Last edited by GreyWolfVT on Sun Jun 13, 2021 12:17 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
#1 / Grog / Blue / 1 - CA T1 Grog [1d6]=1
#2 / Rex / Green / 3
#3 / DadsAngry / Red / 3
#4 / GreywolfVT / Black / 1
#5 / Mant72 / Yellow / 6
The heroes set out on the perilous journey to Satellite Lookout!
DA’s Falcon lands on Rex’s Captain America, bouncing CA ahead to the next green space. The rules state when you land on the green space by exact count you get the help. That’s not the case here.
Grey’s Falcon moves one, landing on Grog’s Captain America who is bounced ahead to the next green space. Note: multiple players can be on a green space, but not yellow.
If we did play it the other way - you could get green space help when bounced on to it and also be bounced ahead when on a green space - it would create too many bounces. Here's what would happen in Turn One if we did that:
DA’s Falcon lands on Rex’s CA, bouncing him ahead to the next green space. That space is help from Iron Man! Shellhead flies Rex’s Cap ahead five spaces.
Grey’s Falcon moves one, landing on Grog’s Cap who is bounced ahead to the green space. Iron Man again, flying me ahead five to land on Rex’s Cap. So Rex in turn is bounced ahead to the next green space. That is Captain America, who helps Rex ahead by six. So in one turn Rex has moved 19 spaces due to a second bounce into a green space. This pattern would happen a lot. No.
The board at end of Turn One:
I flipped the board around so Start isn't upside down. There are two photos, as the colorful busy board makes it hard to see the pieces.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred "If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Algrim Tirion Dwarf - HarnMaser Dalin Silverhand Dwarf Thief - Barrowmaze Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
#1 / Grog / Blue / 2 - CA T2 Grog [1d6]=2 Moving Falcon
#2 / Rex / Green / 5
#3 / DadsAngry / Red / 1
#4 / GreywolfVT / Black / 6
#5 / Mant72 / Yellow / 2
The heroes march on. Rex’s Falcon lands on the first green space and is flown by Iron Man ahead 5.
DadsAngry’s Cap moves one to land on Greywolf’s Falcon, bouncing him ahead to the next green space. That green space is crowded now!
Greywolf moves his Cap six to land on Mant’s Cap, bouncing him ahead to the next green space. After which Mant moves him two, putting Mant’s Cap at the head of the pack.