Crew
- cybersavant
- Ranger Lord
- Posts: 2257
- Joined: Sun Dec 29, 2019 3:23 am
- Location: Saskatoon
- Contact:
Re: Crew
Gunnar Thunarssen, Captain, Marines, ret'd
Age 34
Str9 Dex10 End9 Int9 Edu9 Soc4
Electronics (remote ops) 1
Engineer (power) 2
Gun Combat (energy) 1
Leadership 1
Recon 1
Athletics 0
Heavy Weapons 0
Mechanic 1
Stealth 0
Streetwise 0
Tactics 0
Vacc Suit 0
credits : 418
Stunner
TL 11 hostile vacc suit
contact - Fariah
enemy - Assistant Director Zeludge
enemy - Ensign Quarters
enemy - Lieutenant Sanchez
Age 34
Str9 Dex10 End9 Int9 Edu9 Soc4
Electronics (remote ops) 1
Engineer (power) 2
Gun Combat (energy) 1
Leadership 1
Recon 1
Athletics 0
Heavy Weapons 0
Mechanic 1
Stealth 0
Streetwise 0
Tactics 0
Vacc Suit 0
credits : 418
Stunner
TL 11 hostile vacc suit
contact - Fariah
enemy - Assistant Director Zeludge
enemy - Ensign Quarters
enemy - Lieutenant Sanchez
Last edited by cybersavant on Fri Sep 09, 2022 1:45 am, edited 2 times in total.
gaming since 1980
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Andreas Larson; Law of the Gun <Boot Hill 3e>
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cybersavant.proboards.com
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Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Rorexsth; Wayfarers <Doctor Who>
Re: Crew
Captain Hiro Watanabe
Age 54
STR 7
DEX 7
END 6
INT A
EDU 8
SOC 9
Shortly after taking possession of his hereditary title, Hiro was challenge to a duel by his younger brother. After killing his younger brother in the duel, he was forced to flee, in his family Yacht, becoming a pirate. Recently, his sister, who he thought was an contact and ally, turned him in, in an effort to have him arrested. It was his sister that put the younger brother up to the duel, in order to get rid of both brothers, and seize the throne for herself.
Melee(Blade) - 4
Gambler – 3
Deception – 2
Gun Combat (Slug) - 2
Astrogation - 1
Athletics (Dexterity) - 1
Carouse - 1
Electronics(Computers) – 1
Electronics(Sensors) – 1
Engineer(J-Drive) - 1
Gunner(Turret) - 1
Pilot -1
Stealth - 1
Streetwise -1
Tactics (Military) - 1
Vacc Suit - 1
Admin - 0
Advocate - 0
Electronics(Communications) - 0
Diplomat - 0
Drive (Wheel) - 0
Investigate - 0
Medic - 0
Persuade-0
Trade - 0
Possessions:
Everyday Carry
Stylish Outdoor wear (Off White, Khaki and Brown) worn
Stylish Heavy Leather Jacket (JACK) triple cost paid for stylish worn
Stylish “Grav cycle” Boots (TOUGHENED BOOTS) triple cost paid for stylish worn
Handcomputer on left forearm
Monofilament Sword in belt scabbard
Parrying Dagger in belt sheath
Flechette Pistol w/one 20 round magazine CHEM(TRANQ) in belt holster
Oxy-accetylene welding torch, small handheld unit clipped to belt
Combo mask in carrier clipped to belt
one 20 round magazine for Flechette Pistol FLECHETTE in magazine pouch on belt T
100 Cr in small bills in wallet
10,000 Cr in non consecutive 100Cr bills & 4 medium passage vouchers in sealed plastic envelope. hidden in boot
In Stateroom
Spare Cutlass under bed TL2
Extra Stylish Outdoor wear (Off White, Khaki and Brown) five outfits of mix and match closet
Cash 94,455 Cr In safe in closet
“Workman” Outfit (worn whenever doing any maintenance work, to avoid messing up daily clothes, or as a disguise; in stateroom when not worn)
Fireproof Suit, Bright Orange TL7
Safety Hi-Vis Vest (MESH) TL2
Industrial Hard Hat (SECURITY HELMET) TL6
Boots TL5
On Bridge
Spare Cutlass hidden behind panel near pilot char TL2
In Engineering
Spare Cutlass hidden under engineering control panel TL2
in stateroom, under pilow
extra flechette gun, loaded with FLECHETTE
Ships Locker
“Upscale Covert” Wear (kept in ships locker when not in use)
