Character Generation Process

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BackworldTraveller
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Re: Character Generation Process

#81 Post by BackworldTraveller »

Reven...All work at the Astrogators' Conference or Carouse:+1 or Science(Planetology):+1?

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Re: Character Generation Process

#82 Post by The Bindoner »

From connections I'd like to take Gun Combat/Pistols 1. Security training perhaps?

For the second skill I'm undecided, so I'll put it to the group. What's more useful?

Pilot/Spaceship from 2 to 3
Streetwise from 2 to 3
Deception from 1 to 2
a second character with Navigation 1

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Re: Character Generation Process

#83 Post by BackworldTraveller »

How about you being one of the crew on Queen of the Belt while it was chartered to the PLDES...and Reven is there as the PLDES representative...You get arms training because the mails need protecting?

If you are talking about the package skills they can only take you from -3 to 0 (second pick) or (first pick) -3 to +1

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Re: Character Generation Process

#84 Post by The Bindoner »

That is perfect.

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Re: Character Generation Process

#85 Post by cybersavant »

BackworldTraveller wrote: Mon Nov 09, 2020 10:12 pm Reven...All work at the Astrogators' Conference or Carouse:+1 or Science(Planetology):+1?

Reven doesn't mix well with a lot of people, so go with Planetology, fits with his astronomy
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Re: Character Generation Process

#86 Post by The Bindoner »

If you are talking about the package skills they can only take you from -3 to 0 (second pick) or (first pick) -3 to +1
Ah, missed that. Still got my MgT1 head on.

Navigate 0 then. It's that or Language/Belter 0, and I feel it's better to have two people able to plot a course.

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Re: Character Generation Process

#87 Post by Monsieur Rose »

So Noor is taking Melee 1(unarmed) and Vacc suit 0?

Contact(Media)

Teaming with Tiberius. She learns investigate.
Teaming with Pranit. She learns athletics(dexterity).

That look right to everyone? Cybersavant made a nice annotated list earlier.

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Re: Character Generation Process

#88 Post by cybersavant »

Nalani & Reven could've met through Anjali
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Re: Character Generation Process

#89 Post by cybersavant »

H) Package Skills
Once associations are complete the following skills package is available. Each item in the list may be chosen only once. Each person gets 2 skills. The first is at level 1, the second at level 0. You cannot use this to increase a skill you already have. None of the skills in the list may be allocated to more than one person.

Admin Pranit
Advocate Tiberius
Art(Any) Arnwulf
Battledress (Experience with the cargo loaders at the docks NOT the fighting gear they are trying to invent) Reven
Carouse
Diplomat Tiberius
Gun Combat(Any) Reven
Mechanic
Melee(Any) Noor
Navigation Nalani
Recon Nalani
Science(Any) Pranit
Streetwise
Vacc Suit Noor

?? Indrani ??
?? Arnwulf ??

J) Additional stuff
The party also has the following things and associations at the start: Decide which character has each of these connections/things - one each. And come up with a good excuse of why you have it!

Network(Merchant):+1 Nalani
Contact(Forensics) Tiberius
Contact(Media) Noor
A locked equipment case (Contents unknown) Reven
TL12 Vacc Suit (Experimental) Pranit
Deeds to some land on New Earth (Never visited) Arnwulf
A genuine Fijian War Club - from Old Earth. Indrani
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Re: Character Generation Process

#90 Post by joertexas »

cybersavant wrote: Tue Nov 10, 2020 4:22 am H) Package Skills
Once associations are complete the following skills package is available. Each item in the list may be chosen only once. Each person gets 2 skills. The first is at level 1, the second at level 0. You cannot use this to increase a skill you already have. None of the skills in the list may be allocated to more than one person.

Admin Pranit
Advocate Tiberius
Art(Any) Arnwulf
Battledress (Experience with the cargo loaders at the docks NOT the fighting gear they are trying to invent) Reven
Carouse
Diplomat Tiberius
Gun Combat(Any) Reven
Mechanic
Melee(Any) Noor
Navigation Nalani
Recon Nalani
Science(Any) Pranit
Streetwise
Vacc Suit Noor

?? Indrani ??
?? Arnwulf ??

