The Green Room (OOC)

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Grognardsw
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The Green Room (OOC)

#1 Post by Grognardsw »

The Green Room (OOC)

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For drunken or drug-influenced ramblings that would be out of character for your normal selves. And game stuff.

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Grognardsw
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Re: The Green Room (OOC)

#2 Post by Grognardsw »

Alright boys, time to play. The year is 1976, your hometown Boston.

The BRP rules: here

Character Generation

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- The character sheet is here

- Please make all rolls linked to campaign (#904).
- For attributes, 4d6 pick the best three, assign as desired.
- All other rolls per the rules.
- If a Skill you want isn't listed, make it up. Like Instruments, Drinking, etc.
- The "Powers" section can be used for history and other random notes.
- Let's see a picture of your rocker, in all his 70s glory!
- On the character sheet, feel free to also list your instrument, favorite bands, beer, recreational drugs of choice, vices, addictions, misdemeanors and/or felonies, and secrets if any.
- Assume you already have your instruments, a van, and the basics of the rocker lifestyle. On money, pick a day-job (likely a dead-end or mindless job), suggest a salary or hourly rate, and we'll work out how meager your savings is. Unless you're a silver-spoon kid spending dad's money.

House Rules

- Natural 1 (on d100) is a critical for double damage or similar rocking effect.
- Natural 100 (on d100) is a fumble, in which there is a 50% chance of something unfortunate or darkly humorous happening (e.g. string breaks, gun jams, slip/fall, vehicle crash, etc.)
- If firing into a melee and you miss target, there is a 50% chance it hits someone else, randomly determined by a roll.
- Characters with multiple attacks per round: the second attack occurs at the end of the round.
- For touch attacks, the defender's AC is just Dex. bonus if any. One is not trying to penetrate armor or hide, just touch. However, if an AC is based heavily on speed, the AC will remain as is.
- Please link rolls to the campaign, # 904. On-the-fly rolls don't count.
- I like to spoiler dice roll results, it makes for a cleaner IC thread.

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Urson
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Re: The Green Room (OOC)

#3 Post by Urson »

Awesome. I'll work up a character later and get him posted. I'm thinking roadie/tech dude.
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Re: The Green Room (OOC)

#4 Post by OGRE MAGE »

What's with all these rules, man?

Rockers don't follow RULES! :D

I should have time to get something together over the weekend.

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Re: The Green Room (OOC)

#5 Post by Grognardsw »

While Rob actually plays an instrument, I'm just a music fan myself. One doesn't need play in order to be a musician character. I was assuming all would be band memebers. If there were players beyond six, maybe there would be roadies, but the quartet we have is a good band size.

The world is our real world of 1976, hometown Boston (though otherworld things may happen and who knows where it will take us.)

All rule sets assume characters cut from a heroic cloth, far above the average in their respective specialty. But we're just working musicians and common men (probably with high skills in instruments and such.) So if you want to roll straight 3d6, instead of '4d6 drop lowest,' than feel free to do so. In this game, Charisma will help you more than other stats. Equipment (better described as personal possessions) would be pretty basic as well. Don't deck out like a mercenary. I don't think most musicians have weapons, though I suppose with an appropriate backstory (e.g. all the men in the family are hunters and you have a bow and rifle back at your parents house) it's possible. Musicians would rather make love not war?

So here's the current list of possible band names:

- Quasality
-Tetraquark
-Thunderfuzz
- Clockwork Angels
- Boomshanka
- Equinox
- Thaco
- Tiamat
- Venger Rides Again
- Dungeon Master
- TPK
- Wandering Metal Monster
- Mosh Monster
- Tomb of Horrors
- First Edition!

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Urson
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Re: The Green Room (OOC)

#6 Post by Urson »

Since I suggested it, naturally, I vote for 'Clockwork Angels'. But it's not a hill I plan on dying for.
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Re: The Green Room (OOC)

#7 Post by Rex »

I am working on something, should we list instruments here so we don't all end up with the same instrument?

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Re: The Green Room (OOC)

#8 Post by OGRE MAGE »

I was thinking a frontman/bardish type rocker who can play a little bit of everything. So if someone else wants to hit things with a stick for their instrument, go for it. :D

[3d6]=11 [3d6]=9 [3d6]=14
[3d6]=10 [3d6]=7 [3d6]=10
[3d6]=7
I will toss the two lowest and roll Int and Size as BtB 2d6+6
[2d6+6]=5+6=11
[2d6+6]=8+6=14

for:
Str 9
Con 10
Siz 11
Int 14
Pow 10
Dex 11
App 14

I assume we aren’t using Edu?