PROTECT as Stylish business suit (formal and a bit old fashion suit & shoes) triple cost paid for stylish; worn TL9
Stealth Dagger in back waistband TL8
Body Pistol w/one six round magazine of STEALTH In underam holster TL8
STEALTH (non-metallic) suppresor for Body Pistol In pouch on holster TL8
Lockpick set TL4
Electronic Lockpick Set TL7
“Prep for Boarders” Gear (kept in ships locker when not in use)
Body Pressure Suit worn under armor TL10
CLOTH Armor Jumpsuit, Dark Grey TL3
Torso Protector TL8
Combination Viewer (Image Intesifying & IR) TL 9
Improved First Aid Kit TL 5
Light Infantry Helmet TL9
Heavy Arm Protectors TL9
Heavy Leg Protectors TL9
Life Support Mask w/filter and air tank TL7
Boarding Shield TL9
Boarding SMG w/Toughened laser sight TL8
16 fifty round magazines, CHEM (TRANQ) TL8
16 fifty round magazines, BALL TL8
8 20mm Grenades (LAG), HEAP TL8
Heavy Bolt Rifle, loaded w four round magazine SuperAP weapons locker TL5
w/Toughened Electronic Telescopic Sights on rifle TL7
Shoulder Bag Containing:
- 15 four round magazines for Heavy Bolt Rifle, BALL weapons locker TL5
- 4 four round magazines for Heavy Bolt Rifle, Super AP weapons locker TL9
In reused ammo can:
Ammunition for Body Pistol, 2 six round magazines, STEALTH TL8
Ammunition for Flechette Pistol, 15 twenty round magazines, FLECHETTE TL9
Ammunition for Flechette Pistol, 15 twenty round magazines, CHEM(TRANQ) TL9
Security Gear
2 Security Bags
Box of 100 Flex Cuffs
Vacc Suit
Vacc Suit w/5Km Radio, Flashlight & Thrust Pack TL 8
Vacc Suit Emergency Kit TL8 attached to vacc suit
3 Extra Air Tanks for Vacc Suit or Life Support Mask TL8
Other Gear
Combination Mask TL 5
Cold Weather Gear TL 0
Flashlight
Electronics Toolkit
Mechanical Toolkit
Relations:
Dame Kenko Wanatabe, Enemy, former Contact (Sister)
Inspector Brandon Barnes, Enemy (Police Detective)
Barbara Long, Contact (Lawyer)
Age 54
STR 7
DEX 7
END 6
INT A
EDU 8
SOC 9
Shortly after taking possession of his hereditary title, Hiro was challenge to a duel by his younger brother. After killing his younger brother in the duel, he was forced to flee, in his family Yacht, becoming a pirate. Recently, his sister, who he thought was an contact and ally, turned him in, in an effort to have him arrested. It was his sister that put the younger brother up to the duel, in order to get rid of both brothers, and seize the throne for herself.
Melee(Blade) - 4
Gambler – 3
Deception – 2
Gun Combat (Slug) - 2
Astrogation - 1
Athletics (Dexterity) - 1
Carouse - 1
Electronics(Computers) – 1
Electronics(Sensors) – 1
Engineer(J-Drive) - 1
Gunner(Turret) - 1
Pilot -1
Stealth - 1
Streetwise -1
Tactics (Military) - 1
Vacc Suit - 1
Admin - 0
Advocate - 0
Electronics(Communications) - 0
Diplomat - 0
Drive (Wheel) - 0
Investigate - 0
Medic - 0
Persuade-0
Trade - 0
Possessions:
Everyday Carry
Stylish Outdoor wear (Off White, Khaki and Brown) worn
Stylish Heavy Leather Jacket (JACK) triple cost paid for stylish worn
Stylish “Grav cycle” Boots (TOUGHENED BOOTS) triple cost paid for stylish worn
Handcomputer on left forearm
Monofilament Sword in belt scabbard
Parrying Dagger in belt sheath
Flechette Pistol w/one 20 round magazine CHEM(TRANQ) in belt holster
Oxy-accetylene welding torch, small handheld unit clipped to belt
Combo mask in carrier clipped to belt
one 20 round magazine for Flechette Pistol FLECHETTE in magazine pouch on belt T
100 Cr in small bills in wallet
10,000 Cr in non consecutive 100Cr bills & 4 medium passage vouchers in sealed plastic envelope. hidden in boot
In Stateroom
Spare Cutlass under bed TL2
Extra Stylish Outdoor wear (Off White, Khaki and Brown) five outfits of mix and match closet
Cash 94,455 Cr In safe in closet
