Ghosts in the Machine (PCs)

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Grognardsw
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Ghosts in the Machine (PCs)

#1 Post by Grognardsw »

Last edited by Grognardsw on Wed Mar 09, 2022 4:14 pm, edited 6 times in total.

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DadsAngry
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Re: Ghosts in the Machine (PCs)

#2 Post by DadsAngry »


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Re: Ghosts in the Machine (PCs)

#3 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Rex
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Re: Ghosts in the Machine (PCs)

#4 Post by Rex »

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Bluehorse
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Re: Ghosts in the Machine (PCs)

#5 Post by Bluehorse »

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DexterWard
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Re: Ghosts in the Machine (PCs)

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Paladin
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Re: Ghosts in the Machine (PCs)

#7 Post by Paladin »

Very unfamiliar with GW still, even after browsing the book, so I'm sure there are myriad holes/problems, but here is Lars.


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Mant72
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Re: Ghosts in the Machine (PCs)

#8 Post by Mant72 »

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Starbeard
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Re: Ghosts in the Machine (PCs)

#9 Post by Starbeard »

ROBERT DRUMMOND,
with wife Betty, children Donna and Willis (Wally is at marching band rehearsal), and dog Roscoe.

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Imladir
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Re: Ghosts in the Machine (PCs)

#10 Post by Imladir »

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BackworldTraveller
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Re: Ghosts in the Machine (PCs)

#11 Post by BackworldTraveller »

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jemmus
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Re: Ghosts in the Machine (PCs)

#13 Post by jemmus »

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PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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jemmus
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Re: Ghosts in the Machine (PCs)

#14 Post by jemmus »

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Current HP 58/73
Mark VII Rifle, WC 14, R. 240, D. 8d6
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Temporal Fugue - They don't communicate mentally or see through each other's senses. Each version has memories based on its time - a past version won't know where it is (having not lived it yet), while a future version may know what is about to happen before you (the current version) do.
PCs

Dust to Dust (Stars Without Number) - Circuit Counsel Taavi Perttu
Big Shiny Island (AD&D 1E) - Theo, low charisma ranger
Samurai Adventures (Cold Iron) - Kiyoshi, ronin bushi
WW2 Supers d6 - Luther "Luke" Goodfox

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