A character reduced to exactly zero hit points will simply fall unconscious, but is otherwise stable and not considered Dying (see below).
Dying
A character can survive a number of negative hit points equal to their 'Alive Until' total, as shown in the following table:
At the beginning of each round, unless 'Stabilized' (see below), a dying character must attempt a 'Death' saving throw, as determined by their class, with the outcome resulting in the following:
- Failed Save: The character suffers one hit point of damage;
- Successful Save: No hit point loss; condition remains the same.
Death
A character is considered slain the instant their damage total meets or exceeds their 'Alive Until' total.
Death wrote:Death: A character or monster reduced to 0 hit points or less is killed.
Stabilization
Any character is capable of automatically stabilizing a 'Dying' character by dedicating a full-round action to the attempt.
Stabilization is a continuous process.
A 'Dying' character stabilized by another character the previous round will automatically succeed at their 'Death' saving throw attempt the following round.
Healing
There are two types of healing in this game:
- Natural: For each full day of complete rest, a character or monster recovers 1d3 hit points per character level. If the rest is interrupted, the character or monster will not heal that day.
- Magical: Healing may also occur through magic, such as potions or spells. This kind of healing is instantaneous.
Magical healing and natural healing can be combined.
For example:
- A 1st-level character will recover (1d3)x1 hit points after a complete day of rest.
- A 2nd-level character will recover (1d3)x2 hit points after a complete day of rest.
... - A 5th-level character will recover (1d3)x5 hit points after a complete day of rest.
- Etc...