Character Creation

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dmw71
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Multi-Classing

#41 Post by dmw71 »

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Multi-Classing
Upon further consideration, because of the exponential nature of the class XP tables, single-classed characters will rarely be more than one level ahead of mutli-classed characters, putting them at a fairly significant disadvantage.

For that reason, I am leaning towards not allowing this optional rule.


I might be willing to consider a request to allow a multi-class combination, but these will be considered on a case-by-case basis, and only allowed in rare circumstances.

In these exceptional cases, the multi-class options must be chosen at character creation. Once play begins, a character will continue in their selected class indefinitely and no changes can be made.
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Playtest: Untitled Project (1e)
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Greyhawk Campaign: Sandbox (1e)
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Advanced Classes

#42 Post by dmw71 »

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Advanced Classes
  1. Acrobat
  2. Assassin
  3. Barbarian
  4. Bard
  5. Cleric
  6. Druid
  7. Fighter
  8. Illusionist
  9. Knight
  10. Magic-User
  11. Paladin
  12. Ranger
  13. Thief
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Acrobat

#43 Post by dmw71 »

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Accrobat Class.jpg
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Greyhawk Campaign: Sandbox (1e)
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Assassin

#44 Post by dmw71 »

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Assassin Class.jpg
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-- Project --
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-- DM --
Greyhawk Campaign: Sandbox (1e)
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Barbarian

#45 Post by dmw71 »

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Barbarian Class.jpg
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Greyhawk Campaign: Sandbox (1e)
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Bard

#46 Post by dmw71 »

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Cleric

#47 Post by dmw71 »

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Druid

#48 Post by dmw71 »

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Fighter

#49 Post by dmw71 »

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Illusionist

#50 Post by dmw71 »

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Knight

#51 Post by dmw71 »

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Magic-User

#52 Post by dmw71 »

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Paladin

#53 Post by dmw71 »

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Ranger

#54 Post by dmw71 »

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Thief

#55 Post by dmw71 »

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-- DM --
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Starting Level and Level Limits

#56 Post by dmw71 »

Starting Level
All new characters entering the game will begin at 1st level with 0 XP.


Level Limits
All listed 'Maximum level' values will be enforced.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
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Hit Points at 1st Level

#57 Post by dmw71 »

Hit Points at 1st Level
The optional Re-Rolling 1s and 2s rule will be used at 1st-level only.

There would only be one re-roll allowed, and again, only at 1st-level, but you can keep the higher result from the two tries regardless of the order in which they were rolled.

For example, if you re-roll a '2' on your first roll and a '1' on your second roll, you are allowed to keep the '2'.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Languages

#58 Post by dmw71 »

Alignment Languages
Alignment languages permit only the most primitive forms of communication and are not considered an actual language, per se.



Additional Languages
Characters are allowed to choose any additional languages they might know during character creation, or these additional languages can be attempted to be learned in-game.

Choosing to add these additional languages in-game allows a more targeted selection (you're not picking something ahead of time and hoping you'll someday encounter another creature that speaks it). Actually being able to formally add the language to your character sheet will require a successful use in-game.

The risk of using this delayed-choice option stems from the fact that attempts to use this on-the-spot language are not automatically successful.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Wealth

#59 Post by dmw71 »

Starting Money
Per the official Starting Money rule, all characters, regardless of class, will begin the game with 3d6 x 10 gold pieces.


Please use the following macro:

Wealth: [3d6x10]



Debt
Additionally, each character is going to owe a small amount of money to someone... or something. The details of this will be played out in-game, which may require travel and other arrangements.


Please use the following macro:

Debt: [2d12]


  1. If beginning funds are available to cover this debt, they can be paid immediately to avoid this in-game activity (e.g. encounter hook).
  2. If left unpaid, please create a new post in your private forum entitled 'Debt' with:
    • A link to your roll;
    • Any details you want to provide about what the money was for, from whom you borrowed it, etc...


Inheritance
I will also allow characters to create wills for their characters, per the Inheritance rules. Once a character has accumulated a bit of wealth, they will be free -- in-game -- to seek out a banker or official to have this will drawn up (at an expense, of course).


As the campaign setting is not near finalized (I have barely begun), exact details about this are unavailable at this time.


-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Encumbrance and Movement

#60 Post by dmw71 »

Encumbrance
We will be using the Basic Encumbrance rules in this game, where the encumbrance of a character will be primarily determined by one thing -- treasure!

Under the Basic Encumbrance rules:
  1. The weight of armour, weapons, and adventuring gear is not tracked and does not count towards a character’s maximum load.
  2. The weight of treasure carried is tracked to make sure that the character’s maximum load (1,600 coins) is not exceeded.


    Maximum load: The maximum load any character can carry is 1,600 coins of weight. Characters carrying more than this cannot move.


Treasure Encumbrance in Coins
Treasure Encumbrance in Coins.png
Treasure Encumbrance in Coins.png (18.65 KiB) Viewed 551 times


Any armor worn, however, does impact movement!


Option 1: Basic Encumbrance
Basic Encumbrance.png
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The 'Movement Rate' columns in the above table are determined by the type of armor the character is wearing and whether they are carrying a significant amount of treasure (as judged by the referee).

The actual weight of the treasure carried does not affect movement rate.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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