, and E. Drawn cards have a strike through them and are skipped when counting out a draw.

1st Level: Giant Lizard (L2, F2, W5, S2, H4, E5)
1st Level: Giant Rats, [x2] (L7, F2, W6, S3, H4, E5)
1st Level: Goblins [x2] (L6, F2, W5, S2, H4, E3)
1st Level: Hobgoblins (L3, F3, W6, S3, H5, E4)
1st Level: Skeleton (L2, F2, W6, S3, H4, E5)
2nd Level: Evil Hero (L4, F5, W6, S5, H7, E8)
2nd Level: Ghouls [x2] (L3, F3, W6, S4, H6, E5)
2nd Level: Giant Lizard (L2, F2, W5, S2, H4, E5)
2nd Level: Giant Spider [x2] (L4, F3, W5, S4, H6, E6)
2nd Level: Hobgoblins (L3, F3, W6, S3, H5, E4)
2nd Level: TRAP! Cage! Lose 1-6 turns (roll one die)
3rd Level: Evil Superhero [x2] (L7, F7, W8, S7, H9, E10)
3rd Level: Gargoyle (L4, F-, W6, S5, H6, E7)
3rd Level: Giant Snake (L5, F6, W9, S6, H8, E10)
3rd Level: Giant Spider(L4, F3, W5, S4, H6, E6)
3rd Level: Mummy (L-, F3, W8, S8, H10, E11)
3rd Level: Ogre [2x] (L5, F4, W8, S6, H9, E8)
3rd Level: TRAP! Slide to a Chamber one level deeper.
3rd Level: Werewolf 1x [x2] (L9, F8, W7, S7, H9, E9)
4th Level: Evil Superhero 1x [x2] (L7, F7, W8, S7, H9, E10)
4th Level: Giant (L9, F6, W10, S9, H11, E10)
4th Level: Giant Snake (L5, F6, W9, S6, H8, E10)
4th Level: Green Slime 1x [x2] (L6, F-, W11, S10, H11, E12)
4th Level: Mummy 1x [x2] (L-, F3, W8, S8, H10, E11)
4th Level: TRAP! Cage! Lose 1-6 turns (roll one die).
4th Level: Troll 1x [x2] (L-, F7, W8, S8, H10, E9)
4th Level: Werewolf (L9, F8, W7, S7, H9, E9)
5th Level: Black Pudding 1x [x2] (L-, F5, W12, S12, H12, E-)
5th Level: Giant 1x [x2] (L9, F6, W10, S9, H11, E10)
5th Level: Green Slime [x2] (L6, F-, W11, S10, H11, E12)
5th Level: Purple Worm [x2] (L6, F8, W12, S10, H11, E12)
5th Level: TRAP! Slide to a Chamber one level deeper.
5th Level: Troll [x2] (L-, F7, W8, S8, H10, E9)
5th Level: Vampire (L10, F10, W9, S8, H10, E12)
5th Level: Witch 1x [x2] (L10, F10, W5, S9, H11, E11)
6th Level: Black Pudding (L-, F5, W12, S10, H12, E-)
6th Level: Blue Dragon 1x [x2] (L-, F7, W12, S10, H12, E-)
6th Level: Evil Wizard [x2] (L11, F11, W7, S11, H12, E-)
6th Level: Purple Worm (L6, F8, W12, S10, H11, E12)
6th Level: Red Dragon (L8, F-, W12, S11, H-, E-)
6th Level: Vampire 1x [x2] (L10, F10, W9, S8, H10, E12)

Evok journeys toward the main gallery to replenish his spells.

Rex recovers from his clash with the giant lizard.

The board at end of Turn 26:
Note that the rooms where a player has dropped treasure, or yet to win a treasure (which is face-down), have those cards on/next to the respective room.
Image

Monster and Treasure Cards:
Image

Whole Board Close Ups with Secret Doors and Level Banners:
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)

Image

Image

Image

Image

Turn 27

Vote, declare movement and, if necessary, rolls!