J) Additional stuff
The party also has the following things and associations at the start: Decide which character has each of these connections/things - one each. And come up with a good excuse of why you have it!

Network(Merchant):+1 Nalani
Contact(Forensics) Tiberius
Contact(Media) Noor
A locked equipment case (Contents unknown) Reven
TL12 Vacc Suit (Experimental) Pranit
Deeds to some land on New Earth (Never visited) Arnwulf
A genuine Fijian War Club - from Old Earth. Indrani
The only skill left on the list that Indrani doesn't have is Carouse.

JR
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursila, 486B97, Army, Major, 3 terms, 31
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

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Re: Character Generation Process

#91 Post by Bluetongue »

Streetwise: Again, a bad choice by me. Gunner instead: Anyone but Indrani would have to take it as first choice if it's her.
Arnwulf choose this Gunner (turrets) 1 and Art 0 (performance: playing drums).

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Re: Character Generation Process

#92 Post by BackworldTraveller »

Having read back through all this lot I think we are at...
Arnwulf(Pilot(Smallcraft))--Nalani(Skill TBA): In the same flotilla of small ships on the Yolanda's Hope 296-299. Confirmed by both
Arnwulf(Gun Combat(Slug))--Tiberius(Investigate). Joint Police Service 284-287. Confirmed by both
Noor(Investigate)--Tiberius(Electronics(Comms)). Investigating Iku Pupa 288-295. Confirmed by both
Noor(Athletics(Dexterity))--Pranit(Melee(Unarmed)). Same Dojo 292-295 and after. Confirmed by both
Indrani(Electronics(Comms))--Pranit(Electronics(Remote Operations)). Both acted in the same naval operations. Agreed by both
Indrani(Astrogation)--Reven(Science(Planetology)). Astrogators Conference. Agreed by both

Reven(Skill TBA)--Nalani(Gun Combat(Pistol)). Queen of the Belt or possibly Anjali. To be Agreed by both

And the updated matrix excluding package skills but including the above
Skills Matrix (Draft v2).jpg
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Re: Character Generation Process

#93 Post by BackworldTraveller »

Bluetongue wrote: Tue Nov 10, 2020 5:01 am
Streetwise: Again, a bad choice by me. Gunner instead: Anyone but Indrani would have to take it as first choice if it's her.
Arnwulf choose this Gunner (turrets) 1 and Art 0 (performance: playing drums).
Art is just Art at 0...But Drums! On a starship! What were you friends thinking when they bought you that as a new-year present? What type of Drum?

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Re: Character Generation Process

#94 Post by BackworldTraveller »

Possibly the final version of the timeline
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Re: Character Generation Process

#95 Post by The Bindoner »

Looking over equipment and skills I think Nālani needs to take a level in Electronics/Computer ( Art/Holography ) from a connection, if anyone has a link spare.

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Re: Character Generation Process

#96 Post by BackworldTraveller »

Nalani
You could take Art(Holography):1 from the package (if Arnwulf doesn't mind)

You could take electronics(computers):1 from your connection with Arnwulf.

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Re: Character Generation Process

#97 Post by The Bindoner »

I will take that if Arnwulf is willing to make the connection and/or exchange.

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Re: Character Generation Process

#98 Post by Bluetongue »

Arnwulf I made the connection with Nalani and took the pilot skill.

I am happy to swap out Art from the package skills but I have a level of skill already in the other choices. To save more swapping I could pick a random skill at Level 0

Arnwulf : completely random package skill [1d43] = 22

That would be J-o-T.

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Final Draft Associations Map

#99 Post by BackworldTraveller »

Includes proposed additional associations from above list
Mostly doesn't include associations implied from terms on various ships or normal family relationships (Sorry Noor).
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Re: Character Generation Process

#100 Post by BackworldTraveller »

Bluetongue wrote: Tue Nov 10, 2020 4:21 pm I am happy to swap out Art from the package skills but I have a level of skill already in the other choices.
I quite like the idea of a crazy drummer exiled to the cargo hold or banging away to entertain the guests. Keep the Art+0; and Nalani can go Art(Holo) at 1
Last edited by BackworldTraveller on Tue Nov 10, 2020 8:55 pm, edited 2 times in total.

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