the characters of noahms456
Posted: Sat Jan 05, 2013 1:51 am
The only one what shows any promise, really, is the Dwarf. Except in terms of RP, of course. I look forward to hamming it up as the villainous merchant
Hobart Hobnail, Neutral Dwarfish stonemason
STR 11
AGI 13
STA 14
PER 12
INT 10
LUCK 14
AC 11, HP 2
+1 reflex save, +1 fortitude save
Born under the loom (+1 to skill checks), Hammer +0, 34 coppers, 10LB fine stone (this is left back at the inn and whatnot, for selling later, should he survive), a backpack
Silvertongued Karl, Neutral Minstreul
STR 12
AGI 12
STA 9
PER 12
INT 11
LUCK 10
AC 10, HP 4
Birdsong (0 extra languages to start), a dagger, 36 coppers, a ukelele, a hand-sized mirror (worth 10gp - maybe for selling now)
Sedge, Chaotic Elf Forester
STR 5
AGI 15
STA 8
PER 12
INT 11
LUCK 9
+1 Reflex, -1 Fortitude saves
AC 11, HP 1
Speaks Common, Elven, (plus the heightened senses and iron problems)
has a staff, 27 coppers, 1 pound of herbs (lets say Rue, Garlic, Wolfsbane, and uh, Kingsfoil or something), also flint and steel
and myself, Fast Edoard
Chaotic Merchant
STR 11
AGI 7
STA 6
PER 4
INT 9
Luck 13 (whew)
AC 9, HP 2
Fortunate date (missile attacks +1), speaks common
- 1 reflex, -1 fortitude, -2 will saves (this may be a funny problem), -1 initiative also
has
4 gold (Ahem), 14 silver, 27 coppers (safely secured where none may find it, or else found with a map/checque I might give to a companion if in the throes of death), a dagger, and (hurrah!) a crowbar
"Sedge! Take this money and... bury me... fit...ing...ly"
If you have any questions or if I've done this incorrectly, then let me know, please
Hobart Hobnail, Neutral Dwarfish stonemason
STR 11
AGI 13
STA 14
PER 12
INT 10
LUCK 14
AC 11, HP 2
+1 reflex save, +1 fortitude save
Born under the loom (+1 to skill checks), Hammer +0, 34 coppers, 10LB fine stone (this is left back at the inn and whatnot, for selling later, should he survive), a backpack
Silvertongued Karl, Neutral Minstreul
STR 12
AGI 12
STA 9
PER 12
INT 11
LUCK 10
AC 10, HP 4
Birdsong (0 extra languages to start), a dagger, 36 coppers, a ukelele, a hand-sized mirror (worth 10gp - maybe for selling now)
Sedge, Chaotic Elf Forester
STR 5
AGI 15
STA 8
PER 12
INT 11
LUCK 9
+1 Reflex, -1 Fortitude saves
AC 11, HP 1
Speaks Common, Elven, (plus the heightened senses and iron problems)
has a staff, 27 coppers, 1 pound of herbs (lets say Rue, Garlic, Wolfsbane, and uh, Kingsfoil or something), also flint and steel
and myself, Fast Edoard
Chaotic Merchant
STR 11
AGI 7
STA 6
PER 4
INT 9
Luck 13 (whew)
AC 9, HP 2
Fortunate date (missile attacks +1), speaks common
- 1 reflex, -1 fortitude, -2 will saves (this may be a funny problem), -1 initiative also
has
4 gold (Ahem), 14 silver, 27 coppers (safely secured where none may find it, or else found with a map/checque I might give to a companion if in the throes of death), a dagger, and (hurrah!) a crowbar
"Sedge! Take this money and... bury me... fit...ing...ly"
If you have any questions or if I've done this incorrectly, then let me know, please