Chapter 10: Secret of the Sleestaks

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jemmus
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Re: Chapter 10: Secret of the Sleestaks

#281 Post by jemmus »

Ko-Nan could probably just chop through that door, but it would be noisy, Mungo says. Too bad I already used my Silence spell. He inspects the ugly, bad taste wall hangings. Are they just bad art? Or something else? He touches one of them with his forge glove, and checks for a way to remove it from the wall or flip it around so that the back is showing. If nothing else, he won't have to look at the kitschy "art"work.
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Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Chapter 10: Secret of the Sleestaks

#282 Post by ChubbyPixie »

Fiefo sighs and mentally prepares to be disappointed when they can't get the southern door open no matter what they do it's never going to work he should have known it's fine.

Noticing he feels a bit weak in the knees, he'll remove one of the bottles he recovered from the Gygax Tower (the blue one) and take a small sip at exactly the same moment as Finver does a room away, unbeknownst to him.

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Re: Chapter 10: Secret of the Sleestaks

#283 Post by Rex »

Draupadi

Draupadi remains on watch until Finver and Maskelyn exit the room and move to the other, then she follows.

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Re: Chapter 10: Secret of the Sleestaks

#284 Post by redwarrior »

Connak will try his luck with the east door while the stragglers come from the other room. I really hope we don’t have to break down any doors this early

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Re: Chapter 10: Secret of the Sleestaks

#285 Post by Bluetongue »

Sheriff Yul

"We could try an alternative way."

He remembers how the Phaser sliced open the alien and so points that at the lock, shooting a ray the door that resisted the lockpick attempt.

I could be wrong but I thought it may fire silently not a 'blast'.

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jemmus
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Re: Chapter 10: Secret of the Sleestaks

#286 Post by jemmus »

Gadgeteer Mungo casts fascinated and covetous beady eyes (behind his thick-lensed goggles) on Yul's laser weapon.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Chapter 10: Secret of the Sleestaks

#287 Post by Urson »

Maskelyn
Feeling better, Doc?
Maskelyn moves to the corridor, watching the proceedings at the door.
FA FO

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Re: Chapter 10: Secret of the Sleestaks

#288 Post by ravenn4544 »

Ko-Nan backs away from the magical beam. He is reminded of the wizards tower and he knows from balls to bone that it is the tool of cowards.

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Re: Chapter 10: Secret of the Sleestaks

#289 Post by redwarrior »

Seeing Yul pull out the hand weapon, Connak thinks that he really needs to get himself one of those. In the meantime, it looks like we're going south... So he'll get his bow ready and watch their backs.

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Re: Chapter 10: Secret of the Sleestaks

#290 Post by SilverBen »

Urson wrote: Tue Jul 20, 2021 9:10 pm Maskelyn
Feeling better, Doc?
Maskelyn moves to the corridor, watching the proceedings at the door.
Finver puckers his lips and frowns thinking for a few moments before responding... "Well, no, and it's not very thirst quenching..." looking very disappointed at first and then a more satisfying realization dawns on him. He shares, "Ya know what I think these are, Maskelyn? By tha color and taste of 'em, I wager its an underwater breathing potion? Let's take these to the others and make our way back to tha lake for some fishin'"

He corks the potion, returns it to the gnome and hurries to join the rest of the party.
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”

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Re: Chapter 10: Secret of the Sleestaks

#291 Post by jemmus »

When Finver enters the room, Mungo's headlamp's beam plays over him and he notes that he's not looking so good. Finver, you're not looking so good, he says. Draupadi, how are you doing for cure wounds spells? I've got one left.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Chapter 10: Secret of the Sleestaks

#292 Post by Rex »

Draupadi

"I have 4, does someone need healing?"

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Re: Chapter 10: Secret of the Sleestaks

#293 Post by SilverBen »

FInver winces in the beam of the head lamp and replies, "Yes, Lady Draupadi, please hand me one."

Thanks Rex, needed that!
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”

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Re: Chapter 10: Secret of the Sleestaks

#294 Post by Inferno »

City of the Sleestaks, Deep Beneath the Barren Wasteland
The Island of Xygax the Wizard, Land of One Thousand Towers
Day Ten. Night? April 5th, 912 CY







Image

Sheriff Yul quickdraws his strange crossbow of the gods and fires! With a ghostly wail, a magical ray of cold starlight scorches the air and burns away the lock in the southern portal! Ko-Nan looks on, seething and smoldering like the molten slag that remains on the door.