“Workman” Outfit (worn whenever doing any maintenance work, to avoid messing up daily clothes, or as a disguise; in stateroom when not worn)
Fireproof Suit, Bright Orange TL7
Safety Hi-Vis Vest (MESH) TL2
Industrial Hard Hat (SECURITY HELMET) TL6
Boots TL5
On Bridge
Spare Cutlass hidden behind panel near pilot char TL2
In Engineering
Spare Cutlass hidden under engineering control panel TL2
in stateroom, under pilow
extra flechette gun, loaded with FLECHETTE
Ships Locker
“Upscale Covert” Wear (kept in ships locker when not in use)
PROTECT as Stylish business suit (formal and a bit old fashion suit & shoes) triple cost paid for stylish; worn TL9
Stealth Dagger in back waistband TL8
Body Pistol w/one six round magazine of STEALTH In underam holster TL8
STEALTH (non-metallic) suppresor for Body Pistol In pouch on holster TL8
Lockpick set TL4
Electronic Lockpick Set TL7
“Prep for Boarders” Gear (kept in ships locker when not in use)
Body Pressure Suit worn under armor TL10
CLOTH Armor Jumpsuit, Dark Grey TL3
Torso Protector TL8
Combination Viewer (Image Intesifying & IR) TL 9
Improved First Aid Kit TL 5
Light Infantry Helmet TL9
Heavy Arm Protectors TL9
Heavy Leg Protectors TL9
Life Support Mask w/filter and air tank TL7
Boarding Shield TL9
Boarding SMG w/Toughened laser sight TL8
16 fifty round magazines, CHEM (TRANQ) TL8
16 fifty round magazines, BALL TL8
8 20mm Grenades (LAG), HEAP TL8
Heavy Bolt Rifle, loaded w four round magazine SuperAP weapons locker TL5
w/Toughened Electronic Telescopic Sights on rifle TL7
Shoulder Bag Containing:
- 15 four round magazines for Heavy Bolt Rifle, BALL weapons locker TL5
- 4 four round magazines for Heavy Bolt Rifle, Super AP weapons locker TL9
In reused ammo can:
Ammunition for Body Pistol, 2 six round magazines, STEALTH TL8
Ammunition for Flechette Pistol, 15 twenty round magazines, FLECHETTE TL9
Ammunition for Flechette Pistol, 15 twenty round magazines, CHEM(TRANQ) TL9
Security Gear
2 Security Bags
Box of 100 Flex Cuffs
Vacc Suit
Vacc Suit w/5Km Radio, Flashlight & Thrust Pack TL 8
Vacc Suit Emergency Kit TL8 attached to vacc suit
3 Extra Air Tanks for Vacc Suit or Life Support Mask TL8
Other Gear
Combination Mask TL 5
Cold Weather Gear TL 0
Flashlight
Electronics Toolkit
Mechanical Toolkit
Relations:
Dame Kenko Wanatabe, Enemy, former Contact (Sister)
Inspector Brandon Barnes, Enemy (Police Detective)
Barbara Long, Contact (Lawyer)
Last edited by bsongy on Sat Sep 17, 2022 2:58 am, edited 11 times in total.
Re: Crew
Marco Hulsebosch
Formerly A7A7A3, his current 46 years age and 7 terms of experience grades him as 97A793.
Level 0 skills:
Athletics (Endurance)
Flyer (Ornithopter)
Heavy Weapons (Artillery)
Melee (Blades)
Streetwise
Level 1:
Electronics (Comms)
Engineering (Life Support)
Gun Combat (Pistols)
Gunner (Turrets)
Leadership
Mechanics
Navigation
Pilot (Space craft)
Reconnaissance
Steward
Survival
Tactics (Military)
Vacc Suit
Level 2:
Engineering (Jump drives)
Explosives
Gun Combat (Rifles)
He has a $10kcr yearly pension from the army and $50kcr in mustering out cash as well as a ship share.
Character Generation story:
Formerly A7A7A3, his current 46 years age and 7 terms of experience grades him as 97A793.
Level 0 skills:
Athletics (Endurance)
Flyer (Ornithopter)
Heavy Weapons (Artillery)
Melee (Blades)
Streetwise
Level 1:
Electronics (Comms)
Engineering (Life Support)
Gun Combat (Pistols)
Gunner (Turrets)
Leadership
Mechanics
Navigation
Pilot (Space craft)
Reconnaissance
Steward
Survival
Tactics (Military)
Vacc Suit
Level 2:
Engineering (Jump drives)
Explosives
Gun Combat (Rifles)
He has a $10kcr yearly pension from the army and $50kcr in mustering out cash as well as a ship share.
