Table #4: Calling Superman (Transogram Games, 1954)

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#81 Post by OGRE MAGE »

Dirk speeds up his approach to the fire.

Superman 12 [1d5]=5

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#82 Post by Mant72 »


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Re: Table #4: Calling Superman (Transogram Games, 1954)

#83 Post by Grognardsw »

The late edition reports on Turn 12 results:

Play Order - Turn Roll - Name - Color - Assignment & Card #
#1 - 3- Grog / Dash Dartwell! - Blue - Report of Sabotage on Plane. #6 - Has Superman
#2 - 5 - DadsAngry/ Sam "Scoop" Stern - Red - Dam Collapses! #1
#3 - 3, reaches DP, 3 loses Superman to Dash - Rex/Rex - Green - Lois Lane Missing #5
#4 - 5 - OgreMage/Dirk Headstrong - Black - Forest Threatened by Fire. #3
#5 - 3, 4 keeps Superman vs. Rex - Mant/Lance Langston - Yellow - Bank Robbed of $50,000 #2

Superman streaks off to help Dash as Rex reaches the Daily Planet. So too does Lance, and both of the intrepid news hounds get their second assignment. Rex is to cover the kidnapping of Lois Lane! Her second abduction this week; that girl gets around! Lance is assigned to a bank robbery, one of the busier beats in the city. Not surprising given the Law of Criminal Proportions, which states that a city’s crime rate is in direct proportion to the power of its superhero residents.

Image

Dirk nears the scene of the forest fire, helped by a plane. Sam is nearly upon the dam. Dash hopes Superman can help him regain the lead.

Metropolis at end of Turn 12:

Image

Note: Having arrived at the DP, Superman leaves Lance.

Turn 13

Rex and Lance, you get to leave The Daily Planet as part of Turn 12, so please spin 1d5. You may also spin Turn 13 movement. Others spin 1d5 for Turn 13.
Last edited by Grognardsw on Fri Mar 26, 2021 1:31 pm, edited 1 time in total.

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#84 Post by Rex »


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Re: Table #4: Calling Superman (Transogram Games, 1954)

#85 Post by DadsAngry »

Sam "Scoop" Stern

Superman turn 13 [1d5]=2
Arrives at the Dam.
"Help! Superman!"
Call Superman [1d6]=6

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#86 Post by OGRE MAGE »

Dirk covers his face once he starts seeing smoke.

Superman 13 [1d5]=3

And calls for the man of steel.

Calling Superman [1d6]=1

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#87 Post by Mant72 »

Lance types up his report on the snowstorm, submits his work, and heads out to report on the latest development in Metropolis - a bank robbery to the east of the city!

Superman Turn 12: [1d5]=3

Superman Turn 13: [1d5]=2

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#88 Post by Grognardsw »

CS T13 Dash [1d5]=3

The production dept. lays out Turn 13 results:

Play Order - Turn Roll - Name - Color - Assignment & Card #
#1 - 3- Grog / Dash Dartwell! - Blue - Report of Sabotage on Plane. #6 - Has Superman
#2 - 2, 6 to call Superman - DadsAngry/ Sam "Scoop" Stern - Red - Dam Collapses! #1 - Has Superman
#3 - 5, 3 - Rex/Rex - Green - Lois Lane Missing #5
#4 - 3, 1 to call Superman - OgreMage/Dirk Headstrong - Black - Forest Threatened by Fire. #3
#5 - 3, 2 - Mant/Lance Langston - Yellow - Bank Robbed of $50,000 #2

Dash is a step away from the plane sabotage scene, helped along by a train space. Dirk gets his scoop covering the forest fire. Smokey the bear is sad.

Rex races from the Daily Planet to his second assignment. Dirk reaches the dam and gets his story, and Superman’s help. Lance heads out to his second assignment to cover the bank robbery.

The city at end of Turn 13:

Image

Turn 14

Sharpen your pencils and Spin 1d5!
Last edited by Grognardsw on Mon Mar 29, 2021 9:18 pm, edited 1 time in total.

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#89 Post by Rex »


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Re: Table #4: Calling Superman (Transogram Games, 1954)

#90 Post by OGRE MAGE »

Dirk moves west with his new scoop, heading back to the DP.