Treasure Count:
As of end of Turn 26:
Greywolf - Moes Killed.
Guru - (dropped L1 250 in L4 green slime chamber), (dropped L4 5,000 in in L4 green slime chamber), L3 ESP Medallion (500 gp), L3 silver cup (2,000), L3 Secret Door card (0), L3 1000 gp sack = 3,500 / 20,000 gp
Grog - L4 silver ring (2,000), L5 gold ring (3,000), L6 magic sword +2 (2,000), L5 silver coffer (4,000), L6 emerald (5,000) = 16,000 / 20,000
DadsAngry - L4 2,000, L4 2,500, L4 1,000 = 5,500 / 30,000
Rex - (dropped L1 500 in L3 mummy room), (dropped L1 Magic Sword (500) in L3 mummy room), (dropped L1 750 in L3 mummy room), (dropped L2 1,000 in L3 mummy room), (dropped L1 secret door card (0 gp))= 0 / 10,000

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Re: Table #9: Dungeon! (TSR, 1981)

#168 Post by Rex »

Rex

I agree with you on the black pudding card, it makes sense that it is a Level 6 at 10.


Rex advances back into the room and attacks the Giant Lizard.

Attack [_2d6]=(1+2)=3

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Re: Table #9: Dungeon! (TSR, 1981)

#169 Post by gurusql »

Gurusql Turn 27: Beryl Ruby exits the Werewolf room heads back to the Armory to battle whatever has come there.

Level 3 Monster: [1d11]=5
Attack: [_2d6]=(3+2)=5
No Treasure

I agree with your point
Last edited by gurusql on Mon Apr 18, 2022 2:33 pm, edited 1 time in total.

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Re: Table #9: Dungeon! (TSR, 1981)

#170 Post by DadsAngry »

Stephen:

Evok moves five spaces south.

I agree it must be a misprint

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Re: Table #9: Dungeon! (TSR, 1981)

#171 Post by Grognardsw »

Turn 27

Turn Order / Player / Adventurer / Color / Treasure

#1 / Guru / Superhero - Beryl Ruby / Red / 3,500 gp
#2 / Grog / Superhero - Erekose / Red knight mini / 16,000 gp
#3 / DadsAngry / Wizard - Evok / White / 5,500 gp
#4 / Rex / Hero - Rex / Blue / 0 gp

Beryl Ruby enters the armory chamber, and falls through a TRAP! Slide to a Chamber one level deeper. The superhero finds himself in the 4th level crypt chamber. Your Turn 27 continues with a 1d12 roll for the 4th level monster.

Erekose, having killed the black pudding, strides west five spaces out of the chamber.

Evok strolls south five spaces on his way to the the main gallery.

Rex engages the giant lizard again, but finds the scaly beast a tough foe. It lashes out with its claw and... T27 Giant Lizard attack Rex [2d6]=6 ... bloodies the hero. Rex retreats one space and drops one treasure (but has no treasure to drop.)

The board at end of Turn 27:
Note that the rooms where a player has dropped treasure, or yet to win a treasure (which is face-down), have those cards on/next to the respective room.
Image

Monster and Treasure Cards:
Image

Whole Board Close Ups with Secret Doors and Level Banners:
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)

Image

Image

Image

Image

Turn 28

Declare movement and, if necessary, rolls!

Beryl Ruby's Turn 27 continues with a 1d12 roll for the 4th level monster in the 4th level crypt chamber he fell into. We'll play that out then you can do Turn 28 action, if applicable.

Treasure Count:
As of end of Turn 27:
Greywolf - Moes Killed.
Guru - (dropped L1 250 in L4 green slime chamber), (dropped L4 5,000 in in L4 green slime chamber), L3 ESP Medallion (500 gp), L3 silver cup (2,000), L3 Secret Door card (0), L3 1000 gp sack = 3,500 / 20,000 gp
Grog - L4 silver ring (2,000), L5 gold ring (3,000), L6 magic sword +2 (2,000), L5 silver coffer (4,000), L6 emerald (5,000) = 16,000 / 20,000
DadsAngry - L4 2,000, L4 2,500, L4 1,000 = 5,500 / 30,000
Rex - (dropped L1 500 in L3 mummy room), (dropped L1 Magic Sword (500) in L3 mummy room), (dropped L1 750 in L3 mummy room), (dropped L2 1,000 in L3 mummy room), (dropped L1 secret door card (0 gp))= 0 / 10,000

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Re: Table #9: Dungeon! (TSR, 1981)

#172 Post by gurusql »

Gurusql - Result of Turn 27 Trap

Level 4 Monster: [1d12]=10

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Re: Table #9: Dungeon! (TSR, 1981)

#173 Post by Rex »

Rex

Rex once again returns to fight the giant lizard.

Attack [_2d6]=(1+5)=6

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Re: Table #9: Dungeon! (TSR, 1981)

#174 Post by DadsAngry »

Stephen:

Evok moves east into the Main Gallery and opens his spellbook.

Current Spells: (2) teleport, (0) fireball, (0) lightning bolts.

