Character Generation Process

BackworldTraveller
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BackworldTraveller
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Character Generation Process

#1 Post by BackworldTraveller »

A) Generating Stats
Standard Stats: STR, DEX, END, INT, EDU and SOC plus PSI and SAN if needed.
The first 6 are rolled using 3d6 but you get to choose which 2 scores are used for the initial value.

Belters on the float (Not one of the spun habitats) get STR:-1; DEX:+2; END:-1 due to consistent low gravity

Inhabitants of Poseidon get STR:+2; DEX-1; Ageing DM:-1 due to constant high gravity


B) Background Skills by Trade Code
  • As: Athletics(Dexterity):+0
  • Cx:Streetwise:+0
  • De:Survival:+0
  • Ga:Animals:+0
  • Ic: Vacc Suit:0
  • Oc: Seafarer:+0
  • Po: Animals:+0
  • Ri: Carouse:+0
  • Va: Vacc Suit:+0
NOTE: These are ADDITIONAL to those due to education (below)

C) Educational Background Skills
  • Admin:+0
  • Animals:+0
  • Art:+0
  • Athletics:+0
  • Carouse:+0
  • Drive:+0
  • Electronics:+0
  • Flyer:+0
  • Language:+0
  • Mechanic:+0
  • Medic:+0
  • Profession:+0
  • Science:+0
  • Seafarer:+0 [Only available if the world has a hydro value of 1+]
  • Streetwise+:0
  • Survival:+0
  • Vacc Suit:+0
You will get Language(English):+2 and possibly others based on starting locations and family background

D) Universities and Academies
Please feel free to attend if you wish. If you do, I'll add the appropriate institution to the Wiki

E) Careers
Just bear in mind that there is not Jump Drive. So no Engineer(Jump) permitted.
And don't forget the ageing rolls!
And you can be drafted only once.

F) Posting Character Sheets
I'll set up a "PC Character" thread for each of you. These are your public personas
Please make the first post your public summary including
STR, DEX, END, INT,EDU,SOC are readable by people so they are public
Age
Gender
Skills by name but not grade (unless you want to)
Careers by term.
A Picture of how you look (if you can find one)

G) Associations
When you have all posted your sheets, each of you can find links with other players from your histories. Note that none of the characters can have more than 2 links...sort that out between yourselves.
Each link allows you to increase a skill by +1 (or have a new skill at +1) and MAY NOT INCREASE THE SKILL ABOVE +3.

H) Package Skills
Once associations are complete the following skills package is available. Each item in the list may be chosen only once. Each person gets 2 skills. The first is at level 1, the second at level 0. You cannot use this to increase a skill you already have. None of the skills in the list may be allocated to more than one person.
  • Admin
  • Advocate
  • Art(Any)
  • Battledress (Experience with the cargo loaders at the docks NOT the fighting gear they are trying to invent)
  • Carouse
  • Diplomat
  • Gun Combat(Any)
  • Mechanic
  • Melee(Any)
  • Navigation
  • Recon
  • Science(Any)
  • Streetwise
  • Vacc Suit
I) Starting Equipment
Any cash may be spent on starting equipment at TL10 or less. Note: Firearms may not be purchased with this starting cash. Some of you may have been mustered out with a weapon. This can be a firearm, but beware of the law levels in system.
Higher TL equipment is possible to purchase in the game context - so leave some cash for this.
  • A mobile phone
  • At least one normal clothing outfit per level of SOC
  • The uniform of the employer you just left.
J) Additional stuff
The party also has the following things and associations at the start: Decide which character has each of these connections/things - one each. And come up with a good excuse of why you have it!
  • Network(Merchant):+1
  • Contact(Forensics)
  • Contact(Media)
  • A locked equipment case (Contents unknown)
  • TL12 Vacc Suit (Experimental)
  • Deeds to some land on New Earth (Never visited)
  • A genuine Fijian War Club - from Old Earth.
Last edited by BackworldTraveller on Fri Nov 06, 2020 12:58 am, edited 1 time in total.

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cybersavant
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Re: Character Generation Process

#2 Post by cybersavant »

for Reven, the following would work best, character-wise

H) Package Skills
Once associations are complete the following skills package is available. Each item in the list may be chosen only once. Each person gets 2 skills. The first is at level 1, the second at level 0. You cannot use this to increase a skill you already have. None of the skills in the list may be allocated to more than one person.

Battledress (Experience with the cargo loaders at the docks NOT the fighting gear they are trying to invent)
Vacc Suit


J) Additional stuff
The party also has the following things and associations at the start: Decide which character has each of these connections/things - one each. And come up with a good excuse of why you have it!

A locked equipment case (Contents unknown)
gaming since 1980
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Re: Character Generation Process

#3 Post by BackworldTraveller »

Let's wait until the character's skills are all nailed down before anyone stakes any claims!

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Re: Character Generation Process

#4 Post by BackworldTraveller »

This is the party creation status as it looks on 2-Nov-2020
Party Timeline 20201102.jpg
Party Timeline 20201102.jpg (91.63 KiB) Viewed 1316 times
Sorry: Tiberius isn't from the belt...Don't know where yet but it has sea!