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Re: The Green Room (OOC)

#9 Post by Rex »

My rolls. Not sure about Edu, if we are not using I will drop the 6 (# in parentheses is without Edu).

Ability Scores [4d6c1]=11 [4d6c1]=8 [4d6c1]=16 [4d6c1]=15 [4d6c1]=7 [4d6c1]=10
Ability Scores [4d6c1]=13
Ability Scores [4d6c1]=6

Thinking of a female bass player.

Str 7 (8)
Con 8 (10)
Size 6 (7)
Int 10 (11)
Pow 16
Dex 13
App 15
Edu 11 (gone)

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Re: The Green Room (OOC)

#10 Post by Grognardsw »

I don't see Edu. in the rules' character sheets, so yes BRP doesn't use it (unlike CoC.)

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Re: The Green Room (OOC)

#11 Post by Ardak2000 »

Grognardsw wrote: Sat Mar 13, 2021 3:37 am
So here's the current list of possible band names:

- Quasality
-Tetraquark
-Thunderfuzz
- Clockwork Angels
- Boomshanka
- Equinox
- Thaco
- Tiamat - I like This One, but how about Vorpal Opera!
- Venger Rides Again
- Dungeon Master
- TPK
- Wandering Metal Monster
- Mosh Monster
- Tomb of Horrors
- First Edition!
- Ardak2000
__________________________________________________________
Tales from the Gam'A Zone Bruce Lee Mark VII Front Back
DCC 0-Level Funnel Gang
__________________________________________________________
"Hey
The old ones speak of winter
The young ones praise the sun
And time just slips away

Oh
Running into nowhere
Turning like a wheel
And a year becomes a day

Whenever we dream, that's when we fly
So here is a dream for just you and I

We'll find the Sacred Heart
Somewhere bleeding in the night
Look for the light
And find the Sacred Heart"

-RJD, Dio, Sacred Heart

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Re: The Green Room (OOC)

#12 Post by Grognardsw »

Mel looks good Ogre. The format is fine if that is easier than the character sheet.

Folks shouldn’t feel forced to pick one of the professions listed on p. 14 if they’d prefer to make up their own. Mel’s thief background goes with his history. The list of typical professions doesn’t include a musician per se, so just pick what skills one would like and make sense with background.

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Re: The Green Room (OOC)

#13 Post by jemmus »

Hi all, good to be here. I'll work on learning the rules and make a character sheet soon. So we tentatively have a bass player and a frontman/multi-instrumentalist. Can I claim rhythm guitar? Or if someone else wants it, that leaves the drummer, which is good too.

Throwing some more band name out there:
By-Tor
Tobes of Hades
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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Re: The Green Room (OOC)

#14 Post by Grognardsw »

Give a hand-horn salute and welcome to Jemmus and Bluehorse, who will be joining the band!

Image

"Now get off your arse and finish your sheets!" yells good-naturedly band friend and manager Jimmy Daniels. "And fracking pick a frocking name or I'll fricking do it Las Vegas style with frucking dice!"


Well, I get up at seven, yeah
And I go to work at nine
I got no time for gamin'
Yes, I'm workin' all the time

It seems to me
I could game
A lot better than I think I am
I guess that's why they call me
They call me the workin' man

I guess that's what I am
'Cause I get home at five o'clock
And I take myself out an ice cold beer
Always seem to be wonderin'
Why there's not much gamin' down here

It seems to me
I could live my life
A lot better than I think I am
I guess that's why they call me
The workin' man

Well, they call me the workin' man
I guess that's what I am

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Re: The Green Room (OOC)

#15 Post by OGRE MAGE »

Welcome!

I really dig all this nostalgia Grog!

Talk about a different style of drumming between the two. (and kit size) :D

Gamin' Man?

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Re: The Green Room (OOC)

#16 Post by OGRE MAGE »

I would be fine with By-Tor, but.....

How about "Snow Dogs" instead?

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Re: The Green Room (OOC)

#17 Post by jemmus »

"Gamin' Man," LOL. Snow Dogs is good too. Strangiato?

Now I've got Rush earworms going on all day! :P
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox


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Re: The Green Room (OOC)

#19 Post by jemmus »

(Post glitched, text deleted. Sorry about that).
Last edited by jemmus on Sat Mar 20, 2021 11:43 pm, edited 1 time in total.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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jemmus
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Re: The Green Room (OOC)

#20 Post by jemmus »

(Another equipment/mic infinite loop feedback failure, recording over this one too. Sorry. :oops:)
Last edited by jemmus on Sat Mar 20, 2021 11:48 pm, edited 4 times in total.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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