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Re: Table #9: Dungeon! (TSR, 1981)

#175 Post by Grognardsw »

gurusql wrote: Wed Apr 20, 2022 3:58 am Gurusql - Result of Turn 27 Trap

Level 4 Monster: [1d12]=10
Beryl Ruby is confronted by a troll. Perhaps the mate of the one he killed before. (Need an 8 to kill.)

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Re: Table #9: Dungeon! (TSR, 1981)

#176 Post by gurusql »

Grognardsw wrote: Wed Apr 20, 2022 1:53 pm
gurusql wrote: Wed Apr 20, 2022 3:58 am Gurusql - Result of Turn 27 Trap

Level 4 Monster: [1d12]=10
Beryl Ruby is confronted by a troll. Perhaps the mate of the one he killed before. (Need an 8 to kill.)
While I would be happy to roll again, I have to take the lumps for the 5 attack on Turn 27 first

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Re: Table #9: Dungeon! (TSR, 1981)

#177 Post by Grognardsw »

gurusql wrote: Wed Apr 20, 2022 3:15 pm
Grognardsw wrote: Wed Apr 20, 2022 1:53 pm
gurusql wrote: Wed Apr 20, 2022 3:58 am Gurusql - Result of Turn 27 Trap

Level 4 Monster: [1d12]=10
Beryl Ruby is confronted by a troll. Perhaps the mate of the one he killed before. (Need an 8 to kill.)
While I would be happy to roll again, I have to take the lumps for the 5 attack on Turn 27 first
The 5 does apply to that 3rd level chamber, but becomes moot for a trap door. You just fall through and deal with the 4th level monster, which requires the new roll.

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Re: Table #9: Dungeon! (TSR, 1981)

#178 Post by gurusql »

Gurusql - Result of Turn 27 Trap

Attack: [_2d6]=(2+2)=4

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Re: Table #9: Dungeon! (TSR, 1981)

#179 Post by Grognardsw »

Turn 28

Turn Order / Player / Adventurer / Color / Treasure

#1 / Guru / Superhero - Beryl Ruby / Red / 3,500 gp (minus one TBD treasure)
#2 / Grog / Superhero - Erekose / Red knight mini / 16,000 gp
#3 / DadsAngry / Wizard - Evok / White / 5,500 gp
#4 / Rex / Hero - Rex / Blue / 750 gp

Beryl Ruby battles a troll in the crypt chamber. The monster is powerful like the one the superhero fought before. The troll’s wound regenerates and it’s claws rake Beryl... Troll attack BR. [2d6]=6 ... retreat one space, drop one treasure. Let me know which treasure you want to drop.

Erekose continues north 5 spaces.

Evok arrives in the main gallery.

Rex clashes with the giant lizard again and slays the monster. The hero finds a sack of 750 gp.

The board at end of Turn 28:
Note that the rooms where a player has dropped treasure, or yet to win a treasure (which is face-down), have those cards on/next to the respective room.
Image Note that Rex’s giant lizard is killed and there is a RIP counter there.

Monster and Treasure Cards:
Image

Whole Board Close Ups with Secret Doors and Level Banners:
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)

Image

Image

Image

Image

Turn 29

Declare movement and, if necessary, rolls!


Treasure Count:
As of end of Turn 28:
Greywolf - Moes Killed.
Guru - (dropped L1 250 in L4 green slime chamber), (dropped L4 5,000 in in L4 green slime chamber), L3 ESP Medallion (500 gp), L3 silver cup (2,000), L3 Secret Door card (0), L3 1000 gp sack = 3,500 / 20,000 gp
Grog - L4 silver ring (2,000), L5 gold ring (3,000), L6 magic sword +2 (2,000), L5 silver coffer (4,000), L6 emerald (5,000) = 16,000 / 20,000
DadsAngry - L4 2,000, L4 2,500, L4 1,000 = 5,500 / 30,000
Rex - (dropped L1 500 in L3 mummy room), (dropped L1 Magic Sword (500) in L3 mummy room), (dropped L1 750 in L3 mummy room), (dropped L2 1,000 in L3 mummy room), (dropped L1 secret door card (0 gp)), L1 750 gp sack = 750 / 10,000

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Re: Table #9: Dungeon! (TSR, 1981)

#180 Post by gurusql »

So I am a little turned around, I was waiting for you to reply with my turn 27 and as a result I think I lost my turn 28

I will drop the 1000 gp sack

and go back and attack for my next turn

Attack: [_2d6]=(2+1)=3

If you let me know the result of this bad roll I will move to my turn 29.

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