Game Set Up
Okay, here is the player/card/figure/order line up:
I made a mistake in the figure line-up in post #13. The above is correct.
All thieves start in the Maze, with 50 silver pieces (SP) and three Rumor cards. I rolled for the Rumor cards. If there are repeats, you get the next available card.
Please see your private forum for your Rumor Card hand. (Note that Rumor cards are numbered 51-102 in the lower right hand corner. As cards get removed from the deck, there are less and I count your rolled number from that smaller deck. A high number means I may go back to the beginning of the deck to continue the count.)
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Rex start Rumor Cards [1d51]=24, [1d51]=17, [1d51]=11
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Mant start Rumor Cards [1d51]=2, [1d51]=23, [1d51]=47
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Grog start Rumor Cards [1d51]=7, [1d51]=16, [1d51]=36
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Mant start Rumor Cards [1d51]=30, [1d51]=51, [1d51]=49 This is actually DadsAngry set of rolls. I put the wrong name in.
The Hellhounds are at their start spaces, marked by the little guard illustration on certain street spaces. I could only find four of the HH spaces, so I put the fifth Hellhound at the northwest gate near Street of Red Lanterns.
When you make your turn rolls, it'll be 1d6, 1d6, 1d10 for movement. Then roll 1d50 for your Event card draw, which I'll post in your private forum. Specify where you want your thief to move and with what two of the three dice. The third die is for Hellhound movement - specify which Hellhound and where he goes.
The rules and turn actions are more complex than in our other games, so it may take some getting use to. It will speed up as we get the hang of it.
The board at the start of Turn 1:
Close-ups:
You may need to zoom in your screen to make out certain details of the board. I'll try to do close-up shots of where pieces are, but you'll also need a whole-board view to find locations of your thefts. Feel free to use the private forums to ask me questions or locations.
Turn 1
Check your private forums. Everyone make their rolls!