...I wish that was audible so Souta could take offense.
At least Eiji (the gravedigger Eta) is used to carrying bodies!
Ok yea cropping is easy. You could do fog of war. That’s what I use for my Roll20 games it’s not too much work.Marullus wrote: ↑Sat Dec 04, 2021 1:48 am I am using Roll20. I'd rather not invite everyone in, as I'm using cropping to control what parts of the map are revealed. It does have dynamic lighting features that could allow you to only see what is within your character's actual view - but I I'd have to do a lot more coding and also lock down your tokens to unmoveable to make that work and its not worthwhile.
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In Nippon, it is believed that the dead will be reborn unless they die
with an overwhelming desire to perform some action in this life or if
their burial rites are not performed properly (the Segaki ritual of
Buddhism). Individuals who fall into these latter categories will
return as some form of ghost. The Gamesmaster may wish to have
Player Characters who fit the description do likewise.
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However, in
the main when a Player Character dies permanently, then it will be
necessary to calculate his Karma.
The Player Character's Karma score at the time of his death will
influence initial Attributes of his next character of the same
Profession, and may also be used to modify the determination of the
Birth Caste. It is calculated as follows:
Per point of Ki +1
Died in combat +1
Committed Seppuku to preserve Honor +5
Committed Seppuku to restore lost Honor +1
For every full 100 points of On +1
Died for noble cause (eg. to save Lord's life) +1 to 5
Bad karma: Each factor on this list loses Karma at the rate shown.
Shameful Death (Execution)
Commit Seppuku for bad reasons
Die with Level reduced due to loss of On
Die with On lower than 0
-1D3
-1
-5 and do not
count On for
Good Karma
-1 per 10 points
The player will apply the Karma for a dead character to the next
Player Character he designs of the same Profession as the deceased
character. He may do so in one of two ways:
* Initial Attribute Increase. The player may add the Karma to the 60
points allocated for Initial Attributes. Thus, a player loses a Bushi
who had 4 points of Karma at the time of his death. For the next Bushi
Player Character he designs, the player will have 64 points to
allocate among the initial Attributes.
* Birth Caste. The player may instead opt to add or subtract his
available Karma/5 to the die roll for Birth Caste on his next Player
Character of the appropriate Profession. Gamesmasters are warned
that this can lead to a preponderance of Samurai in service or Ninja
in the campaign, and he may not wish to allow it.
One vote for continuing! And one vote for GM's call how to handle what happens next.Marullus wrote: ↑Sat Jan 15, 2022 10:16 pm Decision Point: Now that we have reached this point.... do you want to play again? Do you WANT to re-roll and go on, or is this game complete? I'd like everyone to weigh in, please. It's better not to assume.
For my part, I'm okay to keep running, but fine if we end, too. I have the prep done for the adventures here in Hida Province and we've done a lot of good work putting these rules through their paces. Your new character can either start at the War Camp (as the next group hired to recover this treasure and find out what happened to the last group) or back in the City if you want to pursue a totally different story route instead of getting back onto the same path. (It is odd to me, this idea of reincarnating as the same classes and continuing... but that's OSR gaming for you. )