Character Generation story:
- Attachments
-
- Marco Hulsebosch. Traveller
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- The Bindoner
- Rider of Rohan
- Posts: 4987
- Joined: Mon Feb 18, 2019 8:29 pm
Re: Crew
New crewmember. Details and kitlist to follow:
Name:
Monty Smith
Species:
Human
Age:
34
Strength:
6
Dexterity:
10
Endurance:
11
Intellect:
12
Education:
11
Social:
10
Skills
Drive/Hovercraft-0
Flyer/Rotor-0
Seafarer/Ocean Ships-0
Survival-0
Pilot/Small Craft-0
Vacc Suit-0
Athletics/Dex-0
Gunner/Ortillery-0
Mechanic-0
Gun Combat/Slug-0
Gunner/Ortillery 0
Electronics/Sensors 1
Gun Cbt/Energy 1
Leadership-1
Melee(blade)-1
Tactics(naval)-1
Engineer/M-Drive-2
Gunner/Turret 2
Flyer/Grav 2
Mechanic-2
Events
You've failed to gain entry to the Naval Academy.
You qualified for the Navy career.
You survived this term in Engineer/Gunner in the Navy career.
Navy Event: You are given advanced training in a specialist field. Roll EDU 8+ to gain one level in any skill you already have.
You focus on your training and increase a skill.
You have been promoted to rank 1 in the Navy career
Navy Rank Bonus: You gained Mechanic-1
You've gained the skill Engineer
Aging: At the age of 22 you are not old enough to feel the effects of age.
You signed up for another term in the Navy career.
You've gained the skill Mechanic
You survived this term in Engineer/Gunner in the Navy career.
Navy Event: Life Event. Roll on the Life Events table.
New Contact: You gain a new Contact.
Life Contact
You have been granted a commisison as a Navy Officer
You have been promoted to rank 2 in the Navy career
Navy Rank Bonus: You gained Leadership-1
You've gained the skill Flyer
Aging: At the age of 26 you are not old enough to feel the effects of age.
You signed up for another term in the Navy career.
You've gained the skill Gunner
You survived this term in Engineer/Gunner in the Navy career.
Navy Event: You are given advanced training in a specialist field. Roll EDU 8+ to gain one level in any skill you already have.
You fail to take advantage of the training and learn nothing new.
You have been promoted to rank 3 in the Navy career
You've gained the skill Engineer
Aging: At the age of 30 you are not old enough to feel the effects of age.
You signed up for another term in the Navy career.
You've gained the skill Electronics
You survived this term in Engineer/Gunner in the Navy career.
Navy Event: You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy, but also gain DM+2 to your next Advancement roll in the Navy.
You have been promoted to rank 4 in the Navy career
Navy Rank Bonus: You gained Tactics(naval)-1
You've gained the skill Flyer
Aging: At the age of 34 age has no effect on you.
You have served 4 terms and achieved rank 5 in the Navy.
You have earned 7 total benefit rolls with a DM of 1 to your first roll plus any rank bonus and still have 3 lifetime rolls on the Cash Table.
Navy Benefit: Cr5000
Navy Benefit: Cr5000
Navy Benefit: Cr50000
Navy Benefit: TAS Membership
Navy Benefit: TL13 Laser Pistol, Gun Cbt/Energy 1
Navy Benefit: SOC +2
Navy Benefit: SOC +2
-----------------------------------------------------------------
Equipment:
Vacc Suit +10AV TL12 Rad 90 8kg Cr20000
Environmental Reader TL8 – Cr100
Eye Protection TL6 – Cr50
Coolant Rig TL8 2kg Cr100
Magnetic Grapples TL8 – Cr100
Medikit TL10 Cr5000
Self-Sealing TL11 – Cr2000
Submarine Functionality TL9 6kg Cr2000
Tactical Video Suite TL7 2kg Cr75
Thruster Pack TL9 Cr2000
Vacc Emergency Kit TL8 4kg Cr500
Total: Cr31,925
Pressure Sleeve +0 TL10 - - Cr600 None
Protec Suit +4AV TL9 – 1kg Cr500
Combination Mask TL5 – Cr150
- Environment Mask TL5 – Cr50 ??
