Table #1: Warlocks & Warriors (TSR, 1977)
- Grognardsw
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
While Throll sees how far he journeys, here is an old ad featuring Warlocks and Warriors (on the left) and Gary's daughter.
- Grognardsw
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
WW T22 Kothar [2d6]=5
The herald proclaims Turn 22 rolls:
DadsAngry #1 - Lost turn. Red Warlock Samson
Rex #2 - 3. Green Warrior Rex
Norjax #3 - 10. White Warrior Throll
Grog #4 - 5. Blue Warrior Kothar
Mant #5 - 6. Yellow Warrior Boris the Brave
OgreMage #6 - Lost turn. Black Warlock SnakeEye
The two warlocks search for that thread Theseus lay, to find the
way out of the labyrinth place. Rex is injured by the dragon (lose a turn). Throll journeys south, Boris north, and Kothar to the camp.
The stage at end of Turn 22:
Turn 23
Samson and SnakeEyes roll on the Demon Maze chart, others travel 2d6.
WW T23 Kothar [2d6]=10
The herald proclaims Turn 22 rolls:
DadsAngry #1 - Lost turn. Red Warlock Samson
Rex #2 - 3. Green Warrior Rex
Norjax #3 - 10. White Warrior Throll
Grog #4 - 5. Blue Warrior Kothar
Mant #5 - 6. Yellow Warrior Boris the Brave
OgreMage #6 - Lost turn. Black Warlock SnakeEye
The two warlocks search for that thread Theseus lay, to find the
way out of the labyrinth place. Rex is injured by the dragon (lose a turn). Throll journeys south, Boris north, and Kothar to the camp.
The stage at end of Turn 22:
Turn 23
Samson and SnakeEyes roll on the Demon Maze chart, others travel 2d6.
WW T23 Kothar [2d6]=10
- Grognardsw
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
Destiny dices in Turn 23:
DadsAngry #1 - 9 in Maze, escape by 2. Red Warlock Samson
Rex #2 - Lost turn. Green Warrior Rex
Norjax #3 - 8. White Warrior Throll
Grog #4 - 10, in camp lose turn.Blue Warrior Kothar
Mant #5 - 6. Yellow Warrior Boris the Brave
OgreMage #6 - 4 in Maze, hiring lose turn. Black Warlock SnakeEye
Samson escapes the Demon Maze while SnakeEyes hides from the horror.
Throll and Boris journey on the same trail, while Rex recovers in the Dragon’s Lair and Kothar enjoys the mountain camp wenches and wine (lose a turn.)
The world at end of Turn 23:
Turn 24
Journey or attempt escapes with 2d6!
DadsAngry #1 - 9 in Maze, escape by 2. Red Warlock Samson
Rex #2 - Lost turn. Green Warrior Rex
Norjax #3 - 8. White Warrior Throll
Grog #4 - 10, in camp lose turn.Blue Warrior Kothar
Mant #5 - 6. Yellow Warrior Boris the Brave
OgreMage #6 - 4 in Maze, hiring lose turn. Black Warlock SnakeEye
Samson escapes the Demon Maze while SnakeEyes hides from the horror.
Throll and Boris journey on the same trail, while Rex recovers in the Dragon’s Lair and Kothar enjoys the mountain camp wenches and wine (lose a turn.)
The world at end of Turn 23:
Turn 24
Journey or attempt escapes with 2d6!
- OGRE MAGE
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
Snakes hiding place was so good that he gets lost trying to find his way back out.
Demon Maze Exploration [2d6]=6
Demon Maze Exploration [2d6]=6
- Grognardsw
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
Warrior and warlock contend with Turn 24:
DadsAngry #1 - 11. Red Warlock Samson
Rex #2 - 5, injured by dragon, lose turn (25). Green Warrior Rex
Norjax #3 - 8. White Warrior Throll
Grog #4 - Lost turn in camp. Blue Warrior Kothar
Mant #5 - 8. Yellow Warrior Boris the Brave
OgreMage #6 - 6, lost in Maze, lose 2 turns (25,26). Black Warlock SnakeEye
Samson steps, Rex recovers, Throll thravels, Kothar kamps, Boris barrels ahead, SnakeEyes strays.
Their travels at end of Turn 24:
Turn 25
Roll 2d6, with -1 for any alliteration employed.
DadsAngry #1 - 11. Red Warlock Samson
Rex #2 - 5, injured by dragon, lose turn (25). Green Warrior Rex
Norjax #3 - 8. White Warrior Throll
Grog #4 - Lost turn in camp. Blue Warrior Kothar
Mant #5 - 8. Yellow Warrior Boris the Brave
OgreMage #6 - 6, lost in Maze, lose 2 turns (25,26). Black Warlock SnakeEye
Samson steps, Rex recovers, Throll thravels, Kothar kamps, Boris barrels ahead, SnakeEyes strays.
Their travels at end of Turn 24:
Turn 25
Roll 2d6, with -1 for any alliteration employed.
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Boris spies the entrance to the Demon’s Maze, consoles Penelope, and steps forward.
W&W Turn 25: [2d6]=7
W&W Turn 25: [2d6]=7