Chapter 01: Not like any pub you remember

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Rex
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Re: Chapter 01: Not like any pub you remember

#261 Post by Rex »

Looks good to me.

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Re: Chapter 01: Not like any pub you remember

#262 Post by GreyWolfVT »

Korin goes back to checking the door for traps....grumbling all the while only thing heard is "Make up yer durned mind."

Find/Remove Traps 40% [1d100]=46

shouldn't have stopped me when I passed the check roll... Yes march order is fine by me with how Sastaz posted it.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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sastaz
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Re: Chapter 01: Not like any pub you remember

#263 Post by sastaz »

ha ha I sort of hoped the last F/R T roll would stand

GM seems we have decided and await your verdict. :mrgreen:

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Nordbo
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Re: Chapter 01: Not like any pub you remember

#264 Post by Nordbo »

Thanks for clarifying marching order. :D

The brave adventurers press on, further into the narrow passage, and reach the end, about 50' from the corner turning.
While Thorelf peers backwards, and Eaton declares his suspicions about Korin's cube, the dwarf successfully scans the area and can confidently say there are no traps at the end of the passage.
He does however find a handle on the left ("north") wall, about 1' above the ground. As for the right side: even for non-dwarves, it is easy to see that this part (the "south" wall at the passage end), was once a portal which has been filled in. So the passage ends in 1) a low handle on the left and 2) a blocked up portal on the right.

Actions!

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Rex
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Re: Chapter 01: Not like any pub you remember

#265 Post by Rex »

Tiny

Tiny tries pushing on the blocked up passage to see how sturdy it is.

Open Doors (1-5/2) [1d6]=1

Note: this roll is good enough to open even a barred or wizard locked door.

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Re: Chapter 01: Not like any pub you remember

#266 Post by GreyWolfVT »

Korin hands the cube over to Eaton, then tries the handle on the left that he recently found in the passage. "Yah all might wanna stand back, I'm gonna try the handle."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 01: Not like any pub you remember

#267 Post by Gebex »

Eaton

Backs away and put the cube into his backpack.

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sastaz
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Re: Chapter 01: Not like any pub you remember

#268 Post by sastaz »

Thorelf stands back as well.

"Whatever is this place anyway?!" I have no memory as to how I ended up here. Some evil cult?

Thorelf throws a coin to the floor and mumbles something.

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Re: Chapter 01: Not like any pub you remember

#269 Post by Gebex »

Eaton

To bad that we didn’t get the unholy bald man. He seemed to be a high level cultist.

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Re: Chapter 01: Not like any pub you remember

#270 Post by Nordbo »

Having reached the end of the passage, the intrepid quartet look for exits. But even the mighty

Tiny

is not strong enough to shift the masonry on the south wall. The former portal is barricaded well, properly sealed with big stones and mortar. However,

Korin

has better luck when pulling the handle he found on the north side. <clunk-click>! A low door swings open, outwards from the passage. As the opening is so low down, and maybe only 3' high, to see where it leads one would have to kneel down or crawl through.

A gust of cool refreshing air wafts in through the low opening; thankfully blowing away the smell of sweat, blood and dried porridge that was getting to be a bit overpowering in this confined space.

Actions !

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Re: Chapter 01: Not like any pub you remember

#271 Post by Gebex »

Eaton

Ehh, the passage is quite smal. It would not be nice if we go in and the door closes. Maybe we should jam the door so it does not shut? I have some great arrows and a bow that we can use.
Last edited by Gebex on Wed Feb 24, 2021 10:42 pm, edited 1 time in total.

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Re: Chapter 01: Not like any pub you remember

#272 Post by GreyWolfVT »

Korin digs out an iron spike from his pack "Yeh this aughta do nicely."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Rex
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Re: Chapter 01: Not like any pub you remember

#273 Post by Rex »

Tiny

"Maybe it would be best if Korin goes first in the small space."

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sastaz
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Re: Chapter 01: Not like any pub you remember

#274 Post by sastaz »

Thorelf

"Korin, do you mind?"

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Re: Chapter 01: Not like any pub you remember

#275 Post by GreyWolfVT »

Korin moves in first and keeps moving forward towards the fresh smelling air.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 01: Not like any pub you remember

#276 Post by sastaz »

Thorelf will let his torch light up the path for Korin as much as possible, leaning over to look into the opening as Korin has entered.

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Re: Chapter 01: Not like any pub you remember

#277 Post by Rex »

Tiny

Tiny will crawl in after Korin. He will keep his two-handed sword point forward, sliding it along so he can use it as a spear if need be.

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Re: Chapter 01: Not like any pub you remember

#278 Post by sastaz »

So marching (crawling) order intact: Korin-Tiny-Thorelf-Eaton

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Re: Chapter 01: Not like any pub you remember

#279 Post by Rex »

Looks good.

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Re: Chapter 01: Not like any pub you remember

#280 Post by GreyWolfVT »

Korin calls back to the others "Hold up lads. Got a bit of a roadblock ere."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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