Environment Suit TL8 1kg Cr500
Life-Support Mask TL7 – Cr1000
Goggles/Shades TL9 Cr200
Swimming Equipment TL3 2kg Cr200
Artificial Gill TL8 4kg Cr4000
Heated Dive Suit TL8 4kg Cr650
Dive Suit TL6 1kg Cr60
Field Kit TL3 – Cr100
Inertial Locator TL9 – Cr1200
Magnetic Compass TL3 – Cr10
Comm: TL10 Multiple forms of data, Computer/1 Cr500
- Starship Engineer Tool Set TL12 12kg Cr4000
Anti-rad TL8 – Cr1000
Radiation Emergency Applicator TL10 – Cr250
2x Panaceas TL8 - Cr400
Pistol upgrades:
FOF Safety TL9 – Cr250
Secure Weapon TL10 - Cr250
Laser Sight TL10 Cr200
Shoulder Stock TL4 1 Cr75
X-Ray Outlining Aid TL9 Cr300
Blade TL2 Melee 2D 2kg Cr100
Rapier TL3 Melee 2D 2kg Cr200
Cold Weather Clothing TL5 2kg Cr500
Skis TL3 - Cr75
Ice Axe TL3 3kg Cr50
Snowshoes TL1 1kg Cr30
Hiking Boots TL1 2kg Cr50
Survival Kit TL5 - Cr50
Bivvy Pack TL7 1kg Cr150
Total spend: Cr49,575
Name:
Monty Smith
Species:
Human
Age:
34
Strength:
6
Dexterity:
10
Endurance:
11
Intellect:
12
Education:
11
Social:
10
Skills
Drive/Hovercraft-0
Flyer/Rotor-0
Seafarer/Ocean Ships-0
Survival-0
Pilot/Small Craft-0
Vacc Suit-0
Athletics/Dex-0
Gunner/Ortillery-0
Mechanic-0
Gun Combat/Slug-0
Gunner/Ortillery 0
Electronics/Sensors 1
Gun Cbt/Energy 1
Leadership-1
Melee(blade)-1
Tactics(naval)-1
Engineer/M-Drive-2
Gunner/Turret 2
Flyer/Grav 2
Mechanic-2
Events
You've failed to gain entry to the Naval Academy.
You qualified for the Navy career.
You survived this term in Engineer/Gunner in the Navy career.
Navy Event: You are given advanced training in a specialist field. Roll EDU 8+ to gain one level in any skill you already have.
You focus on your training and increase a skill.
You have been promoted to rank 1 in the Navy career
Navy Rank Bonus: You gained Mechanic-1
You've gained the skill Engineer
Aging: At the age of 22 you are not old enough to feel the effects of age.
You signed up for another term in the Navy career.
You've gained the skill Mechanic
You survived this term in Engineer/Gunner in the Navy career.
Navy Event: Life Event. Roll on the Life Events table.
New Contact: You gain a new Contact.
Life Contact
You have been granted a commisison as a Navy Officer
You have been promoted to rank 2 in the Navy career
Navy Rank Bonus: You gained Leadership-1
You've gained the skill Flyer
Aging: At the age of 26 you are not old enough to feel the effects of age.
You signed up for another term in the Navy career.
You've gained the skill Gunner
You survived this term in Engineer/Gunner in the Navy career.
Navy Event: You are given advanced training in a specialist field. Roll EDU 8+ to gain one level in any skill you already have.
You fail to take advantage of the training and learn nothing new.
You have been promoted to rank 3 in the Navy career
You've gained the skill Engineer
Aging: At the age of 30 you are not old enough to feel the effects of age.
You signed up for another term in the Navy career.
You've gained the skill Electronics
You survived this term in Engineer/Gunner in the Navy career.
Navy Event: You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy, but also gain DM+2 to your next Advancement roll in the Navy.
You have been promoted to rank 4 in the Navy career
Navy Rank Bonus: You gained Tactics(naval)-1
You've gained the skill Flyer
Aging: At the age of 34 age has no effect on you.
You have served 4 terms and achieved rank 5 in the Navy.
You have earned 7 total benefit rolls with a DM of 1 to your first roll plus any rank bonus and still have 3 lifetime rolls on the Cash Table.
Navy Benefit: Cr5000
Navy Benefit: Cr5000
Navy Benefit: Cr50000
Navy Benefit: TAS Membership
Navy Benefit: TL13 Laser Pistol, Gun Cbt/Energy 1
Navy Benefit: SOC +2
Navy Benefit: SOC +2
-----------------------------------------------------------------
Equipment:
Vacc Suit +10AV TL12 Rad 90 8kg Cr20000
Environmental Reader TL8 – Cr100
Eye Protection TL6 – Cr50
Coolant Rig TL8 2kg Cr100
Magnetic Grapples TL8 – Cr100
Medikit TL10 Cr5000
Self-Sealing TL11 – Cr2000
Submarine Functionality TL9 6kg Cr2000
Tactical Video Suite TL7 2kg Cr75
Thruster Pack TL9 Cr2000
Vacc Emergency Kit TL8 4kg Cr500
Total: Cr31,925
Pressure Sleeve +0 TL10 - - Cr600 None
Protec Suit +4AV TL9 – 1kg Cr500
Combination Mask TL5 – Cr150
- Environment Mask TL5 – Cr50 ??