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Re: Character Generation Process

#5 Post by Bluetongue »

The above spreadsheet is very useful. Some obvious links. While we wait on other characters I can see two possible links of Arnwulf -Tiberius through either the police or merchant marines (or both?).

I don't see your sheet so not sure what skills you have that we can exchange if we link. Perhaps from my background you could take some Seafaring (sail boats) or Carousing from tavern to tavern or a bit of Admin skills if you lack paperwork and data input?

do I learn another character’s skill at Level 0 or gain a level. Doesn't make sense for example to say choose Gun Combat which I can do at Level 1 and advance to level 2 if my connection doesn't have GC at level 2.

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Re: Character Generation Process

#6 Post by BackworldTraveller »

Pick a reason why you have the connection and you each get a related skill +1.

So if you sing in a band then one could get Art(Instrument) and the other Art(Holography)!

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Re: Character Generation Process

#7 Post by Stirling »

So, looking at possible connections Bluetongue, it seems you got mishapped out of the police at the same time I missed advancement to Sergeant. Maybe rhat incident was linked so that seems to create a better connection than 'we met on the merchant vessel at the same time.'

If that is okay for a background connection between Tiberius and Arnwulf, I would take an Agency related skill and go Investigate +1.

Does that work?

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Re: Character Generation Process

#8 Post by ateno »

I see a possible connection with Arnwulf as a marine while I finish my tour in the Space Guard (Navy)

With Indrani as a scont while Im a young belter, or working together in the navy

Or my character boarding Tiberius's vessel while hes a merchant.

But I would like to wait till the others finish their characters so we can maximize skills. :)

Eric

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Re: Character Generation Process

#9 Post by joertexas »

ateno wrote: Tue Nov 03, 2020 11:58 am I see a possible connection with Arnwulf as a marine while I finish my tour in the Space Guard (Navy)

With Indrani as a scont while Im a young belter, or working together in the navy

Or my character boarding Tiberius's vessel while hes a merchant.

But I would like to wait till the others finish their characters so we can maximize skills. :)

Eric
Agreed - I was looking at the same thing. Indrani was in the Sparks Naval Force as an engineer, and she started with Black Rock Mining Corporation as a cartographer.
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Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

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Re: Character Generation Process

#10 Post by Bluetongue »

Well Arnwulf didn't really choose a career in the Agency. His mishap was more of a crime figure approaching him with a 'Hobson's Choice' of leave ... or leave with injuries.

To make the most of his LE career he buffed out is personal development but I could see him taking to the shooting range. So perhaps between blasting differing crosshaired targets and weapons familiarity training, he chinwagged with the older Corporal Tiberius about present investigations and he gained some Gun Combat (slugs) as a result.

I think that makes a neat connection even if we subsequently joined on the merchant marines same ship at the same time.

I will look at other possible connection scenarios.

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Re: Character Generation Process

#11 Post by BackworldTraveller »

This does mean that you both need to make a choice of the same homeworld and it needs to be either New Earth or Sapphire because of other choices already made...Time to ante-up guys!

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Re: Character Generation Process

#12 Post by Bluetongue »

New Earth?

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Re: Character Generation Process

#13 Post by Stirling »

New Earth is fine but I am not too familiar with it. I added the Investigate 1 from the connection.

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Re: Character Generation Process

#14 Post by BackworldTraveller »

Been taking Cybersavant through Character Generation...A Merchant to date...So far a woman in every port! :roll:

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Re: Character Generation Process

#15 Post by BackworldTraveller »

Further Progress on character build
Party Timeline 20201105.jpg
Party Timeline 20201105.jpg (131.21 KiB) Viewed 1205 times
Please note the number of dice-worth of accumulated radiation you have collected over your careers to date - please send me the appropriate rolls!

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Re: Character Generation Process

#16 Post by Bluetongue »

Arnwulf space rads suffered [1d6] = 2

Added his surname. Arnwulf Goran Lugersen.

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Re: Character Generation Process

#17 Post by BackworldTraveller »

Just added some items to the starting equipment list. (Post 1)

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Re: Character Generation Process

#18 Post by cybersavant »

Reven Stiilpahth is looking for character connections - nothing via service or university (so far) - anyone now a Ingabire, Akaliza or Anjali? Or visited Poseidon? Perhaps i couriered something for you?
gaming since 1980
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Rorexsth; Wayfarers <Doctor Who>

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Re: Character Generation Process

#19 Post by joertexas »

cybersavant wrote: Fri Nov 06, 2020 4:52 am Reven Stiilpahth is looking for character connections - nothing via service or university (so far) - anyone now a Ingabire, Akaliza or Anjali? Or visited Poseidon? Perhaps i couriered something for you?
Was Raven out in the Belt for any length of time?
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursila, 486B97, Army, Major, 3 terms, 31
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

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Re: Character Generation Process

#20 Post by cybersavant »

part of the courier crew of Queen of the Belt for last two terms
gaming since 1980
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Rorexsth; Wayfarers <Doctor Who>

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