Anticlimactically, beyond lies merely an empty antechamber. (room 37)

Fiefo carefully tests one of the sorcerous concoctions found in the bizarre alchemy lab of the Skyscraper of Xygax the Wizard:

Image

It tastes like a powerful restorative.

Draupadi offers healing to her injured companions as Mungo peers behind the oppressive Sleestak tapestries and finds nothing lurking there.

Connak pads toward the eastern door. No key on the jailers' keyring opens the lock, but his picklocks do. The feline rogue carefully opens the double door onto a towering vast chamber! (room 43)

Image


Crumbling pillars line the great hall, and so do six Sleestak sentries, standing in their eerily quiescent hibernation state!


Image


At the eastern end sleeps the Sleestak King upon a strange throne of weird tendrils which seemingly grows out of a large, irregularly-shaped dais!


Image

All is as quiet as the Hours of Mystery!


Actions?!


Map:
Image
One square = 10 feet. Lighter areas are visible, all else is from memory.
PCs are purple. Sleestaks are green. Altrusians are orange. Ambrose is brown.


Behind the DM Screen:



PC Status:
Connak: Cat-Man Fighter/Thief 2/3: Move: 9", AC: 5, HP: 19/19
Draupadi: Human Cleric 4: Move: 9", AC: 2, HP: 22/34, Spells: 4/5 1st lvl, 3/4 2nd lvl
Fiefo LeBratt: Rat-Man Fighter 3: Move: 9", AC: 1, HP: 11/26
Finver Karstlander: Dwarven Fighter 3: Move 6", AC: 2(1), HP: 15/31
Ko-Nan: Human Barbarian 3: Move: 12", AC: 4, HP: 25/39
Maskelyn: Gnome Illusionist 3: Move: 9", AC: 7, HP: 14/14, Spells: 2/2 1st lvl, 0/1 2nd lvl
Mungo: Mole-Man Cleric 4: Move: 9", AC: 7, HP: 20/34, Spells: 1/5 1st lvl, 3/4 2nd lvl, Lantern
Sheriff Yul: Robot Fighter 3: Move: 9", AC: 5, HP: 31/38

PC Magic:
None currently

Player Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 10: Secret of the Sleestaks

#295 Post by Rex »

Draupadi

Draupadi casts CLW on Finver.

CLW [1d8]=5

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Re: Chapter 10: Secret of the Sleestaks

#296 Post by Bluetongue »

Sheriff Yul

This is going to be a great time for the wake up call gong to sound.

If we want to investigate the pool and whatever is beneath it, that might take some time. What do we think of the suggestion to retreat back to the cell, locking the doors behind us. Wait to be 'released' then we could wander a bit more freely perhaos than skulking about?

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Re: Chapter 10: Secret of the Sleestaks

#297 Post by SilverBen »

Rex wrote: Sat Jul 24, 2021 5:25 am Draupadi

Draupadi casts CLW on Finver.

CLW [1d8]=5
FInver sighs with relief. "Thank you, Lady Draupadi, kindness is yer hallmark."
Bluetongue wrote: Sun Jul 25, 2021 12:12 am Sheriff Yul

This is going to be a great time for the wake up call gong to sound.

If we want to investigate the pool and whatever is beneath it, that might take some time. What do we think of the suggestion to retreat back to the cell, locking the doors behind us. Wait to be 'released' then we could wander a bit more freely perhaos than skulking about?
Finver approaches Sheriff Yul and quietly replies, "Fine, Sheriff, I'll play along, and hope all goes well for us to explore tha lake. But don't forget we'll have some explaining to do about that mutated Sleestak we dispatched in Ambrose's cell - and I don't think tha ape man will agree to go back into his cell again." He looks towards Ambrose studying his temperment.
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”

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Re: Chapter 10: Secret of the Sleestaks

#298 Post by jemmus »

Mungo
And then there's the issue of those guards we locked up. What if they start making noise when they wake up?
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: Chapter 10: Secret of the Sleestaks

#299 Post by Rex »

Draupadi

"I am sure they will, best to put some distance between them and us."

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Re: Chapter 10: Secret of the Sleestaks

#300 Post by SilverBen »

jemmus wrote: Sun Jul 25, 2021 3:29 pm Mungo
And then there's the issue of those guards we locked up. What if they start making noise when they wake up?
"Ya, ya, ya, Mole-man..." Finver adds, "but no one will know we locked 'em up until those guards change shift, so we got a little more time. I think our best plan is ta follow tha Sheriff's plan an' pretend we're just their guests, until we know tha game is up. Then, we'll run or fight. Make sense to ya?"
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”

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