Environment Suit TL8 1kg Cr500
Life-Support Mask TL7 – Cr1000
Goggles/Shades TL9 Cr200
Swimming Equipment TL3 2kg Cr200
Artificial Gill TL8 4kg Cr4000
Heated Dive Suit TL8 4kg Cr650
Dive Suit TL6 1kg Cr60
Field Kit TL3 – Cr100
Inertial Locator TL9 – Cr1200
Magnetic Compass TL3 – Cr10
Comm: TL10 Multiple forms of data, Computer/1 Cr500
- Starship Engineer Tool Set TL12 12kg Cr4000
Anti-rad TL8 – Cr1000
Radiation Emergency Applicator TL10 – Cr250
2x Panaceas TL8 - Cr400
Pistol upgrades:
FOF Safety TL9 – Cr250
Secure Weapon TL10 - Cr250
Laser Sight TL10 Cr200
Shoulder Stock TL4 1 Cr75
X-Ray Outlining Aid TL9 Cr300
Blade TL2 Melee 2D 2kg Cr100
Rapier TL3 Melee 2D 2kg Cr200
Cold Weather Clothing TL5 2kg Cr500
Skis TL3 - Cr75
Ice Axe TL3 3kg Cr50
Snowshoes TL1 1kg Cr30
Hiking Boots TL1 2kg Cr50
Survival Kit TL5 - Cr50
Bivvy Pack TL7 1kg Cr150
Total spend: Cr49,575
Re: Crew
Name: Dr. Garett Lisbon
Species: Human Age: 50
Strength: 8
Dexterity: 8
Endurance: 7
Intellect: 12
Education: 12
Social: 7
Psi: 0
Skills
Art-1 (Visual Media), Astrogation-2. Carouse-0, Diplomat-0, Drive-1(Wheel), Electronics (Comms)-1
Electronics (Sensors)-2, Electronics(computers)-3. Engineer-1 (Life Support). Gun Combat-1 (Slug)
Investigate-1. Language-1 (Ancient). Medic-0. Melee-1 (Blade). Pilot-1 (Small Craft). Pilot-1 (Spacecraft)
Science-2 (Archeology), Science-2 (History), Streetwise-0. Survival-1 Vacc Suit-2
Cash-60,000 Credits
Equipment
Body Pistol (Shoulder Holster and two magazine pouches) 4 Extra magazines as needed.
ACR TL 10 (Locked down in cabin)
Load bearing vest (Couldn't find a cost for something like this.)
Stealth Dagger (Strapped to Left Forearm)
Protec Suit
Advance Desert Suit
Bivvy Pack
50 Chem Sticks
Roll Duct Tape
Field Kit
Inertial Locator
3 Packages of Water Purification Tabs
20m Rope
Survival Kit
Tent
Cold Cell Lantern
Electro Binoculars
Transciever TL 9 Computer/0
Wrist Watch TL 9 Computer/0
Portable Comp TL 10 Computer/2
Electronics Tool Kit
Excavation Tools x2
Mechanical Tool Set
Diplo Vest TL 10
Neural Comms Audio Only TL/10
One Enemy: The government, Lt Brunold Styles. Scouts and I am his pet project.
One Ally: Sabine Mandel
Prestigious Award: Dykstra Award for Life Sciences Research
Species: Human Age: 50
Strength: 8
Dexterity: 8
Endurance: 7
Intellect: 12
Education: 12
Social: 7
Psi: 0
Skills
Art-1 (Visual Media), Astrogation-2. Carouse-0, Diplomat-0, Drive-1(Wheel), Electronics (Comms)-1
Electronics (Sensors)-2, Electronics(computers)-3. Engineer-1 (Life Support). Gun Combat-1 (Slug)
Investigate-1. Language-1 (Ancient). Medic-0. Melee-1 (Blade). Pilot-1 (Small Craft). Pilot-1 (Spacecraft)
Science-2 (Archeology), Science-2 (History), Streetwise-0. Survival-1 Vacc Suit-2
Cash-60,000 Credits
Equipment
Body Pistol (Shoulder Holster and two magazine pouches) 4 Extra magazines as needed.
ACR TL 10 (Locked down in cabin)
Load bearing vest (Couldn't find a cost for something like this.)
