Table #4: Calling Superman (Transogram Games, 1954)

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#61 Post by Grognardsw »

CS T8 Dash [1d5]=4

Transcribing Turn 8 results:

Play Order - Turn Roll - Name - Color - Assignment & Card #
#1 - 4 - Grog / Dash Dartwell! - Blue - Plan to Destroy Bridge #7
#2 - 5 - to call Supes - DadsAngry/ Sam "Scoop" Stern - Red - Ship Sends S.O.S. #4 - Has Superman
#3 - 2 - Rex/Rex - Green - Bank Robbed of $50,000 #2 - Has Superman
#4 - 2 - OgreMage/Dirk Headstrong - Black - Lois Lane Missing. #5
#5 - 2 - Mant/Lance Langston - Yellow - City Crippled by Storm #8

Dash and Dirk are steps away from the Daily Planet. Sam and Rex, each with Superman, also make there way.

Lance reaches his assignment to discover a massive blizzard crippling southwest Metropolis! Quick, call Superman (roll 1d6)!

The board at end of Turn 8:

Image

Turn 9

All reporters spin 1d5. Lance, also spin 1d6 to call Superman given you are on your assignment space.

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#62 Post by Rex »


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Re: Table #4: Calling Superman (Transogram Games, 1954)

#63 Post by Mant72 »

”Hey, Supe! We need you quick! This storm is freezing everything up!”

Calling Superman: [1d6]=4

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#64 Post by OGRE MAGE »

Dirk gets to work on his story.

Superman 9 [1d5]=3

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#65 Post by Grognardsw »

Turn 9 Continued

CS T9 Dash [1d5]=3

Superman answered Lance’s call. “Sit tight chum, I’m on my way!”

Image


Mant, Lance still needs to roll his normal Turn 9 movement.

Rex and DadsAngry, as current holders of Superman, please spin 1d5. The lower roller loses Superman to Lance.

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#66 Post by Rex »


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Re: Table #4: Calling Superman (Transogram Games, 1954)

#67 Post by DadsAngry »

Sam "Scoop" Stern

Keep Superman [1d5]=2
"Thanks for the help, Superman."

Superman Turn 9 [1d5]=4

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#68 Post by Grognardsw »

Stop the press! Turn 9 results:

Play Order - Turn Roll - Name - Color - Assignment & Card #
#1 - 3 - Grog / Dash Dartwell! - Blue - Plan to Destroy Bridge #7
#2 - 4, 2 to keep Supe, loses - DadsAngry/ Sam "Scoop" Stern - Red - Ship Sends S.O.S. #4
#3 - 3, 3 to keep Superman - Rex/Rex - Green - Bank Robbed of $50,000 #2 - Has Superman
#4 - 3 - OgreMage/Dirk Headstrong - Black - Lois Lane Missing. #5
#5 - ? , 4 to call Superman - Mant/Lance Langston - Yellow - City Crippled by Storm #8 - Has Superman

Dash arrives at The Daily Planet and files his story. He gets a new assignment: Report of Sabotage on Plane (#6). Dash runs out to cover the news! Dirk too reaches The Daily Planet, hands in his story, and Editor White sends him on his way to cover a perilous Forest Threatened by Fire (#3).

Sam swiftly moves along, saying goodbye to Superman. The reporter is delayed some by a broken traffic light (back one space.) Rex nears The Daily Planet, chatting with Superman along the way.

Lance sees Superman swoop down with a giant shovel and clear away the freak snowstorm. What a story!

Wait, there’s more! Dash and Dirk can leave The Daily Planet this same turn. So, each spins 1d5 for Turn 9, then spins 1d5 for Turn 10 movement. So that’s two spins total, boys.

Lance, you forgot your Turn 9 movement spin. So do that, eat your Wheaties, and do your Turn 10 spin of 1d5 movement. Got it?

Our fair city at end of Turn 9:

Image

The new assignment cards for Dash and Dirk. The double D’s, as Perry White likes to joke. That dirty old man!

Image

Turn 10

Spin 1d5, and Dash, Dirk and Lance follow above directions.

CS T9 Dash leaving DP [1d5]=1 :roll:

CS T10 Dash [1d5]=1. Lots of traffic today.

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#69 Post by Rex »


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Re: Table #4: Calling Superman (Transogram Games, 1954)

#70 Post by DadsAngry »

Sam "Scoop" Stern:

Superman turn 10 [1d5]=5
Scoop speeds back to the Daily Planet just in time for his story to appear in the evening edition.