Superman 14 [1d5]=5

I think names got mixed up in the last update...

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#91 Post by DadsAngry »

Sam "scoop" Stern

Superman 14 [1d5]=2
Heads east
Note: I have Superman

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#92 Post by Grognardsw »

OGRE MAGE wrote: Mon Mar 29, 2021 7:09 pm I think names got mixed up in the last update...
Well I can’t watch TV and summarize at the same time. :roll: I edited the names. Sam the red piece got Superman with his 6, not Dirk with 1. The board looks the same, except red has Superman now.

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#93 Post by OGRE MAGE »

Grognardsw wrote: Tue Mar 30, 2021 1:39 am Well I can’t watch TV and summarize at the same time.
:lol:

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#94 Post by Mant72 »

With pep in his step, Lance makes to report on the bank robbery.

Superman Turn 14: [1d5]=5

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#95 Post by Grognardsw »

CS T14 Dash [1d5]=1

The typesetter lays out Turn 14 results:

Play Order - Turn Roll - Name - Color - Assignment & Card #
#1 - 1 - Grog / Dash Dartwell! - Blue - Report of Sabotage on Plane. #6 - Lost Superman
#2 - 2 E. - to call Superman - DadsAngry/ Sam "Scoop" Stern - Red - Dam Collapses! #1 - Has Superman
#3 - 2 - Rex/Rex - Green - Lois Lane Missing #5
#4 - 5 W. - to call Superman - OgreMage/Dirk Headstrong - Black - Forest Threatened by Fire. #3
#5 - 5 - Mant/Lance Langston - Yellow - Bank Robbed of $50,000 #2

Dash Dartwell! reaches the scene of the sabotaged plane and witnesses Superman save the plummeting aircraft! (Dash takes his additional three space move for having Superman when he reached the space.) Does Superman then depart?
CS T14 Dash keep Superman? [1d6]=1 No. “Thanks for your help big guy!”

Scoop Stern heads east, Superman helping him to not take a train the opposite direction. Rex continues on his way to find Lois Lane. Dirk runs down Broadway, helped along by a passing plane space. Lance nears his scene of the bank robbery.

The board at end of Turn 14:

Image
Note: Dash the blue piece does not have Superman, as the above mistakenly shows.

Turn 15

Spin 1d5!

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#96 Post by Rex »


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Re: Table #4: Calling Superman (Transogram Games, 1954)

#97 Post by Mant72 »

Lance arrives on scene to report on the robbery, “I hope the dastardly thugs who committed this crime are long gone. I better do some interviews and get back to the Daily Planet!”

Superman Turn 15: [1d5]=5

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#98 Post by OGRE MAGE »

Dirk pushes towards the Daily Planet.

Superman 15 [1d5]=3

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#99 Post by DadsAngry »

Sam "Scoop" Stern:

Superman Turn 15: [1d5]=2
"Hey, Dirk wait up! I want you to meet someone. Come on Superman. Dirk will flip his lid when he sees you."

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#100 Post by Grognardsw »

CS T15 Dash [1d5]=4

At the corner of Broadway and Main, the newsboys shout out Turn 15 headlines:

Play Order - Turn Roll - Name - Color - Assignment & Card #
#1 - 4 - Grog / Dash Dartwell! - Blue - Report of Sabotage on Plane. #6 -
#2 - 2 - DadsAngry/ Sam "Scoop" Stern - Red - Dam Collapses! #1 - Has Superman
#3 - 1 - Rex/Rex - Green - Lois Lane Missing #5
#4 - 3 - OgreMage/Dirk Headstrong - Black - Forest Threatened by Fire. #3
#5 - 5 - Mant/Lance Langston - Yellow - Bank Robbed of $50,000 #2

Dash, Sam, Rex, and Dirk race to the Daily Planet. Lance gets 'just the facts' at the bank robbery site. (Mant please spin 1d6 to see if Superman arrives to help.)

Metropolis at end of Turn 15:

Image

Turn 16

Keep on the beat and spin 1d5! Lance, also please spin 1d6 to see if Superman arrives to help and accompany you.

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