Stealth Dagger (Strapped to Left Forearm)
Protec Suit
Advance Desert Suit
Bivvy Pack
50 Chem Sticks
Roll Duct Tape
Field Kit
Inertial Locator
3 Packages of Water Purification Tabs
20m Rope
Survival Kit
Tent
Cold Cell Lantern
Electro Binoculars
Transciever TL 9 Computer/0
Wrist Watch TL 9 Computer/0
Portable Comp TL 10 Computer/2
Electronics Tool Kit
Excavation Tools x2
Mechanical Tool Set
Diplo Vest TL 10
Neural Comms Audio Only TL/10
One Enemy: The government, Lt Brunold Styles. Scouts and I am his pet project.
One Ally: Sabine Mandel
Prestigious Award: Dykstra Award for Life Sciences Research
Last edited by joertexas on Sun Sep 11, 2022 2:45 am, edited 1 time in total.
Joe Roberts (JR)
Re: Crew
NPC
Name: Naddie
Species: Human Female
Age 36
Strength: 8
Dexterity: 9
Endurance: 7
Intellect: 11
Education: 10
Social: 7
Skills
Profession (Knife-smith) - 2
Computer - 1
Drive (grav) - 1
Flyer (helicopter} - 1
Gambler - 1
Mechanic - 1
Melee (blade) - 1
Steward - 1
Art-0
Athletics-0
Medic-0
Streetwise-0
Melee-0
Name: Naddie
Species: Human Female
Age 36
Strength: 8
Dexterity: 9
Endurance: 7
Intellect: 11
Education: 10
Social: 7
Skills
Profession (Knife-smith) - 2
Computer - 1
Drive (grav) - 1
Flyer (helicopter} - 1
Gambler - 1
Mechanic - 1
Melee (blade) - 1
Steward - 1
Art-0
Athletics-0
Medic-0
Streetwise-0
Melee-0
Re: Crew
NPC
Name: Nevri
Age: 32
Race: Human
Gender: Male
Characteristics:
Strength: 6
Dexterity: 12
Endurance: 4
Intelligence: 10
Education: 12
Social: 7
Skills:
Flyer(small) – 3
Recon-1
Gun Combat(rifle) -1
Streetwise – 1
Explosives - 1
Heavy Weapons(Launcher) - 1
Zero-G-0
Computers-0
Admin-0
Language-0
Athletics(End)-0
Recon-0
Melee(Blunt)-0
Melee(Hand)-0
10,000 credits in gear
Name: Nevri
Age: 32
Race: Human
Gender: Male
Characteristics:
Strength: 6
Dexterity: 12
Endurance: 4
Intelligence: 10
Education: 12
Social: 7
Skills:
Flyer(small) – 3
Recon-1
Gun Combat(rifle) -1
Streetwise – 1
Explosives - 1
Heavy Weapons(Launcher) - 1
Zero-G-0
Computers-0
Admin-0
Language-0
Athletics(End)-0
Recon-0
Melee(Blunt)-0
Melee(Hand)-0
10,000 credits in gear
Re: Crew
NPC
Name: Ophelia
Species: Human female
Age: 23
Strength: 9
Dexterity: 10
Endurance: 5
Intellect: 11
Education: 6
Social: 3
Skills
Athletics(dexterity)-2
Gun Combat (rifle)-1
Recon - 1
Admin-0
Art-0
Science-0
Drive-0
Gun Combat (pistol)-0
Recon-0
Melee-0
Heavy Weapons-0
Combat Implant: binoculars and IR/Light Intensifier goggles
Name: Ophelia
Species: Human female
Age: 23
Strength: 9
Dexterity: 10
Endurance: 5
Intellect: 11
Education: 6
Social: 3
Skills
Athletics(dexterity)-2
Gun Combat (rifle)-1
Recon - 1
Admin-0
Art-0
Science-0
Drive-0
Gun Combat (pistol)-0
Recon-0
Melee-0
Heavy Weapons-0
Combat Implant: binoculars and IR/Light Intensifier goggles
Re: Crew
NPC
Name: Dundee
Species: Human Male
Age: 28
Strength: 5
Dexterity: 9
Endurance: 4
Intellect: 10
Education: 9
Social: 6
Skills
Streetwise - 1
Athletics-0
Profession (Ceramics) - 0
Vacc Suit-0
Drive-0
Flyer-0
Streetwise-0
Melee-0
Steward-0
Profession-0
Survival-0
Name: Dundee
Species: Human Male
Age: 28
Strength: 5
Dexterity: 9
Endurance: 4
Intellect: 10
Education: 9
Social: 6
Skills
Streetwise - 1
Athletics-0
Profession (Ceramics) - 0
Vacc Suit-0
Drive-0
Flyer-0
Streetwise-0
Melee-0
Steward-0
Profession-0
Survival-0
- BackworldTraveller
- Rider of Rohan
- Posts: 5994
- Joined: Wed Oct 07, 2020 4:08 pm
Re: Crew
Nevyn Utisz | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Associations |
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Category | Group | Person | Note |
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Ally | Connection | Monte Smith | Since 1274 - Met re TAS |
Ally | Consort | Anya | Since 1267 |
Contact | Government | tbc. | Since 1261 |
Contact | Scientist | tbc. | Since 1262 |
Membership | TAS | n/a | Since 1270 |
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Equipment |
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Holy Book of the Community of Peace in unmarked leather binding Cloth Wrapping |