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#71 Post by OGRE MAGE »

Dirk takes off again after the fire story this time, heading east.

Superman 9 [1d5]=4

Superman 10 [1d5]=1

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#72 Post by Mant72 »

The snow makes Lance slow and sluggish, slow to react.

Superman Turn 9: [1d5]=4

Superman Turn 10: [1d5]=5

Sorry about the holdup. I didn’t get the notification to move on.

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#73 Post by Grognardsw »

From the reporter’s notebook, Turn 10 results:

Play Order - Turn Roll - Name - Color - Assignment & Card #
#1 - 1, 1 - Grog / Dash Dartwell! - Blue - Report of Sabotage on Plane. #6
#2 - 5 - DadsAngry/ Sam "Scoop" Stern - Red - Dam Collapses! #1
#3 - 1 - Rex/Rex - Green - Bank Robbed of $50,000 #2 - Has Superman
#4 - 4, 1 - OgreMage/Dirk Headstrong - Black - Forest Threatened by Fire. #3
#5 - 4 for Turn 9, 5 - Mant/Lance Langston - Yellow - City Crippled by Storm #8 - Has Superman

Sam gets a new assignment at The Daily Planet: The Dam Collapses! (#1). Dash and Dirk race to cover their new stories, as Rex and Lance near the office.

Metropolis at end of Turn 10:

Image

Sam’s new assignment:

Image
Was missing card #1 so made one up using #7.

Turn 11

Sam, you get to leave The Daily Planet as part of Turn 9, so please spin that as well as your Turn 10 1d5. Everyone else spin 1d5!

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#74 Post by Rex »


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Re: Table #4: Calling Superman (Transogram Games, 1954)

#75 Post by DadsAngry »

Sam "Scoop" Stern:

"Damn! What a story that will make. I'll get right on it chief."
Superman turn 10 Leaving the Office [1d5]=4
Sam goes west on Broadway Boulevard and comes to a traffic light. As he waits he sings a song.
"I like traffic lights. I like traffic lights. I like traffic lights but only when they are green."
Moves back one.

"Green!"
Superman turn 11 [1d5]=5
Sam moves south.

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#76 Post by Mant72 »

Lance leisurely strolls toward the office.

Superman Turn 11: [1d5]=2

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#77 Post by OGRE MAGE »

Dirk starts to smell the fire ahead.

Superman 11 [1d5]=2

North, obviously.

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#78 Post by Grognardsw »

CS T11 Dash [1d5]=4

The early edition reports on Turn 11 results:

Play Order - Turn Roll - Name - Color - Assignment & Card #
#1 - 4 - Grog / Dash Dartwell! - Blue - Report of Sabotage on Plane. #6
#2 - 4, 5 - DadsAngry/ Sam "Scoop" Stern - Red - Dam Collapses! #1
#3 - 1 - Rex/Rex - Green - Bank Robbed of $50,000 #2 - Has Superman
#4 - 2 - OgreMage/Dirk Headstrong - Black - Forest Threatened by Fire. #3
#5 - 2 - Mant/Lance Langston - Yellow - City Crippled by Storm #8 - Has Superman

Dash stops at a payphone, hoping Superman can help him make the deadline. He looks through his black book... Wonder Woman, Batman, no, Green Hornet, Shadow, no, ah Superman...CS T12 Dash Calling Superman [1d6]=2 "Hello Dash! On my way!"
Image
Rex and Lance, please roll 1d6, low roll loses Superman to Dash.

Sam "Scoop" Stern races out of the Daily Planet on his way to the collapsed dam. Rex and Lance come across a detour, but with Superman's help are able to ignore it (except for the reporter who loses Superman, as Dash's turn comes before theirs in play order.) Dirk Headstrong travels north to the scene of the forest fire outside Metropolis.
Image
Metropolis at end of Turn 11:

Image

Turn 12

Deadlines loom as the reporters spin 1d5 for Turn 12! In addition, Rex and Lance please roll 1d6, low roll loses Superman to Dash.

CS T12 Dash [1d5]=3

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Re: Table #4: Calling Superman (Transogram Games, 1954)

#79 Post by Rex »


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Re: Table #4: Calling Superman (Transogram Games, 1954)

#80 Post by DadsAngry »

Sam "Scoop" Stern

Superman turn 12 [1d5]=5
Sam races to the dam.

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