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Vacc Suit. TL12. 12kg, AV:6. RAD protection:60, Vacc-Suit-0. Magnetic Grapples Self-Sealing Smart Fabric Life-Support: 6 Hours Radio: 500km Radar Reflector Navigation Lights 20m safety cable n.b. The suit is designed for quick access and has sacrificed weight and protection (compared to standard TL12 suit) for this objective. |
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Gauss Sniper's Rifle. TL12. 1000m/5D/4kg/AP6,Scope. 12Rnd. Bipod IR/Low Light/Starlight sight Specialist Computer/0 (Wafer Port Only) Expert(Gun Combat):+1
Carry Case (Hard)Database(Mechanic):0 Maintenance Kit |
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Laser Carbine. TL11. 200m/4D+3/3kg/Zero-G. 50Rnd. Carry Case (Hard) Maintenance Kit |
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Dagger (Non-Metalic). TL8. 1D+2 Boot Sheath |
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Specialist Computer/2
Intelligent Interface/1
Charging StandProgram Wafers Agent/1 Decryptor/2 Intrusion/2 Translation/0 (Business) Translation/0 (Planetary Local 1) Translation/0 (Planetary Local 2) |
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Medkit. TL12. Medic DM:+2
Anti-Radiation: RAD Exposure:-100 Combat: Initiative DM: +4; Damage Modifier: -2 Truth Serum |
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Backpack (1kg) | |
Battered Luggage Set Day-to-Day clothing set (140 pieces, SOC:9) Community of Peace Habits and Cowls (See image above) Heat-suit Hiking Boots Personal Hygiene Set Hologram of Anya & Baby |
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High Passage Open Ticket (Issuer:TAS) | |
Identity Papers Passport Driver's License Flyer's License |
Childhood (1230-1248)
As a child of Plaats, I should have had every privilege and luxury – but I didn’t. My family ran a manufacturing firm on Magazijn with lots of exports to Plaats and so spent their time flitting between these two worlds. If we went, their idea of childcare was to deep-freeze us for the trip.
My response to their grooming me for executive life was to paint and escape to the water in a small dinghy; To use the family grav-gar for jaunts as soon as I could get a licence and to Party.
One of my older friends had joined the Army (Officer Cadet in University) – and after a particularly spectacular row with my dad it seemed the most disappointing thing that I could do was to join the Army. So, I did – and not a fashionable regiment either!
Term 1: Imperial Army (1249-1252)
The 32nd Line Regiment was not a grand unit. It was the kind of unit that went places and did the hard stuff and when the hard stuff was done, the riff-raff were returned home and the plush regiments came in and exploited the posting with less risk.
6 weeks of basic training taught me to shoot. The next four years honed that ability. The general garrison stuff was nothing much, but then we got landed in the Cauldron. The Imperium wasn’t prepared to give the place up and just kept feeding in replacements for those that died. 132 men of ‘B’ company went into that city; just over 400 replacements followed. 14 of the original 132 walked out – and we had only 60 (or so) effectives by the end. I was a platoon commander by then – an Officer by field promotion. None of the original company officers had survived. Ten troopers lost every week for a year. Not that it was that even. We even had a couple of weeks where no-one was killed or maimed. I still have my (now much patched) armour from the period; the “Nerve Fix” they applied to “Make us better soldiers” – and the dreams.
They gave us pretty ribbons and bits of metal by way of thanks, and I shifted out of the line into “Internal Security”
Term 2: Internal Security (1253-1256)
The Community of Peace is a hard-working, “apolitical” group that is tolerated by the Empire because of the socially-pacifying, socially-cohesive nature of its work. After all, “Religion is the opiate of the masses”. This change of pace (and change of name) allowed me to survive the post-Whaiaro clean-up.
Anya followed – she was Pregnant when we moved.
This was the period when I got to know Monte Smith. As a Quid-pro-quo for project funding, Monty was introduced at the TAS.
Term 8: Now (1277-Current)